Trissolo
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1ea1c9313c
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Added two optional parameters, 'updateSize' and 'updateOrigin', which are used as second and third arguments when setting the frame. In fact 'setFrame()' takes three arguments
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2023-08-02 11:17:20 +02:00 |
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Richard Davey
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d5318589bd
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Marked as optional
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2023-07-26 18:49:38 +01:00 |
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Richard Davey
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80da532028
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Merge pull request #6555 from PresentCreativeLLC/particle-emitter-type-fix
JSDocs update
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2023-07-26 18:46:24 +01:00 |
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Richard Davey
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719bfd9dd8
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Default the fill/line style to transparent
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2023-07-24 14:33:49 +01:00 |
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Alvaro Estrada
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996a1361c4
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JSDocs update
Updated the JSDocs for the particle emitter to fix an issue with its typescript constructor description
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2023-07-21 13:48:18 -06:00 |
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Richard Davey
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c44dbccedc
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The PathFollower.pathUpdate method will now check if the tween property has a valid data component before running the update. This prevents a call to PathFollower.stopFollow from throwing a Cannot read properties of null (reading '0') error as it tried to do a single update post stop. Fix #6508
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2023-07-21 18:20:38 +01:00 |
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Richard Davey
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4fa348e161
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Group.createFromConfig will now check to see if the config contains either internalCreateCallback or internalRemoveCallback and set them accordingly. This fixes an issue where the callbacks would never be set if specified in an array of single configuration objects. Fix #6519
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2023-07-21 18:12:33 +01:00 |
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Richard Davey
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7d4e6a3688
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When using interpolation for a Particle Emitter operation, such as: x: { values: [ 50, 500, 200, 800 ] } it would fail to set the final value unless you specified the interpolation property as well. It now defaults to linear if not given. Fix #6551
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2023-07-21 17:33:13 +01:00 |
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Richard Davey
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a17c6f78e9
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Particle.alpha is now clamped to the range 0 to 1 within the update method, preventing it from going out of range. Fix #6551
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2023-07-21 17:18:59 +01:00 |
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Richard Davey
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56254d0114
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The Rope Game Object now calls initPostPipeline allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550
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2023-07-21 17:07:32 +01:00 |
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Richard Davey
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b266223318
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Modified method name to be plural
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2023-07-21 16:57:48 +01:00 |
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Richard Davey
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a4e53acc33
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Merge pull request #6453 from rexrainbow/particles-clear-zones
Add methods to clear EmitZone or DeathZone
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2023-07-21 16:55:22 +01:00 |
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Richard Davey
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b3e1b77686
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Updated jsdocs
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2023-07-21 16:54:51 +01:00 |
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Richard Davey
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0db2134c2e
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Merge pull request #6505 from Ariorh1337/6504
6504: add letter spacing
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2023-07-21 16:48:45 +01:00 |
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Richard Davey
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31a0fe0303
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Merge pull request #6480 from EmilSV/bitmaptext_render_fix
BitmapText now reset texture unit on flush
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2023-07-21 16:36:27 +01:00 |
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Richard Davey
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bce1e48040
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Merge pull request #6494 from samme/docs/particle-emitter-xy
Docs: particleX and particleY are updatable ops
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2023-07-21 16:06:53 +01:00 |
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Richard Davey
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63234a2add
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Text.setRTL is a new method that allows you to set a Text Game Object as being rendered from right-to-left, instead of the default left to right (thanks @rexrainbow)
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2023-07-21 16:03:43 +01:00 |
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Richard Davey
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c678807d69
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Merge pull request #6517 from rexrainbow/text-setrtl
Add setRTL method
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2023-07-21 15:57:10 +01:00 |
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Richard Davey
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fb3c85888b
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Typo fix
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2023-06-11 22:37:06 +01:00 |
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Rex
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ba5eb16aeb
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Add setRTL method
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2023-05-31 21:01:15 +08:00 |
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Dmitry Omelchenko
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b84ee33cc2
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add letter spacing
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2023-05-13 04:50:37 +03:00 |
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samme
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1149ad2fc5
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Docs: particleX and particleY are updatable ops
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2023-05-04 16:32:38 -07:00 |
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Richard Davey
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ed180bcc44
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Particle.scaleY would always be set to the scaleX value, even if given a different one within the config. It will now use its own value correctly.
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2023-04-19 17:58:48 +01:00 |
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Emil Schnedler Vad
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0d06b87c9e
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BitmapText now reset texture unit on flush
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2023-04-19 15:37:17 +02:00 |
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Richard Davey
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6b55674d89
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Update ParticleEmitterConfig.js
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2023-04-12 08:49:58 +01:00 |
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Richard Davey
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4ccf0371ec
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Remove visible check, so they render to DynamicTextures again
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2023-04-12 07:10:52 +01:00 |
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Richard Davey
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63a852779a
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Return array of zones
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2023-04-12 02:07:59 +01:00 |
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Richard Davey
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1c6e0c81d1
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Merge pull request #6462 from EmilSV/particle-render-fix
fixed particle using a white texture if flush happened
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2023-04-12 01:54:43 +01:00 |
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Richard Davey
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4a892c007d
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Removed 'removeVideoElementOnDestroy' and better docs
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2023-04-12 01:46:45 +01:00 |
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Richard Davey
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136c2fee42
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Updated video events
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2023-04-12 01:46:32 +01:00 |
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Richard Davey
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08556b2695
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Delete VIDEO_TIMEOUT_EVENT.js
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2023-04-12 01:46:23 +01:00 |
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Richard Davey
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ce05f42759
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Update VideoFactory.js
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2023-04-12 00:39:34 +01:00 |
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Richard Davey
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ff3f92f4d5
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Test for ended state. Fix #5873
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2023-04-12 00:39:30 +01:00 |
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Richard Davey
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9cd1fa45fb
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Updated jsdocs
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2023-04-12 00:08:42 +01:00 |
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Richard Davey
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3af1d9002c
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Reset playCalled on complete. Emit new texture ready event.
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2023-04-12 00:01:15 +01:00 |
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Richard Davey
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950fabe306
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Added texture ready event
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2023-04-12 00:00:58 +01:00 |
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Richard Davey
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8c2e591362
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Moved PLAY event to after texture creation. Added frameReady property. Better paused handling.
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2023-04-11 19:46:13 +01:00 |
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Richard Davey
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93620ca39e
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Fixed markers and video looping
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2023-04-11 18:26:46 +01:00 |
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Richard Davey
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8412e53df3
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Working perfectly for modern and legacy browsers.
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2023-04-11 17:03:00 +01:00 |
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Richard Davey
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257fdaed4f
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All now working via promise + rvf flow
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2023-04-11 02:05:56 +01:00 |
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Richard Davey
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bff9184329
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Added new unsupported event
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2023-04-11 02:05:37 +01:00 |
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Richard Davey
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45646c52a2
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Nearly finished refactoring of RVF / Promise path of Video game object
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2023-04-11 00:57:11 +01:00 |
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Richard Davey
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368cb4a146
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Added new Video events
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2023-04-11 00:39:14 +01:00 |
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Richard Davey
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90654dedc1
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Updated docs
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2023-04-11 00:39:03 +01:00 |
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Richard Davey
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af9a67f0a4
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Update Video.js
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2023-04-10 19:51:26 +01:00 |
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Emil Schnedler Vad
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c4327de589
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fixed particle using a white texture if flush happen
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2023-04-09 17:54:57 +02:00 |
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Emil Schnedler Vad
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bc6ec0a124
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reverted using getTextBounds for cotainer getBounds()
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2023-04-08 20:37:12 +02:00 |
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Richard Davey
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6b6077f62b
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Recoding Video Game Object
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2023-04-07 19:18:54 +01:00 |
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Richard Davey
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afe5401a25
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Add missing String cast. Fix #6451
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2023-04-05 14:47:00 +01:00 |
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Rex
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1e4b807656
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Add methods to clear EmitZone or DeathZone
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2023-04-05 16:36:29 +08:00 |
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