Commit graph

16494 commits

Author SHA1 Message Date
Richard Davey
4a32a5cdb8
Merge pull request #5664 from rexrainbow/container-input-2
Invoke `addToRenderList()` before leaving render method
2021-05-24 16:54:43 +01:00
Richard Davey
23582a43a2
Merge pull request #5673 from rexrainbow/array-methods
Add MoveAbove, MoveBelow methods of List structure
2021-05-24 16:53:39 +01:00
Richard Davey
16eeb80d93
Merge pull request #5695 from Patapits/master
Fix WebGLPipelineAttributeConfig documentation
2021-05-24 16:52:41 +01:00
Richard Davey
06028bb2cd
Merge pull request #5704 from VektreX/master
Fixed video not resuming on regaining focus
2021-05-24 16:51:00 +01:00
Richard Davey
5d5d87cce3
Merge pull request #5706 from consolenaut/master
Fix Capacitor iOS audio issue
2021-05-24 16:48:53 +01:00
Richard Davey
566fb3e8af
Merge pull request #5711 from EmilSV/master
fixed type of ParticleEmitterConfig deathCallback to function
2021-05-24 16:48:00 +01:00
Emil Schnedler Vad
9fa971902b fixed type of ParticleEmitterConfig deathCallback to function 2021-05-24 16:42:01 +02:00
Josh Black
1a0b0beaae Add 'capacitor://' to local file check in loader File base class to allow capacitor-wrapped iOS apps to read media files 2021-05-18 08:06:45 +01:00
VektreX
b63bb53430 Reset _codePaused to false in play handlers to allow video to resume 2021-05-18 01:32:45 +02:00
Benjamin Magalhaes
562a05a642 Remove unused WebGLPipelineUniformsConfig 2021-05-13 15:21:35 +02:00
Benjamin Magalhaes
aa97541c3f Fix WebGLPipelineAttributeConfig documentation 2021-05-13 13:31:18 +02:00
Francisco Pereira Alvarado
699e81e008
Update CHANGELOG.md - new helpers added 2021-05-10 12:02:56 +02:00
Richard Davey
1f037d7670 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-05-07 11:30:55 +01:00
Richard Davey
144924bc61 JSDoc fix 2021-05-03 18:15:29 +01:00
Richard Davey
f802ac5d8c The Input.Pointer.event property can now be a WheelEvent as well. 2021-05-03 18:15:20 +01:00
Richard Davey
c5f3f377ce Improved JSDocs 2021-04-26 10:05:57 +01:00
Rex
62ea171971 Add MoveAbove, MoveBelow methods of List structure
MoveAbove: Moves the given array element above another one in the array.
MoveBelow: Moves the given array element below another one in the array.
2021-04-26 15:17:42 +08:00
Richard Davey
682ac1a108 Update CHANGELOG.md 2021-04-25 20:33:02 +01:00
Richard Davey
7d3970178d The RenderTexture.endDraw method has a new optional boolean erase which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn. 2021-04-25 20:32:56 +01:00
Richard Davey
6735f7e88e Update Shape.js 2021-04-20 15:15:51 +01:00
Rex
fca1eb1206 Also fix it in CanvasRender 2021-04-20 21:15:46 +08:00
Richard Davey
20ce4b9090 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-04-20 08:53:44 +01:00
Richard Davey
5cdf60167e Update CHANGELOG.md 2021-04-20 08:53:41 +01:00
Rex
e6ed148abc Invoke addToRenderList first before leaving render method
Leaving render method when children count is 0
2021-04-20 10:22:59 +08:00
Richard Davey
7a12a205b8
Merge pull request #5661 from Palats/master
Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
2021-04-19 20:41:29 +01:00
Richard Davey
2156be011b Update Extern.js 2021-04-19 08:52:25 +01:00
Pierre Palatin
93543d650a
Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
* Updates the Documentation

Describe the changes below:
The `s` was missing in the doc for `postPipelines`, leading to wrong Typescript typing and misleading documentation.
2021-04-18 17:49:32 +02:00
Richard Davey
2712e87ca2 Graphics and Shape now use the new Multi Pipeline 2021-04-16 18:19:39 +01:00
Richard Davey
9879a1062e Merged the Graphics Pipeline functions into the MultiPipeline 2021-04-16 18:18:42 +01:00
Richard Davey
f41d7fb3e7 Update CHANGELOG.md 2021-04-13 14:48:17 +01:00
Richard Davey
958364ce98 Update CHANGELOG.md 2021-04-13 14:44:51 +01:00
Richard Davey
aaa66488dc The Mesh Game Object would incorrectly cull faces if the Camera scrolled. It now calculates the cull correctly, regardless of camera world position, zoom or rotation. Fix #5570 2021-04-13 14:44:46 +01:00
Richard Davey
4e2285fd05 Fixed docs 2021-04-13 14:44:38 +01:00
Richard Davey
ab7e287305 Update CHANGELOG.md 2021-04-13 13:42:37 +01:00
Richard Davey
bb1a078243 The GameObjectFactory.existing method will now accept Layer as a TypeScript type. Fix #5642 2021-04-13 13:42:33 +01:00
Richard Davey
85d554c1a8 Update CHANGELOG.md 2021-04-13 13:40:09 +01:00
Richard Davey
c1f7753dd8 Typo. Fix #5649 2021-04-13 13:40:06 +01:00
Richard Davey
6b785b1288 Update CHANGELOG.md 2021-04-13 13:38:47 +01:00
Richard Davey
f425880db9
Merge pull request #5652 from vforsh/webgl-texture-compression
Improve types for WebGL texture compression support
2021-04-13 13:37:45 +01:00
Richard Davey
896befc722
Merge pull request #5639 from mattjennings/fix/load-video-by-config
Fix incorrect key when loading a Video with a config object
2021-04-13 13:36:34 +01:00
Richard Davey
3c3b32ec77
Merge pull request #5641 from samme/fix/UpdateList-shutdown
Fix scene PRE_UPDATE handlers removed at scene shutdown
2021-04-13 13:33:52 +01:00
Richard Davey
d86962e344
Merge pull request #5638 from samme/patch-9
Docs: fix type for KeyboardPlugin#manager
2021-04-13 13:31:42 +01:00
Richard Davey
26709924ce
Merge pull request #5643 from Trissolo/master
Fix - Math#ToXY, in a specific case, does not set the existing vector passed as 'out' parameter
2021-04-13 13:30:14 +01:00
Vladislav Forsh
670a66c697 Improve types for WebGL texture compression support
(cherry picked from commit 5626acffec17c6b4d66c78b8e0aa52e5cfcd8478)
2021-04-13 13:19:24 +03:00
Trissolo
8ae19dee83 Fixed - Math#ToXY: now the existing vector passed as 'out' is setted even if 'index' is 0. 2021-04-05 10:31:21 +02:00
samme
2856b1ab3a Fix clearing PRE_UPDATE by mistake 2021-04-02 19:02:14 -07:00
Matt Jennings
33014d8d6a fix key not being correct when loading video via config object 2021-04-02 15:18:40 -05:00
samme
9e4d693481
Docs: fix type for KeyboardPlugin#manager 2021-04-02 10:31:49 -07:00
Richard Davey
5c8ecbcf99 Fixed jsdoc layout in #5631 2021-03-30 10:41:43 +01:00
Richard Davey
ad7f1d52e4
Merge pull request #5631 from samme/docs/scene-events
Docs: fix scene events example code
2021-03-30 10:34:11 +01:00