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https://github.com/moonlight-stream/moonlight-qt
synced 2024-12-15 05:42:28 +00:00
Try all available GPUs in D3D11VA decoder
This commit is contained in:
parent
b12724db02
commit
d3a542bac4
2 changed files with 109 additions and 41 deletions
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@ -144,6 +144,95 @@ D3D11VARenderer::~D3D11VARenderer()
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SAFE_COM_RELEASE(m_Factory);
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}
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bool D3D11VARenderer::createDeviceByAdapterIndex(int adapterIndex, bool* indexWasInvalid)
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{
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IDXGIAdapter1* adapter;
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HRESULT hr;
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SDL_assert(m_Device == nullptr);
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SDL_assert(m_DeviceContext == nullptr);
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// If we fail in EnumAdapters(), assume it was an invalid index.
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// Even if it wasn't, there's a good chance it will result in an
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// infinite loop if we don't treat it like one anyway.
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if (indexWasInvalid != nullptr) {
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*indexWasInvalid = true;
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}
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hr = m_Factory->EnumAdapters1(adapterIndex, &adapter);
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if (hr == DXGI_ERROR_NOT_FOUND) {
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// Expected at the end of enumeration
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return false;
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}
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else if (FAILED(hr)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"IDXGIFactory::EnumAdapters1() failed: %x",
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hr);
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return false;
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}
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// From now on, we know the adapter was valid
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if (indexWasInvalid != nullptr) {
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*indexWasInvalid = false;
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}
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DXGI_ADAPTER_DESC1 adapterDesc;
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hr = adapter->GetDesc1(&adapterDesc);
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if (FAILED(hr)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"IDXGIAdapter::GetDesc() failed: %x",
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hr);
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return false;
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}
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if (adapterDesc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE) {
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// Skip the WARP device
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return false;
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Detected GPU %d: %S (%x:%x)",
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adapterIndex,
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adapterDesc.Description,
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adapterDesc.VendorId,
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adapterDesc.DeviceId);
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hr = D3D11CreateDevice(adapter,
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D3D_DRIVER_TYPE_UNKNOWN,
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nullptr,
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D3D11_CREATE_DEVICE_VIDEO_SUPPORT
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#ifdef QT_DEBUG
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| D3D11_CREATE_DEVICE_DEBUG
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#endif
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,
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nullptr,
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0,
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D3D11_SDK_VERSION,
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&m_Device,
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nullptr,
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&m_DeviceContext);
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if (FAILED(hr)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"D3D11CreateDevice() failed: %x",
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hr);
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adapter->Release();
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return false;
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}
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if (!checkDecoderSupport(adapter)) {
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m_DeviceContext->Release();
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m_DeviceContext = nullptr;
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m_Device->Release();
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m_Device = nullptr;
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adapter->Release();
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return false;
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}
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adapter->Release();
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return true;
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}
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bool D3D11VARenderer::initialize(PDECODER_PARAMETERS params)
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{
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int adapterIndex, outputIndex;
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@ -175,45 +264,29 @@ bool D3D11VARenderer::initialize(PDECODER_PARAMETERS params)
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return false;
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}
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IDXGIAdapter* adapter;
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hr = m_Factory->EnumAdapters(adapterIndex, &adapter);
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if (FAILED(hr)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"IDXGIFactory::EnumAdapters() failed: %x",
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hr);
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return false;
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}
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// First try the adapter corresponding to the display where our window resides.
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// This will let us avoid a copy if the display GPU has the required decoder.
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if (!createDeviceByAdapterIndex(adapterIndex)) {
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// If that didn't work, we'll try all GPUs in order until we find one
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// or run out of GPUs (DXGI_ERROR_NOT_FOUND from EnumAdapters())
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bool invalidIndex = false;
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for (int i = 0; !invalidIndex; i++) {
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if (i == adapterIndex) {
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// Don't try the same GPU again
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continue;
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}
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hr = D3D11CreateDevice(adapter,
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D3D_DRIVER_TYPE_UNKNOWN,
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nullptr,
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D3D11_CREATE_DEVICE_VIDEO_SUPPORT
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#ifdef QT_DEBUG
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| D3D11_CREATE_DEVICE_DEBUG
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#endif
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,
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nullptr,
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0,
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D3D11_SDK_VERSION,
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&m_Device,
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nullptr,
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&m_DeviceContext);
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if (FAILED(hr)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"D3D11CreateDevice() failed: %x",
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hr);
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adapter->Release();
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return false;
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}
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if (createDeviceByAdapterIndex(i, &invalidIndex)) {
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// This GPU worked! Continue initialization.
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break;
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}
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}
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if (!checkDecoderSupport(adapter)) {
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adapter->Release();
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return false;
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if (invalidIndex) {
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return false;
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}
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}
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adapter->Release();
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adapter = nullptr;
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DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {};
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swapChainDesc.Stereo = FALSE;
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swapChainDesc.SampleDesc.Count = 1;
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@ -913,12 +986,6 @@ bool D3D11VARenderer::checkDecoderSupport(IDXGIAdapter* adapter)
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return false;
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}
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"Detected GPU: %S (%x:%x)",
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adapterDesc.Description,
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adapterDesc.VendorId,
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adapterDesc.DeviceId);
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if (DXUtil::isFormatHybridDecodedByHardware(m_DecoderParams.videoFormat, adapterDesc.VendorId, adapterDesc.DeviceId)) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
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"GPU decoding for format %x is blocked due to hardware limitations",
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@ -33,6 +33,7 @@ private:
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void bindColorConversion(AVFrame* frame);
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void renderVideo(AVFrame* frame);
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bool checkDecoderSupport(IDXGIAdapter* adapter);
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bool createDeviceByAdapterIndex(int adapterIndex, bool* indexWasInvalid = nullptr);
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IDXGIFactory5* m_Factory;
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ID3D11Device* m_Device;
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