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SpineFile
will now check to see if another identical atlas in the load queue is already loading the texture it needs and will no longer get locked waiting for a file that will never complete. This allows multiple skeleton JSONs to use the same atlas data. Fix #5331
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1 changed files with 5 additions and 2 deletions
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@ -180,9 +180,12 @@ var SpineFile = new Class({
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var image = new ImageFile(loader, key, textureURL, textureXhrSettings);
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this.addToMultiFile(image);
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if (!loader.keyExists(image))
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{
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this.addToMultiFile(image);
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loader.addFile(image);
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loader.addFile(image);
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}
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}
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// Reset the loader settings
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