Cameron Gutman
e6c4332445
Revert "Use Rec 2020 colorspace for WCG support even if HDR is off on the host"
...
Rec 2020 conversion causes colors to be blown out in SDR
This reverts commit 472e8ee92e
.
2022-10-13 01:19:49 -05:00
Cameron Gutman
0928d1fab2
Fix macOS build
2022-10-13 01:11:04 -05:00
Cameron Gutman
40dd588bef
Use 10-bit format mask instead of hardcoding specific formats
2022-10-13 00:17:05 -05:00
Cameron Gutman
472e8ee92e
Use Rec 2020 colorspace for WCG support even if HDR is off on the host
2022-10-13 00:14:10 -05:00
Cameron Gutman
c55af7fff3
Add a decoder/renderer callback to specify the desired color range
2022-10-12 23:59:01 -05:00
Cameron Gutman
7a39daf179
Implement Rec 601 Full Range support in SDLRenderer
2022-10-12 23:52:29 -05:00
Cameron Gutman
5501d7bc6b
Include opt-out variable in VAAPI avoidance log output
2022-10-05 18:50:53 -05:00
Cameron Gutman
413ef42a34
Enable HEVC RFI for CUDA, VAAPI, and VDPAU decoders
2022-10-05 18:47:43 -05:00
Cameron Gutman
a1694ab951
Use nvidia-vaapi-driver on Wayland systems if available
2022-10-05 18:44:11 -05:00
Cameron Gutman
f8c7e2ee41
Enable HEVC RFI for VideoToolbox
2022-10-05 00:25:59 -05:00
Cameron Gutman
2a4af0bc2c
Use colorspace helpers for DRM EGL export
2022-10-05 00:20:33 -05:00
Cameron Gutman
9e8a4cab7b
Enable HEVC RFI for DXVA2 and D3D11VA
2022-10-04 22:56:21 -05:00
Cameron Gutman
439e8fe33f
Constify frame colorspace helper functions
2022-09-24 18:37:51 -05:00
Cameron Gutman
99885f5b4b
Centralize colorspace and color range handling
2022-09-24 12:28:23 -05:00
Cameron Gutman
81cfacaa3d
Add fallback logic when the host doesn't send valid colorspace data
2022-09-11 23:13:10 -05:00
Cameron Gutman
0ff8a44ec3
Allow 10-bit in DXVA2 as a fallback
2022-08-22 00:23:07 -05:00
Cameron Gutman
c6d8f6e618
Allow D3D11VA to be disabled via environment variable
2022-08-22 00:19:46 -05:00
Cameron Gutman
d39a29759c
Don't draw with test-only renderers
2022-08-21 18:38:09 -05:00
Cameron Gutman
bf4332b9e7
Prefer D3D11VA in non-FSE modes for improved performance
2022-08-21 17:50:56 -05:00
Cameron Gutman
aa7d5fa924
Don't use swap interval 1 by default on Wayland systems
2022-08-14 13:09:31 -05:00
Cameron Gutman
36218b54f8
Don't hardcode /dev/dri/card0 and /dev/dri/renderD128
2022-06-30 19:25:33 -05:00
Cameron Gutman
be2f4433db
Avoid hardcoding VIDEO_FORMAT_H265_MAIN10 for HDR/10-bit color
2022-06-26 16:22:05 -05:00
Cameron Gutman
1b96b18bc0
Fix handling of colorspace changes when using CUDA+SDL
2022-05-28 22:55:55 -05:00
Cameron Gutman
f8a6012c3a
Improve overlay format handling
2022-05-28 22:48:23 -05:00
Cameron Gutman
e103f6c9b6
Avoid holding the overlay lock during vaPutSurface
2022-05-28 22:28:17 -05:00
Cameron Gutman
9daf7b5a36
Fix modesetting for non-EGL HEVC streams
2022-05-28 21:42:27 -05:00
Cameron Gutman
b9c73df488
Draw the black background even for the KMSDRM backend to fix modesetting
2022-05-24 19:41:37 -05:00
Cameron Gutman
f99f1f6441
Disable EGL renderer on RPi due to very poor performance
2022-05-23 23:05:07 -05:00
Cameron Gutman
1ec1f5d3be
Switch to D3D11VA by default on Windows ARM64
...
It performs much better at 4K on Surface Pro X
2022-05-22 22:29:18 -05:00
Cameron Gutman
c2d7b835fb
Try moving session.h prior to vaapi.h
2022-05-21 16:58:28 -05:00
Cameron Gutman
f72888ce6f
Attempt to fix build error with older Qt headers
2022-05-21 16:52:04 -05:00
Cameron Gutman
95c4a24d99
Destroy subpictures before the associated image
2022-05-20 21:46:40 -05:00
Cameron Gutman
f5f23a7c22
Implement overlay support for the VAAPI direct renderer
2022-05-20 21:40:37 -05:00
Cameron Gutman
8aa42ff1d9
Reset the EGL renderer when specialization fails
2022-05-17 17:10:40 -05:00
Cameron Gutman
63a5bc5e12
Only force pacing in true full-screen mode to be consistent with DXVA2
2022-05-15 13:38:58 -05:00
Cameron Gutman
e0b7b6dc3d
Fix DXGI_FEATURE_PRESENT_ALLOW_TEARING feature check
2022-05-11 22:48:15 -05:00
Cameron Gutman
3d7ecf98c2
Fix HEVC Main10 support check on macOS GPUFamily1 GPUs
2022-05-11 22:00:34 -05:00
Cameron Gutman
ad5581c620
Use DWM MMCSS for D3D11VA like DXVA2 does
2022-05-09 23:52:13 -05:00
Cameron Gutman
69af991772
Improve DXVA2 performance in borderless windowed on AMD hardware
2022-05-09 22:55:58 -05:00
Cameron Gutman
2bb2745f91
Enhance frame pacing logic for HDR renderers
2022-05-07 16:21:17 -05:00
Cameron Gutman
5f682bb45f
Revert addition of D3DCREATE_NOWINDOWCHANGES
...
This flag breaks Alt+Tab in full-screen exclusive mode
2022-05-07 16:21:04 -05:00
Cameron Gutman
2480849f39
Clean up DXGI adapter enumeration code
2022-05-02 19:05:00 -05:00
Cameron Gutman
a1c350a537
Fix WARP device leak
2022-04-26 23:29:04 -05:00
Cameron Gutman
f732b1978e
Require a test frame with D3D11VA
2022-04-26 23:04:31 -05:00
Cameron Gutman
d3a542bac4
Try all available GPUs in D3D11VA decoder
2022-04-26 22:49:46 -05:00
Cameron Gutman
f8f5e8e869
Don't discard all excess frames before rendering
...
This prevents the render queue's pacing logic from working and
interferes with renderers that take a full v-sync period between
their waitToRender() and renderFrame() callbacks.
2022-04-24 17:04:32 -05:00
Cameron Gutman
38396b2691
Rework window management to fix issues restoring window state between windowed and full-screen
2022-04-24 16:22:17 -05:00
Cameron Gutman
220f50ebe4
Revert "Allow renderers to apply size and display changes seamlessly"
...
This reverts commit c989133d27
.
2022-04-24 16:12:12 -05:00
Cameron Gutman
c989133d27
Allow renderers to apply size and display changes seamlessly
2022-04-24 15:42:08 -05:00
Cameron Gutman
ef23a80b16
Fix EGL build when using EGL 1.4 or earlier headers
2022-04-21 21:13:39 -05:00