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actions
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Fix JSDoc parameter type in Actions.GridAlign
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2018-04-29 16:25:44 +08:00 |
animations
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
boot
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Updated DOM Element to fix transforms
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2018-07-19 00:22:38 +01:00 |
cache
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The BaseCache has a new method exists that will return a boolean if an entry for the given key exists in the cache or not.
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2018-04-25 17:07:39 +01:00 |
cameras
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Fixed Camera FX for scaled camera sizes
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2018-07-18 15:03:06 +01:00 |
create
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
curves
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
data
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Fixed dataManager redefining previously (re)set property
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2018-07-02 10:08:10 +02:00 |
device
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Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android
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2018-06-07 10:15:44 +02:00 |
display
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BitmapMask.destroy will now remove the textures and framebuffers that it created from the WebGL Renderer as part of the destroy process. Fix #3771
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2018-07-09 14:26:45 +01:00 |
dom
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More comprehensive AddToDom logic
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2018-05-31 16:40:46 -04:00 |
events
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
gameobjects
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GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
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2018-07-19 13:19:02 +01:00 |
geom
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Rectangle.Intersection will take two Rectangle objects and return the area of intersection between them. If there is no intersection, an empty Rectangle is returned.
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2018-07-05 23:54:51 +01:00 |
input
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eslint fix and log update
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2018-07-18 15:06:56 +01:00 |
loader
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Update AudioFile.js
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2018-07-14 07:50:00 +02:00 |
math
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
physics
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
plugins
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Delete console.log call on PluginManager.
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2018-05-26 14:01:07 -03:00 |
polyfills
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The AudioContextMonkeyPatch has been updated to use an iife. Fix #3437
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2018-05-24 23:17:33 +01:00 |
renderer
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GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
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2018-07-19 13:19:02 +01:00 |
scene
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Updated log and lint fixes
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2018-07-10 16:49:53 +01:00 |
sound
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Polished some DataManagerPlugin and EachActiveSoundCallback descriptions.
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2018-05-23 08:18:49 +01:00 |
structs
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jsdoc fixes
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2018-06-13 08:37:40 +01:00 |
textures
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Tidy up
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2018-07-11 16:23:57 +01:00 |
tilemaps
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eslint fix and log update
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2018-07-18 15:06:56 +01:00 |
time
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
tweens
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
utils
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ArrayUtils.AddAt didn't calculate the array offset correctly if you passed an array in to be merged with an existing array. This also caused Container.addAt to fail if an array was passed to it. Fix #3788
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2018-06-27 11:31:51 +01:00 |
const.js
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Preparing for 3.12 development
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2018-07-13 17:28:08 +01:00 |
phaser-arcade-physics.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser-core.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser.js
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Remapped EventEmitter correctly to Phaser.Events.EventEmitter
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2018-05-11 14:05:34 +01:00 |