wrap ({number|string)}

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Eirik Slinning Korsnes 2018-07-29 12:47:33 +02:00 committed by GitHub
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commit 09113cb7a3
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@ -15,7 +15,7 @@ var Sprite = require('./Sprite');
* @extends GameObjectConfig
*
* @property {string} [key] - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
* @property {number|string} [frame] - An optional frame from the Texture this Game Object is rendering with.
* @property {(number|string)} [frame] - An optional frame from the Texture this Game Object is rendering with.
*/
/**