mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
Extends BitmapText, to save on lots of space
This commit is contained in:
parent
e145b6b7d3
commit
5fe74453fe
1 changed files with 32 additions and 233 deletions
|
@ -4,6 +4,7 @@
|
|||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
var BitmapText = require('../static/BitmapText');
|
||||
var Class = require('../../../utils/Class');
|
||||
var Components = require('../../components');
|
||||
var GameObject = require('../../GameObject');
|
||||
|
@ -35,121 +36,34 @@ var Render = require('./DynamicBitmapTextRender');
|
|||
* [description]
|
||||
*
|
||||
* @class DynamicBitmapText
|
||||
* @extends Phaser.GameObjects.GameObject
|
||||
* @extends Phaser.GameObjects.BitmapText
|
||||
* @memberOf Phaser.GameObjects
|
||||
* @constructor
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @extends Phaser.GameObjects.Components.Alpha
|
||||
* @extends Phaser.GameObjects.Components.BlendMode
|
||||
* @extends Phaser.GameObjects.Components.Depth
|
||||
* @extends Phaser.GameObjects.Components.Mask
|
||||
* @extends Phaser.GameObjects.Components.Origin
|
||||
* @extends Phaser.GameObjects.Components.Pipeline
|
||||
* @extends Phaser.GameObjects.Components.ScrollFactor
|
||||
* @extends Phaser.GameObjects.Components.Texture
|
||||
* @extends Phaser.GameObjects.Components.Tint
|
||||
* @extends Phaser.GameObjects.Components.Transform
|
||||
* @extends Phaser.GameObjects.Components.Visible
|
||||
*
|
||||
* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. It can only belong to one Scene at any given time.
|
||||
* @param {number} x - The x coordinate of this Game Object in world space.
|
||||
* @param {number} y - The y coordinate of this Game Object in world space.
|
||||
* @param {string} font - The key of the font to use from the Bitmap Font cache.
|
||||
* @param {(string|string[])} [text] - The string, or array of strings, to be set as the content of this Bitmap Text.
|
||||
* @param {number} [size] - The font size of this Bitmap Text.
|
||||
* @param {integer} [align=0] - The alignment of the text in a multi-line BitmapText object.
|
||||
*/
|
||||
var DynamicBitmapText = new Class({
|
||||
|
||||
Extends: GameObject,
|
||||
Extends: BitmapText,
|
||||
|
||||
Mixins: [
|
||||
Components.Alpha,
|
||||
Components.BlendMode,
|
||||
Components.Depth,
|
||||
Components.Mask,
|
||||
Components.Origin,
|
||||
Components.Pipeline,
|
||||
Components.ScrollFactor,
|
||||
Components.Texture,
|
||||
Components.Tint,
|
||||
Components.Transform,
|
||||
Components.Visible,
|
||||
Render
|
||||
],
|
||||
|
||||
initialize:
|
||||
|
||||
function DynamicBitmapText (scene, x, y, font, text, size)
|
||||
function DynamicBitmapText (scene, x, y, font, text, size, align)
|
||||
{
|
||||
if (text === undefined) { text = ''; }
|
||||
BitmapText.call(this, scene, x, y, font, text, size, align);
|
||||
|
||||
GameObject.call(this, scene, 'DynamicBitmapText');
|
||||
|
||||
/**
|
||||
* The key of the Bitmap Font used by this Bitmap Text.
|
||||
*
|
||||
* @name Phaser.GameObjects.DynamicBitmapText#font
|
||||
* @type {string}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.font = font;
|
||||
|
||||
var entry = this.scene.sys.cache.bitmapFont.get(font);
|
||||
|
||||
/**
|
||||
* The data of the Bitmap Font used by this Bitmap Text.
|
||||
*
|
||||
* @name Phaser.GameObjects.DynamicBitmapText#fontData
|
||||
* @type {BitmapFontData}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.fontData = entry.data;
|
||||
|
||||
/**
|
||||
* The text that this Bitmap Text object displays.
|
||||
*
|
||||
* @name Phaser.GameObjects.DynamicBitmapText#text
|
||||
* @type {string}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.text = '';
|
||||
|
||||
/**
|
||||
* The font size of this Bitmap Text.
|
||||
*
|
||||
* @name Phaser.GameObjects.DynamicBitmapText#fontSize
|
||||
* @type {number}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.fontSize = size || this.fontData.size;
|
||||
|
||||
/**
|
||||
* Adds/Removes spacing between characters
|
||||
* Can be a negative or positive number
|
||||
*
|
||||
* @name Phaser.GameObjects.DynamicBitmapText#letterSpacing
|
||||
* @type {number}
|
||||
* @since 3.5.0
|
||||
*/
|
||||
this.letterSpacing = 0;
|
||||
|
||||
this.setText(text);
|
||||
|
||||
this.setTexture(entry.texture, entry.frame);
|
||||
this.setPosition(x, y);
|
||||
this.setOrigin(0, 0);
|
||||
this.initPipeline('TextureTintPipeline');
|
||||
|
||||
/**
|
||||
* An object that describes the size of this BitmapText.
|
||||
*
|
||||
* @name Phaser.GameObjects.DynamicBitmapText#_bounds
|
||||
* @type {BitmapTextSize}
|
||||
* @private
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this._bounds = this.getTextBounds();
|
||||
this.type = 'DynamicBitmapText';
|
||||
|
||||
/**
|
||||
* The horizontal scroll position of the Bitmap Text.
|
||||
|
@ -194,11 +108,35 @@ var DynamicBitmapText = new Class({
|
|||
/**
|
||||
* A callback that alters how each character of the Bitmap Text is rendered.
|
||||
*
|
||||
* @name Phaser.GameObjects.DynamicBitmapText#displayCallback;
|
||||
* @name Phaser.GameObjects.DynamicBitmapText#displayCallback
|
||||
* @type {DisplayCallback}
|
||||
* @since 3.0.0
|
||||
*/
|
||||
this.displayCallback;
|
||||
|
||||
/**
|
||||
* A callback that alters how each character of the Bitmap Text is rendered.
|
||||
*
|
||||
* @name Phaser.GameObjects.DynamicBitmapText#callbackData
|
||||
* @type {object}
|
||||
* @since 3.11.0
|
||||
*/
|
||||
this.callbackData = {
|
||||
color: 0,
|
||||
tint: {
|
||||
topLeft: 0,
|
||||
topRight: 0,
|
||||
bottomLeft: 0,
|
||||
bottomRight: 0
|
||||
},
|
||||
index: 0,
|
||||
charCode: 0,
|
||||
x: 0,
|
||||
y: 0,
|
||||
scale: 0,
|
||||
rotation: 0,
|
||||
data: 0
|
||||
};
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -243,57 +181,6 @@ var DynamicBitmapText = new Class({
|
|||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Set the font size of this Bitmap Text.
|
||||
*
|
||||
* @method Phaser.GameObjects.DynamicBitmapText#setFontSize
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {number} size - The font size to set.
|
||||
*
|
||||
* @return {Phaser.GameObjects.DynamicBitmapText} This Game Object.
|
||||
*/
|
||||
setFontSize: function (size)
|
||||
{
|
||||
this.fontSize = size;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Set the content of this BitmapText.
|
||||
*
|
||||
* An array of strings will be converted multi-line text.
|
||||
*
|
||||
* @method Phaser.GameObjects.DynamicBitmapText#setText
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {(string|string[])} value - The string, or array of strings, to be set as the content of this BitmapText.
|
||||
*
|
||||
* @return {Phaser.GameObjects.DynamicBitmapText} This Game Object.
|
||||
*/
|
||||
setText: function (value)
|
||||
{
|
||||
if (!value && value !== 0)
|
||||
{
|
||||
value = '';
|
||||
}
|
||||
|
||||
if (Array.isArray(value))
|
||||
{
|
||||
value = value.join('\n');
|
||||
}
|
||||
|
||||
if (value !== this.text)
|
||||
{
|
||||
this.text = value.toString();
|
||||
|
||||
this.updateDisplayOrigin();
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Set the horizontal scroll position of this Bitmap Text.
|
||||
*
|
||||
|
@ -326,94 +213,6 @@ var DynamicBitmapText = new Class({
|
|||
this.scrollY = value;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Calculate the bounds of this Bitmap Text.
|
||||
*
|
||||
* An object is returned that contains the position, width and height of the Bitmap Text in local and global
|
||||
* contexts.
|
||||
*
|
||||
* Local size is based on just the font size and a [0, 0] position.
|
||||
*
|
||||
* Global size takes into account the Game Object's scale and world position.
|
||||
*
|
||||
* @method Phaser.GameObjects.DynamicBitmapText#getTextBounds
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @param {boolean} [round] - Whether to round the results to the nearest integer.
|
||||
*
|
||||
* @return {BitmapTextSize} An object that describes the size of this Bitmap Text.
|
||||
*/
|
||||
getTextBounds: function (round)
|
||||
{
|
||||
// local = the BitmapText based on fontSize and 0x0 coords
|
||||
// global = the BitmapText, taking into account scale and world position
|
||||
|
||||
this._bounds = GetBitmapTextSize(this, round);
|
||||
|
||||
return this._bounds;
|
||||
},
|
||||
|
||||
/**
|
||||
* The width of this Bitmap Text.
|
||||
*
|
||||
* @name Phaser.GameObjects.DynamicBitmapText#width
|
||||
* @type {number}
|
||||
* @readOnly
|
||||
* @since 3.0.0
|
||||
*/
|
||||
width: {
|
||||
|
||||
get: function ()
|
||||
{
|
||||
this.getTextBounds(false);
|
||||
return this._bounds.global.width;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* The height of this Bitmap Text.
|
||||
*
|
||||
* @name Phaser.GameObjects.DynamicBitmapText#height
|
||||
* @type {number}
|
||||
* @readOnly
|
||||
* @since 3.0.0
|
||||
*/
|
||||
height: {
|
||||
|
||||
get: function ()
|
||||
{
|
||||
this.getTextBounds(false);
|
||||
return this._bounds.global.height;
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Build a JSON representation of this Bitmap Text.
|
||||
*
|
||||
* @method Phaser.GameObjects.DynamicBitmapText#toJSON
|
||||
* @since 3.0.0
|
||||
*
|
||||
* @return {JSONBitmapText} A JSON representation of this Bitmap Text.
|
||||
*/
|
||||
toJSON: function ()
|
||||
{
|
||||
var out = Components.ToJSON(this);
|
||||
|
||||
// Extra data is added here
|
||||
|
||||
var data = {
|
||||
font: this.font,
|
||||
text: this.text,
|
||||
fontSize: this.fontSize
|
||||
};
|
||||
|
||||
out.data = data;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue