Richard Davey
|
35363631d6
|
Added jsdoc blocks
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2019-02-24 23:36:56 +00:00 |
|
Richard Davey
|
84c24862cf
|
GetAdvancedValue now uses the correct Math RND reference, which means anything that used the randInt or randFloat features of this function, such as creating a Sprite from a Config object, or Bitmap Text sizing, will no longer throw an error about a null object reference. Fix #4369
|
2019-02-24 22:56:29 +00:00 |
|
Richard Davey
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06f966e3b0
|
Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-02-24 22:12:20 +00:00 |
|
Richard Davey
|
0ed8cc052f
|
Update CHANGELOG.md
|
2019-02-24 22:12:14 +00:00 |
|
Richard Davey
|
9bfd1e28b0
|
Added missing audio config property
|
2019-02-24 22:12:11 +00:00 |
|
Richard Davey
|
a87f275054
|
The parent bounds are reset when exiting fullscreen mode in the Scale Manager. This fixes an issue when leaving fullscreen mode by pressing ESC (instead of programmatically) would leave the canvas in the full screen size. Fix #4357
|
2019-02-24 22:12:00 +00:00 |
|
Richard Davey
|
5f9154606f
|
Merge pull request #4371 from cruzdanilo/frame-numbers
fix reverse generateFrameNumbers
|
2019-02-24 21:47:14 +00:00 |
|
Richard Davey
|
1e3b75b32c
|
Merge pull request #4363 from rootasjey/patch-1
Update `Tile.properties` type to `any`
|
2019-02-24 21:45:23 +00:00 |
|
Richard Davey
|
80c8250d4f
|
Update CHANGELOG.md
|
2019-02-22 03:58:29 +00:00 |
|
Richard Davey
|
341e78ce0d
|
Added touch Window handlers and remove handlers
|
2019-02-22 02:26:52 +00:00 |
|
Richard Davey
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c90ae09f9f
|
Added window specific handlers
And game config option:
```
input: {
windowEvents: false
},
```
|
2019-02-22 02:11:13 +00:00 |
|
Richard Davey
|
c9e730379f
|
Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-02-22 00:47:36 +00:00 |
|
Richard Davey
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38927d48b6
|
Update CHANGELOG.md
|
2019-02-22 00:47:23 +00:00 |
|
Richard Davey
|
d1df27bd5e
|
Merge pull request #4389 from sky-coding/master
remove erroneous doc comment parameter
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2019-02-22 00:40:00 +00:00 |
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sky-coding
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bab6a0bd69
|
remove erroneous doc comment parameter
|
2019-02-20 20:48:09 -08:00 |
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danilo neves cruz
|
a586a4adeb
|
fix reverse generateFrameNumbers
|
2019-02-15 17:38:39 -02:00 |
|
Richard Davey
|
376f06d2a9
|
Updated for 3.16.3
|
2019-02-15 10:39:07 +00:00 |
|
Richard Davey
|
53c63fa190
|
Removed all references to Cocoon.
|
2019-02-15 10:38:57 +00:00 |
|
Jeremie Corpinot
|
e40ff20a2c
|
Update Tile.properties type to any
Update `Tile.properties` type from ` object` to `any` so we can access any un-declared property without TypeScript throwing an error.
Solve issue https://github.com/photonstorm/phaser/issues/4356
|
2019-02-13 20:04:45 +01:00 |
|
Richard Davey
|
0479badd6e
|
Properties are optional
|
2019-02-13 17:20:10 +00:00 |
|
Richard Davey
|
31b14156de
|
Fixed event name
|
2019-02-13 16:55:52 +00:00 |
|
Richard Davey
|
fd629fe783
|
Adding callback typedefs
|
2019-02-13 16:32:27 +00:00 |
|
Richard Davey
|
4fc817c519
|
Final batch of typedefs
|
2019-02-13 16:06:00 +00:00 |
|
Richard Davey
|
ccf677dfa6
|
Textures typedefs
|
2019-02-13 15:43:08 +00:00 |
|
Richard Davey
|
0db663d901
|
More typedefs
|
2019-02-13 15:38:50 +00:00 |
|
Richard Davey
|
42cb39749f
|
Matter and Snapshot typedefs
|
2019-02-13 15:22:29 +00:00 |
|
Richard Davey
|
b4dbfea0a1
|
Impact typedefs
|
2019-02-13 15:05:16 +00:00 |
|
Richard Davey
|
3bb73c5664
|
Fixed Group defs and completed Arcade Physics defs
|
2019-02-13 14:45:36 +00:00 |
|
Richard Davey
|
43b4aad96c
|
Math typedefs
|
2019-02-13 14:20:51 +00:00 |
|
Richard Davey
|
3938675d9f
|
Input typedefs
|
2019-02-13 14:17:36 +00:00 |
|
Richard Davey
|
c9bdb83941
|
GameObject and Loader typedefs
|
2019-02-13 13:57:59 +00:00 |
|
Richard Davey
|
f62ec4a739
|
Config typedefs done
|
2019-02-13 12:58:04 +00:00 |
|
Richard Davey
|
70a87a576d
|
Some legacy instances of float moved to number .
|
2019-02-13 12:39:36 +00:00 |
|
Richard Davey
|
e7b1d086e7
|
Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
|
2019-02-13 12:35:12 +00:00 |
|
Richard Davey
|
b50e1c78b5
|
Lots more jsdoc tweaks and improvements
|
2019-02-12 15:01:54 +00:00 |
|
Richard Davey
|
c8439393fb
|
Much better keycode jsdoc handling.
|
2019-02-12 12:51:43 +00:00 |
|
Richard Davey
|
4e817497d4
|
Namespace fixes
|
2019-02-12 12:48:41 +00:00 |
|
Richard Davey
|
dc73993fe2
|
Added jsdoc version numbers
|
2019-02-12 12:22:25 +00:00 |
|
Richard Davey
|
56dfdb7a74
|
More jsdoc global fixes
|
2019-02-12 12:14:26 +00:00 |
|
Richard Davey
|
27004061f5
|
Fixed jsdocs
|
2019-02-12 12:04:35 +00:00 |
|
Richard Davey
|
c85497b6c5
|
Fixing jsdocs
|
2019-02-12 11:59:31 +00:00 |
|
Richard Davey
|
ccaae460a4
|
Added jsdoc version numbers to each event
|
2019-02-12 11:37:58 +00:00 |
|
Richard Davey
|
04080bc1ba
|
3.16.2 Release
|
2019-02-11 09:59:29 +00:00 |
|
Richard Davey
|
cd67fd6108
|
Update CHANGELOG.md
|
2019-02-10 21:45:56 +00:00 |
|
Richard Davey
|
3104246386
|
Merge pull request #4347 from rgk/patch-5
On mobile, have pointerup and pointerout get triggered together.
|
2019-02-10 21:17:24 +00:00 |
|
Richard Davey
|
62399a3aa5
|
Removed un-used package
|
2019-02-10 17:33:51 +00:00 |
|
Richard Davey
|
d50475045d
|
Added Zone.setBlendMode method as a NOOP function, fixing a bug where if you added a Zone to a Container when running under Canvas it would fail. Fix #4295
|
2019-02-10 17:30:01 +00:00 |
|
Richard Davey
|
f3f65d1437
|
Refactored the game over and out handling to work with the non-legacy input system. Fix #4344
|
2019-02-10 17:10:13 +00:00 |
|
Richard Davey
|
a252225be6
|
Entering Fullscreen mode in the Scale Manager and then pressing ESC would leave the injected fullsceen div in the DOM, causing it to fail with a node insertion failure the second time you wanted to enter fullscreen mode. Fix #4352
|
2019-02-10 16:13:45 +00:00 |
|
Richard Davey
|
0ab61ac6de
|
When the Matter World creates its wall bounds, the left and right walls now extend further up and down than before, so that in a 4-wall setting there are no gaps in the corners, which previously allowed for fast moving objects that hit a corner intersection point to sometimes travel through it.
|
2019-02-09 16:27:20 +00:00 |
|