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typo
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@ -391,7 +391,7 @@ var GameObject = new Class({
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* removed from the Input Manager and cleared from this Game Object.
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*
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* If you wish to re-enable this Game Object at a later date you will need to
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* re-create its InteractiveOobject by calling `setInteractive` again.
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* re-create its InteractiveObject by calling `setInteractive` again.
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*
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* If you wish to only temporarily stop an object from receiving input then use
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* `disableInteractive` instead, as that toggles the interactive state, where-as
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