phaser/src
2018-07-26 16:32:31 +01:00
..
actions Fix JSDoc parameter type in Actions.GridAlign 2018-04-29 16:25:44 +08:00
animations fix keyword-spacing 2018-07-24 09:36:15 -03:00
boot Fixed style join 2018-07-19 16:22:51 +01:00
cache Added HTML Cache 2018-07-19 13:19:24 +01:00
cameras Camera effects using the new drawFillRect method. 2018-07-26 16:32:31 +01:00
create Initial Commit 2018-03-30 13:46:44 -04:00
curves Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
data Fixed dataManager redefining previously (re)set property 2018-07-02 10:08:10 +02:00
device Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android 2018-06-07 10:15:44 +02:00
display BitmapMask.destroy will now remove the textures and framebuffers that it created from the WebGL Renderer as part of the destroy process. Fix #3771 2018-07-09 14:26:45 +01:00
dom More comprehensive AddToDom logic 2018-05-31 16:40:46 -04:00
events All systems now register themselves with the new PluginCache 2018-05-15 12:51:50 +01:00
gameobjects Moved the rendering code from the pipeline to the Graphics object 2018-07-26 15:04:35 +01:00
geom Rectangle.Intersection will take two Rectangle objects and return the area of intersection between them. If there is no intersection, an empty Rectangle is returned. 2018-07-05 23:54:51 +01:00
input Removed redundant code 2018-07-19 13:21:59 +01:00
loader FileType.HTML is a new file type loader that will load an HTML snippet and store it in the new html cache. Access it via load.html (this method was previously used to load html to textures, please see load.htmlTexture for this feature now) 2018-07-19 13:21:51 +01:00
math Updated the jsdocs. 2018-07-25 00:18:45 +01:00
physics Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
plugins Delete console.log call on PluginManager. 2018-05-26 14:01:07 -03:00
polyfills Removed bind polyfill as it's in IE9+ anyway 2018-07-19 16:22:43 +01:00
renderer Removed the unit batch from TTP and put it into FDLP 2018-07-26 15:31:44 +01:00
scene Updated log and lint fixes 2018-07-10 16:49:53 +01:00
sound Polished some DataManagerPlugin and EachActiveSoundCallback descriptions. 2018-05-23 08:18:49 +01:00
structs jsdoc fixes 2018-06-13 08:37:40 +01:00
textures Merge remote-tracking branch 'upstream/master' 2018-07-14 17:00:38 +09:00
tilemaps eslint fix and log update 2018-07-18 15:06:56 +01:00
time Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
tweens Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
utils ArrayUtils.AddAt didn't calculate the array offset correctly if you passed an array in to be merged with an existing array. This also caused Container.addAt to fail if an array was passed to it. Fix #3788 2018-06-27 11:31:51 +01:00
const.js Preparing for 3.12 development 2018-07-13 17:28:08 +01:00
phaser-arcade-physics.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser-core.js Added fixed core build and updated AP config 2018-05-16 14:53:15 +01:00
phaser.js Remapped EventEmitter correctly to Phaser.Events.EventEmitter 2018-05-11 14:05:34 +01:00