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https://github.com/photonstorm/phaser
synced 2024-11-22 12:43:26 +00:00
2.0.4 release build
This commit is contained in:
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11 changed files with 10122 additions and 2322 deletions
1170
build/custom/p2.js
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build/custom/p2.js
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build/custom/p2.min.js
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build/custom/p2.min.js
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build/custom/phaser-arcade-physics.min.js
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build/custom/phaser-arcade-physics.min.js
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build/custom/phaser-no-libs.min.js
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build/custom/phaser-no-libs.min.js
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@ -284,8 +284,8 @@ PIXI.Polygon.prototype.constructor = PIXI.Polygon;
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*
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* @class Circle
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* @constructor
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* @param x {Number} The X coordinate of the upper-left corner of the framing rectangle of this circle
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* @param y {Number} The Y coordinate of the upper-left corner of the framing rectangle of this circle
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* @param x {Number} The X coordinate of the center of this circle
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* @param y {Number} The Y coordinate of the center of this circle
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* @param radius {Number} The radius of the circle
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*/
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PIXI.Circle = function(x, y, radius)
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@ -540,7 +540,8 @@ PIXI.identityMatrix = new PIXI.Matrix();
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*/
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/**
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* The base class for all objects that are rendered on the screen.
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* The base class for all objects that are rendered on the screen.
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* This is an abstract class and should not be used on its own rather it should be extended.
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*
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* @class DisplayObject
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* @constructor
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@ -1035,7 +1036,7 @@ PIXI.DisplayObject.prototype.generateTexture = function(renderer)
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var bounds = this.getLocalBounds();
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var renderTexture = new PIXI.RenderTexture(bounds.width | 0, bounds.height | 0, renderer);
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renderTexture.render(this);
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renderTexture.render(this, new PIXI.Point(-bounds.x, -bounds.y) );
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return renderTexture;
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};
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@ -1079,7 +1080,11 @@ PIXI.DisplayObject.prototype._generateCachedSprite = function()//renderSession)
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this._filters = null;
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this._cachedSprite.filters = tempFilters;
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this._cachedSprite.texture.render(this);
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this._cachedSprite.texture.render(this, new PIXI.Point(-bounds.x, -bounds.y) );
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this._cachedSprite.anchor.x = -( bounds.x / bounds.width );
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this._cachedSprite.anchor.y = -( bounds.y / bounds.height );
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this._filters = tempFilters;
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@ -2449,7 +2454,7 @@ PIXI.Text.prototype.updateText = function()
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var width = maxLineWidth + this.style.strokeThickness;
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if(this.style.dropShadow)width += this.style.dropShadowDistance;
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this.canvas.width = width;
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this.canvas.width = width + this.context.lineWidth;
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//calculate text height
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var lineHeight = this.determineFontHeight('font: ' + this.style.font + ';') + this.style.strokeThickness;
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@ -2642,7 +2647,7 @@ PIXI.Text.prototype.wordWrap = function(text)
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{
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var wordWidth = this.context.measureText(words[j]).width;
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var wordWidthWithSpace = wordWidth + this.context.measureText(' ').width;
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if(wordWidthWithSpace > spaceLeft)
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if(j === 0 || wordWidthWithSpace > spaceLeft)
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{
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// Skip printing the newline if it's the first word of the line that is
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// greater than the word wrap width.
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@ -2650,13 +2655,13 @@ PIXI.Text.prototype.wordWrap = function(text)
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{
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result += '\n';
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}
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result += words[j] + ' ';
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result += words[j];
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spaceLeft = this.style.wordWrapWidth - wordWidth;
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}
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else
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{
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spaceLeft -= wordWidthWithSpace;
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result += words[j] + ' ';
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result += ' ' + words[j];
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}
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}
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@ -5385,7 +5390,7 @@ PIXI.WebGLMaskManager.prototype.pushMask = function(maskData, renderSession)
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this.maskStack.push(maskData);
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gl.colorMask(false, false, false, true);
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gl.colorMask(false, false, false, false);
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gl.stencilOp(gl.KEEP,gl.KEEP,gl.INCR);
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PIXI.WebGLGraphics.renderGraphics(maskData, renderSession);
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@ -6531,11 +6536,11 @@ PIXI.WebGLFilterManager.prototype.pushFilter = function(filterBlock)
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var filterArea = filterBlock._filterArea;// filterBlock.target.getBounds();///filterBlock.target.filterArea;
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var padidng = filter.padding;
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filterArea.x -= padidng;
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filterArea.y -= padidng;
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filterArea.width += padidng * 2;
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filterArea.height += padidng * 2;
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var padding = filter.padding;
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filterArea.x -= padding;
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filterArea.y -= padding;
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filterArea.width += padding * 2;
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filterArea.height += padding * 2;
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// cap filter to screen size..
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if(filterArea.x < 0)filterArea.x = 0;
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@ -6907,9 +6912,10 @@ PIXI.WebGLFilterManager.prototype.destroy = function()
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* @param gl {WebGLContext} the current WebGL drawing context
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* @param width {Number} the horizontal range of the filter
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* @param height {Number} the vertical range of the filter
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* @param scaleMode {Number} Should be one of the PIXI.scaleMode consts
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* @private
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*/
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PIXI.FilterTexture = function(gl, width, height)
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PIXI.FilterTexture = function(gl, width, height, scaleMode)
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{
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/**
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* @property gl
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@ -6921,9 +6927,11 @@ PIXI.FilterTexture = function(gl, width, height)
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this.frameBuffer = gl.createFramebuffer();
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this.texture = gl.createTexture();
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scaleMode = scaleMode || PIXI.scaleModes.DEFAULT;
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gl.bindTexture(gl.TEXTURE_2D, this.texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, scaleMode === PIXI.scaleModes.LINEAR ? gl.LINEAR : gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, scaleMode === PIXI.scaleModes.LINEAR ? gl.LINEAR : gl.NEAREST);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer );
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@ -6931,6 +6939,11 @@ PIXI.FilterTexture = function(gl, width, height)
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gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer );
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0);
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// required for masking a mask??
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this.renderBuffer = gl.createRenderbuffer();
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gl.bindRenderbuffer(gl.RENDERBUFFER, this.renderBuffer);
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gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, this.renderBuffer);
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this.resize(width, height);
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};
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@ -6966,6 +6979,9 @@ PIXI.FilterTexture.prototype.resize = function(width, height)
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gl.bindTexture(gl.TEXTURE_2D, this.texture);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
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// update the stencil buffer width and height
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gl.bindRenderbuffer(gl.RENDERBUFFER, this.renderBuffer);
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gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
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};
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/**
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@ -8009,7 +8025,7 @@ PIXI.Graphics = function()
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/**
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* the bounds' padding used for bounds calculation
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*
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* @property bounds
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* @property boundsPadding
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* @type Number
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*/
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this.boundsPadding = 10;
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@ -8390,28 +8406,24 @@ PIXI.Graphics.prototype.getBounds = function( matrix )
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var x4 = a * w1 + c * h0 + tx;
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var y4 = d * h0 + b * w1 + ty;
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var maxX = -Infinity;
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var maxY = -Infinity;
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var maxX = x1;
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var maxY = y1;
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var minX = Infinity;
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var minY = Infinity;
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var minX = x1;
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var minY = y1;
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minX = x1 < minX ? x1 : minX;
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minX = x2 < minX ? x2 : minX;
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minX = x3 < minX ? x3 : minX;
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minX = x4 < minX ? x4 : minX;
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minY = y1 < minY ? y1 : minY;
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minY = y2 < minY ? y2 : minY;
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minY = y3 < minY ? y3 : minY;
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minY = y4 < minY ? y4 : minY;
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maxX = x1 > maxX ? x1 : maxX;
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maxX = x2 > maxX ? x2 : maxX;
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maxX = x3 > maxX ? x3 : maxX;
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maxX = x4 > maxX ? x4 : maxX;
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maxY = y1 > maxY ? y1 : maxY;
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maxY = y2 > maxY ? y2 : maxY;
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maxY = y3 > maxY ? y3 : maxY;
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maxY = y4 > maxY ? y4 : maxY;
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@ -9101,7 +9113,7 @@ PIXI.BaseTexture = function(source, scaleMode)
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if(!source)return;
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if(this.source.complete || this.source.getContext)
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if((this.source.complete || this.source.getContext) && this.source.width && this.source.height)
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{
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this.hasLoaded = true;
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this.width = this.source.width;
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@ -9179,7 +9191,7 @@ PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin, scaleMode)
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{
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var baseTexture = PIXI.BaseTextureCache[imageUrl];
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if(crossorigin === undefined)crossorigin = true;
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if(crossorigin === undefined && imageUrl.indexOf('data:') === -1) crossorigin = true;
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if(!baseTexture)
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{
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@ -9508,8 +9520,9 @@ PIXI.TextureUvs = function()
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* @constructor
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* @param width {Number} The width of the render texture
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* @param height {Number} The height of the render texture
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* @param scaleMode {Number} Should be one of the PIXI.scaleMode consts
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*/
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PIXI.RenderTexture = function(width, height, renderer)
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PIXI.RenderTexture = function(width, height, renderer, scaleMode)
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{
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PIXI.EventTarget.call( this );
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@ -9547,6 +9560,8 @@ PIXI.RenderTexture = function(width, height, renderer)
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this.baseTexture.height = this.height;
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this.baseTexture._glTextures = [];
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this.baseTexture.scaleMode = scaleMode || PIXI.scaleModes.DEFAULT;
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this.baseTexture.hasLoaded = true;
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// each render texture can only belong to one renderer at the moment if its webGL
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@ -9556,7 +9571,7 @@ PIXI.RenderTexture = function(width, height, renderer)
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{
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var gl = this.renderer.gl;
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this.textureBuffer = new PIXI.FilterTexture(gl, this.width, this.height);
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this.textureBuffer = new PIXI.FilterTexture(gl, this.width, this.height, this.baseTexture.scaleMode);
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this.baseTexture._glTextures[gl.id] = this.textureBuffer.texture;
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this.render = this.renderWebGL;
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build/custom/pixi.min.js
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build/phaser.js
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build/phaser.js
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build/phaser.min.js
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