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https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-14 21:32:27 +00:00
Allow renderers to apply size and display changes seamlessly
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parent
6c339551eb
commit
c989133d27
8 changed files with 106 additions and 15 deletions
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@ -1640,6 +1640,50 @@ void Session::execInternal()
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break;
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}
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// If we have a window size or display change, ask the decoder if it can apply the change
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if (m_VideoDecoder != nullptr &&
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(event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED || SDL_GetWindowDisplayIndex(m_Window) != currentDisplayIndex)) {
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int width, height;
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bool handled;
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int flags = 0;
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// If this is a resize, use the new width and height from the event itself
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if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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flags |= WINDOW_SIZE_CHANGED;
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width = event.window.data1;
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height = event.window.data2;
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}
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else {
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SDL_GetWindowSize(m_Window, &width, &height);
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}
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if (SDL_GetWindowDisplayIndex(m_Window) != currentDisplayIndex) {
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flags |= WINDOW_DISPLAY_CHANGED;
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}
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// See if the decoder can apply this change
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SDL_AtomicLock(&m_DecoderLock);
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handled = m_VideoDecoder->applyWindowChange(width, height, flags);
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SDL_AtomicUnlock(&m_DecoderLock);
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// If it did, we don't need to recreate the decoder
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if (handled) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Applied seamless window change: %x", flags);
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if (currentDisplayIndex != SDL_GetWindowDisplayIndex(m_Window)) {
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// Update the window display mode based on our current monitor
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currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
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updateOptimalWindowDisplayMode();
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}
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// After a window resize, we need to reset the pointer lock region
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m_InputHandler->updatePointerRegionLock();
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break;
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}
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Recreating renderer for window event: %d (%d %d)",
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event.window.event,
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@ -1661,9 +1705,11 @@ void Session::execInternal()
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// important events to be lost.
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flushWindowEvents();
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// Update the window display mode based on our current monitor
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currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
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updateOptimalWindowDisplayMode();
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if (currentDisplayIndex != SDL_GetWindowDisplayIndex(m_Window)) {
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// Update the window display mode based on our current monitor
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currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
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updateOptimalWindowDisplayMode();
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}
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// Now that the old decoder is dead, flush any events it may
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// have queued to reset itself (if this reset was the result
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@ -58,6 +58,11 @@ typedef struct _DECODER_PARAMETERS {
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HDR_MASTERING_METADATA hdrMetadata;
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} DECODER_PARAMETERS, *PDECODER_PARAMETERS;
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// Flags for applyWindowChange()
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#define WINDOW_SIZE_CHANGED 0x01
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#define WINDOW_DISPLAY_CHANGED 0x02
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class IVideoDecoder {
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public:
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virtual ~IVideoDecoder() {}
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@ -71,4 +76,5 @@ public:
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virtual int submitDecodeUnit(PDECODE_UNIT du) = 0;
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virtual void renderFrameOnMainThread() = 0;
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virtual void setHdrMode(bool enabled) = 0;
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virtual bool applyWindowChange(int width, int height, int flags) = 0;
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};
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@ -167,6 +167,12 @@ public:
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return true;
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}
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virtual bool applyWindowChange(int, int, int) {
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// By default, we cannot apply any changes. The renderer
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// will be recreated after any window change.
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return false;
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}
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virtual AVPixelFormat getPreferredPixelFormat(int videoFormat) {
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if (videoFormat == VIDEO_FORMAT_H265_MAIN10) {
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// 10-bit YUV 4:2:0
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@ -91,6 +91,8 @@ bool SdlRenderer::initialize(PDECODER_PARAMETERS params)
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Uint32 rendererFlags = SDL_RENDERER_ACCELERATED;
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m_VideoFormat = params->videoFormat;
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m_VideoWidth = params->width;
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m_VideoHeight = params->height;
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if (params->videoFormat == VIDEO_FORMAT_H265_MAIN10) {
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// SDL doesn't support rendering YUV 10-bit textures yet
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@ -139,18 +141,8 @@ bool SdlRenderer::initialize(PDECODER_PARAMETERS params)
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SDL_FlushEvent(SDL_WINDOWEVENT);
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}
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// Calculate the video region size, scaling to fill the output size while
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// preserving the aspect ratio of the video stream.
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SDL_Rect src, dst;
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src.x = src.y = 0;
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src.w = params->width;
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src.h = params->height;
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dst.x = dst.y = 0;
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SDL_GetRendererOutputSize(m_Renderer, &dst.w, &dst.h);
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StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
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// Ensure the viewport is set to the desired video region
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SDL_RenderSetViewport(m_Renderer, &dst);
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// Set the renderer viewport to draw the video while preserving aspect ratio
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updateViewport();
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// Draw a black frame until the video stream starts rendering
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SDL_SetRenderDrawColor(m_Renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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@ -339,6 +331,22 @@ AVFrame* SdlRenderer::getSwFrameFromHwFrame(AVFrame* hwFrame)
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return swFrame;
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}
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void SdlRenderer::updateViewport()
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{
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// Calculate the video region size, scaling to fill the output size while
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// preserving the aspect ratio of the video stream.
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SDL_Rect src, dst;
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src.x = src.y = 0;
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src.w = m_VideoWidth;
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src.h = m_VideoHeight;
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dst.x = dst.y = 0;
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SDL_GetRendererOutputSize(m_Renderer, &dst.w, &dst.h);
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StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
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// Ensure the viewport is set to the desired video region
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SDL_RenderSetViewport(m_Renderer, &dst);
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}
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void SdlRenderer::renderFrame(AVFrame* frame)
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{
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int err;
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@ -580,3 +588,13 @@ bool SdlRenderer::testRenderFrame(AVFrame* frame)
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return true;
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}
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bool SdlRenderer::applyWindowChange(int, int, int flags)
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{
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if (flags == WINDOW_SIZE_CHANGED) {
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updateViewport();
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return true;
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}
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return false;
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}
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@ -16,13 +16,17 @@ public:
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virtual bool isRenderThreadSupported() override;
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virtual bool isPixelFormatSupported(int videoFormat, enum AVPixelFormat pixelFormat) override;
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virtual bool testRenderFrame(AVFrame* frame) override;
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virtual bool applyWindowChange(int width, int height, int flags) override;
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private:
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void renderOverlay(Overlay::OverlayType type);
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bool initializeReadBackFormat(AVBufferRef* hwFrameCtxRef, AVFrame* testFrame);
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AVFrame* getSwFrameFromHwFrame(AVFrame* hwFrame);
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void updateViewport();
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int m_VideoFormat;
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int m_VideoWidth;
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int m_VideoHeight;
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SDL_Renderer* m_Renderer;
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SDL_Texture* m_Texture;
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enum AVPixelFormat m_SwPixelFormat;
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@ -68,6 +68,11 @@ void FFmpegVideoDecoder::setHdrMode(bool enabled)
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m_FrontendRenderer->setHdrMode(enabled);
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}
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bool FFmpegVideoDecoder::applyWindowChange(int width, int height, int flags)
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{
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return m_FrontendRenderer->applyWindowChange(width, height, flags);
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}
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int FFmpegVideoDecoder::getDecoderCapabilities()
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{
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int capabilities = m_BackendRenderer->getDecoderCapabilities();
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@ -25,6 +25,7 @@ public:
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virtual int submitDecodeUnit(PDECODE_UNIT du) override;
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virtual void renderFrameOnMainThread() override;
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virtual void setHdrMode(bool enabled) override;
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virtual bool applyWindowChange(int width, int height, int flags) override;
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virtual IFFmpegRenderer* getBackendRenderer();
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@ -26,6 +26,11 @@ public:
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return false;
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}
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// SLVideo cannot apply any window changes (nor do we expect any)
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virtual bool applyWindowChange(int, int, int) override {
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return false;
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}
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private:
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static void slLogCallback(void* context, ESLVideoLog logLevel, const char* message);
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