Commit graph

6621 commits

Author SHA1 Message Date
Richard Davey
9bc71dc676 New handler so RenderTextures can draw any game object, group or container 2018-08-01 18:02:21 +01:00
Richard Davey
56a0b3b3bf Expose more functions (until we tidy this up) 2018-08-01 18:02:05 +01:00
Richard Davey
86b829efa6 Blank the texture after drawing 2018-08-01 18:01:54 +01:00
Richard Davey
d50b72dd14 Fixed Group creation arguments 2018-08-01 18:01:36 +01:00
Richard Davey
46552c8f2e Remove strict check 2018-08-01 16:04:08 +01:00
Richard Davey
f540d03346 Removed un-needed checks (willRender handles it now) 2018-08-01 16:03:58 +01:00
Richard Davey
2220faba49 Removed un-used method 2018-08-01 15:20:10 +01:00
Richard Davey
9977497137 Fixed Group config / children detection 2018-08-01 15:19:56 +01:00
Richard Davey
7ebf5766e8 Added docs for blankTexture and setBlankTexture. 2018-08-01 13:23:03 +01:00
Richard Davey
73524df816 The Game boot event flow has changed slightly. The Game will now listen for a texturesready event, which is dispatched by the Texture Manager when the default textures have finished processing. Upon receiving this, the Game will emit the ready event, which all the other systems listen for and respond to. The difference is that the Renderer uses the texturesready event to ensure that it is the first thing to be activated, before any other system. 2018-08-01 13:18:28 +01:00
Richard Davey
94e4411ac1 Testing RenderTexture updates to allow any GameObject to be drawn to it 2018-08-01 00:01:16 +01:00
Richard Davey
a4db967b19 Added 4 temp matrices to the Canvas renderer. 2018-07-31 23:23:04 +01:00
Richard Davey
7313573161 The ParticleEmitterManager now has the Transform component. This means you can now set the position, rotation or scale of the Emitter Manager, and it will influence every Emitter it is rendering. The Managers transform is mixed with that of the Camera. This works in both Canvas and WebGL. 2018-07-31 23:21:07 +01:00
Richard Davey
c3cc4317dd Particle.color has been removed as it's now calculated during rendering to allow for Camera alpha support. 2018-07-31 23:18:49 +01:00
Polar stoat
beaedc12e8 Fix documentation formatting
Add fullstops to end of each line
Fix JSDoc formatting for properties that take multiple types
2018-07-31 20:36:54 +01:00
Richard Davey
9d7ec132a4 Refactoring RenderTexture to remove the matrix stack and add in support for drawing Game Objects and arrays of them 2018-07-31 17:10:26 +01:00
Richard Davey
be379fd3a1 Added batchTextureFrame method 2018-07-31 17:10:02 +01:00
Richard Davey
a3fc263360 Binding a framebuffer sets the viewport size 2018-07-31 17:09:47 +01:00
Richard Davey
8cb812bbec Merged jsdocs (re: #3823) 2018-07-31 15:13:21 +01:00
Richard Davey
84ae027665 lint fix 2018-07-31 12:59:11 +01:00
Richard Davey
718d72b4c8 Container child willRender check. Fix #3881 2018-07-31 12:57:31 +01:00
Richard Davey
a29aba0a11
Merge pull request #3859 from samme/feature/plugin-data
Pass `data` value to global plugins
2018-07-31 11:39:36 +01:00
Richard Davey
eb30a2118b
Merge pull request #3872 from ampled/master
add typedef for SpriteConfig and allowed GameObject#update signature override
2018-07-31 11:38:06 +01:00
Richard Davey
fa2b78192c The CameraManager was accidentally adding extra destroy event calls when a Scene was restarted, causing an Uncaught TypeError: Cannot read property 'events' of null when trying to destroy a game instance having swapped from a Scene to another, and back again. Fix #3878 2018-07-31 11:34:59 +01:00
Richard Davey
d0f3d85cbd Iterate from front to back for destroy 2018-07-31 11:33:38 +01:00
Richard Davey
5aafad5f88 Don't process events if the manager has been removed 2018-07-31 11:33:18 +01:00
Richard Davey
7e73024d83 Added new noReturn destroy boolean for when you absolutely want to nuke the site from orbit. 2018-07-31 10:29:11 +01:00
Richard Davey
063a432ec9 Destroy will now clear out all custom plugins. Fix #3856 2018-07-31 10:28:36 +01:00
Richard Davey
75db482ec6 Added destroyCustomPlugin and destroyCorePlugin 2018-07-31 10:28:09 +01:00
Richard Davey
3d23013b86 Body setSize changes to fix #3863 PR 2018-07-31 09:39:22 +01:00
Richard Davey
16234491f2
Merge pull request #3863 from tarsupin/patch-2
Empty params reset to current texture size
2018-07-31 09:31:05 +01:00
Chris Andrew
1ceec99306 Added missing property documentation to FixedKeyControlConfig (#3874, thanks @guzmonne). 2018-07-31 00:36:04 +01:00
Chris Andrew
634edcf538 Fixed Graphics.generateTexture() causing a runtime error (#3879).
The Graphics object had new dependencies (1a62a356) that were not provided when the static Graphics.TargetCamera object was used by the Graphics.generateTexture() method. Providing a Graphics instances scene object to the TargetCamera at texture rendering time resolved the issue.
2018-07-30 23:02:40 +01:00
Chris Andrew
157dc59999 Fixed invalid syntax in the HTMLFile's loader file type documentation example (#3873). 2018-07-30 19:01:53 +01:00
Chris Andrew
3141510fdf Fixed invalid syntax in some loader file type documentation examples (#3873). 2018-07-30 18:52:53 +01:00
Richard Davey
a8b605f42d Zone now calls updateDisplayOrigin in its constructor, causing the displayOriginX and displayOriginY values to now be correct if you create a Zone and then don't resize it. Fix #3865 2018-07-29 12:34:21 +01:00
Richard Davey
189c2c7e0f Merge branch 'master' of https://github.com/photonstorm/phaser 2018-07-29 12:24:17 +01:00
Richard Davey
7fe9167657 The alpha value is now always set for Render Textures in canvas mode, regardless of the previous alpha value in the renderer 2018-07-29 12:23:52 +01:00
Richard Davey
a1ae1744ac RenderTexture.preDestroy will now release the canvas back to the CanvasPool if running in canvas mode
Also removed un-used `drawFrame` references.
2018-07-29 12:20:09 +01:00
Richard Davey
34b27fd57a ParticleEmitter would fail to draw a textured particle in Canvas mode 2018-07-29 12:16:42 +01:00
Richard Davey
56e1e04da3 RenderTexture.draw would fail to draw the frame in Canvas mode 2018-07-29 12:10:28 +01:00
Richard Davey
7e55d5adac BlitterCanvasRenderer would fail to render a Bob in Canvas mode if it was flipped 2018-07-29 12:09:03 +01:00
Eirik Slinning Korsnes
09113cb7a3
wrap ({number|string)} 2018-07-29 12:47:33 +02:00
Richard Davey
27d0bd8a9b
Merge pull request #3844 from samme/fix/closest-furthest
Fix ArcadePhysics#closest, furthest
2018-07-29 11:45:22 +01:00
ampled
50c787a9c8 - add typedef for SpriteConfig extends GameObjectConfig
- allow update-function signature to be overriden by GameObject subclasses
2018-07-29 12:19:04 +02:00
Richard Davey
72dbfcd9f4 jsdoc path fix 2018-07-28 21:37:51 +01:00
Richard Davey
162e910d18 Added intent methods and leaderboard score class 2018-07-27 11:19:41 +01:00
Richard Davey
6749417ef3 lint fix 2018-07-27 11:19:19 +01:00
Richard Davey
08b7d00ce9 Fixed base64 method 2018-07-27 11:19:12 +01:00
Richard Davey
939fc24088 Added lots of new API calls 2018-07-27 09:43:21 +01:00
Richard Davey
c1111753f0 Added getBase64 method 2018-07-27 09:43:12 +01:00
Richard Davey
c65e3c7428 Added FB Instant Games Plugin to core (will prepare for moving to unique build once feature complete) 2018-07-27 08:33:51 +01:00
Richard Davey
1abe90433f Updated log and docs 2018-07-27 02:49:05 +01:00
Richard Davey
a63acd0427 Updated docs. 2018-07-27 02:40:56 +01:00
Richard Davey
9331c15c48 Updated to use tint object. 2018-07-27 02:14:08 +01:00
Richard Davey
6027b65500 Added fill gradient and line gradient methods 2018-07-27 02:13:58 +01:00
Richard Davey
0c50b0eba8 Typo 2018-07-27 02:13:41 +01:00
Richard Davey
4481795d32 Swapped to using getX / getY 2018-07-27 00:53:00 +01:00
Richard Davey
8873bdcbf6 Fixed pipeline method call 2018-07-26 23:50:54 +01:00
Richard Davey
6877582531 Removed un-used pipeline and shaders 2018-07-26 23:43:49 +01:00
Richard Davey
4bdecf488b jsdocs tweaks 2018-07-26 23:41:52 +01:00
Richard Davey
a09c2a4958 Now uses customViewports counter to avoid scissor setting and skips box check 2018-07-26 23:05:25 +01:00
Richard Davey
f2290abf9b Added new customViewports counter 2018-07-26 23:05:08 +01:00
Richard Davey
1a62a3563e Added refs to config and Scene Manager and new customViewport bool 2018-07-26 23:04:53 +01:00
Richard Davey
1777e16227 Sorting out the scissor stack 2018-07-26 17:50:07 +01:00
Richard Davey
d093f35e5c Merged all of the required FTP methods into TTP. 2018-07-26 16:34:04 +01:00
Richard Davey
cc3ed1659e Lint fix. 2018-07-26 16:33:51 +01:00
Richard Davey
e0c0db5f8e Final bit of tidying up before merging this with the TTP. 2018-07-26 16:33:43 +01:00
Richard Davey
90219d46b3 Removed all references to the FlatTintPipeline. 2018-07-26 16:33:29 +01:00
Richard Davey
5dbd7591cd Graphics now using the TextureTintPipe. Farewell draw calls! 2018-07-26 16:33:02 +01:00
Richard Davey
e851209b41 Camera effects using the new drawFillRect method. 2018-07-26 16:32:31 +01:00
Richard Davey
947d301f42 Removed the unit batch from TTP and put it into FDLP 2018-07-26 15:31:44 +01:00
Richard Davey
bda9159cb0 Textures now use the frame UV values. 2018-07-26 15:05:10 +01:00
Richard Davey
d3e07b519a Added setBlankTexture method 2018-07-26 15:04:46 +01:00
Richard Davey
1cc0e7d5e5 Moved the rendering code from the pipeline to the Graphics object 2018-07-26 15:04:35 +01:00
Richard Davey
620c5a3360 Added Graphics.setTexture and a clear texture command 2018-07-26 15:04:19 +01:00
Richard Davey
7acbbcf58a Fixed linejoin, added arc and triangle, tidying up code 2018-07-26 13:49:05 +01:00
Richard Davey
39a6622623 Working on joints 2018-07-26 09:58:33 +01:00
Thomas Felix
43f6b1d231 fix: Corrects the wrong JSdoc comments
Wrong comments lead to a faulty Typescript Definition file missing
the depth attribute.
2018-07-25 22:13:38 +02:00
Richard Davey
3a2fcd0951 Updated path drawing, sorting out line-cap differences with Canvas 2018-07-25 17:04:44 +01:00
Richard Davey
9d11b93b05 Updated shader 2018-07-25 13:06:22 +01:00
tarsupin
79d64abaa3
Add spaces after ifs 2018-07-24 20:06:18 -05:00
tarsupin
2e72c9966b
Reset body to match current frame
When using setSize, empty height and width will automatically assign to match the current frame of the game object.
2018-07-24 20:05:51 -05:00
tarsupin
7af6e5477f
Empty params reset to current texture size
If the width and height aren't provided, it resets the body's size to match the current frame of the game object's texture.
2018-07-24 19:53:41 -05:00
Richard Davey
4c25d12b44 Recoding the FTP. Rects and Tris working again. 2018-07-25 01:27:03 +01:00
Richard Davey
9e40b16e4f Added getX and getY to cut down on code in pipelines. 2018-07-25 01:26:41 +01:00
Richard Davey
7ccd469048 Updated the jsdocs. 2018-07-25 00:18:45 +01:00
Richard Davey
05a6275d9a Added copyToArray method. 2018-07-25 00:18:33 +01:00
Richard Davey
0516fd47f7 The Flat Tint Pipeline is now using the same shader as the Texture Tint
Time to make sure no texture swaps happen and we can finally have Graphics mixed with Sprites in the display list with no swapping cost (and soon, no flush cost either when we unify the pipelines)
2018-07-24 17:07:26 +01:00
Richard Davey
8c19c2bef9 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-07-24 16:40:39 +01:00
Richard Davey
ac108db9cc Moving towards tidying up the FTP 2018-07-24 16:40:29 +01:00
Richard Davey
50de14b132
Merge pull request #3857 from khaleb85/master
Added reverse animation feature (issue: #3837)
2018-07-24 13:41:10 +01:00
khaleb
2f6f8b2190 fix keyword-spacing 2018-07-24 09:36:15 -03:00
khaleb
6b81bc78a3 added since 3.12.0 in new methods, fixed keywords-spacing issue, renamed 'revert' method to 'reverse' 2018-07-24 09:28:56 -03:00
samme
4c23359fd8 Pass data value to global plugins 2018-07-23 10:51:00 -07:00
Richard Davey
f2c5f9f4d3
Merge pull request #3853 from Edwin222/master
Add ability to play animation reverse(#3837) and some comment to TextureManager.js
2018-07-23 14:00:27 +01:00
Richard Davey
9df7fbaa68 Adding an array of children to a Group would cause it to mistakenly think you were passing a config object. Fix #3854 2018-07-23 13:29:39 +01:00
Kwondo Park
a0cc602569
cancel reverse animation 2018-07-23 14:21:31 +09:00
Richard Davey
521138e9d8 setBlendMode now returns a boolean 2018-07-23 01:39:32 +01:00
Richard Davey
fc5eb2511c Particles using a blend mode wouldn't render correctly after the updates in 3.11. If the blend mode changes during the processing of an emitter manager it'll now correctly rebind the texture, stopping the particles from vanishing. Fix #3851 2018-07-23 01:39:21 +01:00
Shukizu
8da8fbedd1 fix animations with yoyo mode (issue: #3837) 2018-07-22 14:57:07 -03:00
Shukizu
bb17c82bf9 Added 'playReverse' method, and extracted part of play method (issue #3837) 2018-07-22 12:42:59 -03:00
Shukizu
ebc9d8d96d Add a 'revert' function that can revert the flow of a animation at any time (issue #3837) 2018-07-22 11:44:57 -03:00
Kwondo Park
98ceb32946
Fix trailing space in code 2018-07-21 20:11:07 +09:00
Edwin222
16eae3887e Add ability to play animations in reverse 2018-07-21 19:50:47 +09:00
Edwin222
9053ca456b Merge remote-tracking branch 'upstream/master' 2018-07-21 17:26:29 +09:00
Richard Davey
4f6790f450 Trying not rotate. Speed was the same :) 2018-07-20 17:50:01 +01:00
Richard Davey
c1a4fb0092 typo 2018-07-20 17:49:49 +01:00
Polar stoat
44e4e7162d Add AnimationManager.generateFrameNumbers documentation 2018-07-20 11:55:39 +01:00
Richard Davey
7b50a87c3e Added getChild methods 2018-07-19 16:22:58 +01:00
Richard Davey
46af5cb24e Fixed style join 2018-07-19 16:22:51 +01:00
Richard Davey
d16e844910 Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
Richard Davey
106e32a4f5 Removed un-used imports 2018-07-19 13:26:11 +01:00
Richard Davey
de4428ac52 Added willRender override and start of event handling 2018-07-19 13:22:13 +01:00
Richard Davey
6a3274b483 Removed redundant code 2018-07-19 13:21:59 +01:00
Richard Davey
2a008e6713 FileType.HTML is a new file type loader that will load an HTML snippet and store it in the new html cache. Access it via load.html (this method was previously used to load html to textures, please see load.htmlTexture for this feature now) 2018-07-19 13:21:51 +01:00
Richard Davey
675cb3b59a Added HTML Cache 2018-07-19 13:19:24 +01:00
Richard Davey
0ac877be0b Removed z-index and tidied up style 2018-07-19 13:19:14 +01:00
Richard Davey
ec5bd1912e GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases. 2018-07-19 13:19:02 +01:00
Richard Davey
e2dbbcdbb0 Inline and added create methods 2018-07-19 00:42:28 +01:00
samme
7ebc7dd01f Fix ArcadePhysics#closest, furthest 2018-07-18 16:23:38 -07:00
Richard Davey
ceb466748a Updated DOM Element to fix transforms 2018-07-19 00:22:38 +01:00
Richard Davey
d6fb66789f Added getCSSMatrix 2018-07-19 00:22:10 +01:00
Richard Davey
ab35dfab95 The setCrop method stored its crop object on the prototype chain by mistake, causing all Images or Sprites that were cropped to display the same frame. The crop data has been moved to the Game Object instance, where it should be, fixing this issue 2018-07-19 00:18:09 +01:00
Richard Davey
0ed4766fe3 Added start of the new DOM Element Game Object 2018-07-18 17:23:04 +01:00
Richard Davey
c741469894 Added optional DOM Container parent and config values 2018-07-18 17:22:52 +01:00
Richard Davey
20f1b37256 eslint fix and log update 2018-07-18 15:06:56 +01:00
Richard Davey
b6a1033dbd Fixed Camera FX for scaled camera sizes 2018-07-18 15:03:06 +01:00
Richard Davey
14ba51d928 Added Text.setResolution methods. 2018-07-18 14:45:10 +01:00
Richard Davey
25e4993e6f Added x and y getters and new scaled viewport values 2018-07-18 14:32:47 +01:00
Richard Davey
0db16889e6 Use new Camera viewport values 2018-07-18 14:32:06 +01:00
Richard Davey
3bc6eba718 Removed incorrect resolution multiplication and used updated camera viewport 2018-07-18 14:31:45 +01:00
Richard Davey
fb4f28bb01 Testing resolution input 2018-07-17 23:26:40 +01:00
Richard Davey
1c473afa84 Cameras draw their backgrounds correctly at higher resolutions 2018-07-17 23:26:30 +01:00
Richard Davey
e0fdc33928 SM mock 2018-07-17 22:44:21 +01:00
Richard Davey
94540e112e Text supports high dpi resolution for its internal canvas 2018-07-17 22:44:12 +01:00
Richard Davey
6ddd1644f2 Canvas now uses game config resolution 2018-07-17 22:43:52 +01:00
Richard Davey
16d597c983 Fixed jsdoc references 2018-07-17 11:43:09 +01:00
Richard Davey
5ada70409e Modified tile sizes. 2018-07-16 15:20:46 +01:00
Richard Davey
7ec36752dc
Merge pull request #3830 from kelostrada/master
Update AudioFile.js
2018-07-16 14:57:36 +01:00
Richard Davey
0cc52f6002 Swapped 4 ternaries for a single conditional #3834 2018-07-16 14:55:51 +01:00
Richard Davey
f723d0e18a
Merge pull request #3834 from tarsupin/patch-2
Major Optimization for Culling Tilemaps
2018-07-16 14:44:35 +01:00
Richard Davey
c8b058c26a Renamed object to avoid TS defs conflict 2018-07-16 10:28:28 +01:00
tarsupin
ad24a0b8ec
Removed repetative code. 2018-07-14 20:09:36 -05:00
tarsupin
00a38f744a
Switching tabs to spaces 2018-07-14 14:41:13 -05:00
tarsupin
9ac505d5cc
Build is requiring me to pre-declare x, y, tile. 2018-07-14 14:38:19 -05:00
tarsupin
4fa3dc7159
Update CullTiles.js 2018-07-14 14:30:15 -05:00
tarsupin
e3d64c63b3
Major Optimization for Culling Tilemaps
Refine the loop to only scan through the drawn boundaries that are being tested against (except when skipping cull). This eliminates a huge bottleneck / lookup time from the original loop each frame.

The update should affect tilemaps exponentially based on their size. It reduced my culling time to 1/70th for 1000x1000 tilemaps, and by about 1/20th on 250x250 tilemaps. It also reduced my requestAnimationFrame time from over 16ms per frame to ~1ms for the larger map.
2018-07-14 14:14:55 -05:00
samme
b7ca32eb40 Copy custom properties in createFromObjects()
Closes #3808
2018-07-14 09:43:21 -07:00
Edwin222
a137883628 Merge remote-tracking branch 'upstream/master' 2018-07-14 17:00:38 +09:00
Bartosz Kalinowski
264c82fbcb
Update AudioFile.js
fix error
2018-07-14 07:50:00 +02:00
Richard Davey
41f9277803 Preparing for 3.12 development 2018-07-13 17:28:08 +01:00
Richard Davey
05e6f65d51 3.11 Release 2018-07-13 11:37:57 +01:00
Richard Davey
42c3fc5f6b Better normal map handling 2018-07-13 11:14:22 +01:00
Richard Davey
66ee2ac973 Bumped version 2018-07-13 11:14:13 +01:00
Richard Davey
eee96cd2d3 setPipeline returns the Game Object, not the pipeline, to be consistent. 2018-07-13 11:14:08 +01:00
Richard Davey
4843d7eefe Pipelines have a boot handler now. 2018-07-13 11:13:46 +01:00
Richard Davey
61954dedcb Added checkDown method and related properties. 2018-07-13 11:13:32 +01:00
Richard Davey
aa9ba84766
Merge pull request #3741 from TadejZupancic/patch-5
Zone inside a Container fix
2018-07-13 08:30:13 +01:00
Richard Davey
b4ddd44105 Added cullCallback support - the final step in culling. Don't like ours? Roll your own! 2018-07-12 17:06:36 +01:00
Richard Davey
8981cf4a03 Swapped from vec2 to explicit values for cullPadding 2018-07-12 16:51:54 +01:00
Richard Davey
b03d3ff783 Added support for cull padding 2018-07-12 16:44:36 +01:00
Richard Davey
e66cf4e00b Adjusted bounds +- 1 tile 2018-07-12 16:32:25 +01:00
Richard Davey
4b607a3cca Removed cull tests 2018-07-12 16:32:12 +01:00
Richard Davey
12c6736c67 Stats recorded in tilesDrawn and tilesTotal. 2018-07-12 16:12:55 +01:00
Richard Davey
89db84377e Added skipCull property and setSkipCull method 2018-07-12 15:31:25 +01:00
Richard Davey
a8fa98e39b Skip all rendering if alpha <= 0 2018-07-12 15:31:00 +01:00
Richard Davey
646861425f Added Camera.worldView property and adjusted it to the correct values each frame. 2018-07-12 15:08:29 +01:00
Richard Davey
a447d85401 CullTiles recoded to use Camera worldView - finally, properly culling, regardless of layer scale or camera zoom! Fix #3818 2018-07-12 15:07:45 +01:00
Richard Davey
869087044b Starting work on proper tile culling 2018-07-12 01:14:34 +01:00
Richard Davey
d9ac16bcb0 Shorter texture path 2018-07-12 01:14:02 +01:00
Richard Davey
2924874236 Added docs 2018-07-12 01:13:47 +01:00
Richard Davey
072cc0e21b Added dirty Camera support and updated internal properties to set the flag 2018-07-12 01:13:34 +01:00
Richard Davey
a0bf5b6ad2 Removed all the batch functions and consolidated into a single function and callback 2018-07-11 16:55:18 +01:00
Richard Davey
13776e5116 Fixed argument order. 2018-07-11 16:54:48 +01:00
Richard Davey
51f94cd444 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-07-11 16:25:26 +01:00
Richard Davey
efb5eb09c5 Starting refactor 2018-07-11 16:24:58 +01:00
Richard Davey
05985417b3 Allow config setting values. Gets custom pipelines working again. 2018-07-11 16:24:45 +01:00
Richard Davey
5a5bea1ce5 Allow GO to be passed to onBind 2018-07-11 16:24:20 +01:00
Richard Davey
e388b7dae5 Tidy up 2018-07-11 16:23:57 +01:00
Richard Davey
5ba80defb7 Pass GO to setPipeline 2018-07-11 16:23:44 +01:00
Chris Andrew
0858797599 Minor documentation fix for BitmapText.getTextBounds(). 2018-07-11 14:50:23 +01:00
Richard Davey
82b15c8695 Removed drawEmitterManager and moved to emitter render function 2018-07-11 14:40:36 +01:00
Richard Davey
853281fe56 Double flusher 2018-07-11 13:22:07 +01:00
Richard Davey
373d01c602 Fixed emitter batch. Now to optimize it. 2018-07-11 13:20:02 +01:00
Richard Davey
497fa1f2ff Added copyFromArray method 2018-07-11 12:36:49 +01:00
Richard Davey
ef79edf1ff New pipeline function call 2018-07-11 12:35:23 +01:00
Richard Davey
b7edbe755f Tidying up function 2018-07-11 12:35:09 +01:00
Richard Davey
e2efa469ae Removed drawTexture and added drawTextureFrame - fixed Render Texture flip Y issue 2018-07-11 12:34:53 +01:00
Richard Davey
cced09bad6 Added Pointer.prevPosition and getInterpolatedPosition method 2018-07-11 12:34:00 +01:00
Richard Davey
1a7d726a4b jsdoc udpate 2018-07-11 12:33:40 +01:00
Richard Davey
5b3a5e115b Started consolidating drawTexture method 2018-07-10 17:18:00 +01:00
Richard Davey
9c9e9cecbb Updated log and lint fixes 2018-07-10 16:49:53 +01:00
Richard Davey
5fe74453fe Extends BitmapText, to save on lots of space 2018-07-10 16:33:13 +01:00
Richard Davey
e145b6b7d3 Fixed Dynamic Bitmap Text Rendering 2018-07-10 16:33:01 +01:00
Richard Davey
340c53875c Added new temp matrix, fixed typo, removed old function 2018-07-10 16:32:44 +01:00
Richard Davey
5128eecbeb Cached the drawing buffer height 2018-07-10 16:32:28 +01:00
Richard Davey
469f6b6880 TransformMatrix.multiply has a new optional argument out which is a matrix to store the multiplication results in. If not given it will act as before, multiplying the current matrix. 2018-07-10 14:01:14 +01:00
Richard Davey
434c8d1413 Fixed issue with sprite matrix and camera scaling 2018-07-10 13:59:49 +01:00
Richard Davey
6560f51699 Added jsdocs and updated change log 2018-07-09 22:35:48 +01:00