mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
Add missing semicolons. Now working with WebStorm 8.
This commit is contained in:
parent
7da28172e0
commit
01b7a5957a
1 changed files with 16 additions and 63 deletions
79
build/phaser.d.ts
vendored
79
build/phaser.d.ts
vendored
|
@ -469,7 +469,6 @@ declare module PIXI {
|
|||
drawRect(x: number, y: number, width: number, height: number): void;
|
||||
endFill(): void;
|
||||
generateTexture(): Texture;
|
||||
generateTexture(renderer: PIXI.IPixiRenderer): RenderTexture;
|
||||
getBounds(): Rectangle;
|
||||
lineStyle(lineWidth: number, color: number, alpha: number): void;
|
||||
lineTo(x: number, y: number): void;
|
||||
|
@ -1130,7 +1129,7 @@ declare module Phaser {
|
|||
width: number;
|
||||
|
||||
add(object: any): void;
|
||||
alphaMask(source: any, mask: any): void
|
||||
alphaMask(source: any, mask: any): void;
|
||||
clear(): void;
|
||||
copyPixels(source: any, area: Phaser.Rectangle, destX: number, destY: number): void;
|
||||
draw(source: any, destX: number, destY: number): void;
|
||||
|
@ -1255,7 +1254,7 @@ declare module Phaser {
|
|||
getFrameByName(key: string, frame: string): Phaser.Frame;
|
||||
getFrameData(key: string): Phaser.FrameData;
|
||||
getImage(key: string): Object;
|
||||
getJSON(key:string): Object
|
||||
getJSON(key:string): Object;
|
||||
getKeys(array: string[]): string[];
|
||||
getPhysicsData(key: string, object?: string, fixtureKey?: string): Object;
|
||||
getSound(key: string): Phaser.Sound;
|
||||
|
@ -1419,7 +1418,6 @@ declare module Phaser {
|
|||
chrome: boolean;
|
||||
chromeOS: boolean;
|
||||
cocoonJS: boolean;
|
||||
crosswalk: boolean;
|
||||
css3D: boolean;
|
||||
desktop: boolean;
|
||||
ejecta: boolean;
|
||||
|
@ -1660,7 +1658,7 @@ declare module Phaser {
|
|||
checkFrameName(name: string): boolean;
|
||||
getFrame(index: number): Phaser.Frame;
|
||||
getFrameByName(name: string): Phaser.Frame;
|
||||
getFrameIndexes(frames: number[], useNumericIndex?: boolean, output?: number[]): number[]
|
||||
getFrameIndexes(frames: number[], useNumericIndex?: boolean, output?: number[]): number[];
|
||||
getFrameRange(start: number, end: number, output: Phaser.Frame[]): Phaser.Frame[];
|
||||
getFrames(frames: number[], useNumericIndex?: boolean, output?: Phaser.Frame[]): Phaser.Frame[];
|
||||
|
||||
|
@ -1782,7 +1780,7 @@ declare module Phaser {
|
|||
sprite(x: number, y: number, key?: any, frame?: any, group?: Phaser.Group): Phaser.Sprite;
|
||||
spriteBatch(parent: any, name?: string, addToStage?: boolean): Phaser.Group;
|
||||
text(x: number, y: number, text: string, style: any, group?: Phaser.Group): Phaser.Text;
|
||||
tilemap(key?: string, tileWidth?: number, tileHeight?: number, width?: number, height?: number): Phaser.Tilemap;
|
||||
tilemap(key: string, tileWidth?: number, tileHeight?: number, width?: number, height?: number): Phaser.Tilemap;
|
||||
tileSprite(x: number, y: number, width: number, height: number, key?: any, frame?: any, group?: Phaser.Group): Phaser.TileSprite;
|
||||
tween(obj: Object): Phaser.Tween;
|
||||
|
||||
|
@ -1932,6 +1930,7 @@ declare module Phaser {
|
|||
|
||||
angle: number;
|
||||
alive: boolean;
|
||||
cacheAsBitmap: boolean;
|
||||
cameraOffset: Phaser.Point;
|
||||
cursor: any;
|
||||
enableBody: boolean;
|
||||
|
@ -1959,8 +1958,7 @@ declare module Phaser {
|
|||
countLiving(): number;
|
||||
create(x: number, y: number, key: string, frame?: any, exists?: boolean): Phaser.Sprite;
|
||||
createMultiple(quantity: number, key: string, frame?: any, exists?: boolean): Phaser.Sprite;
|
||||
customSort(sortHandler: Function, context: Object): void;
|
||||
destroy(destroyChildren?: boolean, soft?: boolean): void;
|
||||
destroy(destroyChildren?: boolean, soft?:boolean): void;
|
||||
divideAll(property: string, amount: number, checkAlive?: boolean, checkVisible?: boolean): void;
|
||||
forEach(callback: Function, callbackContext: Object, checkExists?: boolean): void;
|
||||
forEachAlive(callback: Function, callbackContext: Object): void;
|
||||
|
@ -1982,9 +1980,9 @@ declare module Phaser {
|
|||
postUpdate(): void;
|
||||
preUpdate(): void;
|
||||
previous(): void;
|
||||
remove(child: any, destroy?: boolean): boolean;
|
||||
removeAll(destroy?: boolean): void;
|
||||
removeBetween(startIndex: number, endIndex?: number, destroy?: boolean): void;
|
||||
remove(child: any): boolean;
|
||||
removeAll(): void;
|
||||
removeBetween(startIndex: number, endIndex: number): void;
|
||||
replace(oldChild: any, newChild: any): any;
|
||||
reverse(): void;
|
||||
sendToBack(child: any): any;
|
||||
|
@ -2092,7 +2090,6 @@ declare module Phaser {
|
|||
recordLimit: number;
|
||||
recordPointerHistory: boolean;
|
||||
recordRate: number;
|
||||
resetLocked: boolean;
|
||||
scale: Phaser.Point;
|
||||
speed: Phaser.Point;
|
||||
tapRate: number;
|
||||
|
@ -2190,7 +2187,7 @@ declare module Phaser {
|
|||
|
||||
class Key {
|
||||
|
||||
constructor(game: Phaser.Game, keycode: number)
|
||||
constructor(game: Phaser.Game, keycode: number);
|
||||
|
||||
altKey: boolean;
|
||||
ctrlKey: boolean;
|
||||
|
@ -2213,7 +2210,7 @@ declare module Phaser {
|
|||
justReleased(duration?: number): boolean;
|
||||
processKeyDown(event: KeyboardEvent): void;
|
||||
processKeyUp(event: KeyboardEvent): void;
|
||||
reset(hard?: boolean): void;
|
||||
reset(): void;
|
||||
update(): void;
|
||||
|
||||
}
|
||||
|
@ -2341,7 +2338,7 @@ declare module Phaser {
|
|||
processKeyUp(event: KeyboardEvent): void;
|
||||
removeKey(keycode: number): void;
|
||||
removeKeyCapture(keycode: number): void;
|
||||
reset(hard?: boolean): void;
|
||||
reset(): void;
|
||||
start(): void;
|
||||
stop(): void;
|
||||
update(): void;
|
||||
|
@ -2415,7 +2412,6 @@ declare module Phaser {
|
|||
game: Phaser.Game;
|
||||
hasLoaded: boolean;
|
||||
isLoading: boolean;
|
||||
onFileStart: Phaser.Signal;
|
||||
onFileComplete: Phaser.Signal;
|
||||
onFileError: Phaser.Signal;
|
||||
onLoadComplete: Phaser.Signal;
|
||||
|
@ -2540,7 +2536,7 @@ declare module Phaser {
|
|||
|
||||
class Mouse {
|
||||
|
||||
constructor(game: Phaser.Game)
|
||||
constructor(game: Phaser.Game);
|
||||
|
||||
static LEFT_BUTTON: number;
|
||||
static MIDDLE_BUTTON: number;
|
||||
|
@ -2603,18 +2599,6 @@ declare module Phaser {
|
|||
|
||||
}
|
||||
|
||||
class Particle extends Phaser.Sprite {
|
||||
|
||||
constructor(game: Phaser.Game, x: number, y: number, key?: any, frame?: any);
|
||||
|
||||
onEmit(): void;
|
||||
reset(x: number, y: number, health?: number): Phaser.Particle;
|
||||
setAlphaData(data: any[]): void;
|
||||
setScaleData(data: any[]): void;
|
||||
update(): void;
|
||||
|
||||
}
|
||||
|
||||
class Particles {
|
||||
|
||||
constructor(game: Phaser.Game);
|
||||
|
@ -2636,10 +2620,7 @@ declare module Phaser {
|
|||
class Emitter extends Phaser.Group {
|
||||
|
||||
constructor(game: Phaser.Game, x?: number, y?: number, maxParticles?: number);
|
||||
|
||||
alphaData: any[];
|
||||
autoAlpha: boolean;
|
||||
autoScale: boolean;
|
||||
|
||||
angle: number;
|
||||
angularDrag: number;
|
||||
bottom: number;
|
||||
|
@ -2653,7 +2634,7 @@ declare module Phaser {
|
|||
height: number;
|
||||
left: number;
|
||||
lifespan: number;
|
||||
maxParticles: number;
|
||||
maxParticles: number;//
|
||||
maxParticleScale: number;
|
||||
maxParticleSpeed: Phaser.Point;
|
||||
maxRotation: number;
|
||||
|
@ -2662,13 +2643,10 @@ declare module Phaser {
|
|||
minRotation: number;
|
||||
name: string;
|
||||
on: boolean;
|
||||
particleBringToTop: boolean;
|
||||
particleSendToBack: boolean;
|
||||
particleClass: Phaser.Sprite;
|
||||
particleDrag: Phaser.Point;
|
||||
position: Phaser.Point;
|
||||
right: number;
|
||||
scaleData: any[];
|
||||
top: number;
|
||||
type: number;
|
||||
width: number;
|
||||
|
@ -2679,10 +2657,7 @@ declare module Phaser {
|
|||
emitParticle(): void;
|
||||
kill(): void;
|
||||
makeParticles(keys: any, frames: any, quantity: number, collide?: boolean, collideWorldBounds?: boolean): Phaser.Particles.Arcade.Emitter;
|
||||
reset(x: number, y: number, health?: number): Phaser.Particles;
|
||||
setAlpha(min?: number, max?: number, rate?: number, ease?: number, yoyo?: boolean): void;
|
||||
setRotation(min?: number, max?: number): void;
|
||||
setScale(min?: number, max?: number, rate?: number, ease?: number, yoyo?: boolean): void;
|
||||
setSize(width: number, height: number): void;
|
||||
setXSpeed(min: number, max: number): void;
|
||||
setYSpeed(min: number, max: number): void;
|
||||
|
@ -3045,11 +3020,8 @@ declare module Phaser {
|
|||
applyGravity: boolean;
|
||||
applySpringForced: boolean;
|
||||
bounds: Phaser.Physics.P2.Body;
|
||||
boundsCollidesWith: Phaser.Physics.P2.Body[];
|
||||
contactMaterial: Phaser.Physics.P2.ContactMaterial;
|
||||
emitImpactEvent: boolean;
|
||||
enableBodySleeping: boolean;
|
||||
everythingCollisionGroup: Phaser.Physics.P2.CollisionGroup;
|
||||
frameRate: number;
|
||||
friction: number;
|
||||
game: Phaser.Game;
|
||||
|
@ -3259,23 +3231,6 @@ declare module Phaser {
|
|||
|
||||
}
|
||||
|
||||
class FixtureList {
|
||||
|
||||
constructor(list: any[]);
|
||||
|
||||
flatten(array: any[]): any[];
|
||||
getFixtures(keys: string): any[];
|
||||
getFixtureByKey(key: string): any[];
|
||||
getGroup(groupID: number): any[];
|
||||
init(): void;
|
||||
parse(): void;
|
||||
setCategory(bit: number, fictureKey: string): void;
|
||||
setMask(bit: number, fixtureKey: string): void;
|
||||
setMaterial(material: Object, fixtureKey: string): void;
|
||||
setSensor(value: boolean, fixtureKey: string): void;
|
||||
|
||||
}
|
||||
|
||||
class GearConstraint {
|
||||
|
||||
constructor(world: Phaser.Physics.P2, bodyA: Phaser.Physics.P2.Body, bodyB: Phaser.Physics.P2.Body, angle?: number, ratio?: number);
|
||||
|
@ -4053,7 +4008,6 @@ declare module Phaser {
|
|||
render(): void;
|
||||
remove(key: string): void;
|
||||
resume(): void;
|
||||
restart(clearWorld?: boolean, clearCache?: boolean): void;
|
||||
start(key: string, clearWorld?: boolean, clearCache?: boolean, ...args:any[]): void;
|
||||
update(): void;
|
||||
|
||||
|
@ -4182,7 +4136,7 @@ declare module Phaser {
|
|||
addTilesetImage(tileset: string, key?: string, tileWidth?: number, tileHeight?: number, tileMargin?: number, tileSpacing?: number, gid?: number): Phaser.Tileset;
|
||||
calculateFaces(layer: number): void;
|
||||
copy(x: number, y: number, width: number, height: number, layer?: any): Phaser.Tile[];
|
||||
create(name: string, width: number, height: number, tileWidth:number, tileHeight:number): Phaser.TilemapLayer;
|
||||
create(name: string, width: number, height: number, tileWidth:number, tileHeight:number): Phaser.Tilemap;
|
||||
createBlankLayer(name: string, width: number, height: number, tileWidth: number, tileHeight: number, group?: Phaser.Group): Phaser.TilemapLayer;
|
||||
createFromObjects(name: string, gid: any, key: string, frame?: any, exists?: boolean, autoCull?: boolean, group?: Phaser.Group, CustomClass?: Object, adjustY?:boolean): void;
|
||||
createLayer(layer: any, width?: number, height?: number, group?: Phaser.Group): Phaser.TilemapLayer;
|
||||
|
@ -4394,7 +4348,6 @@ declare module Phaser {
|
|||
seconds: number;
|
||||
|
||||
add(delay: number, callback: Function, callbackContext: Object, ...args: any[]): Phaser.TimerEvent;
|
||||
clearPendingEvents(): void;
|
||||
destroy(): void;
|
||||
loop(delay: number, callback: Function, callbackContext: Object, ...args: any[]): Phaser.TimerEvent;
|
||||
order(): void;
|
||||
|
|
Loading…
Reference in a new issue