Commit graph

176 commits

Author SHA1 Message Date
Richard Davey
63dbd9fd12 The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633 2018-04-30 12:37:50 +01:00
Richard Davey
6d958c5157 jsdoc udpate 2018-04-23 23:39:24 +01:00
Richard Davey
ced2d34b34 BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc. 2018-04-23 00:13:04 +01:00
Richard Davey
f34a507002
Merge pull request #3605 from zilbuz/master
Update GetBounds.getBounds() JSDoc
2018-04-22 23:06:25 +01:00
Richard Davey
606ba6d8d7 Added new Mask component and added to all relevant Game Objects 2018-04-20 18:57:49 +01:00
Basile Desloges
a7fc306329 Update GetBounds.getBounds() JSDoc so that @generic matches with @param and @return 2018-04-20 17:55:32 +02:00
Richard Davey
b392dee5a9 More jsdoc fixes 2018-04-16 15:11:51 +01:00
Richard Davey
855f38c649 typo 2018-04-14 17:38:20 +01:00
Antriel
b52707f79d Fix Animation component pause() 2018-04-13 09:58:33 +02:00
Richard Davey
1802f8b30b GetBounds getTopLeft, getTopRight, getBottomLeft and getBottomRight all have a new optional argument includeParent which will factor in all ancestor transforms to the returned point. 2018-04-12 17:42:16 +01:00
Richard Davey
9269aa7a73 Swapped to using public properties 2018-04-12 16:28:05 +01:00
Richard Davey
f13bbca9c3 Fix getWorldBounds clash 2018-04-12 14:25:46 +01:00
Felipe Alfonso
23cd9868b4 Added getWorldTransformMatrix to Container and added support to parent container transform to GetBounds component. 2018-04-11 12:55:32 -03:00
Richard Davey
276ae03aff TODO 2018-04-11 13:17:42 +01:00
Richard Davey
2c37ce106d Added default TMs 2018-04-11 13:17:26 +01:00
Sean Bohan
b6480a0db7 Fix animationcomplete event name typo 2018-04-11 04:51:34 +08:00
Felipe Alfonso
14a651e509 Fixed inverted rotation on TransformMatrix 2018-04-10 14:13:23 -03:00
Felipe Alfonso
1eaee870c7 Set rotation of container to be negative at render time. Removed unnecessary call to multiply on TransformMatrix rotate 2018-04-10 13:25:13 -03:00
Richard Davey
bf81a7dd06 TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally. 2018-04-10 15:20:50 +01:00
Richard Davey
ca2a575726 Added jsdocs 2018-04-09 16:46:03 +01:00
Richard Davey
5c69bd054e Added property getters 2018-04-09 16:42:33 +01:00
Richard Davey
70bedbdce0 Check if animation exists 2018-04-08 17:01:43 +01:00
Richard Davey
d1788d8a4c Updated jsdocs 2018-04-07 15:58:08 +01:00
Richard Davey
777325c046 Removed callbacks, added events and added new stop methods 2018-04-07 12:36:35 +01:00
Richard Davey
e0dc28e4ba Fixed lint errors and added jsdocs 2018-04-06 11:15:15 +01:00
Felipe Alfonso
0e401bb6fe Fixed order on getWorldTransformMatrix 2018-04-05 14:11:48 -03:00
Richard Davey
da6db3f29e Added transform methods 2018-04-05 16:50:37 +01:00
Richard Davey
c3ba80c4e5 Added jsdocs 2018-04-05 16:50:21 +01:00
Richard Davey
ba4693d140 jsdoc fix 2018-04-05 13:51:37 +01:00
Richard Davey
9f9c7dea61 Added setProgress 2018-04-04 17:19:02 +01:00
Richard Davey
fa2320238e More jsdocs fixes and staggerPlay fix 2018-04-04 16:27:33 +01:00
Richard Davey
e734e7ef6b Extensive Animation API changes to use milliseconds, improve docs and access to properties 2018-04-04 16:13:45 +01:00
Richard Davey
552cfe3c5e Animation Component overhaul 2018-04-04 14:44:09 +01:00
Richard Davey
51d29b818d Animation.updateFrame will now call setSizeToFrame on the Game Object, which will adjust the Game Objects width and height properties to match the frame size. Fix #3473 2018-04-04 13:14:41 +01:00
Antriel
630732f9fc jsdoc generics fix 2018-03-30 14:43:58 +02:00
Richard Davey
e7191e9d8e jsdoc updates 2018-03-29 13:48:14 +01:00
Richard Davey
91008232ad jsdoc fixes 2018-03-29 13:12:07 +01:00
Richard Davey
562344fed0 The ComputedSize Component now has setSize and setDisplaySize methods. This component is used for Game Objects that have a non-texture based size. 2018-03-29 12:55:28 +01:00
Richard Davey
aec64c635e Removed floats 2018-03-29 12:54:12 +01:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
orblazer
ae0b3b841b Fix types on GameObjects 2018-03-27 14:52:58 +02:00
Richard Davey
5816b863fa Removed TransformNode so it doesn't break the 3.3 CI build 2018-03-22 13:19:52 +00:00
orblazer
5a518f2e5f Fix "object" types on Camera and GameObjecs 2018-03-20 23:28:26 +01:00
Richard Davey
31bf979eb2
Merge pull request #3432 from orblazer/fix-types
Fix nullable and multiple types
2018-03-20 15:31:17 +00:00
Felipe Alfonso
701d43b3c3 TransformNode Implemented for nested transformations 2018-03-20 12:15:14 -03:00
orblazer
87633fdfad Fix multiple types on GameObjects 2018-03-20 15:56:31 +01:00
orblazer
bf630f7d57 Fix types in JSDocs 2018-03-19 19:49:14 +01:00
orblazer
90def456f2 Update JSDoc on GameObjects 2018-03-19 12:54:31 +01:00
Richard Davey
cc0998660e Updated jsdocs 2018-03-18 13:43:37 +00:00
Richard Davey
a8886a60d3 Actually round the value. 2018-03-17 17:03:30 +00:00