mirror of
https://github.com/photonstorm/phaser
synced 2024-09-21 06:51:55 +00:00
Fix phaser.d.ts
Add missing semicolons from d.ts file. Now it's working with WebStorm 8.
This commit is contained in:
parent
52a2c2612b
commit
c8f1a15be2
1 changed files with 5 additions and 5 deletions
10
build/phaser.d.ts
vendored
10
build/phaser.d.ts
vendored
|
@ -1130,7 +1130,7 @@ declare module Phaser {
|
|||
width: number;
|
||||
|
||||
add(object: any): void;
|
||||
alphaMask(source: any, mask: any): void
|
||||
alphaMask(source: any, mask: any): void;
|
||||
clear(): void;
|
||||
copyPixels(source: any, area: Phaser.Rectangle, destX: number, destY: number): void;
|
||||
draw(source: any, destX: number, destY: number): void;
|
||||
|
@ -1255,7 +1255,7 @@ declare module Phaser {
|
|||
getFrameByName(key: string, frame: string): Phaser.Frame;
|
||||
getFrameData(key: string): Phaser.FrameData;
|
||||
getImage(key: string): Object;
|
||||
getJSON(key:string): Object
|
||||
getJSON(key:string): Object;
|
||||
getKeys(array: string[]): string[];
|
||||
getPhysicsData(key: string, object?: string, fixtureKey?: string): Object;
|
||||
getSound(key: string): Phaser.Sound;
|
||||
|
@ -1660,7 +1660,7 @@ declare module Phaser {
|
|||
checkFrameName(name: string): boolean;
|
||||
getFrame(index: number): Phaser.Frame;
|
||||
getFrameByName(name: string): Phaser.Frame;
|
||||
getFrameIndexes(frames: number[], useNumericIndex?: boolean, output?: number[]): number[]
|
||||
getFrameIndexes(frames: number[], useNumericIndex?: boolean, output?: number[]): number[];
|
||||
getFrameRange(start: number, end: number, output: Phaser.Frame[]): Phaser.Frame[];
|
||||
getFrames(frames: number[], useNumericIndex?: boolean, output?: Phaser.Frame[]): Phaser.Frame[];
|
||||
|
||||
|
@ -2190,7 +2190,7 @@ declare module Phaser {
|
|||
|
||||
class Key {
|
||||
|
||||
constructor(game: Phaser.Game, keycode: number)
|
||||
constructor(game: Phaser.Game, keycode: number);
|
||||
|
||||
altKey: boolean;
|
||||
ctrlKey: boolean;
|
||||
|
@ -2540,7 +2540,7 @@ declare module Phaser {
|
|||
|
||||
class Mouse {
|
||||
|
||||
constructor(game: Phaser.Game)
|
||||
constructor(game: Phaser.Game);
|
||||
|
||||
static LEFT_BUTTON: number;
|
||||
static MIDDLE_BUTTON: number;
|
||||
|
|
Loading…
Reference in a new issue