Update CHANGELOG.md

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Richard Davey 2021-04-13 13:38:42 +01:00
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* `GameObjects.DOMElement.pointerEvents` is a new property that allows you to set the `pointerEvents` attribute on the DOM Element CSS. This is `auto` by default and should not be changed unless you know what you're doing.
* `Core.Config.domPointerEvents` is a new config property set via `dom: { pointerEvents }` within the Game Config that allows you to set the `pointerEvents` css attribute on the DOM Element container.
### Updates
* The types have been improved for WebGL Compressed Textures (thanks @vforsh)
### Bug Fixes
* Have reverted all of the DOM Element CSS changes back to how they were in 3.52, causing both DOM Input and Phaser Input to work together properly again. Fix #5628 (thanks @sacharobarts)
* `Math.ToXY` will now return an empty Vector 2 if the index is out of range, where before it would return the input Vector2 (thanks @Trissolo)
* The `UpdateList.shutdown` method will now remove the `PRE_UPDATE` handler from the ProcessQueue correctly (thanks @samme)
* When loading a Video with a config object, it would not get the correct `key` value from it (thanks @mattjennings)
### Examples, Documentation and TypeScript
My thanks to the following for helping with the Phaser 3 Examples, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
@x-wk
@x-wk @samme
## Version 3.54.0 - Futaro - 26th March 2021