Richard Davey
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607fec9450
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Use a cached Rectangle for speed
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2020-10-12 11:40:52 +01:00 |
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Richard Davey
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9e68f41118
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Formatting
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2020-10-11 23:04:00 +01:00 |
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Richard Davey
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39f74d2e95
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Use a cached vector to save constant allocation and fixed y culling limit
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2020-10-11 23:03:52 +01:00 |
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Richard Davey
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114201f497
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Fixed tilemaps with missing function
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2020-10-08 11:07:05 +01:00 |
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Richard Davey
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c0c00b66be
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Tilemaps.Components.IsometricCullTiles is a new function that culls tiles in a isometric map.
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2020-10-02 13:48:52 +01:00 |
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Richard Davey
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ab753ffe10
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Tilemaps.Components.StaggeredCullTiles is a new function that culls tiles in a staggered map.
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2020-10-02 13:48:42 +01:00 |
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Richard Davey
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0b8b9fb3ba
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Tilemaps.Components.HexagonalCullTiles is a new function that culls tiles in a hexagonal map.
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2020-10-02 13:48:33 +01:00 |
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Richard Davey
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c44c43a553
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Tilemaps.Components.StaggeredCullBounds is a new function that calculates the cull bounds for a staggered map.
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2020-10-02 13:48:22 +01:00 |
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Richard Davey
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e42b407721
|
Tilemaps.Components.HexagonalCullBounds is a new function that calculates the cull bounds for a hexagonal map.
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2020-10-02 13:48:13 +01:00 |
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Richard Davey
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2450a16911
|
Tilemaps.Components.GetCullTilesFunction is a new function that returns the correct culling function to use.
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2020-10-02 13:48:01 +01:00 |
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Richard Davey
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c66df4b94b
|
Deleted unused files
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2020-10-02 13:47:49 +01:00 |
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Richard Davey
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9c92fccd3a
|
Updated to use new components
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2020-10-02 13:47:36 +01:00 |
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Richard Davey
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f58ec09489
|
Tilemaps.Components.CullBounds is a new function that calculates the cull bounds for an orthogonal map.
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2020-10-02 13:47:27 +01:00 |
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Richard Davey
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b11e5fe1fb
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Tilemaps.Components.RunCull is a new function that runs the culling process from the combined bounds and tilemap.
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2020-10-02 13:47:10 +01:00 |
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Richard Davey
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da651dc650
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Fixed require filename
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2020-10-02 12:06:07 +01:00 |
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Richard Davey
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d5561ad97a
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:41:11 +01:00 |
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Richard Davey
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aafd5c6cee
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:36:44 +01:00 |
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Richard Davey
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f03ddf033b
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Formatting fix #4992
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2020-10-02 11:27:50 +01:00 |
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Richard Davey
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a3f67973cd
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Corrected documentation and tidied up #4992
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2020-10-02 11:25:48 +01:00 |
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Richard Davey
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ffb49bdb3a
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Tilemaps.Components.StaggeredTileToWorldXY is a new function that converts staggered tile coordinates to world coordinates.
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2020-10-02 11:22:48 +01:00 |
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Richard Davey
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4281bc1763
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Tilemaps.Components.IsometricTileToWorldXY is a new function that converts isometric tile coordinates to world coordinates.
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2020-10-02 11:22:39 +01:00 |
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Richard Davey
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3c3c01d4d5
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Tilemaps.Components.HexagonalTileToWorldXY is a new function that converts hexagonal tile coordinates to world coordinates.
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2020-10-02 11:22:30 +01:00 |
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Richard Davey
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a51e0b8a68
|
Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:22:18 +01:00 |
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Richard Davey
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6049701d91
|
Restored previous function
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2020-10-02 11:22:02 +01:00 |
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Richard Davey
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a89a58bd6c
|
Restore previous function
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2020-10-02 11:16:32 +01:00 |
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Richard Davey
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769850a400
|
Tilemaps.Components.StaggeredTileToWorldY is a new function that converts a staggered Y coordinate to a world coordinate.
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2020-10-02 11:16:18 +01:00 |
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Richard Davey
|
0b7d3236b4
|
Tilemaps.Components.HexagonalTileToWorldY is a new function that converts a hexagonal Y coordinate to a world coordinate.
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2020-10-02 11:16:07 +01:00 |
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Richard Davey
|
0b630754f7
|
Tilemaps.Components.GetTileToWorldYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:15:54 +01:00 |
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Richard Davey
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00603c0d39
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Tilemaps.Components.GetTileToWorldXFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:03:56 +01:00 |
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Richard Davey
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3eaacffb37
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Restore previous function #4992
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2020-10-02 11:03:03 +01:00 |
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Richard Davey
|
0952421bfb
|
Expose the new functtions #4992
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2020-10-02 11:00:30 +01:00 |
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Richard Davey
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da3d0108f4
|
Restore back to previous version
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2020-10-02 10:59:24 +01:00 |
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Richard Davey
|
9c22133bb2
|
Tilemaps.Components.StaggeredWorldToTileXY is a new function that converts world coordinates to staggered tile coordinates.
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2020-10-02 10:58:36 +01:00 |
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Richard Davey
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b8520f3b0d
|
Tilemaps.Components.IsometricWorldToTileXY is a new function that converts world coordinates to isometric tile coordinates.
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2020-10-02 10:58:18 +01:00 |
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Richard Davey
|
7402d22c53
|
Tilemaps.Components.HexagonalWorldToTileXY is a new function that converts world coordinates to hexagonal tile coordinates.
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2020-10-02 10:57:57 +01:00 |
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Richard Davey
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7d39bf9217
|
Tidy return statements
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2020-10-02 10:57:14 +01:00 |
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Richard Davey
|
ef2d4f6d7a
|
Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 10:56:44 +01:00 |
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Richard Davey
|
2537e3ff70
|
Tilemaps.Components.GetWorldToTileXFunction is a new function that returns the correct conversion function to use.
|
2020-10-02 10:37:41 +01:00 |
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Richard Davey
|
3352bd800c
|
Restored previous version #4992
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2020-10-02 10:37:30 +01:00 |
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Richard Davey
|
92b431646a
|
Tilemaps.Components.GetWorldToTileYFunction is a new function that returns the correct type of translation to use.
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2020-10-02 10:31:02 +01:00 |
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Richard Davey
|
f1c85fc220
|
Tilemaps.Components.HexagonalWorldToTileY is a new function that converts world Y coordinates from pixels to hexagonal tile Y coordinates.
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2020-10-02 10:30:53 +01:00 |
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Richard Davey
|
cb09374f9d
|
Tilemaps.Components.StaggeredWorldToTileY is a new function that converts world Y coordinates from pixels to staggered tile Y coordinates.
|
2020-10-02 10:30:43 +01:00 |
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Richard Davey
|
17df0f7135
|
Restored to previous version. #4992
|
2020-10-02 10:30:30 +01:00 |
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Svipal
|
3997cad5a7
|
same work
|
2020-09-19 13:05:56 +02:00 |
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Svipal
|
299f83c13d
|
fixed conflicts
|
2020-09-19 10:56:05 +02:00 |
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svipal
|
79fe9abc6e
|
finished updating culling system
|
2020-09-18 17:16:52 +02:00 |
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Svipal
|
1994185d6f
|
merged master
|
2020-09-08 22:17:04 +02:00 |
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Richard Davey
|
0d934c730e
|
Every single Tilemap.Component function has now been made public. This means you can call the Component functions directly, should you need to, outside of the Tilemap system.
|
2020-09-02 11:54:24 +01:00 |
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Richard Davey
|
07865a5823
|
Final set of namespace changes. Fix #5062
|
2020-09-01 20:28:42 +01:00 |
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Svipal
|
809d0b7495
|
merged master
|
2020-08-09 13:13:09 +02:00 |
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