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Fix handling of colorspace changes when using CUDA+SDL
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@ -372,6 +372,13 @@ ReadbackRetry:
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// texture creation for most SDL render backends, we need to recreate
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// the texture when the colorspace changes.
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if (frame->colorspace != m_ColorSpace) {
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#ifdef HAVE_CUDA
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if (m_CudaGLHelper != nullptr) {
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delete m_CudaGLHelper;
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m_CudaGLHelper = nullptr;
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}
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#endif
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if (m_Texture != nullptr) {
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SDL_DestroyTexture(m_Texture);
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m_Texture = nullptr;
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