Richard Davey
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d2517bf5f6
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Updated date
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2020-08-25 15:36:08 +01:00 |
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Richard Davey
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314c7975f8
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Updates JSDocs. Fix #4979
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2020-08-25 14:54:30 +01:00 |
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Richard Davey
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b1929b8579
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The Spine Plugin will now work in HEADLESS mode without crashing. Fix #4988
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2020-08-25 14:47:03 +01:00 |
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Richard Davey
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d38cae6682
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Tweaked RT draw fix
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2020-08-25 14:22:48 +01:00 |
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Richard Davey
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de0133e3cc
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Spine Game Objects can now be rendered to Render Textures. Fix #5184
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2020-08-25 14:11:37 +01:00 |
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Richard Davey
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9bbdf8d0bc
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New Spine 3.8.95 runtimes
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2020-08-25 13:28:34 +01:00 |
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Richard Davey
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4e28e4417e
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Use MultiPipeline
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2020-08-25 13:27:57 +01:00 |
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Richard Davey
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0f1c917d6c
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Updated docs
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2020-08-25 13:27:38 +01:00 |
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Richard Davey
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075ef7bb5e
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ESLint fix
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2020-08-25 13:27:32 +01:00 |
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Richard Davey
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745ad037fe
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Fix #5098
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2020-04-27 14:48:55 +01:00 |
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Richard Davey
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5c25269ca0
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Merge pull request #5058 from jdcook/fix/spine-asset-pack
adding index to spine atlases when loading through asset pack
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2020-04-27 13:16:03 +01:00 |
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Richard Davey
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0e8d292809
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Merge pull request #4893 from FostUK/spine-manifest-loading
Support for loading spine files via manifest
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2020-04-27 12:28:23 +01:00 |
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Jared Cook
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3ef60117a7
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adding index to spine atlases when loading through asset pack
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2020-03-27 13:06:34 -05:00 |
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halilcakar
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43f26ad31f
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Update JSDocs for events
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2020-03-10 11:11:43 +03:00 |
|
Nick Tipping
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294adfc707
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Load images from atlas path.
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2019-12-04 17:52:08 +00:00 |
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Nick Tipping
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35e8377869
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Support for loading spine files via manifest
Adds loader prefix to textures
removes 'SP' prefix
Removes atlas extension via regex rather than string trim
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2019-12-02 08:59:47 +00:00 |
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Josh Soref
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868c822e02
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spelling: multiplied
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2019-10-29 02:26:13 -04:00 |
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Josh Soref
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8e1b094ade
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spelling: allowing
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2019-10-29 01:42:43 -04:00 |
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Richard Davey
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0ba697ee4a
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JSDoc updates
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2019-11-18 16:02:34 +00:00 |
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Richard Davey
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44f93cde30
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The Spine Plugin was not clearing down the resize event listener in WebGL, causing it to still fire even if the Scene was closed. Fix #4808
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2019-10-17 13:25:32 +01:00 |
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Richard Davey
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834a582158
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New Spine 3.9 latest runtimes
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2019-10-11 18:15:22 +01:00 |
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Richard Davey
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b03ae6a9ad
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Typo fix
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2019-09-30 14:24:52 +01:00 |
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Richard Davey
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4a5a81e0f2
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MultiFile key fix.
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2019-09-30 14:12:17 +01:00 |
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Richard Davey
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62ffdeca3d
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Now using setSkin for 3.8 runtimes.
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2019-09-27 16:11:48 +01:00 |
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Richard Davey
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b82d809ec6
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Using Loader.setPath to define the Spine assets locations could error if trying to load multiple files from different folders. It will now retain the path state at the time of invocation, rather than during the load.
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2019-09-27 16:11:15 +01:00 |
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Richard Davey
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f9785d58e8
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Fixed issue with factory functions
|
2019-09-27 16:04:15 +01:00 |
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Richard Davey
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5d75a4a7da
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The Spine Game Object will no longer set the default skin name to be 'default', it will leave the name empty. Fix #4764
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2019-09-27 13:48:17 +01:00 |
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Richard Davey
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4462c98b89
|
Removed commented-out code
|
2019-09-27 13:44:12 +01:00 |
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Richard Davey
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850d46bde3
|
Fixed Texture Atlas cache issue, Scene Renderer disposal and GameObjectFactory bindings
|
2019-09-27 13:43:56 +01:00 |
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Richard Davey
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467e18598a
|
Upgraded to Spine 3.8 runtimes
|
2019-09-27 11:29:58 +01:00 |
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Richard Davey
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d0c40b647f
|
SpineCanvasPlugin.shutdown would try to dispose of the sceneRenderer , but the property isn't set for Canvas.
|
2019-09-04 14:25:56 +01:00 |
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Richard Davey
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9d32127659
|
Removed incorrect member state
|
2019-08-08 15:52:05 +01:00 |
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Richard Davey
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4d7e3fcf22
|
Fixed jsdocs
|
2019-08-08 15:51:56 +01:00 |
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Richard Davey
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57a2bb171e
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Updated Spine webpack configs and runtimes
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2019-08-08 13:31:52 +01:00 |
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Richard Davey
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b3615b77df
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Added more jsdocs
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2019-08-08 12:27:30 +01:00 |
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Richard Davey
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6c1d59ec2e
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Lots more jsdocs completed
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2019-08-08 01:46:58 +01:00 |
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Richard Davey
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172ebef093
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More docs added
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2019-08-07 18:24:09 +01:00 |
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Richard Davey
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dc332f1e1e
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JSDocs added for whole Spine Plugin
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2019-08-07 17:43:19 +01:00 |
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Richard Davey
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03da666466
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Fixed Spine Canvas rendering
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2019-08-07 15:24:42 +01:00 |
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Richard Davey
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7b8f4c638b
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Added Events and better 'ignore if playing' handling
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2019-08-05 01:12:53 +01:00 |
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Richard Davey
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d43e755695
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Added scale override and event listeners
|
2019-08-04 20:47:41 +01:00 |
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Richard Davey
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c94f603cc9
|
Finally rotation handles all edge-cases, including negative x and y scales
|
2019-08-03 11:08:40 +01:00 |
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Richard Davey
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ffb87d594d
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Handle negative scales
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2019-08-02 17:28:58 +01:00 |
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Richard Davey
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969a574a75
|
Testing rotation fix (again)
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2019-08-02 01:51:44 +01:00 |
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Richard Davey
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d2d03d0312
|
Fixed plugin ref
|
2019-08-02 01:51:32 +01:00 |
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Richard Davey
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83ef7402a1
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Return this
|
2019-08-02 01:51:21 +01:00 |
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Richard Davey
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31b25043b9
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New 3.7 runtimes
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2019-08-02 01:50:26 +01:00 |
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Richard Davey
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c8d61d9549
|
Lots of new updates include alpha and tint support, bone angles, render overrides and more
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2019-08-01 17:45:25 +01:00 |
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Richard Davey
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76eb71345d
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If it won't render but the batch is open, flush it
|
2019-08-01 17:45:10 +01:00 |
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Richard Davey
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27e9e66299
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Delete SpineGameObjectFactory.js
|
2019-08-01 17:44:55 +01:00 |
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Richard Davey
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4ed1cf04fc
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Added 'make' support and refactored 'add' support
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2019-08-01 17:44:41 +01:00 |
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Richard Davey
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7b96356cfc
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Fixed setSkin method and added other helper methods
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2019-07-31 17:33:43 +01:00 |
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Richard Davey
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47eca23e26
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Added refresh method and updated bones properly
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2019-07-30 23:49:34 +01:00 |
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Richard Davey
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ec0773ab93
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Removed Input class
|
2019-07-30 23:49:21 +01:00 |
|
Richard Davey
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e23383040d
|
Added worldToLocal method for webgl context
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2019-07-29 23:16:40 +01:00 |
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Richard Davey
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dedab594fd
|
Added getBoneList
|
2019-07-29 17:45:46 +01:00 |
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Richard Davey
|
4293a444e3
|
Added getVector methods
|
2019-07-29 17:45:37 +01:00 |
|
Richard Davey
|
bc915403b2
|
Removed Spine events and added new methods
|
2019-07-29 13:46:35 +01:00 |
|
Richard Davey
|
7126a52d45
|
Docs update and move viewport changes to plugin
|
2019-07-29 13:46:22 +01:00 |
|
Richard Davey
|
d030e358f0
|
Listen for resize event
|
2019-07-29 13:46:07 +01:00 |
|
Richard Davey
|
19e602ba8e
|
Testing skeleton w/h instead of bounds for size
|
2019-07-26 19:04:03 +01:00 |
|
Richard Davey
|
d8f44dc116
|
Fixed rotation conversion
|
2019-07-26 14:26:21 +01:00 |
|
Richard Davey
|
64b3e834d3
|
Testing rotation fix
|
2019-07-25 17:57:20 +01:00 |
|
Richard Davey
|
feeefc9a57
|
Exposed the debug methods
|
2019-07-25 15:27:20 +01:00 |
|
Richard Davey
|
868c045f62
|
Getting debugging working again
|
2019-07-25 15:27:08 +01:00 |
|
Richard Davey
|
3b46296c07
|
Added Spine runtime setBlendMode monkey patch to avoid batch flushing
|
2019-07-25 13:26:58 +01:00 |
|
Richard Davey
|
f36a0e5cac
|
Removed Loader spiner
|
2019-07-25 13:26:41 +01:00 |
|
Richard Davey
|
e5d2d17972
|
Removed un-used code and added pma support
|
2019-07-25 13:17:17 +01:00 |
|
Richard Davey
|
0cff60c242
|
Now handles passing in pma to file loader
|
2019-07-25 13:17:08 +01:00 |
|
Richard Davey
|
b44eb25a63
|
Added pma flag
|
2019-07-25 13:16:48 +01:00 |
|
Richard Davey
|
c6750a9dc5
|
Using Scene renderer
|
2019-07-25 13:16:37 +01:00 |
|
Richard Davey
|
6bc8e7c7c6
|
Trying to get batching working with Scene Renderer
|
2019-07-23 17:33:29 +01:00 |
|
Richard Davey
|
eda554bd1d
|
Oh pixelStorei you tricky little beast!
|
2019-07-23 17:33:08 +01:00 |
|
Richard Davey
|
0c87eef039
|
Fixed non-keyed skeleton names
|
2019-07-22 17:28:11 +01:00 |
|
Richard Davey
|
0c9f5f26a3
|
Always base w/h on scale of 1
|
2019-07-22 13:18:13 +01:00 |
|
Richard Davey
|
d1bad8a1c1
|
Set PMA to true
|
2019-07-22 13:12:43 +01:00 |
|
Richard Davey
|
8cc91ce9b5
|
Always set PMA
|
2019-07-22 13:12:32 +01:00 |
|
Richard Davey
|
7658f0e0cb
|
Fixed initial bounds + origin creation
|
2019-07-22 13:12:18 +01:00 |
|
Richard Davey
|
fbb815ce60
|
Set proper display sizes
|
2019-07-22 10:36:51 +01:00 |
|
Richard Davey
|
de195fe820
|
Now supports multiple atlases per Spine set
|
2019-07-19 18:24:59 +01:00 |
|
Richard Davey
|
9af50236e6
|
Update SpineGameObject.js
|
2019-07-17 16:59:47 +01:00 |
|
Richard Davey
|
7d1f8181a3
|
createSkeleton now supports multiple objects in a single json export
|
2019-07-17 16:14:11 +01:00 |
|
Richard Davey
|
96511901c4
|
Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647
|
2019-07-17 15:10:18 +01:00 |
|
Richard Davey
|
6609774217
|
Now cleans up after itself properly. Fix #4562
|
2019-07-17 14:39:50 +01:00 |
|
Richard Davey
|
c0d677ee8c
|
Added display origin and size component
|
2019-07-17 14:39:11 +01:00 |
|
Richard Davey
|
240b849917
|
New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement
|
2019-07-16 17:36:26 +01:00 |
|
Richard Davey
|
9fc7d741f1
|
Added rootBone support and removed runtime property, no longer needed
|
2019-07-16 17:35:47 +01:00 |
|
Richard Davey
|
4db503a4be
|
Latest Spine runtimes plus new webpack config
|
2019-07-16 17:35:15 +01:00 |
|
Richard Davey
|
9cf24df41f
|
Refactored into a single plugin that can handle both renderers - keeps it much cleaner
|
2019-07-16 17:34:48 +01:00 |
|
Richard Davey
|
cc6e7a8cc8
|
Support for Spine objects inside a container and no skeletons
|
2018-10-26 19:40:03 +01:00 |
|
Richard Davey
|
618f514392
|
No skeleton, no render!
|
2018-10-26 19:39:48 +01:00 |
|
Richard Davey
|
f17d0246af
|
Added ability to create skeleton after creation
|
2018-10-26 19:39:30 +01:00 |
|
Richard Davey
|
28895c5162
|
Base Spine plugin now handles a lot more
|
2018-10-26 19:39:11 +01:00 |
|
Richard Davey
|
caa55e7ab3
|
Added optional child argument
|
2018-10-25 17:14:57 +01:00 |
|
Richard Davey
|
38f1ebef32
|
Added Flip component and extra methods
|
2018-10-25 16:27:13 +01:00 |
|
Richard Davey
|
79bd0342ac
|
Added canvas debug
|
2018-10-25 16:27:00 +01:00 |
|
Richard Davey
|
6505e6837a
|
Removed un-used calls
|
2018-10-25 16:26:48 +01:00 |
|
Richard Davey
|
1cdb4fbf80
|
Added debug renderer and shader
|
2018-10-25 14:14:26 +01:00 |
|
Richard Davey
|
b5573e5427
|
Now suppors camera matrix
|
2018-10-25 14:14:14 +01:00 |
|
Richard Davey
|
ff03c4389c
|
Removed mvp as the plugin can use a single instance
|
2018-10-25 14:14:04 +01:00 |
|