TypeScript defs update (thanks @cheshirepuss42, ping to @clark-stevenson to ensure merge with his master version :)

This commit is contained in:
photonstorm 2014-04-15 03:24:54 +01:00
parent 3b73c17997
commit 5f455791d4
2 changed files with 7 additions and 2 deletions

View file

@ -88,6 +88,11 @@ Version 2.0.4 - "Mos Shirare" - in development
* Line.angle and Math.angleBetween used Math.atan2 arguments in the wrong order (thanks @jotson, fix #724)
### ToDo
* Stage.postUpdate may update a camera tracked object twice if it's not on the root display level (which it rarely is)
There is an extensive [Migration Guide](https://github.com/photonstorm/phaser/blob/master/resources/Migration%20Guide.md) available for those converting from Phaser 1.x to 2.x. In the guide we detail the API breaking changes and approach to our new physics system.
The full Change Log is at https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md

4
build/phaser.d.ts vendored
View file

@ -1781,7 +1781,7 @@ declare module Phaser {
sprite(x: number, y: number, key?: any, frame?: any, group?: Phaser.Group): Phaser.Sprite;
spriteBatch(parent: any, name?: string, addToStage?: boolean): Phaser.Group;
text(x: number, y: number, text: string, style: any, group?: Phaser.Group): Phaser.Text;
tilemap(key: string, tileWidth?: number, tileHeight?: number, width?: number, height?: number): Phaser.Tilemap;
tilemap(key?: string, tileWidth?: number, tileHeight?: number, width?: number, height?: number): Phaser.Tilemap;
tileSprite(x: number, y: number, width: number, height: number, key?: any, frame?: any, group?: Phaser.Group): Phaser.TileSprite;
tween(obj: Object): Phaser.Tween;
@ -4179,7 +4179,7 @@ declare module Phaser {
addTilesetImage(tileset: string, key?: string, tileWidth?: number, tileHeight?: number, tileMargin?: number, tileSpacing?: number, gid?: number): Phaser.Tileset;
calculateFaces(layer: number): void;
copy(x: number, y: number, width: number, height: number, layer?: any): Phaser.Tile[];
create(name: string, width: number, height: number, tileWidth:number, tileHeight:number): Phaser.Tilemap;
create(name: string, width: number, height: number, tileWidth:number, tileHeight:number): Phaser.TilemapLayer;
createBlankLayer(name: string, width: number, height: number, tileWidth: number, tileHeight: number, group?: Phaser.Group): Phaser.TilemapLayer;
createFromObjects(name: string, gid: any, key: string, frame?: any, exists?: boolean, autoCull?: boolean, group?: Phaser.Group, CustomClass?: Object, adjustY?:boolean): void;
createLayer(layer: any, width?: number, height?: number, group?: Phaser.Group): Phaser.TilemapLayer;