Richard Davey
f770be1cca
Fixed return type
2023-01-10 23:25:13 +00:00
Richard Davey
e9c6afca74
Allow to set texture via config. Order ops alphabetically.
2023-01-10 23:01:40 +00:00
Richard Davey
f6e33ce064
Fixed EmitterCreator
2023-01-10 22:49:15 +00:00
Richard Davey
3eaf5d5679
Fixed Factory jsdocs
2023-01-10 22:04:10 +00:00
Richard Davey
b3dcd4f989
Fixing jsdocs
2023-01-10 21:41:28 +00:00
Richard Davey
891666e3cd
Removed ParticleEmitterManager and merged changes into ParticleEmitter
2023-01-10 21:23:44 +00:00
Richard Davey
34f5e9522b
Fixed frame and animation settings, removed unused props, tidied up setters ready for Emitter take-over
2023-01-10 18:52:41 +00:00
Richard Davey
b5e9cc9a7b
Testing Emitter2 stand-alone
2023-01-09 18:12:19 +00:00
Richard Davey
fffd2bcb04
Create ParticleEmitter2.js
2023-01-06 18:44:20 +00:00
Richard Davey
6560c868ae
Fixed set methods and a typo
2023-01-06 17:41:01 +00:00
Richard Davey
ff94396f05
Set default or the emitter config property won't work
2023-01-06 14:08:14 +00:00
Richard Davey
690f9444ec
Fixed Emitter.getBounds and use of viewBounds
2023-01-06 13:55:13 +00:00
Richard Davey
3dbc513e9c
Debugging MergeRect
2023-01-05 18:46:23 +00:00
Richard Davey
7d80a7cce0
Added Emitter.getBounds and viewBounds culling
2023-01-05 17:58:20 +00:00
Richard Davey
4e642eb994
Added documentation and sort properties
2023-01-05 14:23:41 +00:00
Richard Davey
1bf231f549
Updated TypeDefs
2023-01-05 14:23:28 +00:00
Richard Davey
493289367e
Use sortCallback
2023-01-05 14:23:17 +00:00
Richard Davey
95f3440784
Added sortProperty and sortOrderAsc properties and code. Reworked depthSortCallback.
2023-01-04 16:01:39 +00:00
Richard Davey
32d2f629cb
Added matrix docs and destroy them on shutdown
2023-01-03 22:13:41 +00:00
Richard Davey
9c7ca72145
Updated jsdocs
2023-01-03 22:10:57 +00:00
Richard Davey
ada620b522
The add and remove processes can set the manager property.
2023-01-03 21:45:29 +00:00
Richard Davey
73dd13d3a1
* ParticleEmitterManager.addParticleProcessor
is a new method that allows you to add a Particle Processor instance to the Emitter Manager. The old createGravityWell
method now uses this. * ParticleEmitterManager.removeParticleProcessor
is a new method that will remove a Particle Processor from an Emitter Manager. * ParticleEmitterManager.processors
is a new List property that contains all of the Particle Processors belonging to the Emitter Manager. * The ParticleEmitterManager.wells
property has been removed. You should now use the new processors
property instead, they are functionally identical.
2023-01-03 21:31:19 +00:00
Richard Davey
f1c300a3e9
Added t param to jsdocs
2023-01-03 21:28:00 +00:00
Richard Davey
a177b9ecd1
Updated jsdocs and moved lifeCurrent bail out
2023-01-03 21:27:50 +00:00
Richard Davey
bb4e446930
Revised GravityWell config
2023-01-03 21:09:15 +00:00
Richard Davey
425a5340e1
GravityWell now extends the ParticleProcessor
2023-01-03 21:09:05 +00:00
Richard Davey
1850d61011
Created the ParticleProcessor class
2023-01-03 21:08:55 +00:00
Richard Davey
ff3406ea0e
Fixed scale override
2023-01-03 21:08:43 +00:00
Richard Davey
965d7a525a
Fixed scale setter and added kill method
2023-01-03 18:35:32 +00:00
Richard Davey
91ffc0da74
Fixed scale config
2023-01-03 18:35:18 +00:00
Richard Davey
4ea68e9d12
Added overlap method and fixed iterator order
2023-01-03 17:44:30 +00:00
Richard Davey
87e15a4715
Added Particle.bounds and getBounds method
2023-01-03 17:44:11 +00:00
Richard Davey
9e10ee09ce
Added getWorldTransformMatrix
2023-01-03 13:14:40 +00:00
Richard Davey
42b89ae484
Testing getBounds
2023-01-03 13:14:29 +00:00
Richard Davey
bc1bc3baba
Destroy the EmitterOps
2023-01-03 12:32:15 +00:00
Richard Davey
4977160222
Call setPosition instead of resetPosition
2023-01-03 12:30:48 +00:00
Richard Davey
afa81ae221
* EmitterOp._onEmit
is a new private reference to the emit callback function, if specified in the emitter configuration. It is called by the new EmitterOp.proxyEmit
method, to ensure that the Emitter current
property remains current. * EmitterOp._onUpdate
is a new private reference to the update callback function, if specified in the emitter configuration. It is called by the new EmitterOp.proxyUpdate
method, to ensure that the Emitter current
property remains current. * EmitterOp.destroy
is a new method that nulls all references. This is called automatically when a ParticleEmitter
is itself destroyed.
2023-01-03 12:30:34 +00:00
Richard Davey
ad93e05ec4
The Particle.resetPosition
method has been renamed to setPosition
and it now takes optional x/y parameters. If not given, it performs the same task as resetPosition
did in earlier versions.
2023-01-03 12:23:35 +00:00
Richard Davey
799ee5a84d
No need for config in constructor
...
Current property tracks what's going on
Method is cached on creation and doesn't change
onChange method handles value update only without needing to invoke setMethod again
2023-01-02 23:42:49 +00:00
Richard Davey
dccc27b83c
Lots of updates, including ...
...
No need to pass config to EmitterOp constructor
Always call EmitterOp.loadConfig
No need to check if 'config' exists, as it always should
setEmitZone now swaps the active zone
Emit Zones can have -1 total (infinity)
Quantity emit called properly
Getters now use new 'current' property, so they all work properly
2023-01-02 23:41:09 +00:00
Richard Davey
5efed3989c
Updated docs
2023-01-02 23:38:06 +00:00
Richard Davey
717367a3f9
Added 'randomRangedIntEmit' and 'int' flag
2023-01-02 18:44:34 +00:00
Richard Davey
b10835d599
Update ParticleEmitter.js
2023-01-02 18:18:40 +00:00
Richard Davey
2ed12f208b
Added AlphaSingle and FX components and applied during rendering
2023-01-02 18:18:28 +00:00
Richard Davey
468bf7821d
Updated copyright year
2023-01-02 17:36:27 +00:00
Richard Davey
716ca4e784
Added DEATH_ZONE event and removed 'emitter' from event names
2023-01-02 17:32:40 +00:00
Richard Davey
50182bfe13
Refactored counters a little. Added 'resetCounters', added emit zone totals and indexes.
2023-01-02 17:12:11 +00:00
Richard Davey
f848b1dbe6
Added emit zone total property
2023-01-02 16:51:56 +00:00
Richard Davey
77ec0b55b8
Call the new emit and death zone emitter methods.
2022-12-30 18:59:07 +00:00
Richard Davey
4bd740acb4
Allow arrays of emit and death zones. Add emit zone counter. Add methods to get emit and death zones.
2022-12-30 18:58:56 +00:00
Richard Davey
fc046b4d5b
Create DeathZoneObject.js
2022-12-30 18:58:30 +00:00
Richard Davey
9f34aa5e14
Create EmitZoneObject.js
2022-12-30 18:58:27 +00:00
Richard Davey
e737db215f
Adding support for multiple death and emission zones
2022-12-27 18:54:26 +00:00
Richard Davey
807945bf60
Added STOP and COMPLETE events
2022-12-23 17:29:18 +00:00
Richard Davey
23d5ee7955
Fixed jsdocs
2022-12-23 17:28:56 +00:00
Richard Davey
cdd1044b03
Added stopAfter
property and logic. Added counters typed array. Fixed frequency calculation.
2022-12-22 18:51:40 +00:00
Richard Davey
1d8bcc5408
Added duration to Emitter.start method
2022-12-22 14:57:27 +00:00
Richard Davey
d3ed47b250
Added duration to config def
2022-12-22 14:57:16 +00:00
Richard Davey
264dcc1d8f
ParticleEmitter can now interpolate particles, emits 3 new events and has a new duration option
2022-12-22 14:38:33 +00:00
Richard Davey
f0a39d8bd0
Added new Particle Emitter events
2022-12-22 14:38:11 +00:00
Richard Davey
8d0f7ee0f3
Added ability to interpolate particle onUpdate
2022-12-22 12:20:14 +00:00
Richard Davey
5f8c4ddbac
Chainable
2022-12-22 11:21:30 +00:00
Richard Davey
21299a48ee
You can now 'fast forward' a Particle Emitter. This can be done via either the emitter config, using the new advance
property, or by calling the new ParticleEmitter.fastForward
method. If, for example, you have an emitter that takes a few seconds to 'warm up' and get all the particles into position, this allows you to 'fast forward' the emitter to a given point in time. The value is given in ms. All standard emitter events and callbacks are still handled, but no rendering takes place during the fast-forward until it has completed.
2022-12-22 11:09:11 +00:00
Richard Davey
a5b7ffdb08
Particle tint working correctly
2022-12-19 18:35:40 +00:00
Richard Davey
58533686d5
Merge pull request #6321 from samme/docs/constructor-types
...
Docs: change "Constructor" types to `function`
2022-12-19 16:43:31 +00:00
Richard Davey
91a1b351f0
Testing tint vs color
2022-12-19 13:48:53 +00:00
Richard Davey
0c575fd859
Remove un-used parameter
2022-12-18 17:22:39 +00:00
Richard Davey
b71b29d353
Added EmitterOps jsdocs
2022-12-17 18:56:44 +00:00
Richard Davey
34c159b678
Added speed getter
2022-12-17 17:54:08 +00:00
Richard Davey
b8094cc078
Fixed null comparison
2022-12-17 17:51:35 +00:00
samme
09be12612b
Docs: change "Constructor" types to function
...
- Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
- Phaser.Types.GameObjects.Particles.ParticleClassConstructor
- Phaser.Types.Tilemaps.CreateFromObjectsClassTypeConstructor
Fixes #6318
2022-12-16 15:37:09 -08:00
Richard Davey
da96b39179
Fixed flow of position and velocity and allowed bounce and moveTo to be updateable
2022-12-15 17:32:15 +00:00
Richard Davey
cad71d1747
Updated docs and made moveToX/Y and bounce onUpdate'able
2022-12-15 17:31:47 +00:00
Richard Davey
f344b2109e
Added support for stepped yoyo and fixed random max value
2022-12-15 17:31:17 +00:00
Richard Davey
9c52f8a651
Testing all ops as onUpdate capable
2022-12-15 13:33:58 +00:00
Richard Davey
380e2ca760
Access values from new ops object
2022-12-15 00:51:22 +00:00
Richard Davey
bf870d5165
Swapped to new ops object and public getters
2022-12-15 00:51:11 +00:00
Richard Davey
e5695cabff
If it's a new callback we need it
2022-12-15 00:40:23 +00:00
Richard Davey
2879b12a10
Added active, method, getMethod and new setMethod functions. Optimized flow.
2022-12-15 00:34:34 +00:00
Richard Davey
b553398ad8
Testing using _x for EmitterOps and public accessors
2022-12-14 18:42:53 +00:00
Richard Davey
3bb68b45ae
Better destroy handling. preUpdate
won't run unless active. Added setEmitterAnims
method.
2022-12-14 18:16:03 +00:00
Richard Davey
3efc22a127
Added AnimationState component and related properties, Event Emitter proxy and destroy method
2022-12-14 18:12:50 +00:00
Richard Davey
98b0123004
Move configs to global vars, save memory. Add getAnim
and setAnim
and related properties. Vastly improve destroy handling.
2022-12-14 18:12:23 +00:00
Richard Davey
dd8f9e42b0
Now uses setQuad and skips particles with scale o
2022-12-14 16:38:22 +00:00
Richard Davey
6867ca5b82
Give Particles an animation component
2022-12-13 18:51:15 +00:00
Richard Davey
1121cedf60
Adding in Particle Manager destroy handling
2022-12-13 18:51:04 +00:00
Richard Davey
5d77e1fdc8
Particle.fire
will now check to see if the parent Emitter is set to follow a Game Object and if so, and if the x/y EmitterOps are spread ops, then it'll space the particles out based on the follower coordinates, instead of clumping them all together. Fix #5847
2022-11-23 00:29:12 +00:00
Richard Davey
64ede38b9d
Added more docs confirming overrides. Fix #6046
2022-11-22 23:37:20 +00:00
samme
6960205f46
Docs: correct EdgeZoneSourceCallback return type
2022-10-13 12:59:26 -07:00
Richard Davey
15c58bc71c
Added maxAliveParticles
...
`maxAliveParticles` is a new Particle Emitter config property that sets the maximum number of _alive_ particles the emitter is allowed to update. When this limit is reached a particle will have to die before another can be spawned.
2022-07-12 16:28:12 +01:00
Jonah Jeleniewski
e8c8be0385
Let texture scaleMode
override the antialias
setting under CANVAS
2022-06-11 18:07:29 +10:00
samme
f393cb9c43
Allow particle frequency smaller than delta
2022-05-30 10:55:30 -07:00
Richard Davey
a4d8e87095
Fixed lint errors
2022-05-10 17:06:53 +01:00
Richard Davey
919fa39faa
Merge pull request #6067 from TJ09/commonjs-import-change
...
Don't reassign the return values from require()
2022-05-09 16:49:58 +01:00
Richard Davey
da9296eae7
Merge pull request #6038 from samme/patch-10
...
Docs: correct args in ParticleEmitter#explode()
2022-04-14 15:40:20 +01:00
Richard Davey
4b752aad2e
Merge pull request #6061 from samme/misc/opt-particle-moveTo
...
Simplify the particle moveTo calculations
2022-04-14 15:39:28 +01:00
Richard Davey
fb6f9d370b
Merge pull request #6060 from samme/feature/particle-moveTo-zero
...
Allow moving particles to (0, 0)
2022-04-14 15:37:55 +01:00
samme
0b6d26b114
Docs: clarify ParticleEmitter#moveTo
...
#6046
2022-04-08 09:55:42 -07:00
T.J. L
ff4ef2872b
Don't overwrite the return values from require()
2022-04-02 01:49:19 -07:00
samme
d083179cbb
Allow moving particles to (0, 0)
...
moveToX and moveToY are initialized to null instead of 0
2022-03-29 18:20:26 -07:00