Richard Davey
|
d63001d719
|
Testing offsets
|
2020-01-09 17:55:03 +00:00 |
|
Richard Davey
|
590256fe92
|
Added fromPhysicsEditor method
|
2020-01-09 17:54:38 +00:00 |
|
Richard Davey
|
d3aaff82e1
|
Finished JSDocs
|
2020-01-09 16:38:33 +00:00 |
|
Richard Davey
|
a8f3c3b9c0
|
New BodyBounds class for getting body bounds based coordinates
|
2020-01-09 13:18:44 +00:00 |
|
Richard Davey
|
fceef3ddf0
|
Added BodyBounds class
|
2020-01-09 13:18:24 +00:00 |
|
Richard Davey
|
d031d91f1e
|
Added bodyBounds class, finished alignBody and fixed typedefs
|
2020-01-09 13:18:13 +00:00 |
|
Richard Davey
|
9aeead5cc2
|
New Body typedef
|
2020-01-09 13:17:56 +00:00 |
|
Richard Davey
|
4de6f17a38
|
Formatted docs
|
2020-01-09 13:17:43 +00:00 |
|
Richard Davey
|
cfa6eeb6e2
|
Finished alignBody method
|
2020-01-09 00:43:46 +00:00 |
|
Richard Davey
|
4d0618232b
|
Only render compound bounds
|
2020-01-09 00:43:38 +00:00 |
|
Richard Davey
|
312f4dab10
|
Start of alignBody method
|
2020-01-08 17:44:02 +00:00 |
|
Richard Davey
|
d6e0ba9b29
|
MatterPhysics.getConstraintLength is a new method that will return the length of the given constraint, as this is something you cannot get from the constraint properties directly.
|
2020-01-08 14:41:24 +00:00 |
|
Richard Davey
|
ae8bfbc013
|
Added missing JSDocs
|
2020-01-08 12:15:29 +00:00 |
|
Richard Davey
|
2859eb6a68
|
Added new Set Body Config
|
2020-01-08 12:15:17 +00:00 |
|
Richard Davey
|
4e8c676895
|
Full JSDocs coverage!
|
2020-01-08 11:55:35 +00:00 |
|
Richard Davey
|
49556021ef
|
New constraint type defs
|
2020-01-08 11:55:24 +00:00 |
|
Richard Davey
|
ac92fbe1b0
|
Lots of JSDoc updates. Also removed velocity and force methods as they don't belong in the Factory.
|
2020-01-08 11:15:30 +00:00 |
|
Richard Davey
|
86edd99248
|
inverseMass is a required property! Also removed duplicate jsdoc
|
2020-01-08 11:15:02 +00:00 |
|
Richard Davey
|
2ac0562fb6
|
Updated JSDocs
|
2020-01-08 11:14:40 +00:00 |
|
Richard Davey
|
6a8bce9250
|
Added essential new type defs
|
2020-01-08 11:14:26 +00:00 |
|
Richard Davey
|
b908ebdda2
|
Added fromSVG method
|
2020-01-08 01:50:51 +00:00 |
|
Richard Davey
|
e861ecf5a0
|
Emit the current and previous values
|
2020-01-07 23:57:08 +00:00 |
|
Richard Davey
|
1a69cd9e0f
|
TweenData now stores its previous ease value.
|
2020-01-07 23:56:39 +00:00 |
|
Richard Davey
|
736fd6dfb9
|
Added TWEEN_UPDATE current and previous values
|
2020-01-07 23:56:15 +00:00 |
|
Richard Davey
|
279829b414
|
Added JSDocs
|
2020-01-07 17:54:47 +00:00 |
|
Richard Davey
|
868d599832
|
Added JSDocs
|
2020-01-07 17:31:41 +00:00 |
|
Richard Davey
|
99df00244b
|
Reduced default anchor size
|
2020-01-07 17:31:29 +00:00 |
|
Richard Davey
|
2b1ce933af
|
The internal Matter Composite.setModified function will now emit a compositeModified event, which the Matter World listens for, if debug draw is enabled, so it can update the composite children render styles.
|
2020-01-07 17:20:31 +00:00 |
|
Richard Davey
|
a2c1377131
|
You can now set gravity: false in your Matter Config and it will reset gravity from the defaults to zero.
|
2020-01-07 16:38:13 +00:00 |
|
Richard Davey
|
105fb64b4f
|
Removed spaces
|
2020-01-07 14:39:22 +00:00 |
|
Richard Davey
|
2b66f81d28
|
Final config structure and values
|
2020-01-07 14:02:38 +00:00 |
|
Richard Davey
|
8527e10d64
|
Added renderCollisions and renderSeparations
|
2020-01-07 14:02:28 +00:00 |
|
Richard Davey
|
c0e61cf2be
|
Added renderBodyVelocity
|
2020-01-07 12:56:30 +00:00 |
|
Richard Davey
|
1eec78375a
|
Removed old comments
|
2020-01-07 12:39:38 +00:00 |
|
Richard Davey
|
334f17439e
|
Update MatterDebugConfig.js
|
2020-01-07 12:39:31 +00:00 |
|
Richard Davey
|
ad1891cd8d
|
Added renderBodyBounds and renderBodyAxes methods
|
2020-01-07 12:39:27 +00:00 |
|
Richard Davey
|
0a801cbac4
|
Added World.renderGrid method.
Renamed showBodyPosition to showPositions
|
2020-01-07 11:56:39 +00:00 |
|
Richard Davey
|
76d2c971f7
|
Added showSensor debug option
|
2020-01-07 00:28:37 +00:00 |
|
Richard Davey
|
64c12a9c60
|
Added showBodyPosition config option
|
2020-01-06 22:30:38 +00:00 |
|
Richard Davey
|
aa32235f5a
|
Added applyForceFromPosition
|
2020-01-06 17:56:20 +00:00 |
|
Richard Davey
|
2d3a87a3a6
|
Updated existing for TS defs. Fix #4941
|
2020-01-06 13:33:23 +00:00 |
|
Richard Davey
|
5b17e0e61e
|
Added jsdocs
|
2020-01-05 23:55:45 +00:00 |
|
Richard Davey
|
beefcf09b6
|
Added jsdocs
|
2020-01-05 23:54:08 +00:00 |
|
Richard Davey
|
25339383f1
|
Added jsdocs
|
2020-01-05 23:48:49 +00:00 |
|
Richard Davey
|
c5675ae171
|
Added jsdocs
|
2020-01-05 23:47:25 +00:00 |
|
Richard Davey
|
ffb604c502
|
Added new setVelocity, setVelocityX, setVelocityY, setAngularVelocity, applyForce and applyForceFromAngle methods.
|
2020-01-04 12:31:27 +00:00 |
|
Richard Davey
|
ba4c82e140
|
Added jsdocs
|
2020-01-04 12:27:04 +00:00 |
|
Richard Haddad
|
2d0edf2a2f
|
Merge branch 'master' into master
|
2020-01-04 05:23:43 +01:00 |
|
Richard Davey
|
a7ebd6b1b5
|
Merge pull request #4938 from javigaralva/fix-spline-doc
Added some documentation for Spline curves.
|
2020-01-03 23:15:17 +00:00 |
|
samme
|
974ffd93ee
|
Docs for Phaser.Sound.BaseSoundManager#play
Always adds a new sound
|
2020-01-03 13:44:07 -08:00 |
|
samme
|
b28f45b609
|
Docs for Phaser.Scenes.ScenePlugin
- Note operations are queued
- https://github.com/photonstorm/phaser/issues/4403#issuecomment-481264025
|
2020-01-03 13:44:07 -08:00 |
|
samme
|
bee0a96542
|
Docs for Phaser.Curves.Curve and Phaser.Curves.Path
And whitespace
|
2020-01-03 13:44:07 -08:00 |
|
Chnapy
|
9bb02d57ef
|
improve typings: getPoints functions
|
2020-01-03 13:21:50 +01:00 |
|
Chnapy
|
265bfc76fb
|
improve typings: EventEmitter
|
2020-01-03 13:00:42 +01:00 |
|
Chnapy
|
094e322ace
|
Revert "add generics for Scene and its config key"
This reverts commit a1cf6e4456 .
|
2020-01-03 12:37:50 +01:00 |
|
Javier García Álvarez
|
6e05e0252f
|
Added some documentation for Spline curves.
|
2020-01-03 09:37:59 +01:00 |
|
Chnapy
|
a1cf6e4456
|
add generics for Scene and its config key
|
2020-01-02 21:54:45 +01:00 |
|
Chnapy
|
a794c16361
|
improve typings: GenerateFrameNames
|
2020-01-02 20:23:10 +01:00 |
|
Chnapy
|
3dfec6fbc3
|
improve typings: BresenhamPoints function
|
2020-01-02 20:18:14 +01:00 |
|
Richard Davey
|
5e027f7031
|
Added JSDocs
|
2020-01-02 16:45:28 +00:00 |
|
Richard Davey
|
1e6e350f7f
|
Typo fix
|
2020-01-02 01:57:26 +00:00 |
|
Richard Davey
|
7fdcfd540c
|
Remove render.opacity as it's not valid for constraints
|
2020-01-01 20:02:15 +00:00 |
|
Richard Davey
|
58c8efc2e5
|
Added jsdocs
|
2020-01-01 17:33:45 +00:00 |
|
Adam Beswick
|
cf4a4e2107
|
Remove requestedFullscreenChange and replace with checking the document's fullscreen element
|
2019-12-30 10:34:43 +00:00 |
|
Alex
|
77dc14ee2f
|
Changed tile getTint function to use getTintAppendFloatAlphaAndSwap
|
2019-12-29 21:46:50 -05:00 |
|
Richard Davey
|
4892cc7feb
|
The Graphics Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects.
|
2019-12-28 17:37:13 +00:00 |
|
Richard Davey
|
6ffdacc959
|
The DOMElement Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the element, rather than a quad alpha, which never worked for these objects.
|
2019-12-28 17:37:04 +00:00 |
|
Richard Davey
|
e6464f6ad3
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2019-12-28 17:29:11 +00:00 |
|
Richard Davey
|
5a3d124583
|
lint fix
|
2019-12-28 17:28:50 +00:00 |
|
Richard Davey
|
f0e7a9bcf9
|
The Container Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the container, rather than a quad alpha, which never worked consistently across Container children. Fix #4916
|
2019-12-28 17:27:31 +00:00 |
|
Richard Davey
|
949d882788
|
The Shape Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the shape, rather than a quad alpha, which never worked for Shape objects.
|
2019-12-28 17:27:15 +00:00 |
|
Richard Davey
|
695cb7e4e2
|
AlphaSingle is a new Game Object Component that allows a Game Object to set its alpha values, but only as a single uniform value, not on a per-quad basis.
|
2019-12-28 17:27:01 +00:00 |
|
Richard Davey
|
56179c3887
|
Merge pull request #4920 from samme/feature/error-for-missing-audio-source
Throw an error when adding a sound from a missing asset
|
2019-12-28 16:37:52 +00:00 |
|
Richard Davey
|
5130fccbf5
|
Merge pull request #4921 from samme/feature/emitter-remove
Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
|
2019-12-28 16:35:07 +00:00 |
|
Richard Davey
|
5adf6382ff
|
Merge pull request #4922 from samme/feature/emitter-setTint
Add ParticleEmitter#setTint()
|
2019-12-28 16:33:39 +00:00 |
|
Richard Davey
|
e7852b5384
|
Merge pull request #4923 from samme/patch-2
Correct type for Phaser.Tilemaps.LayerData.data
|
2019-12-28 16:22:59 +00:00 |
|
Richard Davey
|
b01c4b400f
|
Merge pull request #4930 from jcyuan/path-missing-crop
Crop component is missing from `RenderTexture` class
|
2019-12-28 16:22:20 +00:00 |
|
Richard Davey
|
b0c101a1cc
|
Merge pull request #4926 from samme/feature/distances
Add Phaser.Math.Distance methods
|
2019-12-28 16:14:12 +00:00 |
|
J.C
|
936563df11
|
Crop component is missing from RenderTexture class
|
2019-12-27 17:01:14 +08:00 |
|
samme
|
148e907b71
|
Add Math.Distance methods
- BetweenPoints()
- BetweenPointsSquared()
- Chebyshev()
- Snake()
|
2019-12-23 17:20:43 -08:00 |
|
samme
|
e752b5dc92
|
Add Phaser.Actions.AlignTo() and Phaser.Display.Align.To.QuickSet()
|
2019-12-23 16:37:43 -08:00 |
|
samme
|
f1001578c5
|
Bracket notation for type
Phaser.Tilemaps.LayerData#data
|
2019-12-23 12:57:58 -08:00 |
|
samme
|
15506e0faf
|
Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
|
2019-12-23 10:36:35 -08:00 |
|
samme
|
56cd59c537
|
Throw error for a bad audio asset key
|
2019-12-23 09:46:45 -08:00 |
|
samme
|
559c89eaf2
|
Add ParticleEmitter#setTint()
|
2019-12-23 09:25:35 -08:00 |
|
Richard Davey
|
64690cf987
|
Body.gravityScale is a new vector property that allows you to scale the effect of world gravity on a specific Body.
|
2019-12-21 08:29:57 +00:00 |
|
Richard Davey
|
66a25e2117
|
Setting lineSpacing in the Text Game Object style config would set the value but not apply it to the Text, leaving you to call updateText yourself. If set, it's now applied on instantiation. Fix #4901
|
2019-12-18 14:55:12 +00:00 |
|
Richard Davey
|
752999c92b
|
The Mesh and Quad Game Objects have had the GetBounds component removed as it cannot operate on a Mesh as they don't have origins. Fix #4902
|
2019-12-18 14:43:23 +00:00 |
|
Richard Davey
|
9379f3ce17
|
Merge pull request #4877 from rexrainbow/curve-improvement
Add arguments step and out in curve.getSpacedPoints() method
|
2019-12-18 14:40:49 +00:00 |
|
Richard Davey
|
a4fb73fe38
|
Merge pull request #4879 from rexrainbow/curve-improvement2
Override default Curve.getUtoTmapping method
|
2019-12-18 14:37:36 +00:00 |
|
Richard Davey
|
55212dc2fb
|
Merge pull request #4892 from BeLi4L/master
TypeScript: Improve `Phaser.Math.RND` types
|
2019-12-18 14:36:52 +00:00 |
|
Richard Davey
|
d995cff36f
|
Merge pull request #4885 from rexrainbow/bug/game.destroy()
Fix bug of game.destroy()
|
2019-12-18 14:33:03 +00:00 |
|
Richard Davey
|
205bbab268
|
Merge pull request #4886 from rexrainbow/text-wrap
Don't add white space at last word of a line
|
2019-12-18 14:31:11 +00:00 |
|
Richard Davey
|
65efb6bcb7
|
Merge pull request #4900 from samme/patch-1
Correct docs for Phaser.Math.GetSpeed()
|
2019-12-18 14:30:31 +00:00 |
|
Richard Davey
|
29b0e96407
|
Merge pull request #4909 from samme/docs/arcade-physics-3
Docs for Arcade Physics
|
2019-12-18 14:29:51 +00:00 |
|
Richard Davey
|
e5ab24ec8c
|
Merge pull request #4912 from javigaralva/add-gameobjectfactory-docs
Added doc for `GameObjectFactory.register` and `GameObjectFactory.remove`
|
2019-12-18 14:29:25 +00:00 |
|
Richard Davey
|
427d88ed79
|
Merge pull request #4913 from javigaralva/fix-doc-static-functions
Fix doc static functions
|
2019-12-18 14:28:51 +00:00 |
|
Javier García Álvarez
|
9d418eae73
|
Fixed jsdoc types to get TS definition intellisense.
|
2019-12-18 12:25:14 +01:00 |
|
Javier García Álvarez
|
e1d288a834
|
Add optional params to ParseFromAtlas doc
|
2019-12-18 12:22:30 +01:00 |
|
Javier García Álvarez
|
dbaf6f1f75
|
Fixed jsdocs @name to @method
|
2019-12-18 11:48:30 +01:00 |
|
Javier García Álvarez
|
718db273c2
|
Added doc for GameObjectFactory.register and GameObjectFactory.remove
|
2019-12-18 11:32:29 +01:00 |
|
Javier García Álvarez
|
7576c824af
|
Fixed semicolon in updateList doc
|
2019-12-18 10:38:44 +01:00 |
|
Richard Davey
|
5cb7d8484f
|
Added Game Object level collision events
|
2019-12-18 02:22:37 +00:00 |
|
Richard Davey
|
a7c644454f
|
Update PhysicsEditorParser.js
|
2019-12-17 18:04:10 +00:00 |
|
Richard Davey
|
e6b43a2f48
|
Improves jsdocs
|
2019-12-17 18:03:23 +00:00 |
|
Richard Davey
|
efcbd1e4e5
|
Added helper methods for setting body collision callbacks
|
2019-12-17 16:42:46 +00:00 |
|
Richard Davey
|
f64d3e59d0
|
Per-body collision callbacks
|
2019-12-17 16:42:30 +00:00 |
|
Richard Davey
|
0d62f60f60
|
Removed un-used properties, functions and docs
|
2019-12-17 16:42:16 +00:00 |
|
Richard Davey
|
21a6458608
|
Added new collision pair type defs
|
2019-12-17 16:41:58 +00:00 |
|
Richard Davey
|
ac124b8e20
|
Better handling of the runner config
|
2019-12-17 13:52:57 +00:00 |
|
Richard Davey
|
1412e1f4f9
|
Added typedef for Matter Runner config
|
2019-12-17 13:52:46 +00:00 |
|
Richard Davey
|
a158b14228
|
Matter.World.has is a new method that will take a Matter Body, or Game Object, and search the world for it. If found, it will return true .
|
2019-12-17 13:15:15 +00:00 |
|
Richard Davey
|
67a6fa81f9
|
Added jsdocs and property
|
2019-12-17 13:08:32 +00:00 |
|
Richard Davey
|
d260643c61
|
Stricter checks against body removal and addition
|
2019-12-17 13:07:16 +00:00 |
|
Richard Davey
|
29525868ff
|
Added jsdocs
|
2019-12-17 13:06:11 +00:00 |
|
Richard Davey
|
43b111dc3e
|
Removed unused code and tidied up the Phaser specific additions
|
2019-12-17 13:06:01 +00:00 |
|
Richard Davey
|
9c43681b79
|
Added jsdocs and off handler
|
2019-12-17 13:05:37 +00:00 |
|
Richard Davey
|
37b2fbd044
|
Removed calcOffset
|
2019-12-17 13:05:16 +00:00 |
|
Richard Davey
|
32b46b8e20
|
TimeStep.smoothStep is a new boolean property that controls if any delta smoothing takes place during the game step. Delta smoothing has been enabled in Phaser since the first version and helps avoid delta spikes and dips, especially after loss of focus. However, you can now easily toggle if this happens via this property and the corresponding FPSConfig property.
|
2019-12-17 13:04:50 +00:00 |
|
Richard Davey
|
1a50665ce1
|
Function not triggering properly. Adding to Body directly.
|
2019-12-17 02:14:54 +00:00 |
|
Richard Davey
|
819a6b20ae
|
Walking through Matter compare merge
|
2019-12-16 17:12:12 +00:00 |
|
Richard Davey
|
f9e5246af0
|
Refactored so ops are done when the engine udates, not when the dom updates
|
2019-12-13 19:41:47 +00:00 |
|
Richard Davey
|
87a8af35c5
|
Added in Matter Runner
|
2019-12-13 19:41:27 +00:00 |
|
Richard Davey
|
604531d70a
|
Disable sync verts for now
|
2019-12-13 19:41:18 +00:00 |
|
Richard Davey
|
e117a679d2
|
Still fix sleeping
|
2019-12-13 01:16:54 +00:00 |
|
Richard Davey
|
63083882d3
|
MatterGameObject has a new optional boolean parameter addToWorld which lets you control if the Body should be added to the world or not. Useful for toggling off should you be merging pre-existing bodies with Game Objects.
|
2019-12-12 17:15:00 +00:00 |
|
samme
|
fa57f74b8f
|
Docs for Arcade Physics
|
2019-12-12 08:14:53 -08:00 |
|
Richard Davey
|
7ba6e9fe6b
|
Added setCompositeRenderStyle method
|
2019-12-12 13:31:47 +00:00 |
|
Richard Davey
|
093557a6ea
|
Removed worldConstraint changes
|
2019-12-12 13:31:36 +00:00 |
|
Richard Davey
|
03e67e2c50
|
Added docs and Body level syncVerts property
|
2019-12-12 12:41:11 +00:00 |
|
Richard Davey
|
01fa4d2c54
|
Fix handling of centerOfMass
|
2019-12-11 16:06:15 +00:00 |
|
Richard Davey
|
7a2c434ffc
|
Remove deprecated code
|
2019-12-11 16:06:01 +00:00 |
|
Richard Davey
|
4032f87368
|
Fixed handling deeply nested bodies
|
2019-12-11 16:05:52 +00:00 |
|
Richard Davey
|
4b14e489af
|
Added start of fromJSON
|
2019-12-11 15:01:05 +00:00 |
|
Richard Davey
|
69eec0add9
|
Fixed overlap method
|
2019-12-11 15:00:51 +00:00 |
|
Richard Davey
|
c267662259
|
Update World.js
|
2019-12-11 15:00:41 +00:00 |
|
Richard Davey
|
30750d1208
|
Update PhysicsEditorParser.js
|
2019-12-11 13:07:04 +00:00 |
|
Richard Davey
|
826431c7fa
|
Tidying up
|
2019-12-11 13:06:07 +00:00 |
|
Richard Davey
|
19fc914a5b
|
PhysicsEditorParser.parseVertices now uses Bodies.flagCoincidentParts to avoid duplicating code.
|
2019-12-11 13:05:58 +00:00 |
|
Richard Davey
|
f5908fee8f
|
Matter.Bodies.flagCoincidentParts is a new function that will flags all internal edges (coincident parts) on an array of body parts. This was previously part of the fromVertices function, but has been made external for outside use.
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2019-12-11 13:05:49 +00:00 |
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Richard Davey
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bf00d63cc6
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Body.syncVerts is a new function that will re-sync the vert positions with the body position. Called if Engine.syncVerts is set (which is now the default)
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2019-12-10 17:53:44 +00:00 |
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Richard Davey
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a910a27349
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Engine.syncVerts is a new Engine config property that allows you to run a vert re-sync at the end of the Engine step. This can help massively if you find you've got verts drifting out of alignment with the body position when using pointer contraints, or high velocity environments. Uses the new Engine._bodiesSync function.
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2019-12-10 17:52:37 +00:00 |
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Richard Davey
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444bdf116f
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Debug tweaks
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2019-12-10 17:50:04 +00:00 |
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Richard Davey
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c6bfaa8e4a
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Vertices.calcOffset is a new function that calculates the vert body position offset, used for keeping data in sync.
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2019-12-10 17:49:41 +00:00 |
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Richard Davey
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4f3a524114
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Update World.js
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2019-12-10 14:02:50 +00:00 |
|
Richard Davey
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b7343f3424
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Bumped Matter Plugin versions to avoid console logs from Common.info and Common.warn.
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2019-12-10 14:02:10 +00:00 |
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Richard Davey
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56929fb8c6
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Removed use of Common.indexOf (no need for it)
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2019-12-10 12:07:03 +00:00 |
|
Richard Davey
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118aa3a941
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Format fix
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2019-12-10 12:05:12 +00:00 |
|
Richard Davey
|
0e95c1ad19
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Merged Body.setCentre
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2019-12-10 12:03:27 +00:00 |
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Richard Davey
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dc127081eb
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Merged new pointAWorld and pointBWorld functions
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2019-12-10 12:01:58 +00:00 |
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Richard Davey
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257c00228b
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Removed un-used _requireGlobal function
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2019-12-10 12:01:42 +00:00 |
|
Richard Davey
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f22c3ad17d
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New fromPath reg exp
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2019-12-10 12:01:24 +00:00 |
|
Richard Davey
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5b17e35a87
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Format tidy-up
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2019-12-10 12:01:14 +00:00 |
|
Richard Davey
|
7bdcb5a892
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Temp bounds debug
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2019-12-10 02:42:16 +00:00 |
|
Richard Davey
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b92e8e9a60
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Moved position update to earlier (was too soon)
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2019-12-09 17:13:10 +00:00 |
|
Chris Andrew
|
15ac5e736a
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#4903 Clarified z position documentation by linking to depth GO component.
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2019-12-09 16:57:05 +00:00 |
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Richard Davey
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eb254f0c5c
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If the Matter.Body config doesn't contain a position property, it will now default to using Vertices.centre(body.vertices) as the position. In most cases, this is what you need, so it saves having to pass it in the config object.
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2019-12-09 13:22:55 +00:00 |
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Richard Davey
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c9adc01111
|
The Matter.PhysicsEditorParser has been updated so it no longer needs to set the render offsets, and instead uses the center of mass values.
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2019-12-09 12:52:05 +00:00 |
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Richard Davey
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8f67dad4a5
|
Matter.setExistingBody , which is called interally whenever a Body is set on a Game Object, now uses the new centerOffset values to ensure that the texture frame is correctly centered based on the center of mass, not the Body bounds, allowing for much more accurate body to texture mapping with complex multi-part compound bodies.
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2019-12-09 12:51:26 +00:00 |
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Richard Davey
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53314ca435
|
The Matter.Mass.centerOfMass component property now returns the pre-calculated Body centerOfMass property, which is much more accurate than the previous bounds offset value.
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2019-12-09 12:49:55 +00:00 |
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Richard Davey
|
9f012ebf86
|
Matter.Transform.centerOffsetX is a new read-only property available on all Matter Game Objects that returns the horizontal offset between the center of the frame and the center of mass. This can be used to allow for accurately mapping texture centers to the body center.
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2019-12-09 12:48:51 +00:00 |
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Richard Davey
|
50b511e872
|
Matter.Body.centerOfMass is a new property added to the Matter Body object that retains the center of mass coordinates when the Body is first created.
|
2019-12-09 12:45:44 +00:00 |
|
Richard Davey
|
7ae124ff6e
|
Docs fix.
|
2019-12-09 08:57:24 +00:00 |
|
Richard Davey
|
44ff20d07e
|
Added deltaXFinal and deltaYFinal methods.
|
2019-12-09 08:55:37 +00:00 |
|
samme
|
77ad6c66fe
|
Correct type for Phaser.Tilemaps.LayerData#data
Fixes #4904 ?
|
2019-12-08 15:23:15 -08:00 |
|
samme
|
da2a0233a6
|
Correct docs for Phaser.Math.GetSpeed()
Fixes #4895
|
2019-12-04 12:34:09 -08:00 |
|
Richard Davey
|
a123faafdc
|
Added new intersects, overlap and collision filter methods.
|
2019-12-04 03:52:00 +00:00 |
|
Richard Davey
|
e7cac4ebe9
|
Removed old config values and now handles opacity properly
|
2019-12-04 03:14:06 +00:00 |
|
Richard Davey
|
aeb3d5af06
|
Removed old properties and added new ones
|
2019-12-04 03:13:44 +00:00 |
|
Richard Davey
|
22baba0749
|
Updated custom render properties
|
2019-12-04 03:13:02 +00:00 |
|
Richard Davey
|
59749ab519
|
Skip matching a body against itself
|
2019-12-04 03:12:46 +00:00 |
|
Richard Davey
|
9b8ce1b8e3
|
Adjust Resolver properties from matter config
|
2019-12-03 16:56:29 +00:00 |
|
Richard Davey
|
75e2f76f8f
|
Update Collision.js
|
2019-12-03 16:56:16 +00:00 |
|
Richard Davey
|
76c81e19c3
|
Moved the render style methods to World and use them as part of the event proxy
|
2019-12-03 14:48:04 +00:00 |
|
Richard Davey
|
7d2f3b33b5
|
Added setBodyRenderStyle and setConstraintRenderStyle methods.
|
2019-12-03 14:06:32 +00:00 |
|
Richard Davey
|
c299b02542
|
Update MatterCollisionEvents.js
|
2019-12-03 14:06:15 +00:00 |
|
Richard Davey
|
9a0218b3da
|
Fixed line style and updated parameter names.
|
2019-12-03 14:06:10 +00:00 |
|
Richard Davey
|
f050b148ec
|
Rewrote plugin to tidy it up.
|
2019-12-03 10:43:35 +00:00 |
|
Richard Davey
|
e0ae756f0d
|
Add the new collision events plugin.
|
2019-12-02 19:21:04 +00:00 |
|
Richard Davey
|
ca293d710f
|
Proxy the add and remove events and better handle debug draw injection.
|
2019-12-02 19:20:54 +00:00 |
|
Richard Davey
|
bdbd74917a
|
Added missing plugin configs.
|
2019-12-02 19:20:24 +00:00 |
|
Richard Davey
|
b38668eb5f
|
Finished all the JSDocs, exposed all Matter modules and added the new point checking methods.
|
2019-12-02 19:20:13 +00:00 |
|
Richard Davey
|
d75fb5b918
|
Removed un-used render properties and added new ones
|
2019-12-02 19:19:42 +00:00 |
|
Richard Davey
|
c32368e03e
|
Added the new ADD and REMOVE Matter World events
|
2019-12-02 19:19:21 +00:00 |
|
Richard Davey
|
b71d4059a7
|
100% JSDoc'd!
|
2019-12-02 15:07:44 +00:00 |
|
Valentin Vetter
|
f3350ce5a8
|
TypeScript: improve pick/shuffle types
|
2019-12-01 22:36:47 +01:00 |
|
Richard Davey
|
4f8dd24df2
|
Handle legacy configs for now.
|
2019-11-28 16:19:03 +00:00 |
|
Richard Davey
|
2a4dadf3a7
|
Update MatterWorldConfig.js
|
2019-11-28 16:18:53 +00:00 |
|
Richard Davey
|
8a844fc4d3
|
Create MatterDebugConfig.js
|
2019-11-28 16:18:49 +00:00 |
|
Richard Davey
|
f126f28121
|
Split out the debug rendering process into single methods, so they can be called externally if required
|
2019-11-28 10:43:26 +00:00 |
|
Richard Davey
|
352863d664
|
Bump to 3.22
|
2019-11-28 10:43:02 +00:00 |
|
Richard Davey
|
65008266d6
|
Fixed worldConstraint
|
2019-11-27 17:49:38 +00:00 |
|
Richard Davey
|
4a1b9691c8
|
Custom render values set?
|
2019-11-27 17:49:30 +00:00 |
|
Richard Davey
|
3d46304b6a
|
Final new debug config added
|
2019-11-27 17:49:21 +00:00 |
|
Hua
|
3c4cf8834e
|
Don't add white space at last word of a line
|
2019-11-27 13:09:07 +08:00 |
|
Hua
|
3010c005dc
|
Fix bug of game.destroy()
|
2019-11-27 11:09:12 +08:00 |
|
Hua
|
a2a6124ee5
|
Mark arguments as optional
|
2019-11-27 10:05:54 +08:00 |
|
Richard Davey
|
7b280e4fb2
|
Redoing debug config
|
2019-11-26 16:39:34 +00:00 |
|
Richard Davey
|
7e4577556c
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2019-11-26 14:31:37 +00:00 |
|
Richard Davey
|
7650c5535f
|
BitmapText with a maxWidth set wouldn't update the text correctly if it was modified post-creation. You can now update the text and/or width independantly and it'll update correctly. Fix #4881
|
2019-11-26 14:31:27 +00:00 |
|