Richard Davey
fe1f5f8eaf
Merge pull request #5139 from samme/feature/spritesheet-no-frames-warning
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Print texture key in warning for zero frames
2020-07-13 12:07:12 +01:00
Richard Davey
6fddce1ef8
Merge pull request #5137 from samme/fix/decode-audio-error-msg
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Fix 'Error decoding audio' message
2020-07-13 12:06:17 +01:00
Richard Davey
5b4423d6f3
Merge pull request #5135 from samme/feature/collide-use-static-tree
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Always use static tree for collision checks
2020-07-13 12:03:18 +01:00
Richard Davey
2f48e5ee00
Merge pull request #5134 from samme/feature/arcade-physics-collisions-perf
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Arcade Physics collisions optimizations
2020-07-13 12:02:38 +01:00
Richard Davey
feaaf04c40
Merge pull request #5131 from samme/fix/loader-file-state
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Set file states FILE_LOADING and FILE_LOADED
2020-07-13 12:00:55 +01:00
Richard Davey
8c977bc391
Merge pull request #5127 from samme/fix/TimeStep-wake
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Fix TimeStep#wake() when running
2020-07-13 11:52:10 +01:00
Richard Davey
4dfe40fa9a
Merge pull request #5126 from samme/fix/file-url
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Fix TypeError when loading JSON objects in `url` argument
2020-07-13 11:49:37 +01:00
Richard Davey
b1ae96eb76
Merge pull request #5130 from samme/docs/gameobject-body-type
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Correct types for GameObject#body
2020-07-13 11:48:35 +01:00
Richard Davey
b2a67754df
Merge pull request #5115 from samme/docs/body-drag-type
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Correct docs corrections
2020-07-13 11:47:18 +01:00
Richard Davey
fc3a89a816
Merge pull request #5158 from mooreInteractive/patch-1
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Update Docs for render config pixelArt to be more specific
2020-07-13 11:44:44 +01:00
Richard Davey
9a34fa9197
Merge pull request #5171 from samme/fix/input-noop
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Fix NOOP import
2020-07-13 11:42:32 +01:00
Richard Davey
9bb3a4ba19
Merge pull request #5178 from samme/docs/misc-7
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Docs
2020-07-13 11:41:28 +01:00
Richard Davey
3f13071368
Merge pull request #5214 from SirJosh3917/SirJosh3917-sys-add-container-jsdoc
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Update ContainerFactory.js
2020-07-13 11:40:25 +01:00
Richard Davey
d00632232d
Merge pull request #5216 from SanderVanhove/master
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Fix Path moveTo optional y param
2020-07-13 11:37:28 +01:00
Richard Davey
bc0c289550
Merge pull request #5218 from braindx/drag-transform-fix
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Fix drag coordinates with camera zoom (issue #4755 )
2020-07-13 11:36:29 +01:00
Richard Davey
d4ff957f02
Preparing for v3.24.0
2020-07-13 11:25:27 +01:00
Jay Mattis
c5cfae0118
Fix drag coordinates with camera zoom (issue 4755)
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The dragX and dragY passed to 'dragStart' and 'drag' events are supported to be in world coordinates (as specified by the docs) but the coordinates used (pointer.x and pointer.y) were not transformed by the camera into world space. The drags now use pointer.worldX and pointer.worldY which are the post-transform coordinates.
2020-07-12 21:13:33 -07:00
SanderVanhove
b4dcc9b17a
Fix Path moveTo optional y param
2020-07-10 19:49:45 +00:00
danilo neves cruz
7302ad1041
StaticTilemapLayerWebGLRenderer: apply rotation and parent transform
2020-07-11 02:35:20 +07:00
SirJosh3917
f2e8a83691
Update ContainerFactory.js
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Given that Container's constructor allows x and y to be optional, the JSDoc should match that.
2020-07-09 23:32:54 -04:00
samme
01ca4293e4
Fix missing _crop property
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Fixes #5211
2020-07-08 12:04:23 -07:00
samme
1c2e15ac98
Update _dx and _dy during friction movement
2020-07-07 15:44:56 -07:00
samme
807aeed20c
Correct prev and prevFrame
2020-07-03 14:02:10 -07:00
samme
3c239abf78
Add Display.Bounds.GetBounds()
2020-07-03 11:17:21 -07:00
samme
a626ba2777
Add Math#RotateTo
2020-07-03 11:08:04 -07:00
samme
16e94d79eb
separateCircle fixes
2020-06-27 09:24:23 -07:00
samme
af141f6bf0
Add KeyboardPlugin#removeAllKeys
2020-06-23 11:58:26 -07:00
Michael Hadley
8285bcf44f
Fix spacing
2020-06-17 08:21:06 -05:00
Michael Hadley
a161aa58cc
Update TextStyle to have jsdocs for: wordWrapWidth, wordWrapUseAdvanced, wordWrapCallbackScope, wordWrapCallback
2020-06-17 07:53:23 -05:00
scott.liu
ea3279bd32
format
2020-06-17 11:03:25 +08:00
scott.liu
2f98f463d2
format
2020-06-17 11:01:50 +08:00
scott.liu
7f4bbf9192
format
2020-06-17 10:59:25 +08:00
scott.liu
104a3b9e35
format
2020-06-17 10:56:17 +08:00
scott.liu
f607f1f521
#3673 fix nested mask behaviour for Phaser.CANVAS mode
2020-06-17 10:53:38 +08:00
samme
e210de92be
Docs: correct TimerEventConfig.startAt default
2020-06-16 10:57:35 -07:00
MerganThePirate
d60c9a33d8
Fixed bug from issue #5191
2020-06-15 08:25:26 -07:00
samme
3368d1e54a
Docs: punctuation
2020-06-06 12:15:38 -07:00
samme
3c62cb3eb5
Configure timeline without tweens
2020-06-06 11:44:40 -07:00
samme
51779a80aa
Docs: tween onStop, etc.
2020-06-06 11:21:23 -07:00
samme
de4943a407
Add tween 'stop' event and 'onStop' callback
2020-06-06 11:21:23 -07:00
samme
fd3c682646
Add Arcade.Body#updateFromGameObject
2020-06-05 10:32:05 -07:00
samme
c963768c1e
Docs: SetCollisionByExclusion() and friends
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Fixes #5179
Thanks @BoltKey
2020-06-05 10:01:30 -07:00
Rex
84fd7eaa98
Fix bug about setting xRadius/yRadius by width/height
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xRadius/yRadius is half of width/height
2020-06-02 14:00:52 +08:00
samme
dd7976699d
Docs: grammar
2020-06-01 09:57:36 -07:00
samme
e091aecead
Docs: Phaser.Tweens.Tween#callbacks
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Tween#stop() does not invoke onComplete
2020-06-01 09:38:34 -07:00
samme
84d11e4772
Docs: add missing Phaser.GameObjects.Shape#geom
2020-05-31 15:07:12 -07:00
Michael Hadley
4e0176691a
Fix return type in Text#getTextMetrics: object -> Phaser.Types.GameObjects.Text.TextMetric
2020-05-30 07:53:48 -05:00
Laurence
1238727256
Add info to the scene manager method headers where data is passed to (Scene.init and Scene.create)
2020-05-29 08:18:43 +01:00
samme
4722750f62
Fix NOOP import
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Fixes #5170
2020-05-27 18:20:05 -07:00
samme
f1eb31c81a
Add Phaser.GameObjects.Group#setActive
2020-05-25 10:58:26 -07:00
samme
6aeb609d55
Docs: whitespace
2020-05-25 10:58:10 -07:00
samme
5b9c34a32a
Docs: Depth#depth and Depth#setDepth()
2020-05-25 09:20:42 -07:00
samme
9ffa3bd262
Remove spurious assignment
2020-05-24 22:25:21 -07:00
samme
634dfe4f29
Add Phaser.GameObjects.Group#setName
2020-05-24 22:17:55 -07:00
samme
50e93d2cee
Fix error for headless renderer
2020-05-23 11:45:01 -07:00
samme
c0b6027160
Add Arcade Physics types
2020-05-23 10:09:41 -07:00
timo
a39199849e
Allow chaining of multible animations
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With this commit it is possible to chain more than one animation together for example:
this.mole.anims.play('digging',true).anims.chain('lifting').anims.chain('looking').anims.chain('lowering');
This commit introduces a property nextAnimsQueue. It holds all additional nextAnim-Keys in the order the chain()-method was called. It is handed over to the nextAnim-Property in the stop()-method.
2020-05-22 14:03:42 +02:00
timo
b00acb1838
Revert "Allow for chaining multible animations"
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This reverts commit a5eacab048
.
2020-05-22 13:45:21 +02:00
timo
a5eacab048
Allow for chaining multible animations
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This allows for chaining multible animations by calling the chain(key) method multible times like this:
this.mole.anims.play('digging',true).anims.chain('lifting').anims.chain('looking').anims.chain('lowering');
This commit adds a new property nextAnimsQueue. This is an array that holds the chained keys in order of chain() requests.
This list will be worked on in the stop() function.
2020-05-22 13:30:37 +02:00
samme
36f08e75b8
Fix error for missing audio tag (already released)
2020-05-21 16:40:50 -07:00
Adam Moore
341bc9b9d8
update docs for pixelArt to be more specific
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For pixel art, we want the aliasing, so anti-aliasing should be off, or false.
2020-05-20 17:25:50 -07:00
samme
ee284c6a42
Remove fullscreen promise, handle in onFullScreenChange() instead
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Lets Safari start fullscreen (#5143 )
2020-05-14 08:43:32 -07:00
samme
7ab57258fc
Tiny optimization for BaseCamera#cull
2020-05-13 11:20:38 -07:00
samme
1ed0aaf8ba
Fix position from scaled sprite
2020-05-11 10:38:48 -07:00
samme
fa2e76c18c
Add missing config when passing children only
2020-05-11 10:24:01 -07:00
samme
6f3c0d2bb8
Don't discard config
2020-05-11 10:22:13 -07:00
samme
70b8bfe4b0
Add children after configuration
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Ensures the create handler is called
2020-05-11 10:20:52 -07:00
samme
f374a4c045
Docs: Body descriptions
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'boundary' is ambiguous, given the other bounds
2020-05-08 10:50:11 -07:00
samme
35672274bc
Docs: Correct description in ArcadeWorldConfig
2020-05-08 10:46:08 -07:00
samme
00d645e438
Print texture key in warning for zero frames
2020-05-08 10:31:20 -07:00
samme
d89b09f181
Fix undefined key in error message
2020-05-06 18:07:23 -07:00
samme
928ac2c31c
Docs for Phaser.Physics.Arcade.Body#facing
2020-05-06 10:26:27 -07:00
samme
ee957757bf
Docs: correct type for Phaser.Loader.File#url
2020-05-06 08:53:47 -07:00
samme
b2eb6bfc43
Docs: Phaser.Physics.Arcade.World#useTree
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Static bodies are always kept in an RTree
2020-05-05 15:32:49 -07:00
samme
62f0cf732a
Always search the static tree
2020-05-05 10:47:21 -07:00
samme
d80e4f5824
Skip intersects check by argument
2020-05-04 22:06:24 -07:00
samme
992af0b15e
Fast path for overlapOnly
2020-05-03 23:17:27 -07:00
samme
b7bc26d06f
Correct types for GameObject#body?
2020-05-02 16:16:16 -07:00
samme
1f21a7d3be
Fix url type check
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Fixes #5125
2020-05-02 12:36:19 -07:00
samme
9965c81c66
Set states FILE_LOADING and FILE_LOADED
2020-05-02 10:01:38 -07:00
samme
db8db69575
Correct type for Phaser.Physics.Arcade.Body#drag
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Fixes #5100
2020-04-29 11:18:56 -07:00
samme
f8376c83bb
Fix wake() when running
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Should not sleep
2020-04-29 09:39:22 -07:00
Richard Davey
56474423df
Use Events and remove dead code
2020-04-27 16:40:46 +01:00
Richard Davey
afe3d7ff7b
Update InputPlugin.js
2020-04-27 16:40:33 +01:00
Richard Davey
6668a8d763
New Events and lint fixes
2020-04-27 16:36:23 +01:00
Richard Davey
ca8f0be256
Added more docs
2020-04-27 16:21:34 +01:00
Richard Davey
33dfd5c519
Fixed method name
2020-04-27 16:21:27 +01:00
Richard Davey
96b1d4c783
Update LayerDataConfig.js
2020-04-27 16:16:50 +01:00
Richard Davey
ee0a04ec19
Fixed data type
2020-04-27 16:15:05 +01:00
Richard Davey
cef9aa2120
New Type Defs
2020-04-27 16:13:49 +01:00
Richard Davey
b035d190e9
Added JSDocs
2020-04-27 16:13:40 +01:00
Richard Davey
4d190470f3
Fixed Vector2Like types
2020-04-27 16:13:17 +01:00
Richard Davey
6783a430de
Dropped beta flag
2020-04-27 15:41:58 +01:00
Richard Davey
4c77f26a29
Added JSDocs
2020-04-27 15:41:44 +01:00
Richard Davey
f770c433ce
Fixed types ( fix #5017 )
2020-04-27 15:23:00 +01:00
Richard Davey
19c53407e5
CanvasTexture.setSize
forgot to update the width
and height
properties of the Texture itself. These now match the underlying canvas element. Fix #5054
2020-04-27 15:19:00 +01:00
Richard Davey
7525ed2533
Updated docs
2020-04-27 15:09:37 +01:00
Richard Davey
e4a784cb8b
Lint fixed version of #4373
2020-04-27 14:40:42 +01:00
Richard Davey
74bd872704
Updated version numbers
2020-04-27 14:00:47 +01:00
Richard Davey
756072b058
Merge pull request #4159 from jan1za/master
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Added RotateTo Effect to Camera
2020-04-27 13:57:47 +01:00
Richard Davey
20ae4e3806
Merge pull request #4618 from jorbascrumps/feat-multiple-loader-headers
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Adds support for multiple custom Loader headers
2020-04-27 13:54:26 +01:00
Richard Davey
2d05802125
Merge pull request #4851 from rexrainbow/Input-event-of-container-bug
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Fix input-event bug in nested container
2020-04-27 13:50:16 +01:00
Richard Davey
bf9cbabe50
Fixed lint errors with #4964 PR
2020-04-27 13:46:37 +01:00
Richard Davey
06f8d1b8a5
Merge pull request #4964 from gogoprog/feature/tilemapImageCollections
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Create tilesets from image collections
2020-04-27 13:42:46 +01:00
Richard Davey
e1b8b04623
Merge pull request #4975 from JasonHK/jsdoc
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Fixed `this` return types
2020-04-27 13:25:58 +01:00
Richard Davey
fd4ac6dfdf
Merge pull request #5052 from aucguy/contribute
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Fix loading audio and video with blob urls
2020-04-27 13:12:17 +01:00
Richard Davey
63eb41eb94
Merge pull request #5051 from samme/feature/tiled-point-and-createFromObjects
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Add Tiled point object and change offset in createFromObjects()
2020-04-27 13:10:34 +01:00
Richard Davey
e85a66f4e9
Shouldn't be part of the Container
2020-04-27 13:04:08 +01:00
Richard Davey
91e8d331c6
lint fixes
2020-04-27 13:03:55 +01:00
Richard Davey
f66e05b81d
Merge pull request #5042 from Minious/master
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Fix wrong Container.getBounds with child container
2020-04-27 13:01:53 +01:00
Richard Davey
a03b6e6592
Lint fixes
2020-04-27 12:59:28 +01:00
Richard Davey
3df2b2eac4
Merge pull request #5041 from samme/fix/audiofile-state
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Fix undefined state during processing of AudioFile and VideoFile
2020-04-27 12:54:27 +01:00
Richard Davey
2c80fad116
When enabling a Game Object for Input Debugging the created debug shape will now factor in the position, scale and rotation of the Game Objects parent Container, if it has one. #4998
2020-04-27 12:52:36 +01:00
Richard Davey
9f5ac5e46b
Merge pull request #4998 from scott20145/fix_inputdebug_shape_position
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Fix inputDebug shape position when the target is inside a container
2020-04-27 12:45:25 +01:00
Richard Davey
d438c93435
Merge pull request #4985 from rexrainbow/datamanager-improvement
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Add incData, toggleData methods
2020-04-27 12:43:56 +01:00
Richard Davey
91bfd7d0c2
Merge pull request #4984 from Nightspeller/issue#4983
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Proposed fix for the issue#4983
2020-04-27 12:39:24 +01:00
Richard Davey
f92b649d85
Merge pull request #5004 from samme/fix/4976-headless-text
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Fix updateText() error for headless renderer
2020-04-27 12:36:01 +01:00
Richard Davey
ba76f61109
Merge pull request #4995 from samme/fix/checkCollision-none-vs-tile
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Fix checkCollision none for tile collisions; and optimizations
2020-04-27 12:32:40 +01:00
Richard Davey
0b1267e93a
Merge pull request #4965 from mktcode/patch-1
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set depth of input debug body
2020-04-27 12:25:45 +01:00
Richard Davey
eaebcbd91f
Merge pull request #5033 from samme/fix/matter-common-isString
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Fix 'TypeError: Invalid calling object' in IE
2020-04-27 12:23:46 +01:00
Richard Davey
6a93f9e746
Merge pull request #5043 from samme/fix/setGameSize-aspect
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Fix wrong display aspect ratio after setGameSize()
2020-04-27 12:21:54 +01:00
Richard Davey
d0c4f4df12
Merge pull request #5047 from jdcook/fix/particles-get-points
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added stepRate check for GetPoints methods
2020-04-27 12:20:22 +01:00
Richard Davey
598356dfef
Merge pull request #5048 from samme/docs/PackFileSection
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Add Phaser.Types.Loader.FileTypes.PackFileSection
2020-04-27 12:16:34 +01:00
Richard Davey
ab7b7b19a4
Merge pull request #5066 from samme/fix/5065-scene-update-before-create
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Fix scene update before create
2020-04-27 12:15:41 +01:00
Richard Davey
db882e82dd
Merge pull request #5060 from jjcapellan/fix5059
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fix #5059
2020-04-27 12:13:51 +01:00
Richard Davey
c34212aed4
Merge pull request #5070 from 123survesh/fix_mozLockOrientation
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Fix for issue #5069 , where using lockOrientation breaks in firefox
2020-04-27 12:11:51 +01:00
Richard Davey
d2dce27e25
Merge pull request #5082 from MrMadClown/master
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#5078
2020-04-27 12:09:36 +01:00
Richard Davey
5d2f61b232
Merge pull request #5094 from samme/feature/path-getTangent
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Add Phaser.Curves.Path#getTangent
2020-04-27 12:06:50 +01:00
Richard Davey
e9afbdd933
Merge pull request #5099 from TroKEMp/master
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Fix camera's fadeIn/fadeOut effects
2020-04-27 12:04:54 +01:00
Richard Davey
625ca20a0e
Fix lint error introduced by #4989
2020-04-27 12:02:30 +01:00
Richard Davey
c8e0f91083
Merge pull request #4989 from jjcapellan/syncToRender
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New property Arcade.World.fixedStep
2020-04-27 12:01:24 +01:00
Richard Davey
43670b1abc
Merge pull request #5032 from jcyuan/master
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TS def improvements
2020-04-27 11:56:59 +01:00
Richard Davey
b14b60516a
Fixed duplicate event introduced in #5038
2020-04-27 11:53:08 +01:00
Richard Davey
70a4b9843e
Merge pull request #5038 from halilcakar/master
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Update JSDocs for events
2020-04-27 11:51:40 +01:00
Richard Davey
46a42f1440
Fix blur / focus event issue (re: #5013 )
2020-04-27 11:13:54 +01:00
Richard Davey
d7ccddb19d
Merge pull request #5101 from MartinBlackburn/addTypes
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added down key to types for SmoothedKeyControlConfig
2020-04-27 10:27:36 +01:00
Richard Davey
8733847842
Should be between -180, 180 #5075
2020-04-27 10:23:55 +01:00
Richard Davey
92e4345c0e
Should be between -pi, pi #5075
2020-04-27 10:23:44 +01:00
Richard Davey
18d5767e14
Merge pull request #5075 from samme/feature/math-angle-random
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Add Phaser.Math.Angle.Random() and Phaser.Math.Angle.RandomDegrees()
2020-04-27 10:18:59 +01:00
Richard Davey
fbceacf387
Merge pull request #5092 from samme/feature/Vector2-methods
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Add Phaser.Math.Vector2 methods
2020-04-27 10:17:42 +01:00
Richard Davey
4f80ec5748
Fix spelling mistake
2020-04-27 10:13:15 +01:00
Richard Davey
3147d412f9
Merge pull request #5093 from samme/feature/path-follower-delta
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Add PathFollower#pathDelta
2020-04-27 10:12:03 +01:00
Richard Davey
e009ec5fdc
Merge pull request #5096 from samme/feature/Rectangle-FromXY
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Add Phaser.Geom.Rectangle.FromXY()
2020-04-27 10:10:39 +01:00
Richard Davey
1dd3d4e372
Merge pull request #5055 from samme/fix/html5audio-volume
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Clamp audio tag volume in HTML5AudioSound
2020-04-27 10:08:55 +01:00
Richard Davey
3149cd6bcc
Merge pull request #5095 from samme/feature/new-soundmanager-methods
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Add new Sound Manager methods
2020-04-27 10:07:14 +01:00
Richard Davey
3122b51f66
Merge pull request #5106 from samme/fix/NoAudioSound
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Fix destroying NoAudioSound and add missing methods
2020-04-27 10:02:53 +01:00
Richard Davey
f4efebfb64
Merge pull request #5103 from samme/docs/misc-6
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Docs corrections
2020-04-27 10:01:33 +01:00
Richard Davey
0b059af3ea
Merge pull request #5107 from samme/fix/html5-audio-dataset
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Fix TypeError when loading HTML5AudioFile
2020-04-27 10:00:29 +01:00
Richard Davey
6c47e3d9e1
Formatting fixes
2020-04-27 09:59:40 +01:00
Ben Randall
c4e9860c4b
Fixes to JSON texture parsers
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Add support for anchors to JSON Hash
Accept pivot value from anchor property or pivot property.
2020-04-26 22:12:06 -07:00
samme
56ad38f17d
Docs: correct Tilemap#renderDebugFull
2020-04-26 12:38:20 -07:00
samme
b47073395b
Docs: generic return
2020-04-24 13:30:07 -07:00
samme
32a8927736
Docs: Math
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RotateAround, RotateAroundDistance
2020-04-24 13:10:06 -07:00
samme
c0e5f201cd
Docs: Arcade Physics collisions
2020-04-23 10:50:33 -07:00
samme
c472a50367
Use native dataset if available
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Fixes TypeError in strict mode (`dataset` is readonly)
2020-04-22 17:52:51 -07:00
samme
1a27ff9c04
Docs: NoAudioSound
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Does not extend BaseSound, strictly speaking
2020-04-22 10:37:21 -07:00
samme
a9adf0f6cf
Fix NoAudioSound#destroy
2020-04-22 10:36:42 -07:00
samme
9909ada001
Add NoAudioSound methods
2020-04-22 09:35:57 -07:00
samme
a47408030b
Docs: Phaser.Physics.Arcade.Components.Friction
2020-04-21 15:08:49 -07:00
samme
d17c004787
Docs: correct description for Arcade.Body#drag
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Fixes #5100
2020-04-21 11:10:43 -07:00
samme
cfe501c338
Docs: correct type for CanvasTexture#getPixels
2020-04-21 11:05:16 -07:00
Martin Blackburn
c4a3a3cc39
added down key to types for SmoothedKeyControlConfig
2020-04-21 11:24:44 +01:00
Volodymyr Linyvyi
8d217d53fa
Set TextureTintPipeline on each 'postRenderCamera' call
2020-04-19 18:44:03 +03:00
samme
6506295d62
Add Vector2 methods
2020-04-17 10:21:04 -07:00
samme
03c9c5fa33
Add PathFollower#pathDelta
2020-04-17 09:28:40 -07:00
samme
108c780ea9
Add Phaser.Curves.Path#getTangent
2020-04-17 09:26:01 -07:00
lucap
6e30293142
#5078
...
- updated description of data in the SceneTransitionConfig definition
2020-04-14 07:33:23 +02:00
Godard
5fd94d76a7
fix Input enableDebug function, add debug Shape to parentContainer
2020-04-09 12:04:20 -04:00
Godard
9c2447dcb8
fix Container pointToContainer function
2020-04-09 12:02:31 -04:00
lucap
ace0e200e4
#5078
...
- passing the data from the transition to the System.wake method
- added missing property to the SceneTransitionConfig definition
2020-04-08 20:20:01 +02:00
samme
e8381c1b9b
Add new Sound Manager methods
...
- BaseSoundManager#get()
- BaseSoundManager#getAll()
- BaseSoundManager#removeAll()
- BaseSoundManager#stopByKey()
2020-04-04 14:29:31 -07:00
samme
eeb00c1a92
Docs: when to quote fontFamily
...
Fixes #5076
2020-04-04 10:56:52 -07:00
samme
dfe4219f65
Add Geom.Rectangle.FromXY
2020-04-03 20:46:10 -07:00
samme
4a711e42fe
Docs: fix description for TiledObject.point
2020-04-03 20:13:13 -07:00
Survesh
ed0e76cdbf
Updated fix for issue #5069
2020-04-03 18:48:49 +05:30
samme
b51b0a1d2a
Add Math.Angle.Random() and Math.Angle.RandomDegrees()
2020-04-02 10:41:43 -07:00
samme
f6dfb9a278
Reset sceneUpdate in boot
...
Fixes #5065
2020-04-01 13:12:25 -07:00
samme
9ff1634e66
Docs: correct names for easing functions
...
Linear, Stepped. #5062
2020-03-29 14:42:42 -07:00
jjcapellan
4e4b1359de
fix #5059
2020-03-28 19:20:07 +01:00
samme
08aaf6231f
Docs: fix my math in Transform#rotation
2020-03-27 21:18:49 -07:00
samme
51ecad61ad
Clamp volume
...
Fixes 'IndexSizeError: The index is not in the allowed range'
2020-03-24 17:00:25 -07:00
samme
cae9d2ec07
Description for BaseSoundManager#playAudioSprite
2020-03-24 13:56:22 -07:00
aucguy
ff886b001e
Fix loading audio and video with blob urls
...
Passing a blob url as the second parameter to `this.load.audio` or
`this.load.video` would cause Phaser to load a different url.
Additionally, `this.load.path` would incorrectly be prepended to the
url.
`AudioFile.getAudioURL` and `VideoFile.getVideoURL`, are expected to
return an object with two properties; url and type. However when passed
a blob url they return a string. The return value's
`url` property is inspected to get the url. For strings' the property is
`undefined`. If the url property is undefined then a url derived from
the asset key is used instead.
2020-03-22 22:21:27 -05:00
samme
bc8606c65c
Add Phaser.Types.Tilemaps.TiledObject.point
2020-03-22 16:09:23 -07:00
samme
5ec9e6b91a
Offset by object data dimensions, allowing zero offset
2020-03-22 09:37:42 -07:00
samme
fb881a54b9
Add 'point' property for points
...
https://doc.mapeditor.org/en/latest/reference/json-map-format/#point-example
2020-03-22 09:29:10 -07:00
samme
df1537fa36
Remove redundant assignments
...
Already picked
2020-03-22 09:28:24 -07:00
samme
c3dae63c20
Description for Vector2#normalizeRightHand
2020-03-21 13:57:12 -07:00
samme
700d3b7316
Physics groups descriptions
2020-03-21 09:46:31 -07:00
samme
037d3f1823
Description for pack
property
2020-03-18 10:24:59 -07:00
samme
f39e3d8f10
Add Phaser.Types.Loader.FileTypes.PackFileSection
...
Correct types in Scenes.SettingsConfig, Scenes.SettingsObject
Fixes #5046
2020-03-17 17:25:42 -07:00
Chris Andrew
8655dfa6c9
WebAudioSoundManager description spacing
2020-03-17 21:22:40 +00:00
Chris Andrew
3fb803568d
HTML5AudioSoundManager description spacing
2020-03-17 21:21:13 +00:00
Jared Cook
2f8c00639b
added stepRate check for GetPoints methods
2020-03-16 16:12:22 -05:00
samme
b61edd088e
Update display aspect ratio in setGameSize()
...
Fixes #4971
2020-03-13 16:49:11 -07:00
Eliot Godard
f4ba7c4e3a
Fix wrong Container.getBounds with child container
2020-03-12 01:42:17 -04:00
samme
ed83c6adc0
Fix undefined state during processing
2020-03-11 13:52:54 -07:00
halilcakar
43f26ad31f
Update JSDocs for events
2020-03-10 11:11:43 +03:00
samme
68db7d086e
Exit early for checkCollision.none on bodyB
2020-03-04 12:47:58 -08:00
samme
98a6f7d4bd
Fix 'TypeError: Invalid calling object' in IE
2020-03-02 12:39:13 -08:00
J.C
d8dc7fb4d7
TS def improvements
2020-03-02 20:14:25 +08:00
jjcapellan
327748bbbf
Refactoring syncToRender to fixedStep
2020-02-28 18:47:44 +01:00
samme
a84f7efb45
Docs: radian values for Transform#rotation
2020-02-27 10:15:44 -08:00
samme
677cfae424
Docs for Sound Managers
2020-02-20 09:10:25 -08:00
samme
55e4dc2329
Fix TypeError for headless renderer
2020-02-15 11:50:05 -08:00
Richard Davey
f5128a428a
Fixed Video return type. Fix #5003
2020-02-13 12:13:13 +00:00
scott.l
10322fcd3a
use gameObject's world position as the debug shape position
2020-02-11 00:34:38 +08:00
samme
3c2fac2101
Exit early for checkCollision.none
2020-02-08 17:17:02 -08:00
samme
e100ce6593
checkCollision.none should prevent tile collisions
2020-02-08 17:15:02 -08:00
jjcapellan
7e4c08c270
Added new property syncToRender
2020-02-06 19:58:43 +01:00
Rex
307c2b1584
Add incData, toggleData method
2020-02-05 16:17:54 +08:00
Serg
29c7fcaa7d
Proposed fix for the issue with inconsistent type of 'properties' member of Tile Layer data.
2020-02-04 22:47:22 -05:00
Richard Davey
58d40fa9e0
Cache the vars
2020-02-04 23:56:50 +00:00
Richard Davey
0b696ebc74
Added MatterJS.BodyType
to GameObject.body
type. Fix #4962
2020-02-04 21:13:44 +00:00
Richard Davey
03ee36f9ba
Finished JSDocs
2020-02-04 17:30:27 +00:00
Richard Davey
3183f1e7de
Finished JSDocs
2020-02-04 17:16:19 +00:00
Richard Davey
e675c21db1
Finished JSDocs
2020-02-04 16:53:33 +00:00
Richard Davey
0ee6d16c17
Finished Geom JSDocs
2020-02-04 16:19:42 +00:00
Richard Davey
8f52fe59bb
Completed JSDocs
2020-02-04 14:56:28 +00:00
Richard Davey
20fabba0b9
Impact Physics is now removed from the core API
2020-02-04 14:52:04 +00:00
Richard Davey
b5d91f1fdf
Finished JSDocs
2020-02-04 14:51:43 +00:00
Richard Davey
1a493caa4b
Merge pull request #4970 from samme/fix/arcade-body-setSize-center
...
Fix centering in Body#setSize()
2020-02-04 11:26:17 +00:00
samme
7d5673a0c7
Fix wrong body dimensions from a scaled game object
2020-02-01 17:25:15 -08:00
samme
a312d03843
Docs for Phaser.Physics.Arcade.StaticBody
...
`offset` is read only
2020-02-01 16:30:25 -08:00
samme
c07c57f9f8
Correct center
2020-02-01 16:27:02 -08:00
samme
a13d623743
Correct dimensions from game object
2020-02-01 16:20:46 -08:00
samme
37c64dc0a9
Correct center
in constructor
2020-02-01 16:19:10 -08:00
samme
34176becb5
Correct position
in constructor
2020-02-01 16:18:52 -08:00
Jason Kwok
bee54280ce
Fixed this
return types for Phaser.Plugins.PluginManager
2020-01-30 23:48:56 +08:00
Jason Kwok
f8fd901d96
Fixed this
return types for Phaser.Input.Touch.TouchManager
2020-01-30 23:46:02 +08:00
Jason Kwok
fc51d38e47
Fixed this
return types for Phaser.Input.Mouse.MouseManager
2020-01-30 23:43:02 +08:00
Jason Kwok
5f4941d9a4
Fixed this
return types for Phaser.Geom.Triangle
2020-01-30 23:41:35 +08:00
Jason Kwok
77cae094d9
Fixed this
return types for Phaser.Geom.Rectangle
2020-01-30 23:40:25 +08:00
Jason Kwok
24fbe810df
Fixed this
return types for Phaser.Geom.Polygon
2020-01-30 23:39:08 +08:00
Jason Kwok
edb035512b
Fixed this
return types for Phaser.Geom.Point
2020-01-30 23:37:03 +08:00
Jason Kwok
6dd76958fd
Fixed this
return types for Phaser.Geom.Line
2020-01-30 23:33:40 +08:00
Jason Kwok
5d11497e67
Fixed this
return types for Phaser.Geom.Ellipse
2020-01-30 23:32:05 +08:00
Jason Kwok
c8f6dfdabe
Fixed this
return types for Phaser.Geom.Circle
2020-01-30 23:29:34 +08:00
Jason Kwok
1969c8fb99
Fixed this
return types for Phaser.Curves.Path
2020-01-30 23:25:51 +08:00
Jason Kwok
aaef2d2f9f
Fixed this
return types for Phaser.Curves.Spline
2020-01-30 23:23:27 +08:00
Jason Kwok
7d600045d4
Fixed this
return types for Phaser.Curves.Ellipse
2020-01-30 23:20:17 +08:00
Jason Kwok
d46d9f3d96
Fixed this
return types for Phaser.Animations.AnimationManager
2020-01-30 23:17:23 +08:00
Jason Kwok
5c040aaa62
Fixed this
return types for Phaser.Animations.Animation
2020-01-30 23:13:27 +08:00
Jason Kwok
1146390520
Fixed this
return types for Phaser.Cache.BaseCache
2020-01-30 23:11:38 +08:00
Jason Kwok
b9e3a6395b
Fixed this
return types for Phaser.Cameras.Scene2D.CameraManager
2020-01-30 23:07:23 +08:00
Jason Kwok
293f6e77f5
Fixed this
return types for Phaser.Cameras.Scene2D.Camera
2020-01-30 23:05:56 +08:00
Jason Kwok
a7dd0d1798
Fixed this
return types for Phaser.Cameras.Scene2D.BaseCamera
2020-01-30 23:02:06 +08:00
Jason Kwok
a4745a6a38
Fixed this
return types for Phaser.Cameras.Controls.SmoothedKeyControl
2020-01-30 22:59:47 +08:00
Jason Kwok
7e584ce99d
Fixed this
return types for Phaser.Cameras.Controls.FixedKeyControl
2020-01-30 22:57:57 +08:00
Jason Kwok
02395fd568
Fixed this
return types for Phaser.Data.DataManager
2020-01-30 22:51:35 +08:00