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wrap ({number|string)}
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@ -15,7 +15,7 @@ var Sprite = require('./Sprite');
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* @extends GameObjectConfig
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*
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* @property {string} [key] - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @property {number|string} [frame] - An optional frame from the Texture this Game Object is rendering with.
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* @property {(number|string)} [frame] - An optional frame from the Texture this Game Object is rendering with.
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*/
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/**
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