Commit graph

274 commits

Author SHA1 Message Date
Richard Davey
13fde9ce7a Update SpinePlugin.js 2021-03-02 14:59:00 +00:00
Pong
9ff874edf1 fix(spine-plugin): errors throw while game destroy 2021-02-22 20:50:03 +08:00
Richard Davey
c5afbb41ef Fixed docs 2021-01-10 11:35:45 +00:00
Richard Davey
9a222576a8 Spine 3.51 Plugin 2021-01-05 15:10:42 +00:00
jdcook
80df367113 fixed spine texture bug when using prefixes 2021-01-04 13:02:51 -06:00
Richard Davey
f42908f713 3.50 Spine Plugin Release 2020-12-16 10:28:05 +00:00
Richard Davey
7a3bb23a9a New build of the Spine Plugin 2020-12-11 13:43:05 +00:00
Richard Davey
1a65f50a25 Added new renderDirect hook which RenderTexture can use. Fix #5431 2020-12-11 13:40:53 +00:00
Richard Davey
297c44595a Enforce this on Container children only 2020-12-11 13:19:26 +00:00
Richard Davey
1d56c360af Fixed docs and ended batch if rendering. 2020-12-11 13:13:28 +00:00
Richard Davey
cdad93e0ca Pass the container to willRender 2020-12-11 13:13:08 +00:00
Richard Davey
06155cb06a Updated docs 2020-12-11 13:12:57 +00:00
Richard Davey
69a7d5f756 No need to vertically flip any longer. Fix #5428 2020-12-11 12:42:26 +00:00
Richard Davey
e9d359c4d2 Update README.md 2020-12-05 11:19:48 +00:00
Richard Davey
2ffe15109b Rebuilt for latest Spine Runtimes 2020-12-05 11:18:05 +00:00
Richard Davey
1de2bb8616 Update README.md 2020-12-05 11:17:47 +00:00
Richard Davey
24406d2d4f Updated plugin 2020-11-10 17:27:11 +00:00
Richard Davey
7903063efc New Spine build 2020-11-10 15:50:57 +00:00
Richard Davey
ce3645cbb2 Don't check skeleton alpha, use flags instead. 2020-10-20 17:57:59 +01:00
Richard Davey
165c9085e6 New full build of Spine Plugin 2020-10-16 15:14:55 +01:00
Richard Davey
709ea50d61 New dist 2020-10-16 15:13:15 +01:00
Richard Davey
7d8302e09c Added mention about masks to docs 2020-10-16 15:13:10 +01:00
Richard Davey
87791be8ac New build 2020-10-16 15:07:55 +01:00
Richard Davey
b96e15f2ec Handle child masking. Fix #5354 2020-10-16 15:07:47 +01:00
Richard Davey
e99a069181 New debug build 2020-10-16 14:12:15 +01:00
Richard Davey
d4f75a5b7e Container specific changes 2020-10-16 14:12:09 +01:00
Richard Davey
dc7bdf1e99 We can just pass off to the existing render function. Yay! 2020-10-16 14:11:56 +01:00
Richard Davey
7add222a87 Update SpineGameObjectCanvasRenderer.js 2020-10-16 14:11:40 +01:00
Richard Davey
9a2c7ab154 Removed interpolationPercentage parameter 2020-10-16 14:11:34 +01:00
Richard Davey
beb26164a1 New debug build 2020-10-16 13:52:00 +01:00
Richard Davey
03bcacba2a Update SpineGameObjectWebGLRenderer.js 2020-10-16 13:51:52 +01:00
Richard Davey
923b1351fa The Spine Plugin now uses a single instance of the Scene Renderer when running under WebGL. All instances of the plugin (installed per Scene) share the same base Scene Renderer, avoiding duplicate allocations and resizing events under multi-Scene games. Fix #5286 2020-10-16 13:51:40 +01:00
Richard Davey
ff893b801a New plugin build 2020-10-16 11:38:23 +01:00
Richard Davey
71226a1548 Testing if we can just pass off rendering directly. 2020-10-16 11:38:16 +01:00
Richard Davey
3fa295f541 Vastly reduced the complexity of the rendering. Now only gets called if it will actually render. 2020-10-16 11:38:04 +01:00
Richard Davey
67f24ea363 SpineGameObject.willRender is no longer hard-coded to return true. It instead now takes a Camera parameter and performs all of the checks needed before returning. Previously, this happened during the render functions. 2020-10-16 11:37:23 +01:00
Richard Davey
2a1223184f New debug build 2020-10-14 15:16:21 +01:00
Richard Davey
271c88fab3 Handle negative scales 2020-10-14 15:16:07 +01:00
Richard Davey
8708255948 Removed Layer3D Game Object and old MeshPipeline 2020-10-13 10:56:21 +01:00
Richard Davey
e347bd0e2a Cam3D plugin updated for 3.50 2020-10-10 10:29:12 +01:00
Richard Davey
4eb5bbdc8b Removed un-needed files 2020-10-09 13:25:26 +01:00
Richard Davey
ea36036688 New Spine Plugin dist build 2020-10-05 14:16:46 +01:00
Richard Davey
725e8bcbd6 SpineFile now uses a ! character to split the keys, instead of an underscore, preventing the plugin from incorrectly working out the keys for filenames with underscores in them. Fix #5336 2020-10-05 14:15:15 +01:00
Richard Davey
6bc858e332 Moved out OBJFile and updated PipelineManager 2020-10-01 18:00:02 +01:00
Richard Davey
3baecb19d4 Moved old mesh pipeline and code into own folder 2020-10-01 17:56:49 +01:00
Richard Davey
e11c820570 Updated plugin 2020-09-29 12:13:36 +01:00
Richard Davey
3f2ad4dd79 SpineFile will now check to see if another identical atlas in the load queue is already loading the texture it needs and will no longer get locked waiting for a file that will never complete. This allows multiple skeleton JSONs to use the same atlas data. Fix #5331 2020-09-29 12:13:25 +01:00
Richard Davey
09a6d0e862 Updated to 3.8.99 runtimes 2020-09-29 11:40:38 +01:00
Richard Davey
e9a143ac2a Create README.md 2020-09-29 11:40:15 +01:00
Richard Davey
b93426439f Added moduleResolution so the runtimes build 2020-09-29 11:40:12 +01:00