Richard Davey
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63dbd9fd12
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The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633
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2018-04-30 12:37:50 +01:00 |
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Richard Davey
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6d958c5157
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jsdoc udpate
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2018-04-23 23:39:24 +01:00 |
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Richard Davey
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ced2d34b34
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BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc.
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2018-04-23 00:13:04 +01:00 |
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Richard Davey
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f34a507002
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Merge pull request #3605 from zilbuz/master
Update GetBounds.getBounds() JSDoc
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2018-04-22 23:06:25 +01:00 |
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Richard Davey
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606ba6d8d7
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Added new Mask component and added to all relevant Game Objects
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2018-04-20 18:57:49 +01:00 |
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Basile Desloges
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a7fc306329
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Update GetBounds.getBounds() JSDoc so that @generic matches with @param and @return
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2018-04-20 17:55:32 +02:00 |
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Richard Davey
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b392dee5a9
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More jsdoc fixes
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2018-04-16 15:11:51 +01:00 |
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Richard Davey
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855f38c649
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typo
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2018-04-14 17:38:20 +01:00 |
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Antriel
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b52707f79d
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Fix Animation component pause()
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2018-04-13 09:58:33 +02:00 |
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Richard Davey
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1802f8b30b
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GetBounds getTopLeft , getTopRight , getBottomLeft and getBottomRight all have a new optional argument includeParent which will factor in all ancestor transforms to the returned point.
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2018-04-12 17:42:16 +01:00 |
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Richard Davey
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9269aa7a73
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Swapped to using public properties
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2018-04-12 16:28:05 +01:00 |
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Richard Davey
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f13bbca9c3
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Fix getWorldBounds clash
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2018-04-12 14:25:46 +01:00 |
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Felipe Alfonso
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23cd9868b4
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Added getWorldTransformMatrix to Container and added support to parent container transform to GetBounds component.
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2018-04-11 12:55:32 -03:00 |
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Richard Davey
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276ae03aff
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TODO
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2018-04-11 13:17:42 +01:00 |
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Richard Davey
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2c37ce106d
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Added default TMs
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2018-04-11 13:17:26 +01:00 |
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Sean Bohan
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b6480a0db7
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Fix animationcomplete event name typo
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2018-04-11 04:51:34 +08:00 |
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Felipe Alfonso
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14a651e509
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Fixed inverted rotation on TransformMatrix
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2018-04-10 14:13:23 -03:00 |
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Felipe Alfonso
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1eaee870c7
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Set rotation of container to be negative at render time. Removed unnecessary call to multiply on TransformMatrix rotate
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2018-04-10 13:25:13 -03:00 |
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Richard Davey
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bf81a7dd06
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TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally.
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2018-04-10 15:20:50 +01:00 |
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Richard Davey
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ca2a575726
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Added jsdocs
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2018-04-09 16:46:03 +01:00 |
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Richard Davey
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5c69bd054e
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Added property getters
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2018-04-09 16:42:33 +01:00 |
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Richard Davey
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70bedbdce0
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Check if animation exists
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2018-04-08 17:01:43 +01:00 |
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Richard Davey
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d1788d8a4c
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Updated jsdocs
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2018-04-07 15:58:08 +01:00 |
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Richard Davey
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777325c046
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Removed callbacks, added events and added new stop methods
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2018-04-07 12:36:35 +01:00 |
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Richard Davey
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e0dc28e4ba
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Fixed lint errors and added jsdocs
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2018-04-06 11:15:15 +01:00 |
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Felipe Alfonso
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0e401bb6fe
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Fixed order on getWorldTransformMatrix
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2018-04-05 14:11:48 -03:00 |
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Richard Davey
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da6db3f29e
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Added transform methods
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2018-04-05 16:50:37 +01:00 |
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Richard Davey
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c3ba80c4e5
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Added jsdocs
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2018-04-05 16:50:21 +01:00 |
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Richard Davey
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ba4693d140
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jsdoc fix
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2018-04-05 13:51:37 +01:00 |
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Richard Davey
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9f9c7dea61
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Added setProgress
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2018-04-04 17:19:02 +01:00 |
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Richard Davey
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fa2320238e
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More jsdocs fixes and staggerPlay fix
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2018-04-04 16:27:33 +01:00 |
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Richard Davey
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e734e7ef6b
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Extensive Animation API changes to use milliseconds, improve docs and access to properties
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2018-04-04 16:13:45 +01:00 |
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Richard Davey
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552cfe3c5e
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Animation Component overhaul
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2018-04-04 14:44:09 +01:00 |
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Richard Davey
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51d29b818d
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Animation.updateFrame will now call setSizeToFrame on the Game Object, which will adjust the Game Objects width and height properties to match the frame size. Fix #3473
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2018-04-04 13:14:41 +01:00 |
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Antriel
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630732f9fc
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jsdoc generics fix
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2018-03-30 14:43:58 +02:00 |
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Richard Davey
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e7191e9d8e
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jsdoc updates
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2018-03-29 13:48:14 +01:00 |
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Richard Davey
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91008232ad
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jsdoc fixes
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2018-03-29 13:12:07 +01:00 |
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Richard Davey
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562344fed0
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The ComputedSize Component now has setSize and setDisplaySize methods. This component is used for Game Objects that have a non-texture based size.
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2018-03-29 12:55:28 +01:00 |
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Richard Davey
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aec64c635e
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Removed floats
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2018-03-29 12:54:12 +01:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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orblazer
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ae0b3b841b
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Fix types on GameObjects
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2018-03-27 14:52:58 +02:00 |
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Richard Davey
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5816b863fa
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Removed TransformNode so it doesn't break the 3.3 CI build
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2018-03-22 13:19:52 +00:00 |
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orblazer
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5a518f2e5f
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Fix "object" types on Camera and GameObjecs
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2018-03-20 23:28:26 +01:00 |
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Richard Davey
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31bf979eb2
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Merge pull request #3432 from orblazer/fix-types
Fix nullable and multiple types
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2018-03-20 15:31:17 +00:00 |
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Felipe Alfonso
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701d43b3c3
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TransformNode Implemented for nested transformations
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2018-03-20 12:15:14 -03:00 |
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orblazer
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87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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orblazer
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bf630f7d57
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Fix types in JSDocs
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2018-03-19 19:49:14 +01:00 |
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orblazer
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90def456f2
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Update JSDoc on GameObjects
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2018-03-19 12:54:31 +01:00 |
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Richard Davey
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cc0998660e
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Updated jsdocs
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2018-03-18 13:43:37 +00:00 |
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Richard Davey
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a8886a60d3
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Actually round the value.
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2018-03-17 17:03:30 +00:00 |
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