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* `Math.ToXY` will now return an empty Vector 2 if the index is out of range, where before it would return the input Vector2 (thanks @Trissolo)
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* The `UpdateList.shutdown` method will now remove the `PRE_UPDATE` handler from the ProcessQueue correctly (thanks @samme)
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* When loading a Video with a config object, it would not get the correct `key` value from it (thanks @mattjennings)
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* The `GameObjectFactory.existing` method will now accept `Layer` as a TypeScript type. Fix #5642 (thanks @michal-bures)
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### Examples, Documentation and TypeScript
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