phaser/src/gameobjects/particles
Richard Davey 5f8c4ddbac Chainable
2022-12-22 11:21:30 +00:00
..
typedefs You can now 'fast forward' a Particle Emitter. This can be done via either the emitter config, using the new advance property, or by calling the new ParticleEmitter.fastForward method. If, for example, you have an emitter that takes a few seconds to 'warm up' and get all the particles into position, this allows you to 'fast forward' the emitter to a given point in time. The value is given in ms. All standard emitter events and callbacks are still handled, but no rendering takes place during the fast-forward until it has completed. 2022-12-22 11:09:11 +00:00
zones Updated copyright year 2022-02-28 14:29:51 +00:00
EmitterOp.js Particle tint working correctly 2022-12-19 18:35:40 +00:00
GravityWell.js Updated copyright year 2022-02-28 14:29:51 +00:00
index.js Updated copyright year 2022-02-28 14:29:51 +00:00
Particle.js Particle tint working correctly 2022-12-19 18:35:40 +00:00
ParticleEmitter.js Chainable 2022-12-22 11:21:30 +00:00
ParticleEmitterManager.js Better destroy handling. preUpdate won't run unless active. Added setEmitterAnims method. 2022-12-14 18:16:03 +00:00
ParticleManagerCanvasRenderer.js Let texture scaleMode override the antialias setting under CANVAS 2022-06-11 18:07:29 +10:00
ParticleManagerCreator.js Updated copyright year 2022-02-28 14:29:51 +00:00
ParticleManagerFactory.js Updated copyright year 2022-02-28 14:29:51 +00:00
ParticleManagerRender.js Fixed lint errors 2022-05-10 17:06:53 +01:00
ParticleManagerWebGLRenderer.js Now uses setQuad and skips particles with scale o 2022-12-14 16:38:22 +00:00