Add Math#RotateTo

This commit is contained in:
samme 2020-04-24 13:26:42 -07:00
parent 000beb2bd0
commit a626ba2777
2 changed files with 32 additions and 0 deletions

31
src/math/RotateTo.js Normal file
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@ -0,0 +1,31 @@
/**
* @author samme
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Position a `point` at the given `angle` and `distance` to (`x`, `y`).
*
* @function Phaser.Math.RotateTo
* @since 3.24.0
*
* @generic {Phaser.Math.Vector2Like} T - [point,$return]
*
* @param {Phaser.Math.Vector2Like} point - The point to be positioned.
* @param {number} x - The horizontal coordinate to position from.
* @param {number} y - The vertical coordinate to position from.
* @param {number} angle - The angle of rotation in radians.
* @param {number} distance - The distance from (x, y) to place the point at.
*
* @return {Phaser.Math.Vector2Like} The given point.
*/
var RotateTo = function (point, x, y, angle, distance)
{
point.x = x + (distance * Math.cos(angle));
point.y = y + (distance * Math.sin(angle));
return point;
};
module.exports = RotateTo;

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@ -52,6 +52,7 @@ var PhaserMath = {
Rotate: require('./Rotate'),
RotateAround: require('./RotateAround'),
RotateAroundDistance: require('./RotateAroundDistance'),
RotateTo: require('./RotateTo'),
RoundAwayFromZero: require('./RoundAwayFromZero'),
RoundTo: require('./RoundTo'),
SinCosTableGenerator: require('./SinCosTableGenerator'),