Update phaser.d.ts

Couple of updates for last week of dev.
This commit is contained in:
clark-stevenson 2014-04-23 08:26:26 +01:00
parent 4ec5665148
commit b00e60a996

11
build/phaser.d.ts vendored
View file

@ -1152,6 +1152,7 @@ declare module Phaser {
align: string;
angle: number;
cameraOffset: Phaser.Point;
destroyPhase: boolean;
events: Phaser.Events;
exists: boolean;
fixedToCamera: boolean;
@ -1902,6 +1903,7 @@ declare module Phaser {
angle: number;
cameraOffset: Phaser.Point;
destroyPhase: boolean;
exists: boolean;
fixedToCamera: boolean;
game: Phaser.Game;
@ -2011,6 +2013,7 @@ declare module Phaser {
deltaX: number;
deltaY: number;
deltaZ: number;
destroyPhase: boolean;
events: Phaser.Events;
exists: boolean;
fixedToCamera: boolean;
@ -2397,6 +2400,7 @@ declare module Phaser {
add(child: LinkedListItem): LinkedListItem;
callAll(callback: Function): void;
remove(child: LinkedListItem): void;
reset(): void;
}
@ -3187,8 +3191,8 @@ declare module Phaser {
createGroupCallback(group: Phaser.Physics.P2.CollisionGroup, callback: Function, callbackContext: Object): void;
destroy(): void;
getCollisionMask(): number;
loadData(key: string, object: string, options?: { optimalDecomp?: boolean; skipSimpleCheck?: boolean; removeCollinearPoints?: boolean; }): boolean;
loadPolygon(key: string, object: string, options?: { optimalDecomp?: boolean; skipSimpleCheck?: boolean; removeCollinearPoints?: boolean; }): boolean;
loadData(key: string, object: string): boolean;
loadPolygon(key: string, object: string): boolean;
moveBackward(speed: number): void;
moveDown(speed: number): void;
moveForward(speed: number): void;
@ -3847,6 +3851,7 @@ declare module Phaser {
deltaX: number;
deltaY: number;
deltaZ: number;
destroyPhase: boolean;
events: Phaser.Events;
exists: boolean;
fixedToCamera: boolean;
@ -4066,6 +4071,7 @@ declare module Phaser {
align: string;
angle: number;
cameraOffset: Phaser.Point;
destroyPhase: boolean;
events: Phaser.Events;
exists: boolean;
fill: Object;
@ -4309,6 +4315,7 @@ declare module Phaser {
body: any;
cameraOffset: Phaser.Point;
checkWorldBounds: boolean;
destroyPhase: boolean;
events: Phaser.Events;
exists: boolean;
fixedToCamera: boolean;