photonstorm
26b2aa42ab
Patching back into 2.0.4 master release a couple of important updates.
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Tilemap.getTile and getTileXY used to return `null` in 2.0.3 but returned a Tile object in 2.0.4 (with an index of -1), they now return `null` again.
ScaleManager seeds _check private var with null to avoid later comparison check (thanks @jflowers45, fix #782 )
P2.Body.applyForce should have used pxmi instead of pxm (thanks @Trufi, fix #776 )
P2 fixed creation of RevoluteConstraint by passing maxForce in the options (thanks @woutercommandeur, fix #783 )
Merge pull request #783 from woutercommandeur/dev
fix creation of RevoluteConstraint by passing maxForce in the options
2014-04-29 22:35:30 +01:00
photonstorm
1c92caad42
2.0.4 release build
2014-04-29 15:39:53 +01:00
Franky Lau
4a31db6a64
Update phaser.d.ts
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Fix imcompatible override Phaser.Point.clone
2014-04-28 22:12:25 +08:00
clark-stevenson
53da55d6a8
Fixed Emitter.makeParticles optional parameters
2014-04-28 14:23:44 +01:00
photonstorm
bcd64fd44b
More Timer tests.
2014-04-26 16:16:18 +01:00
clark-stevenson
8b01abfbec
BitmapData + Color updates mostly.
2014-04-26 01:34:19 +01:00
photonstorm
54b71ddc23
Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure.
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Input and Pointer now use the new ArrayList instead of a LinkedList, which resolve list item removable during callback issues.
Input.reset no longer resets every interactive item it knows of, because they are removed during the destroy phase and can now persist between States if needed.
2014-04-25 15:11:54 +01:00
photonstorm
0f1e0a3d4e
Updated the Device little / big endianess check.
2014-04-23 23:35:36 +01:00
photonstorm
b6cc150a15
Game.scratch is a single handy BitmapData instance that can be used as a visual scratch-pad, for off-screen bitmap manipulation (and is used as such by BitmapData itself).
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Updated TS defs.
2014-04-23 22:14:47 +01:00
clark-stevenson
4e2afcc270
Update phaser.d.ts
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Fixed typo. I must have been having fun without knowing it.
2014-04-23 10:47:00 +01:00
clark-stevenson
b00e60a996
Update phaser.d.ts
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Couple of updates for last week of dev.
2014-04-23 08:26:26 +01:00
photonstorm
4ec5665148
Fixed #750 - Invalid typescript mapping for TileSprite.autoScroll function in TS defs.
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Game checks if window.console exists before using it (should fix IE9 issues when dev tools are closed), however it is still used deeper in Pixi.
Body.loadData flagged as deprecated.
2014-04-22 23:31:07 +01:00
photonstorm
e4887c8177
If Tween.yoyo was true but repeat was 0 then it wouldn't yoyo. Now if yoyo is set, but not repeat, the repeat count gets set to 1 (thanks @hilts-vaughan, fix #744 )
2014-04-22 02:12:21 +01:00
Dmytrii Shchadei
d8e158ba87
fix wrong definition for Phaser.Point.rotate
2014-04-20 22:42:37 +02:00
qdrj
c8f1a15be2
Fix phaser.d.ts
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Add missing semicolons from d.ts file. Now it's working with WebStorm 8.
2014-04-19 12:11:26 +04:00
qdrj
52a2c2612b
Revert "Add missing semicolons. Now working with WebStorm 8."
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This reverts commit 01b7a5957a
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2014-04-19 12:05:43 +04:00
qdrj
01b7a5957a
Add missing semicolons. Now working with WebStorm 8.
2014-04-19 11:53:42 +04:00
photonstorm
90b9fafa29
New build files for the weekend :)
2014-04-17 14:59:04 +01:00
clark-stevenson
0063c85c86
Update phaser.d.ts
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Recent additions.
2014-04-15 20:11:24 +01:00
photonstorm
1326e40598
Build files + docs update.
2014-04-15 15:39:23 +01:00
photonstorm
5f455791d4
TypeScript defs update (thanks @cheshirepuss42, ping to @clark-stevenson to ensure merge with his master version :)
2014-04-15 03:24:54 +01:00
clark-stevenson
af42813a36
Update phaser.d.ts
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#715
Added OnFileStart signal to loader
2014-04-14 11:44:32 +01:00
clark-stevenson
4167e9ab00
Update phaser.d.ts
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#95b0532
#770ced8
#780fb48
#a01cc2e
#b7b1e74 <-- Not sure how to handle src/utils/Utils.js Array.prototype.forEach
2014-04-13 19:43:13 +01:00
photonstorm
4cea8d7bcc
Preparing for final 2.0.3 release. Updated docs, readme and build files.
2014-04-11 13:09:28 +01:00
photonstorm
a2b2d558a5
jsdoc and jshint fixes.
2014-04-11 03:02:19 +01:00
photonstorm
fab18dd80d
Modified Phaser.Animation.generateFrameNames to make it a static function ( fix #701 )
2014-04-10 04:31:27 +01:00
Richard Davey
d05ac487c6
Merge pull request #698 from clark-stevenson/patch-1
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generateFrameNames returns string[]
2014-04-10 04:28:54 +01:00
photonstorm
8c434a83ab
Fixed issue with Particles not being updated by the Emitter and rebuilt the dist files.
2014-04-10 04:19:43 +01:00
photonstorm
2f46a9c274
Removed un-used builds.
2014-04-10 01:54:52 +01:00
photonstorm
523a3c5632
Tidied up the Grunt tasks a little to name them more accurately.
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Renamed phaser-no-physics to phaser-arcade-physics, which is far more accurate.
2014-04-10 01:54:30 +01:00
clark-stevenson
5137834886
generateFrameNames returns string[]
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#697
2014-04-09 21:05:07 +01:00
photonstorm
50981fd729
Emitter now has minParticleAlpha and maxParticleAlpha values for setting a random alpha on emitted particles.
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Emitter.particleAnchor allows you to control the anchor of emitted Particles. Defaults to 0.5 (same as before) but now under your control.
Emitter now emits Phaser.Particle objects instead of Phaser.Sprites, which can be extended as required.
Emitter has had various local properties removed that were already declared in Phaser.Group which it extends.
2014-04-09 14:29:23 +01:00
photonstorm
8fc2a465cd
New Phaser package, small docs updates and preparing P2.World for new bounds code and v0.5.0 migration.
2014-04-08 03:31:13 +01:00
photonstorm
451f68be96
Updated p2 to 6abc900ff9
(which has probably broken stuff, but we'll test it tomorrow).
2014-04-08 03:30:45 +01:00
clark-stevenson
d319cd8cb3
Update phaser.d.ts
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Updated for last week of dev.
2014-04-03 20:13:35 +01:00
photonstorm
4d06298e64
Fixed silly SoundManager bug :)
2014-04-01 19:51:48 +01:00
photonstorm
f4dc686028
New build files for testing.
2014-04-01 16:13:00 +01:00
photonstorm
fca1bd97fd
New build to test state change in. Also various Gruntfile fixes that arose from the tasks split.
2014-04-01 03:02:36 +01:00
clark-stevenson
6041c137af
Small additions from the past week.
2014-03-28 16:58:23 +00:00
photonstorm
5b73bb21bb
Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
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Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
2014-03-28 01:42:49 +00:00
photonstorm
953ae83350
Updated TS defs ( fix #650 )
2014-03-26 13:24:11 +00:00
photonstorm
75cc6a7365
Added World.setBounds to the TypeScript defs ( fix #649 )
2014-03-26 11:00:15 +00:00
keyle
163d8fa964
Fixed typo in typescript defs
2014-03-26 19:05:36 +10:00
photonstorm
344ab46d78
Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this.
2014-03-25 12:44:20 +00:00
photonstorm
87a0fb86b8
All Timer events are now increased by the game time on start.
2014-03-24 12:15:14 +00:00
photonstorm
622957c9b0
Timer objects incorrectly set the first tick value on events if you added the events prior to starting them.
2014-03-24 02:25:35 +00:00
photonstorm
26a89f0b84
New build files with tilemap callback fixes in.
2014-03-24 01:39:09 +00:00
photonstorm
49bcd2edd2
Tilemap fixes.
2014-03-24 00:30:05 +00:00
clark-stevenson
daaa99216f
Few updates
2014-03-21 23:59:44 +00:00
clark-stevenson
1f37a4e1f5
Update phaser.d.ts
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Final one, I went through the source code this time so I know its 99% matching your latest commit brining it upto par with 2 completely.
Congratulations on reaching 2! Phaser is amazing, and without the well documented code, I would be stumped.
2014-03-20 11:07:37 +00:00