2.0.4 release build

This commit is contained in:
photonstorm 2014-04-29 15:39:53 +01:00
parent ba3f6355f4
commit 1c92caad42
11 changed files with 10122 additions and 2322 deletions

File diff suppressed because it is too large Load diff

File diff suppressed because one or more lines are too long

File diff suppressed because it is too large Load diff

File diff suppressed because one or more lines are too long

File diff suppressed because it is too large Load diff

File diff suppressed because one or more lines are too long

View file

@ -284,8 +284,8 @@ PIXI.Polygon.prototype.constructor = PIXI.Polygon;
*
* @class Circle
* @constructor
* @param x {Number} The X coordinate of the upper-left corner of the framing rectangle of this circle
* @param y {Number} The Y coordinate of the upper-left corner of the framing rectangle of this circle
* @param x {Number} The X coordinate of the center of this circle
* @param y {Number} The Y coordinate of the center of this circle
* @param radius {Number} The radius of the circle
*/
PIXI.Circle = function(x, y, radius)
@ -540,7 +540,8 @@ PIXI.identityMatrix = new PIXI.Matrix();
*/
/**
* The base class for all objects that are rendered on the screen.
* The base class for all objects that are rendered on the screen.
* This is an abstract class and should not be used on its own rather it should be extended.
*
* @class DisplayObject
* @constructor
@ -1035,7 +1036,7 @@ PIXI.DisplayObject.prototype.generateTexture = function(renderer)
var bounds = this.getLocalBounds();
var renderTexture = new PIXI.RenderTexture(bounds.width | 0, bounds.height | 0, renderer);
renderTexture.render(this);
renderTexture.render(this, new PIXI.Point(-bounds.x, -bounds.y) );
return renderTexture;
};
@ -1079,7 +1080,11 @@ PIXI.DisplayObject.prototype._generateCachedSprite = function()//renderSession)
this._filters = null;
this._cachedSprite.filters = tempFilters;
this._cachedSprite.texture.render(this);
this._cachedSprite.texture.render(this, new PIXI.Point(-bounds.x, -bounds.y) );
this._cachedSprite.anchor.x = -( bounds.x / bounds.width );
this._cachedSprite.anchor.y = -( bounds.y / bounds.height );
this._filters = tempFilters;
@ -2449,7 +2454,7 @@ PIXI.Text.prototype.updateText = function()
var width = maxLineWidth + this.style.strokeThickness;
if(this.style.dropShadow)width += this.style.dropShadowDistance;
this.canvas.width = width;
this.canvas.width = width + this.context.lineWidth;
//calculate text height
var lineHeight = this.determineFontHeight('font: ' + this.style.font + ';') + this.style.strokeThickness;
@ -2642,7 +2647,7 @@ PIXI.Text.prototype.wordWrap = function(text)
{
var wordWidth = this.context.measureText(words[j]).width;
var wordWidthWithSpace = wordWidth + this.context.measureText(' ').width;
if(wordWidthWithSpace > spaceLeft)
if(j === 0 || wordWidthWithSpace > spaceLeft)
{
// Skip printing the newline if it's the first word of the line that is
// greater than the word wrap width.
@ -2650,13 +2655,13 @@ PIXI.Text.prototype.wordWrap = function(text)
{
result += '\n';
}
result += words[j] + ' ';
result += words[j];
spaceLeft = this.style.wordWrapWidth - wordWidth;
}
else
{
spaceLeft -= wordWidthWithSpace;
result += words[j] + ' ';
result += ' ' + words[j];
}
}
@ -5385,7 +5390,7 @@ PIXI.WebGLMaskManager.prototype.pushMask = function(maskData, renderSession)
this.maskStack.push(maskData);
gl.colorMask(false, false, false, true);
gl.colorMask(false, false, false, false);
gl.stencilOp(gl.KEEP,gl.KEEP,gl.INCR);
PIXI.WebGLGraphics.renderGraphics(maskData, renderSession);
@ -6531,11 +6536,11 @@ PIXI.WebGLFilterManager.prototype.pushFilter = function(filterBlock)
var filterArea = filterBlock._filterArea;// filterBlock.target.getBounds();///filterBlock.target.filterArea;
var padidng = filter.padding;
filterArea.x -= padidng;
filterArea.y -= padidng;
filterArea.width += padidng * 2;
filterArea.height += padidng * 2;
var padding = filter.padding;
filterArea.x -= padding;
filterArea.y -= padding;
filterArea.width += padding * 2;
filterArea.height += padding * 2;
// cap filter to screen size..
if(filterArea.x < 0)filterArea.x = 0;
@ -6907,9 +6912,10 @@ PIXI.WebGLFilterManager.prototype.destroy = function()
* @param gl {WebGLContext} the current WebGL drawing context
* @param width {Number} the horizontal range of the filter
* @param height {Number} the vertical range of the filter
* @param scaleMode {Number} Should be one of the PIXI.scaleMode consts
* @private
*/
PIXI.FilterTexture = function(gl, width, height)
PIXI.FilterTexture = function(gl, width, height, scaleMode)
{
/**
* @property gl
@ -6921,9 +6927,11 @@ PIXI.FilterTexture = function(gl, width, height)
this.frameBuffer = gl.createFramebuffer();
this.texture = gl.createTexture();
scaleMode = scaleMode || PIXI.scaleModes.DEFAULT;
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, scaleMode === PIXI.scaleModes.LINEAR ? gl.LINEAR : gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, scaleMode === PIXI.scaleModes.LINEAR ? gl.LINEAR : gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer );
@ -6931,6 +6939,11 @@ PIXI.FilterTexture = function(gl, width, height)
gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer );
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this.texture, 0);
// required for masking a mask??
this.renderBuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, this.renderBuffer);
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, this.renderBuffer);
this.resize(width, height);
};
@ -6966,6 +6979,9 @@ PIXI.FilterTexture.prototype.resize = function(width, height)
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
// update the stencil buffer width and height
gl.bindRenderbuffer(gl.RENDERBUFFER, this.renderBuffer);
gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height);
};
/**
@ -8009,7 +8025,7 @@ PIXI.Graphics = function()
/**
* the bounds' padding used for bounds calculation
*
* @property bounds
* @property boundsPadding
* @type Number
*/
this.boundsPadding = 10;
@ -8390,28 +8406,24 @@ PIXI.Graphics.prototype.getBounds = function( matrix )
var x4 = a * w1 + c * h0 + tx;
var y4 = d * h0 + b * w1 + ty;
var maxX = -Infinity;
var maxY = -Infinity;
var maxX = x1;
var maxY = y1;
var minX = Infinity;
var minY = Infinity;
var minX = x1;
var minY = y1;
minX = x1 < minX ? x1 : minX;
minX = x2 < minX ? x2 : minX;
minX = x3 < minX ? x3 : minX;
minX = x4 < minX ? x4 : minX;
minY = y1 < minY ? y1 : minY;
minY = y2 < minY ? y2 : minY;
minY = y3 < minY ? y3 : minY;
minY = y4 < minY ? y4 : minY;
maxX = x1 > maxX ? x1 : maxX;
maxX = x2 > maxX ? x2 : maxX;
maxX = x3 > maxX ? x3 : maxX;
maxX = x4 > maxX ? x4 : maxX;
maxY = y1 > maxY ? y1 : maxY;
maxY = y2 > maxY ? y2 : maxY;
maxY = y3 > maxY ? y3 : maxY;
maxY = y4 > maxY ? y4 : maxY;
@ -9101,7 +9113,7 @@ PIXI.BaseTexture = function(source, scaleMode)
if(!source)return;
if(this.source.complete || this.source.getContext)
if((this.source.complete || this.source.getContext) && this.source.width && this.source.height)
{
this.hasLoaded = true;
this.width = this.source.width;
@ -9179,7 +9191,7 @@ PIXI.BaseTexture.fromImage = function(imageUrl, crossorigin, scaleMode)
{
var baseTexture = PIXI.BaseTextureCache[imageUrl];
if(crossorigin === undefined)crossorigin = true;
if(crossorigin === undefined && imageUrl.indexOf('data:') === -1) crossorigin = true;
if(!baseTexture)
{
@ -9508,8 +9520,9 @@ PIXI.TextureUvs = function()
* @constructor
* @param width {Number} The width of the render texture
* @param height {Number} The height of the render texture
* @param scaleMode {Number} Should be one of the PIXI.scaleMode consts
*/
PIXI.RenderTexture = function(width, height, renderer)
PIXI.RenderTexture = function(width, height, renderer, scaleMode)
{
PIXI.EventTarget.call( this );
@ -9547,6 +9560,8 @@ PIXI.RenderTexture = function(width, height, renderer)
this.baseTexture.height = this.height;
this.baseTexture._glTextures = [];
this.baseTexture.scaleMode = scaleMode || PIXI.scaleModes.DEFAULT;
this.baseTexture.hasLoaded = true;
// each render texture can only belong to one renderer at the moment if its webGL
@ -9556,7 +9571,7 @@ PIXI.RenderTexture = function(width, height, renderer)
{
var gl = this.renderer.gl;
this.textureBuffer = new PIXI.FilterTexture(gl, this.width, this.height);
this.textureBuffer = new PIXI.FilterTexture(gl, this.width, this.height, this.baseTexture.scaleMode);
this.baseTexture._glTextures[gl.id] = this.textureBuffer.texture;
this.render = this.renderWebGL;

File diff suppressed because one or more lines are too long

File diff suppressed because it is too large Load diff

File diff suppressed because one or more lines are too long

40
build/phaser.min.js vendored

File diff suppressed because one or more lines are too long