Commit graph

319 commits

Author SHA1 Message Date
Richard Davey
7d4e6a3688 When using interpolation for a Particle Emitter operation, such as: x: { values: [ 50, 500, 200, 800 ] } it would fail to set the final value unless you specified the interpolation property as well. It now defaults to linear if not given. Fix #6551 2023-07-21 17:33:13 +01:00
Richard Davey
a17c6f78e9 Particle.alpha is now clamped to the range 0 to 1 within the update method, preventing it from going out of range. Fix #6551 2023-07-21 17:18:59 +01:00
Richard Davey
b266223318 Modified method name to be plural 2023-07-21 16:57:48 +01:00
Richard Davey
a4e53acc33
Merge pull request #6453 from rexrainbow/particles-clear-zones
Add methods to clear EmitZone or DeathZone
2023-07-21 16:55:22 +01:00
samme
1149ad2fc5 Docs: particleX and particleY are updatable ops 2023-05-04 16:32:38 -07:00
Richard Davey
ed180bcc44 Particle.scaleY would always be set to the scaleX value, even if given a different one within the config. It will now use its own value correctly. 2023-04-19 17:58:48 +01:00
Richard Davey
6b55674d89 Update ParticleEmitterConfig.js 2023-04-12 08:49:58 +01:00
Richard Davey
4ccf0371ec Remove visible check, so they render to DynamicTextures again 2023-04-12 07:10:52 +01:00
Richard Davey
63a852779a Return array of zones 2023-04-12 02:07:59 +01:00
Emil Schnedler Vad
c4327de589 fixed particle using a white texture if flush happen 2023-04-09 17:54:57 +02:00
Rex
1e4b807656 Add methods to clear EmitZone or DeathZone 2023-04-05 16:36:29 +08:00
Richard Davey
6d539ab1c4
Merge pull request #6419 from kainage/fix-particle-lifespan
Fix ParticleEmitter#setParticleLifespan
2023-03-31 14:27:20 +01:00
Richard Davey
09ebf4048e Removed use of 'Add' (don't need exclusive check) and fixed index 0 offset errors 2023-03-30 15:49:03 +01:00
kainage
1b7539d47e Fix ParticleEmitter#setParticleLifespan 2023-03-18 12:21:13 -07:00
Richard Davey
2230a08e7e Fixed issue with cycle: true on frame and animation particle emitter configs 2023-03-09 18:12:19 +00:00
Richard Davey
74f1bc639f Remove old FX component 2023-02-16 23:49:45 +00:00
Richard Davey
36e6bc8a05 Added PostPipeline component 2023-02-03 17:52:36 +00:00
Richard Davey
c54cc2d6a1
Merge pull request #6376 from vforsh/improve-particles-types
Improve particles types
2023-01-30 21:44:38 +00:00
Richard Davey
e97d491458 Fix #6377 2023-01-30 21:42:21 +00:00
Vladislav Forsh
8c34a84fde Improve particles types 2023-01-30 21:58:34 +03:00
Pavle Goloskokovic
0ab4981f86 docs reference updated method name setEmitterFrame 2023-01-21 11:39:13 +01:00
Richard Davey
68a734e3b6 Reset worldPosition on fire 2023-01-19 17:08:24 +00:00
Richard Davey
8815205900 No need to multiply the camMatrix for every particle. Once is enough. 2023-01-19 16:59:33 +00:00
Richard Davey
333e766485 Use Clamp 2023-01-18 18:30:07 +00:00
Richard Davey
c906568544 Expose ParticleBounds 2023-01-18 16:54:49 +00:00
Richard Davey
566b74e70e Removed unused code and tidied formatting 2023-01-18 16:54:43 +00:00
Richard Davey
30fc7d5123 Moved method 2023-01-18 16:54:32 +00:00
Richard Davey
1193f8811f The Particle DeathZone.willKill method now takes a Particle instance as its only parameter, instead of x and y coordinates, allowing you to perform more complex checks before deciding if the Particle should be killed, or not. 2023-01-18 16:41:19 +00:00
Richard Davey
9549c90b9f Removed 'bounds' and collide flags + fast ops and changed 'setParticleBounds' to 'addParticleBounds' to better identify it 2023-01-17 23:24:04 +00:00
Richard Davey
528feb8fae Fixed links 2023-01-17 23:23:18 +00:00
Richard Davey
2758c6edfc Updated docs 2023-01-17 23:23:05 +00:00
Richard Davey
e7d6328d80 Fixed the update function and added docs 2023-01-17 23:00:26 +00:00
Richard Davey
60bc8f1b6c Add the new worldPosition Vector2 and update it 2023-01-17 23:00:14 +00:00
Richard Davey
f7f70ac63b Update ParticleEmitter.js 2023-01-17 20:39:12 +00:00
Richard Davey
815acd71cf Testing moving Emitter bounds to a ParticleProcessor 2023-01-17 18:42:06 +00:00
Richard Davey
27a6c60392 Tidied up jsdocs 2023-01-17 12:33:31 +00:00
Richard Davey
bf0064f0e8 Added ParticleEmitter.hold emitter op 2023-01-17 12:17:07 +00:00
Richard Davey
7576666eb6 Fixed path 2023-01-16 16:09:45 +00:00
Richard Davey
5a96f528f9 Fixed jsdocs and removed functions not needed 2023-01-16 16:03:47 +00:00
Richard Davey
9841602bbe Renamed matrix, removed old one and added death zone handling on spawn 2023-01-13 18:15:14 +00:00
Richard Davey
6abb358e50 fire returns a boolean. Re-ordered ops and added death zone check on spawn. 2023-01-13 18:14:53 +00:00
Richard Davey
f1ab07d9b2 willKill takes coordinates now, not a Particle 2023-01-13 18:14:29 +00:00
Richard Davey
faec614cc4 Added counter getters and fixed while loop 2023-01-13 17:25:31 +00:00
Richard Davey
db5a064fd0 Update ParticleEmitterConfig.js 2023-01-12 15:59:26 +00:00
Richard Davey
795fed6bb7 Update ParticleEmitterConfig.js 2023-01-11 18:30:39 +00:00
Richard Davey
8d39dbfca4 Re-order ops then props. Added colorEase. 2023-01-11 18:30:35 +00:00
Richard Davey
634e9991b0 Added setEase 2023-01-11 18:30:23 +00:00
Richard Davey
0ad530e790 Exposed EmitterColorOp 2023-01-11 17:35:45 +00:00
Richard Davey
9c2dfc147b Updated documentation 2023-01-11 17:35:36 +00:00
Richard Davey
e77bd80587 Add new EmitterColorOp and support for it on WebGL 2023-01-11 00:34:35 +00:00