Commit graph

3262 commits

Author SHA1 Message Date
samme
1149ad2fc5 Docs: particleX and particleY are updatable ops 2023-05-04 16:32:38 -07:00
Richard Davey
ed180bcc44 Particle.scaleY would always be set to the scaleX value, even if given a different one within the config. It will now use its own value correctly. 2023-04-19 17:58:48 +01:00
Emil Schnedler Vad
0d06b87c9e BitmapText now reset texture unit on flush 2023-04-19 15:37:17 +02:00
Richard Davey
6b55674d89 Update ParticleEmitterConfig.js 2023-04-12 08:49:58 +01:00
Richard Davey
4ccf0371ec Remove visible check, so they render to DynamicTextures again 2023-04-12 07:10:52 +01:00
Richard Davey
63a852779a Return array of zones 2023-04-12 02:07:59 +01:00
Richard Davey
1c6e0c81d1
Merge pull request #6462 from EmilSV/particle-render-fix
fixed particle using a white texture if flush happened
2023-04-12 01:54:43 +01:00
Richard Davey
4a892c007d Removed 'removeVideoElementOnDestroy' and better docs 2023-04-12 01:46:45 +01:00
Richard Davey
136c2fee42 Updated video events 2023-04-12 01:46:32 +01:00
Richard Davey
08556b2695 Delete VIDEO_TIMEOUT_EVENT.js 2023-04-12 01:46:23 +01:00
Richard Davey
ce05f42759 Update VideoFactory.js 2023-04-12 00:39:34 +01:00
Richard Davey
ff3f92f4d5 Test for ended state. Fix #5873 2023-04-12 00:39:30 +01:00
Richard Davey
9cd1fa45fb Updated jsdocs 2023-04-12 00:08:42 +01:00
Richard Davey
3af1d9002c Reset playCalled on complete. Emit new texture ready event. 2023-04-12 00:01:15 +01:00
Richard Davey
950fabe306 Added texture ready event 2023-04-12 00:00:58 +01:00
Richard Davey
8c2e591362 Moved PLAY event to after texture creation. Added frameReady property. Better paused handling. 2023-04-11 19:46:13 +01:00
Richard Davey
93620ca39e Fixed markers and video looping 2023-04-11 18:26:46 +01:00
Richard Davey
8412e53df3 Working perfectly for modern and legacy browsers. 2023-04-11 17:03:00 +01:00
Richard Davey
257fdaed4f All now working via promise + rvf flow 2023-04-11 02:05:56 +01:00
Richard Davey
bff9184329 Added new unsupported event 2023-04-11 02:05:37 +01:00
Richard Davey
45646c52a2 Nearly finished refactoring of RVF / Promise path of Video game object 2023-04-11 00:57:11 +01:00
Richard Davey
368cb4a146 Added new Video events 2023-04-11 00:39:14 +01:00
Richard Davey
90654dedc1 Updated docs 2023-04-11 00:39:03 +01:00
Richard Davey
af9a67f0a4 Update Video.js 2023-04-10 19:51:26 +01:00
Emil Schnedler Vad
c4327de589 fixed particle using a white texture if flush happen 2023-04-09 17:54:57 +02:00
Emil Schnedler Vad
bc6ec0a124 reverted using getTextBounds for cotainer getBounds() 2023-04-08 20:37:12 +02:00
Richard Davey
6b6077f62b Recoding Video Game Object 2023-04-07 19:18:54 +01:00
Richard Davey
afe5401a25 Add missing String cast. Fix #6451 2023-04-05 14:47:00 +01:00
Rex
1e4b807656 Add methods to clear EmitZone or DeathZone 2023-04-05 16:36:29 +08:00
Richard Davey
49d56e7dc4 Added new clearFX method and tidied up the docs and functions for FX removal. Fix #6451 2023-04-04 15:46:11 +01:00
Richard Davey
715ee10367 Clarifying the docs. Fix #6446 2023-04-03 18:30:05 +01:00
Richard Davey
01afa66230 clear now has 2 arguments to clear pre/post or both. Fix #6440 2023-03-31 14:45:37 +01:00
Richard Davey
6d539ab1c4
Merge pull request #6419 from kainage/fix-particle-lifespan
Fix ParticleEmitter#setParticleLifespan
2023-03-31 14:27:20 +01:00
Richard Davey
09ebf4048e Removed use of 'Add' (don't need exclusive check) and fixed index 0 offset errors 2023-03-30 15:49:03 +01:00
Kainage
469a7fac45
Merge branch 'photonstorm:master' into fix-particle-lifespan 2023-03-24 11:37:43 -07:00
Richard Davey
d9e98a7e85 Mesh and Plane now support setInteractive. Fix #6394 2023-03-24 00:07:11 +00:00
Richard Davey
7237299639 The GetBounds.getCenter method now has an optional includeParent argument, which allows you to get the value in world space. Also updated types. 2023-03-23 17:15:53 +00:00
Richard Davey
5944a8f5a2 Add default origin. Fixes setInteractive(). 2023-03-23 00:34:21 +00:00
Richard Davey
dd98011eb3 Added custom hitAreaCallback for #6394 2023-03-22 18:51:46 +00:00
Richard Davey
376107b25f Finally finished all FX documentation 2023-03-21 18:04:34 +00:00
Richard Davey
ed6287e9a9 More FX documentation finished 2023-03-21 17:57:27 +00:00
Richard Davey
b89a10c99d Lots more documentation finished 2023-03-21 17:21:45 +00:00
Richard Davey
f83debe894 Added lots of documentation 2023-03-20 18:44:48 +00:00
Richard Davey
5805925cc6 Fixed PostFX on custom render objects 2023-03-20 17:27:18 +00:00
Richard Davey
392640fe93 Fixed Mesh Renderer to work with PostFX 2023-03-20 17:00:30 +00:00
Richard Davey
97387f36f2 Get textureUnit even if batch not flushed 2023-03-20 15:20:35 +00:00
Richard Davey
d6c743138e Docs fix 2023-03-20 15:20:13 +00:00
Richard Davey
4e6f51bc9c Update FX.js 2023-03-20 15:20:06 +00:00
kainage
1b7539d47e Fix ParticleEmitter#setParticleLifespan 2023-03-18 12:21:13 -07:00
Richard Davey
f82bf52cad Why clear alpha? 2023-03-09 18:34:01 +00:00
Richard Davey
9971c9f940 Fixed component 2023-03-09 18:33:54 +00:00
Richard Davey
2230a08e7e Fixed issue with cycle: true on frame and animation particle emitter configs 2023-03-09 18:12:19 +00:00
Richard Davey
c8acb16fa7 Added { willReadFrequently } to every canvas context, no matter where it comes from 2023-03-09 17:30:04 +00:00
Richard Davey
c4ab06d19f Calling setPostPipeline on a Game Object will now pass the pipelineData configuration object (if provided) to the pipeline instance being created. 2023-02-27 15:12:52 +00:00
Richard Davey
88a59eb040 Post FX now supports custom quality and distance parameters. Fix #6393 2023-02-27 15:09:57 +00:00
Richard Davey
5997c814bb Remove distance parameter 2023-02-27 13:48:12 +00:00
Richard Davey
00ab0fe601
Merge pull request #6384 from EmilSV/container_getBounds_text
container#getBounds now also support getTextBounds for bounds calcula…
2023-02-17 17:31:57 +00:00
Richard Davey
3bbb619562
Merge pull request #6386 from mizunokazumi/fix/component-transform-setscaleX-setscaley
Fix renderFlags after changing scaleX/scaleY
2023-02-17 17:26:19 +00:00
Richard Davey
5ad4cbba7d Types fix 2023-02-17 17:25:11 +00:00
Richard Davey
0fe135cc8f Added documentation and method parameters 2023-02-17 17:07:22 +00:00
Richard Davey
6584435892 Destroy preFX and postFX 2023-02-17 17:07:05 +00:00
Richard Davey
3d67fdb459 Update PostPipeline.js 2023-02-17 13:26:29 +00:00
Richard Davey
af3bb532b5 Use strings to retain correct mapping 2023-02-17 02:12:12 +00:00
Richard Davey
4f6d4a162d Now supports creation of Post FX Controllers 2023-02-17 01:10:54 +00:00
Richard Davey
a2231dddcd Added preFX and postFX and create them within init 2023-02-17 01:10:23 +00:00
Richard Davey
d3c32cdc27 Removed fx property and added init flag 2023-02-17 01:09:57 +00:00
Richard Davey
74f1bc639f Remove old FX component 2023-02-16 23:49:45 +00:00
Richard Davey
f1129f63d2 Moved the FX controllers to the root 2023-02-16 23:49:14 +00:00
Richard Davey
d6314de4db More default properties and exposing the FX consts 2023-02-16 23:06:53 +00:00
Richard Davey
2aae7b37fa Added more jsdocs and default values 2023-02-16 22:15:22 +00:00
Richard Davey
b7e9fe23af Add default values and allow passing from the methods 2023-02-16 18:50:42 +00:00
Richard Davey
cbf42feee1 Refactored so FX is a class sitting on a property, rather than a mixin. 2023-02-16 18:39:14 +00:00
Richard Davey
dd2efb6e5c Added Bokeh and TiltShift FX 2023-02-16 15:04:37 +00:00
Richard Davey
293ea49a39 Update FX.js 2023-02-16 12:59:57 +00:00
Richard Davey
9011d78fd4 Added Wipe FX 2023-02-16 12:53:31 +00:00
Richard Davey
bbc74c4d8e Much neater 2023-02-16 01:55:52 +00:00
Richard Davey
e48d49d29f Added Displacement FX 2023-02-16 01:52:00 +00:00
Richard Davey
526a6489ba Added BarrelFX 2023-02-16 00:42:17 +00:00
Richard Davey
9aa58008bf Finished Circle shader and CircleFX Pipeline 2023-02-15 23:48:34 +00:00
Richard Davey
4d273254e5 Testing ColorMatrix FX 2023-02-15 13:47:56 +00:00
Richard Davey
b40cc9b584 Tweaked alpha 2023-02-15 00:50:31 +00:00
Richard Davey
a93a6c75c3 Added working BloomFX 2023-02-15 00:50:26 +00:00
Richard Davey
ca2c81fd79 Fix package name 2023-02-15 00:07:43 +00:00
Richard Davey
b615e67a3b Rename LinearGradient to Gradient and use better shader 2023-02-15 00:05:33 +00:00
Richard Davey
58576252cb Fixed BlurFX and added LinearGradientFX 2023-02-14 23:45:44 +00:00
Richard Davey
65f3d340ec Working through Blur FX 2023-02-14 18:53:52 +00:00
Richard Davey
15f296824c Improved Vignette shader dramatically 2023-02-14 15:49:33 +00:00
Richard Davey
729f446e66 Added Shadow, Vignette, Pixelate and Shine FX 2023-02-14 13:33:07 +00:00
Richard Davey
4f5da3b3b8 Added jsdocs 2023-02-14 01:30:23 +00:00
Richard Davey
428f008337 Import namespace 2023-02-14 01:30:07 +00:00
Richard Davey
050f3d4708 Reset default strength 2023-02-14 01:29:21 +00:00
Richard Davey
ed1f79e57e Added Vignette and BaseFX class 2023-02-13 21:21:18 +00:00
Richard Davey
532d5a9375 Revised FX pipeline. Added Glow, Shadow and Pixelate. Tested against multi-pass. 2023-02-13 18:50:27 +00:00
Richard Davey
963ff647e6 Testing out a possible FX Pipeline 2023-02-13 01:30:22 +00:00
Richard Davey
cf6b0971cb Renaming SpriteFX to PreFX 2023-02-12 21:08:58 +00:00
Mizuno Kazumi
ad11d11dcc Fix renderFlags after changing scaleX/scaleY 2023-02-11 18:13:59 +03:00
Emil Schnedler Vad
70aedd9344 fixed order of function check 2023-02-10 14:03:24 +01:00
Richard Davey
ed205f586b Bloom FX 2023-02-09 18:46:49 +00:00
Richard Davey
f6f1bf2281 Corrected jsdocs 2023-02-09 16:30:03 +00:00
Emil Schnedler Vad
f21834c50b container#getBounds now also support getTextBounds for bounds calculations 2023-02-09 14:33:28 +01:00
Richard Davey
36e6bc8a05 Added PostPipeline component 2023-02-03 17:52:36 +00:00
Richard Davey
f1032c8af5 Swapped to use PostPipeline only 2023-02-03 17:52:23 +00:00
Richard Davey
e82189f0fd Remove all Post Pipeline related functions 2023-02-03 17:41:56 +00:00
Richard Davey
65ca9cc967 PostPipeline is a new Game Object component that deals specifically with Post Pipelines 2023-02-03 17:41:43 +00:00
Richard Davey
35163ec483 TileSprite will now error if you try and use a Dynamic Texture. Fix #6368 2023-02-01 18:18:41 +00:00
Richard Davey
b6b098f421 Added PlaneCreator and all typedefs 2023-01-31 13:34:18 +00:00
Richard Davey
dfc3ebc0ec Finished Plane documentation 2023-01-31 13:21:02 +00:00
Richard Davey
c54cc2d6a1
Merge pull request #6376 from vforsh/improve-particles-types
Improve particles types
2023-01-30 21:44:38 +00:00
Richard Davey
e97d491458 Fix #6377 2023-01-30 21:42:21 +00:00
Vladislav Forsh
8c34a84fde Improve particles types 2023-01-30 21:58:34 +03:00
Richard Davey
4608044577 Added animation and ability to adjust frame verts 2023-01-27 18:04:59 +00:00
Richard Davey
14b91e84c8 Add missing tile property 2023-01-27 17:46:41 +00:00
Richard Davey
674bcbe6f8 Moved uvScroll, uvScale and rotate setters to Mesh 2023-01-27 17:46:17 +00:00
Richard Davey
de2e7847df Added rotation methods and setters 2023-01-25 23:30:58 +00:00
Richard Davey
49ad4348d9 Added Mesh.hasFaceAt 2023-01-25 23:30:35 +00:00
Richard Davey
60d6119b1b Tidied up the internals, added frame parameter, preDestroy 2023-01-25 18:49:11 +00:00
Richard Davey
6d81544706 createCheckerboard handles colors properly 2023-01-24 18:23:36 +00:00
Richard Davey
78797dd87a z calculation now done correctly 2023-01-24 17:48:45 +00:00
Richard Davey
affdd0cd60 Added Mesh.fov property 2023-01-24 17:48:35 +00:00
Richard Davey
303e44a9bf Added Plane Game Object (WIP) 2023-01-24 13:44:43 +00:00
Richard Davey
44d45f7c61 Updated jsdocs 2023-01-24 13:44:31 +00:00
Pavle Goloskokovic
0ab4981f86 docs reference updated method name setEmitterFrame 2023-01-21 11:39:13 +01:00
Pavle Goloskokovic
15ffe6aaff optional config param for Phaser.GameObjects.GameObjectCreator#graphics method 2023-01-20 21:36:00 +01:00
Pavle Goloskokovic
54ad20122c added missing lineSpacing property to Phaser.Types.GameObjects.Text.TextStyle type 2023-01-20 21:27:08 +01:00
Pavle Goloskokovic
6fb0287b58 Phaser.Types.GameObjects.Text.TextStyle fontSize type fix 2023-01-20 21:14:31 +01:00
Richard Davey
68a734e3b6 Reset worldPosition on fire 2023-01-19 17:08:24 +00:00
Richard Davey
8815205900 No need to multiply the camMatrix for every particle. Once is enough. 2023-01-19 16:59:33 +00:00
Richard Davey
b25337b4e8 setTexture on a 3-slice should change the height now. #6350 2023-01-19 15:15:42 +00:00
Richard Davey
9101bfe5cb Added setSlices method. Fix #6350 2023-01-19 15:12:51 +00:00
Richard Davey
333e766485 Use Clamp 2023-01-18 18:30:07 +00:00
Richard Davey
c906568544 Expose ParticleBounds 2023-01-18 16:54:49 +00:00
Richard Davey
566b74e70e Removed unused code and tidied formatting 2023-01-18 16:54:43 +00:00
Richard Davey
30fc7d5123 Moved method 2023-01-18 16:54:32 +00:00
Richard Davey
1193f8811f The Particle DeathZone.willKill method now takes a Particle instance as its only parameter, instead of x and y coordinates, allowing you to perform more complex checks before deciding if the Particle should be killed, or not. 2023-01-18 16:41:19 +00:00
Richard Davey
9549c90b9f Removed 'bounds' and collide flags + fast ops and changed 'setParticleBounds' to 'addParticleBounds' to better identify it 2023-01-17 23:24:04 +00:00
Richard Davey
528feb8fae Fixed links 2023-01-17 23:23:18 +00:00
Richard Davey
2758c6edfc Updated docs 2023-01-17 23:23:05 +00:00
Richard Davey
e7d6328d80 Fixed the update function and added docs 2023-01-17 23:00:26 +00:00
Richard Davey
60bc8f1b6c Add the new worldPosition Vector2 and update it 2023-01-17 23:00:14 +00:00
Richard Davey
bfb3008efe Don't create the temp parentMatrix if all we're doing is making a local matrix 2023-01-17 22:59:55 +00:00
Richard Davey
f7f70ac63b Update ParticleEmitter.js 2023-01-17 20:39:12 +00:00
Richard Davey
815acd71cf Testing moving Emitter bounds to a ParticleProcessor 2023-01-17 18:42:06 +00:00
Richard Davey
27a6c60392 Tidied up jsdocs 2023-01-17 12:33:31 +00:00
Richard Davey
bf0064f0e8 Added ParticleEmitter.hold emitter op 2023-01-17 12:17:07 +00:00
Richard Davey
389b2889ee Typed return object 2023-01-17 11:53:36 +00:00
Richard Davey
7576666eb6 Fixed path 2023-01-16 16:09:45 +00:00
Richard Davey
5a96f528f9 Fixed jsdocs and removed functions not needed 2023-01-16 16:03:47 +00:00
Richard Davey
acbcaf1c69 Update Transform.js 2023-01-16 16:03:31 +00:00
Richard Davey
fc08015f92
Merge pull request #6342 from samme/docs/misc-9
Docs
2023-01-15 21:04:07 +00:00
samme
abf5df32c6 Docs: Phaser.GameObjects.GameObject#addToUpdateList
Correct description
2023-01-14 12:46:47 -08:00
Richard Davey
9841602bbe Renamed matrix, removed old one and added death zone handling on spawn 2023-01-13 18:15:14 +00:00
Richard Davey
6abb358e50 fire returns a boolean. Re-ordered ops and added death zone check on spawn. 2023-01-13 18:14:53 +00:00
Richard Davey
f1ab07d9b2 willKill takes coordinates now, not a Particle 2023-01-13 18:14:29 +00:00
Richard Davey
faec614cc4 Added counter getters and fixed while loop 2023-01-13 17:25:31 +00:00
Richard Davey
db5a064fd0 Update ParticleEmitterConfig.js 2023-01-12 15:59:26 +00:00
Richard Davey
795fed6bb7 Update ParticleEmitterConfig.js 2023-01-11 18:30:39 +00:00
Richard Davey
8d39dbfca4 Re-order ops then props. Added colorEase. 2023-01-11 18:30:35 +00:00
Richard Davey
634e9991b0 Added setEase 2023-01-11 18:30:23 +00:00
Richard Davey
0ad530e790 Exposed EmitterColorOp 2023-01-11 17:35:45 +00:00
Richard Davey
9c2dfc147b Updated documentation 2023-01-11 17:35:36 +00:00
samme
9db1aa2349 Docs: make Graphics defaults read only 2023-01-11 09:31:00 -08:00
samme
90378c6e79 Docs: make originX and originY read only 2023-01-11 09:29:58 -08:00
Richard Davey
e77bd80587 Add new EmitterColorOp and support for it on WebGL 2023-01-11 00:34:35 +00:00
Richard Davey
f770be1cca Fixed return type 2023-01-10 23:25:13 +00:00
Richard Davey
e9c6afca74 Allow to set texture via config. Order ops alphabetically. 2023-01-10 23:01:40 +00:00
Richard Davey
f6e33ce064 Fixed EmitterCreator 2023-01-10 22:49:15 +00:00
Richard Davey
7308d1e6f8 Update SpriteConfig.js 2023-01-10 22:49:07 +00:00
Richard Davey
3eaf5d5679 Fixed Factory jsdocs 2023-01-10 22:04:10 +00:00
Richard Davey
b3dcd4f989 Fixing jsdocs 2023-01-10 21:41:28 +00:00
Richard Davey
891666e3cd Removed ParticleEmitterManager and merged changes into ParticleEmitter 2023-01-10 21:23:44 +00:00
Richard Davey
34f5e9522b Fixed frame and animation settings, removed unused props, tidied up setters ready for Emitter take-over 2023-01-10 18:52:41 +00:00
Richard Davey
b5e9cc9a7b Testing Emitter2 stand-alone 2023-01-09 18:12:19 +00:00
Richard Davey
fffd2bcb04 Create ParticleEmitter2.js 2023-01-06 18:44:20 +00:00
Richard Davey
6560c868ae Fixed set methods and a typo 2023-01-06 17:41:01 +00:00
Richard Davey
ff94396f05 Set default or the emitter config property won't work 2023-01-06 14:08:14 +00:00
Richard Davey
690f9444ec Fixed Emitter.getBounds and use of viewBounds 2023-01-06 13:55:13 +00:00
Richard Davey
3dbc513e9c Debugging MergeRect 2023-01-05 18:46:23 +00:00
Richard Davey
7d80a7cce0 Added Emitter.getBounds and viewBounds culling 2023-01-05 17:58:20 +00:00
Richard Davey
4e642eb994 Added documentation and sort properties 2023-01-05 14:23:41 +00:00
Richard Davey
1bf231f549 Updated TypeDefs 2023-01-05 14:23:28 +00:00
Richard Davey
493289367e Use sortCallback 2023-01-05 14:23:17 +00:00
Richard Davey
95f3440784 Added sortProperty and sortOrderAsc properties and code. Reworked depthSortCallback. 2023-01-04 16:01:39 +00:00
Richard Davey
32d2f629cb Added matrix docs and destroy them on shutdown 2023-01-03 22:13:41 +00:00
Richard Davey
9c7ca72145 Updated jsdocs 2023-01-03 22:10:57 +00:00
Richard Davey
ada620b522 The add and remove processes can set the manager property. 2023-01-03 21:45:29 +00:00
Richard Davey
73dd13d3a1 * ParticleEmitterManager.addParticleProcessor is a new method that allows you to add a Particle Processor instance to the Emitter Manager. The old createGravityWell method now uses this. * ParticleEmitterManager.removeParticleProcessor is a new method that will remove a Particle Processor from an Emitter Manager. * ParticleEmitterManager.processors is a new List property that contains all of the Particle Processors belonging to the Emitter Manager. * The ParticleEmitterManager.wells property has been removed. You should now use the new processors property instead, they are functionally identical. 2023-01-03 21:31:19 +00:00
Richard Davey
f1c300a3e9 Added t param to jsdocs 2023-01-03 21:28:00 +00:00
Richard Davey
a177b9ecd1 Updated jsdocs and moved lifeCurrent bail out 2023-01-03 21:27:50 +00:00
Richard Davey
bb4e446930 Revised GravityWell config 2023-01-03 21:09:15 +00:00
Richard Davey
425a5340e1 GravityWell now extends the ParticleProcessor 2023-01-03 21:09:05 +00:00
Richard Davey
1850d61011 Created the ParticleProcessor class 2023-01-03 21:08:55 +00:00
Richard Davey
ff3406ea0e Fixed scale override 2023-01-03 21:08:43 +00:00
Richard Davey
965d7a525a Fixed scale setter and added kill method 2023-01-03 18:35:32 +00:00
Richard Davey
91ffc0da74 Fixed scale config 2023-01-03 18:35:18 +00:00
Richard Davey
4ea68e9d12 Added overlap method and fixed iterator order 2023-01-03 17:44:30 +00:00
Richard Davey
87e15a4715 Added Particle.bounds and getBounds method 2023-01-03 17:44:11 +00:00
Richard Davey
9e10ee09ce Added getWorldTransformMatrix 2023-01-03 13:14:40 +00:00
Richard Davey
42b89ae484 Testing getBounds 2023-01-03 13:14:29 +00:00
Richard Davey
bc1bc3baba Destroy the EmitterOps 2023-01-03 12:32:15 +00:00
Richard Davey
4977160222 Call setPosition instead of resetPosition 2023-01-03 12:30:48 +00:00