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Add AnimationManager.generateFrameNumbers documentation
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1 changed files with 9 additions and 9 deletions
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@ -319,23 +319,23 @@ var AnimationManager = new Class({
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/**
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* @typedef {object} GenerateFrameNumbersConfig
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*
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* @property {integer} [start=0] - [description]
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* @property {integer} [end=-1] - [description]
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* @property {boolean} [first=false] - [description]
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* @property {AnimationFrameConfig[]} [outputArray=[]] - [description]
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* @property {boolean} [frames=false] - [description]
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* @property {integer} [start=0] - The starting frame of the animation
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* @property {integer} [end=-1] - The ending frame of the animation
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* @property {boolean|integer} [first=false] - A frame to put at the beginning of the animation, before `start` or `outputArray` or `frames`
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* @property {AnimationFrameConfig[]} [outputArray=[]] - An array to concatenate the output onto
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* @property {boolean|integer[]} [frames=false] - A custom sequence of frames
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*/
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/**
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* [description]
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* Generates an array of {@link AnimationFrameConfig} objects from a texture key and configuration object
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*
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* @method Phaser.Animations.AnimationManager#generateFrameNumbers
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* @since 3.0.0
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*
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* @param {string} key - [description]
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* @param {GenerateFrameNumbersConfig} config - [description]
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* @param {string} key - The key for the texture containing the animation frames
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* @param {GenerateFrameNumbersConfig} config - The configuration object for the animation frames
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*
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* @return {AnimationFrameConfig[]} [description]
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* @return {AnimationFrameConfig[]} The array of {@link AnimationFrameConfig} objects
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*/
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generateFrameNumbers: function (key, config)
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{
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