Commit graph

839 commits

Author SHA1 Message Date
Richard Davey
268e40ea7e Add to 'state' by default now. 2016-11-03 22:26:39 +00:00
Richard Davey
a15747203e Moved boot into Game, and added State property. 2016-11-03 22:26:16 +00:00
Richard Davey
6e284cf4f9 Removed test code. 2016-11-01 01:19:32 +00:00
Richard Davey
03b651f79f Loads of tweaks re: Transform inheritance. 2016-11-01 00:31:45 +00:00
Richard Davey
8e2c5b7669 Removed dead code. 2016-10-31 00:03:57 +00:00
Richard Davey
c27b2f9fca Changed batch limits. Currently running 20,000 pixels in 1 draw call. 2016-10-30 23:59:47 +00:00
Richard Davey
c4a79bfadc Pixel Batch rendering working, and passing through properly. 2016-10-30 23:40:18 +00:00
Richard Davey
bd80999b33 Refined the Image and WebGL Renderers. 2016-10-30 22:58:14 +00:00
Richard Davey
a55df3f143 Added in the Pixel Field batch processor and start of the Game Object. 2016-10-30 22:57:50 +00:00
Richard Davey
577b81580a New batch system working. 2016-10-30 14:57:38 +00:00
Richard Davey
f1760f961d Working through splitting the Batch shader out of the manager, and into its own class. Got multi-shader swapping working. 2016-10-28 02:42:58 +01:00
Richard Davey
2b850ad4e8 Setting the anchor dirties the Transform. 2016-10-27 15:14:09 +01:00
photonstorm
fd3898742f Added ability to toggle multi-texture support at run-time. 2016-10-25 16:44:23 +01:00
photonstorm
8de992175e Renamed Renderer spriteBatch to just batch. 2016-10-25 14:30:29 +01:00
Richard Davey
120b6eb2bd Blend Modes work. More optimisations in the batch manager. 2016-10-25 03:57:34 +01:00
Richard Davey
4c6691863c Fixed Multi Texture support in the new batch manager. 2016-10-25 00:41:45 +01:00
photonstorm
2af81bdfba Masses of refactoring in BatchManager, making it as compact and fast as possible. 2016-10-24 17:14:10 +01:00
Richard Davey
3cb806c86e New addVerts method working. 2016-10-23 11:25:44 +01:00
photonstorm
64cd88f7b4 Trying out flash effect. 2016-10-19 17:17:26 +01:00
photonstorm
f1e8396b6f Tidying up. 2016-10-19 14:30:43 +01:00
photonstorm
0a659bcf67 No longer needed. 2016-10-19 14:29:38 +01:00
photonstorm
fb3bb4b32f Refactored into new Base Game Object class, that Image and Sprite (and everything else) will now extend. Much more versatile, and a lot less code duplication. 2016-10-19 11:54:00 +01:00
Richard Davey
5273799912 Added Color component to Stage and Image.
Added tint support into the Batch Manager.
2016-10-19 02:21:20 +01:00
photonstorm
18b12dfc3e Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components. 2016-10-18 17:03:25 +01:00
photonstorm
3020e3b8cf Updating core objects. 2016-10-14 08:59:24 +01:00
photonstorm
bfd391b251 Using Color component. 2016-10-14 08:58:26 +01:00
photonstorm
f9ffe098c3 Check the worldAlpha when rendering. 2016-10-14 06:32:03 +01:00
photonstorm
386e22b0fd Commented out all the bg color stuff. It now just changes the canvas CSS. 2016-10-14 06:31:26 +01:00
photonstorm
9961eeee6b Added worldAlpha property. 2016-10-14 06:31:01 +01:00
photonstorm
582d705b1f Updated base game objects. 2016-10-14 04:09:22 +01:00
photonstorm
ff2caeeb1c Some quick Image tests (will need to move to Sprite soon) 2016-10-14 02:21:21 +01:00
photonstorm
c5088d4ba6 Updated Factory to add to parent. 2016-10-14 02:21:04 +01:00
photonstorm
f6903df104 Stage now extends Container. 2016-10-14 02:20:01 +01:00
photonstorm
680ce51842 Updated Container methods, renamed renderers, added Factory. 2016-10-14 02:19:35 +01:00
Richard Davey
483c3eb34b Updated to work with new Image properties. 2016-10-13 01:54:40 +01:00
Richard Davey
559126d7b5 Moved to using new Transform component, and adjusted other properties. 2016-10-13 01:54:18 +01:00
Richard Davey
72ee3c7a84 Updating Image game object to use the new Transform component. 2016-10-13 00:08:26 +01:00
photonstorm
9ed542781b Added the new Data Component. 2016-10-12 15:19:04 +01:00
photonstorm
ce3308ea1d Hooking the Loader and Cache into the new Texture Manager. 2016-10-11 14:52:17 +01:00
Richard Davey
3ac8c4fcc5 Tidied up the Children component. 2016-10-09 23:39:27 +01:00
Richard Davey
0af16817a5 Refactored GameObjects to GameObject. 2016-10-09 22:27:58 +01:00
Richard Davey
fb13151959 Start of the container. 2016-10-08 17:19:55 +01:00
Richard Davey
d137d3e989 Swapped over to using the new Factory. 2016-10-08 16:31:08 +01:00
Richard Davey
380e717e52 Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00
Richard Davey
6d0dc5e003 Added BitmapText Factory. 2016-10-08 13:18:35 +01:00
Richard Davey
729020477a New Game Objects structure in place, and starting to take shape.
Moved BitmapData and RenderTexture into the textures folder for now.

All Game Objects now have their own sub-folder, with their Factory and renderer functions alongside them, plus any other files they need.

New Factory class added. Currently hooked into `game.factory` for testing, but will swap to `game.add` when complete.
2016-10-08 03:05:42 +01:00
Richard Davey
f9fe6a3e94 Fixed canvas SpriteBatch and removed duplicate render functions. 2016-10-07 03:41:48 +01:00
Richard Davey
5b4280d694 Removed the matrix. 2016-10-07 03:34:42 +01:00
Richard Davey
35fd29a45a Removed Pixi globals, and moved constructors above the prototype. 2016-10-07 03:32:37 +01:00
Richard Davey
0abf9d958d Updated scaleMode global. 2016-10-07 03:22:59 +01:00