mirror of
https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-14 21:32:27 +00:00
Rework window management to fix issues restoring window state between windowed and full-screen
This commit is contained in:
parent
220f50ebe4
commit
38396b2691
3 changed files with 23 additions and 69 deletions
|
@ -449,7 +449,6 @@ Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *prefere
|
|||
m_AudioMuted(false),
|
||||
m_DisplayOriginX(0),
|
||||
m_DisplayOriginY(0),
|
||||
m_PendingWindowedTransition(false),
|
||||
m_UnexpectedTermination(true), // Failure prior to streaming is unexpected
|
||||
m_InputHandler(nullptr),
|
||||
m_MouseEmulationRefCount(0),
|
||||
|
@ -897,12 +896,10 @@ void Session::getWindowDimensions(int& x, int& y,
|
|||
int& width, int& height)
|
||||
{
|
||||
int displayIndex = 0;
|
||||
bool fullScreen;
|
||||
|
||||
if (m_Window != nullptr) {
|
||||
displayIndex = SDL_GetWindowDisplayIndex(m_Window);
|
||||
SDL_assert(displayIndex >= 0);
|
||||
fullScreen = (SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN);
|
||||
}
|
||||
// Create our window on the same display that Qt's UI
|
||||
// was being displayed on.
|
||||
|
@ -929,38 +926,19 @@ void Session::getWindowDimensions(int& x, int& y,
|
|||
i, SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
fullScreen = m_IsFullScreen;
|
||||
}
|
||||
|
||||
SDL_Rect usableBounds;
|
||||
if (fullScreen && SDL_GetDisplayBounds(displayIndex, &usableBounds) == 0) {
|
||||
width = usableBounds.w;
|
||||
height = usableBounds.h;
|
||||
}
|
||||
else if (SDL_GetDisplayUsableBounds(displayIndex, &usableBounds) == 0) {
|
||||
width = usableBounds.w;
|
||||
height = usableBounds.h;
|
||||
if (SDL_GetDisplayUsableBounds(displayIndex, &usableBounds) == 0) {
|
||||
// Don't use more than 80% of the display to leave room for system UI
|
||||
width = (int)SDL_roundf(usableBounds.w * 0.80f);
|
||||
height = (int)SDL_roundf(usableBounds.h * 0.80f);
|
||||
|
||||
if (m_Window != nullptr) {
|
||||
int top, left, bottom, right;
|
||||
|
||||
if (SDL_GetWindowBordersSize(m_Window, &top, &left, &bottom, &right) == 0) {
|
||||
width -= left + right;
|
||||
height -= top + bottom;
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to get window border size: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
// If the stream window can fit within the usable drawing area with 1:1
|
||||
// scaling, do that rather than filling the screen.
|
||||
if (m_StreamConfig.width < width && m_StreamConfig.height < height) {
|
||||
width = m_StreamConfig.width;
|
||||
height = m_StreamConfig.height;
|
||||
}
|
||||
// If the stream window can fit within the usable drawing area with 1:1
|
||||
// scaling, do that rather than filling the screen.
|
||||
if (m_StreamConfig.width < width && m_StreamConfig.height < height) {
|
||||
width = m_StreamConfig.width;
|
||||
height = m_StreamConfig.height;
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
@ -1070,7 +1048,6 @@ void Session::toggleFullscreen()
|
|||
SDL_SetWindowGrab(m_Window, SDL_TRUE);
|
||||
}
|
||||
|
||||
SDL_SetWindowResizable(m_Window, SDL_FALSE);
|
||||
SDL_SetWindowFullscreen(m_Window, m_FullScreenFlag);
|
||||
}
|
||||
else {
|
||||
|
@ -1078,10 +1055,6 @@ void Session::toggleFullscreen()
|
|||
SDL_SetWindowGrab(m_Window, SDL_FALSE);
|
||||
|
||||
SDL_SetWindowFullscreen(m_Window, 0);
|
||||
SDL_SetWindowResizable(m_Window, SDL_TRUE);
|
||||
|
||||
// Reposition the window when the resize is complete
|
||||
m_PendingWindowedTransition = true;
|
||||
}
|
||||
|
||||
// Input handler might need to start/stop keyboard grab after changing modes
|
||||
|
@ -1378,12 +1351,19 @@ void Session::execInternal()
|
|||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
|
||||
Uint32 windowFlags = SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE;
|
||||
|
||||
// If the video is larger than the entire desktop, maximize the window
|
||||
if (m_StreamConfig.width > width || m_StreamConfig.height > height) {
|
||||
windowFlags |= SDL_WINDOW_MAXIMIZED;
|
||||
}
|
||||
|
||||
m_Window = SDL_CreateWindow("Moonlight",
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height,
|
||||
SDL_WINDOW_ALLOW_HIGHDPI | StreamUtils::getPlatformWindowFlags());
|
||||
windowFlags | StreamUtils::getPlatformWindowFlags());
|
||||
if (!m_Window) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_CreateWindow() failed with platform flags: %s",
|
||||
|
@ -1394,7 +1374,7 @@ void Session::execInternal()
|
|||
y,
|
||||
width,
|
||||
height,
|
||||
SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
windowFlags);
|
||||
if (!m_Window) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_CreateWindow() failed: %s",
|
||||
|
@ -1431,22 +1411,8 @@ void Session::execInternal()
|
|||
}
|
||||
#endif
|
||||
|
||||
// For non-full screen windows, call getWindowDimensions()
|
||||
// again after creating a window to allow it to account
|
||||
// for window chrome size.
|
||||
if (!m_IsFullScreen) {
|
||||
getWindowDimensions(x, y, width, height);
|
||||
|
||||
// We must set the size before the position because centering
|
||||
// won't work unless it knows the final size of the window.
|
||||
SDL_SetWindowSize(m_Window, width, height);
|
||||
SDL_SetWindowPosition(m_Window, x, y);
|
||||
|
||||
// Passing SDL_WINDOW_RESIZABLE to set this during window
|
||||
// creation causes our window to be full screen for some reason
|
||||
SDL_SetWindowResizable(m_Window, SDL_TRUE);
|
||||
}
|
||||
else {
|
||||
// Enter full-screen if requested
|
||||
if (m_IsFullScreen) {
|
||||
// Update the window display mode based on our current monitor
|
||||
updateOptimalWindowDisplayMode();
|
||||
|
||||
|
@ -1616,20 +1582,6 @@ void Session::execInternal()
|
|||
}
|
||||
#endif
|
||||
|
||||
// Complete any repositioning that was deferred until
|
||||
// the resize from full-screen to windowed had completed.
|
||||
// If we try to do this immediately, the resize won't take effect
|
||||
// properly on Windows.
|
||||
if (m_PendingWindowedTransition) {
|
||||
m_PendingWindowedTransition = false;
|
||||
|
||||
int x, y, width, height;
|
||||
getWindowDimensions(x, y, width, height);
|
||||
|
||||
SDL_SetWindowSize(m_Window, width, height);
|
||||
SDL_SetWindowPosition(m_Window, x, y);
|
||||
}
|
||||
|
||||
if (m_FlushingWindowEventsRef > 0) {
|
||||
// Ignore window events for renderer reset if flushing
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
|
|
|
@ -163,7 +163,6 @@ private:
|
|||
int m_DisplayOriginX;
|
||||
int m_DisplayOriginY;
|
||||
bool m_ThreadedExec;
|
||||
bool m_PendingWindowedTransition;
|
||||
bool m_UnexpectedTermination;
|
||||
SdlInputHandler* m_InputHandler;
|
||||
int m_MouseEmulationRefCount;
|
||||
|
|
|
@ -643,6 +643,9 @@ bool DXVA2Renderer::initializeDevice(SDL_Window* window, bool enableVsync)
|
|||
// in a separate thread with this device.
|
||||
int deviceFlags = D3DCREATE_MULTITHREADED;
|
||||
|
||||
// We don't need D3D to mess with our window at all. SDL does that.
|
||||
deviceFlags |= D3DCREATE_NOWINDOWCHANGES;
|
||||
|
||||
if (deviceCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
|
||||
deviceFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue