Commit graph

9699 commits

Author SHA1 Message Date
Richard Davey
054ceafae0 Added jsdocs to Container and made add support arrays 2018-04-05 09:23:29 +01:00
Richard Davey
4f6239dadb jsdoc and eslint fixes 2018-04-05 09:02:36 +01:00
Richard Davey
3009809fc4
Merge pull request #3508 from photonstorm/containers
Merging in Containers branch
2018-04-05 08:58:08 +01:00
Richard Davey
44f7993fb0 Updated change log 2018-04-05 08:52:50 +01:00
Richard Davey
9c0ab4ccaf Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-05 08:48:39 +01:00
Richard Davey
4466f28e44 Updated log 2018-04-05 08:48:35 +01:00
Richard Davey
312e0d385d
Merge pull request #3506 from jmcriat/patch-1
fix drag/overlap interaction
2018-04-05 08:48:24 +01:00
Richard Davey
bc8d2b65ad
Merge pull request #3504 from ampled/master
jsdoc / tsdef: fix correct type reference on Scene#load
2018-04-05 08:44:43 +01:00
Eirik S Korsnes
64bbf8b9c0 jsdoc / tsdef : extend jsdoc for EventEmitter#emit to properly reflect its ability to have any amount of arguments
https://github.com/photonstorm/phaser3-docs/issues/17
2018-04-05 02:02:27 +02:00
José Maria
100eafe1a4
fix drag/overlap interaction
changes: when dragend resets draglist. 
this fixes overoutevents from a gameobject not firing after being drag.
2018-04-04 18:09:18 -03:00
Eirik S Korsnes
798356cb64 jsdoc: fix correct type reference on Scene#load 2018-04-04 20:19:21 +02:00
Felipe Alfonso
e02efcfeb3 Merge branch 'master' into containers 2018-04-04 14:06:24 -03:00
Felipe Alfonso
c232642a52 Parent matrix is applied to canvas context on each draw function 2018-04-04 14:05:59 -03:00
Richard Davey
9f9c7dea61 Added setProgress 2018-04-04 17:19:02 +01:00
Richard Davey
f98107bb88 Updated change log 2018-04-04 17:18:53 +01:00
Felipe Alfonso
eafb488e25 Merge branch 'master' into containers 2018-04-04 13:15:42 -03:00
Felipe Alfonso
96b8db4685 Added parentMatrix to all canvas rendering functions 2018-04-04 13:14:55 -03:00
Richard Davey
9368c80922 getFrameByProgress will return the Animation Frame that is closest to the given progress value. 2018-04-04 17:14:43 +01:00
Richard Davey
9f85c0f61e new optional argument key which will allow you to scan a top-level property of any object in the given sorted array and get the closest match to it. 2018-04-04 17:11:41 +01:00
Felipe Alfonso
7b275e2c62 DrawImage works with parent matrix 2018-04-04 12:31:45 -03:00
Richard Davey
fa2320238e More jsdocs fixes and staggerPlay fix 2018-04-04 16:27:33 +01:00
Felipe Alfonso
5026566084 Container Canvas Rendering function 2018-04-04 12:22:10 -03:00
Richard Davey
e734e7ef6b Extensive Animation API changes to use milliseconds, improve docs and access to properties 2018-04-04 16:13:45 +01:00
Felipe Alfonso
bea7ca36ad Merge branch 'master' into containers
# Conflicts:
#	src/renderer/webgl/pipelines/TextureTintPipeline.js
2018-04-04 12:07:41 -03:00
Richard Davey
552cfe3c5e Animation Component overhaul 2018-04-04 14:44:09 +01:00
Richard Davey
c251eceaf6 jsdoc fixes 2018-04-04 14:43:53 +01:00
Richard Davey
51d29b818d Animation.updateFrame will now call setSizeToFrame on the Game Object, which will adjust the Game Objects width and height properties to match the frame size. Fix #3473 2018-04-04 13:14:41 +01:00
Richard Davey
96507beda1 Added setLetterSpacing method and exported value in toJSON (#3480) 2018-04-04 11:34:39 +01:00
Richard Davey
00929a0b05
Merge pull request #3480 from wtravO/FR3472
Feature Request #3472
2018-04-04 11:30:27 +01:00
Richard Davey
af12eaac77
Merge branch 'master' into FR3472 2018-04-04 11:28:58 +01:00
Richard Davey
67c0bb8059
Merge pull request #3502 from icbat/master
filling in docs for utils.object.clone, hasAll, and hasAny
2018-04-04 11:25:46 +01:00
Richard Davey
dac030dd3e Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object. 2018-04-04 11:13:19 +01:00
Richard Davey
0c200054b6 LineCurve.getResolution was missing the divisions argument and always returning 1, which made it fail when used as path of a Path. It now defaults to return 1 unless specified otherwise 2018-04-04 10:29:12 +01:00
Richard Davey
3589013af2 Not protected 2018-04-03 23:56:27 +01:00
Richard Davey
3546aa08f1 Updated log 2018-04-03 23:56:18 +01:00
Evan
ab004d1626 filling in docs for utils.object.clone, hasAll, and hasAny 2018-04-03 12:42:27 -05:00
Felipe Alfonso
3158d688ad TileSprite batcher modulates tilePosition by the texture size to avoid scrolling uv coordinates to large values.
issue ref: https://github.com/photonstorm/phaser/issues/3402
2018-04-03 14:21:24 -03:00
Richard Davey
e29de6a9b3 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-03 17:30:26 +01:00
Richard Davey
0b51671cb0 Updated change log 2018-04-03 17:30:21 +01:00
Richard Davey
a2535d4597 jsdoc fix 2018-04-03 17:30:15 +01:00
Felipe Alfonso
e50c42e0b8 Fixed issue with static tilemap layer not getting the real texture dimension
issue ref: https://github.com/photonstorm/phaser/issues/3407
2018-04-03 13:24:14 -03:00
Felipe Alfonso
8092e574dd Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-03 13:23:13 -03:00
Richard Davey
11512e1db2 Keyboard.JustDown and Keyboard.JustUp were being reset too early, causing them to fail when called in update loops. Fix #3490 2018-04-03 16:33:13 +01:00
Felipe Alfonso
198180fec6 Fixed issue https://github.com/photonstorm/phaser/issues/3475 2018-04-03 12:03:02 -03:00
Richard Davey
5fb57e13ec Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-03 15:41:07 +01:00
Richard Davey
d838097763 Game.destroy now checks to see if the renderer exists before calling destroy on it. Fix #3498 2018-04-03 15:41:02 +01:00
Richard Davey
1049e76ca1
Merge pull request #3499 from orblazer/patch-1
Remove generic on type
2018-04-03 15:37:15 +01:00
Richard Davey
d80cccc7f0 Updated change log 2018-04-03 15:32:08 +01:00
Richard Davey
d93e8ab919 Make sure debug layer remains on the top 2018-04-03 15:30:46 +01:00
Richard Davey
8ffe3e3aaf Small formatting fixes 2018-04-03 15:28:51 +01:00