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Update CHANGELOG.md
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* `GameObjects.DOMElement.pointerEvents` is a new property that allows you to set the `pointerEvents` attribute on the DOM Element CSS. This is `auto` by default and should not be changed unless you know what you're doing.
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* `Core.Config.domPointerEvents` is a new config property set via `dom: { pointerEvents }` within the Game Config that allows you to set the `pointerEvents` css attribute on the DOM Element container.
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### Updates
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* The types have been improved for WebGL Compressed Textures (thanks @vforsh)
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### Bug Fixes
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* Have reverted all of the DOM Element CSS changes back to how they were in 3.52, causing both DOM Input and Phaser Input to work together properly again. Fix #5628 (thanks @sacharobarts)
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* `Math.ToXY` will now return an empty Vector 2 if the index is out of range, where before it would return the input Vector2 (thanks @Trissolo)
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* The `UpdateList.shutdown` method will now remove the `PRE_UPDATE` handler from the ProcessQueue correctly (thanks @samme)
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* When loading a Video with a config object, it would not get the correct `key` value from it (thanks @mattjennings)
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### Examples, Documentation and TypeScript
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My thanks to the following for helping with the Phaser 3 Examples, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
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@x-wk
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@x-wk @samme
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## Version 3.54.0 - Futaro - 26th March 2021
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