Richard Davey
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13fde9ce7a
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Update SpinePlugin.js
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2021-03-02 14:59:00 +00:00 |
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Pong
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9ff874edf1
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fix(spine-plugin): errors throw while game destroy
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2021-02-22 20:50:03 +08:00 |
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Richard Davey
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c5afbb41ef
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Fixed docs
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2021-01-10 11:35:45 +00:00 |
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Richard Davey
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9a222576a8
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Spine 3.51 Plugin
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2021-01-05 15:10:42 +00:00 |
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jdcook
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80df367113
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fixed spine texture bug when using prefixes
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2021-01-04 13:02:51 -06:00 |
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Richard Davey
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f42908f713
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3.50 Spine Plugin Release
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2020-12-16 10:28:05 +00:00 |
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Richard Davey
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7a3bb23a9a
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New build of the Spine Plugin
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2020-12-11 13:43:05 +00:00 |
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Richard Davey
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1a65f50a25
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Added new renderDirect hook which RenderTexture can use. Fix #5431
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2020-12-11 13:40:53 +00:00 |
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Richard Davey
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297c44595a
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Enforce this on Container children only
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2020-12-11 13:19:26 +00:00 |
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Richard Davey
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1d56c360af
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Fixed docs and ended batch if rendering.
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2020-12-11 13:13:28 +00:00 |
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Richard Davey
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cdad93e0ca
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Pass the container to willRender
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2020-12-11 13:13:08 +00:00 |
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Richard Davey
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06155cb06a
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Updated docs
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2020-12-11 13:12:57 +00:00 |
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Richard Davey
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69a7d5f756
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No need to vertically flip any longer. Fix #5428
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2020-12-11 12:42:26 +00:00 |
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Richard Davey
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e9d359c4d2
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Update README.md
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2020-12-05 11:19:48 +00:00 |
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Richard Davey
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2ffe15109b
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Rebuilt for latest Spine Runtimes
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2020-12-05 11:18:05 +00:00 |
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Richard Davey
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1de2bb8616
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Update README.md
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2020-12-05 11:17:47 +00:00 |
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Richard Davey
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24406d2d4f
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Updated plugin
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2020-11-10 17:27:11 +00:00 |
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Richard Davey
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7903063efc
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New Spine build
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2020-11-10 15:50:57 +00:00 |
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Richard Davey
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ce3645cbb2
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Don't check skeleton alpha, use flags instead.
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2020-10-20 17:57:59 +01:00 |
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Richard Davey
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165c9085e6
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New full build of Spine Plugin
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2020-10-16 15:14:55 +01:00 |
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Richard Davey
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709ea50d61
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New dist
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2020-10-16 15:13:15 +01:00 |
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Richard Davey
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7d8302e09c
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Added mention about masks to docs
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2020-10-16 15:13:10 +01:00 |
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Richard Davey
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87791be8ac
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New build
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2020-10-16 15:07:55 +01:00 |
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Richard Davey
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b96e15f2ec
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Handle child masking. Fix #5354
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2020-10-16 15:07:47 +01:00 |
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Richard Davey
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e99a069181
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New debug build
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2020-10-16 14:12:15 +01:00 |
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Richard Davey
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d4f75a5b7e
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Container specific changes
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2020-10-16 14:12:09 +01:00 |
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Richard Davey
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dc7bdf1e99
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We can just pass off to the existing render function. Yay!
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2020-10-16 14:11:56 +01:00 |
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Richard Davey
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7add222a87
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Update SpineGameObjectCanvasRenderer.js
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2020-10-16 14:11:40 +01:00 |
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Richard Davey
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9a2c7ab154
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Removed interpolationPercentage parameter
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2020-10-16 14:11:34 +01:00 |
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Richard Davey
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beb26164a1
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New debug build
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2020-10-16 13:52:00 +01:00 |
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Richard Davey
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03bcacba2a
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Update SpineGameObjectWebGLRenderer.js
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2020-10-16 13:51:52 +01:00 |
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Richard Davey
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923b1351fa
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The Spine Plugin now uses a single instance of the Scene Renderer when running under WebGL. All instances of the plugin (installed per Scene) share the same base Scene Renderer, avoiding duplicate allocations and resizing events under multi-Scene games. Fix #5286
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2020-10-16 13:51:40 +01:00 |
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Richard Davey
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ff893b801a
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New plugin build
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2020-10-16 11:38:23 +01:00 |
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Richard Davey
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71226a1548
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Testing if we can just pass off rendering directly.
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2020-10-16 11:38:16 +01:00 |
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Richard Davey
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3fa295f541
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Vastly reduced the complexity of the rendering. Now only gets called if it will actually render.
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2020-10-16 11:38:04 +01:00 |
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Richard Davey
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67f24ea363
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SpineGameObject.willRender is no longer hard-coded to return true . It instead now takes a Camera parameter and performs all of the checks needed before returning. Previously, this happened during the render functions.
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2020-10-16 11:37:23 +01:00 |
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Richard Davey
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2a1223184f
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New debug build
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2020-10-14 15:16:21 +01:00 |
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Richard Davey
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271c88fab3
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Handle negative scales
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2020-10-14 15:16:07 +01:00 |
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Richard Davey
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ea36036688
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New Spine Plugin dist build
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2020-10-05 14:16:46 +01:00 |
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Richard Davey
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725e8bcbd6
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SpineFile now uses a ! character to split the keys, instead of an underscore, preventing the plugin from incorrectly working out the keys for filenames with underscores in them. Fix #5336
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2020-10-05 14:15:15 +01:00 |
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Richard Davey
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e11c820570
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Updated plugin
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2020-09-29 12:13:36 +01:00 |
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Richard Davey
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3f2ad4dd79
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SpineFile will now check to see if another identical atlas in the load queue is already loading the texture it needs and will no longer get locked waiting for a file that will never complete. This allows multiple skeleton JSONs to use the same atlas data. Fix #5331
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2020-09-29 12:13:25 +01:00 |
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Richard Davey
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09a6d0e862
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Updated to 3.8.99 runtimes
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2020-09-29 11:40:38 +01:00 |
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Richard Davey
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e9a143ac2a
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Create README.md
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2020-09-29 11:40:15 +01:00 |
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Richard Davey
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b93426439f
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Added moduleResolution so the runtimes build
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2020-09-29 11:40:12 +01:00 |
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Richard Davey
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1665c1267d
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Removed interpolationPercentage and used new matrix function
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2020-09-29 10:56:45 +01:00 |
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Richard Davey
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8af35be8f1
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Make defaults match JSDocs
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2020-09-17 18:06:59 +01:00 |
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Richard Davey
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18d0d58cb5
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Spine Plugin updated for Beta 6
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2020-09-11 16:53:50 +01:00 |
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Richard Davey
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8d02da00f2
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Better conditional flow
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2020-09-01 13:30:22 +01:00 |
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Richard Davey
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1406f23bd6
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New dist debug builds
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2020-09-01 13:06:07 +01:00 |
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