Modified Phaser.Animation.generateFrameNames to make it a static function (fix #701)

This commit is contained in:
photonstorm 2014-04-10 04:31:27 +01:00
parent d05ac487c6
commit fab18dd80d

4
build/phaser.d.ts vendored
View file

@ -1064,7 +1064,7 @@ declare module Phaser {
complete(): void;
destroy(): void;
generateFrameNames(prefix: string, start: number, stop: number, suffix?: string, zeroPad?: number): string[];
static generateFrameNames(prefix: string, start: number, stop: number, suffix?: string, zeroPad?: number): string[];
onPause(): void;
onResume(): void;
play(frameRate?: number, loop?: boolean, killOnComplete?: boolean): Phaser.Animation;
@ -1635,7 +1635,7 @@ declare module Phaser {
rotationDirection: string;
sourceSizeH: number;
sourceSizeW: number;
spriteSourcesizeH: number;
spriteSourceSizeH: number;
spriteSourceSizeW: number;
spriteSourceSizeX: number;
spriteSourceSizeY: number;