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actions
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Fix JSDoc parameter type in Actions.GridAlign
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2018-04-29 16:25:44 +08:00 |
animations
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fix keyword-spacing
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2018-07-24 09:36:15 -03:00 |
boot
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Fixed style join
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2018-07-19 16:22:51 +01:00 |
cache
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Added HTML Cache
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2018-07-19 13:19:24 +01:00 |
cameras
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Camera effects using the new drawFillRect method.
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2018-07-26 16:32:31 +01:00 |
create
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Initial Commit
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2018-03-30 13:46:44 -04:00 |
curves
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
data
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Fixed dataManager redefining previously (re)set property
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2018-07-02 10:08:10 +02:00 |
device
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Put Android device check before Linux, because Android useragent always includes 'Linux' and Linux ua doesn't include Android
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2018-06-07 10:15:44 +02:00 |
display
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BitmapMask.destroy will now remove the textures and framebuffers that it created from the WebGL Renderer as part of the destroy process. Fix #3771
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2018-07-09 14:26:45 +01:00 |
dom
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More comprehensive AddToDom logic
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2018-05-31 16:40:46 -04:00 |
events
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All systems now register themselves with the new PluginCache
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2018-05-15 12:51:50 +01:00 |
gameobjects
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Moved the rendering code from the pipeline to the Graphics object
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2018-07-26 15:04:35 +01:00 |
geom
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Rectangle.Intersection will take two Rectangle objects and return the area of intersection between them. If there is no intersection, an empty Rectangle is returned.
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2018-07-05 23:54:51 +01:00 |
input
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Removed redundant code
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2018-07-19 13:21:59 +01:00 |
loader
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FileType.HTML is a new file type loader that will load an HTML snippet and store it in the new html cache. Access it via load.html (this method was previously used to load html to textures, please see load.htmlTexture for this feature now)
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2018-07-19 13:21:51 +01:00 |
math
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Updated the jsdocs.
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2018-07-25 00:18:45 +01:00 |
physics
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
plugins
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Delete console.log call on PluginManager.
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2018-05-26 14:01:07 -03:00 |
polyfills
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Removed bind polyfill as it's in IE9+ anyway
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2018-07-19 16:22:43 +01:00 |
renderer
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Removed the unit batch from TTP and put it into FDLP
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2018-07-26 15:31:44 +01:00 |
scene
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Updated log and lint fixes
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2018-07-10 16:49:53 +01:00 |
sound
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Polished some DataManagerPlugin and EachActiveSoundCallback descriptions.
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2018-05-23 08:18:49 +01:00 |
structs
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jsdoc fixes
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2018-06-13 08:37:40 +01:00 |
textures
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Merge remote-tracking branch 'upstream/master'
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2018-07-14 17:00:38 +09:00 |
tilemaps
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eslint fix and log update
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2018-07-18 15:06:56 +01:00 |
time
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
tweens
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
utils
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ArrayUtils.AddAt didn't calculate the array offset correctly if you passed an array in to be merged with an existing array. This also caused Container.addAt to fail if an array was passed to it. Fix #3788
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2018-06-27 11:31:51 +01:00 |
const.js
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Preparing for 3.12 development
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2018-07-13 17:28:08 +01:00 |
phaser-arcade-physics.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser-core.js
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Added fixed core build and updated AP config
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2018-05-16 14:53:15 +01:00 |
phaser.js
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Remapped EventEmitter correctly to Phaser.Events.EventEmitter
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2018-05-11 14:05:34 +01:00 |