Commit graph

305 commits

Author SHA1 Message Date
Carter Anderson
99a3ee6570 fix texture atlas bytes test 2020-06-21 18:26:11 -07:00
Carter Anderson
faacd2778d sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout 2020-06-21 17:43:36 -07:00
Carter Anderson
17d70f7d67 bytes: FromBytes trait and round trip tests 2020-06-21 12:25:36 -07:00
Carter Anderson
ecea30cadb text: new atlased rendering finally works!
removed old render-to-texture rendering
2020-06-20 12:40:37 -07:00
Carter Anderson
da3d6983a7 text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet 2020-06-19 13:45:26 -07:00
Carter Anderson
a3c1b7930e render: fix SharedBuffers render resource context 2020-06-19 13:44:21 -07:00
Carter Anderson
4246d47fec render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup 2020-06-18 17:27:20 -07:00
Carter Anderson
085cda8bc6 legion: remove filter types from system_fn macro and IntoSystem and use "casting" instead 2020-06-18 11:53:06 -07:00
Carter Anderson
74d0055a3d render: move dynamic_bindings to PipelineSpecialization
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
2020-06-17 18:10:29 -07:00
Carter Anderson
e89c693c4d render: add SpecializedPipeline and SpecializedShader types 2020-06-17 13:27:10 -07:00
Carter Anderson
e57fdca1bc render: more progress on immediate mode rendering and DrawableText 2020-06-17 13:10:33 -07:00
Carter Anderson
f4acbdddad SharedBuffersNode 2020-06-16 22:23:33 -07:00
Carter Anderson
1dd81587dd events: iter_current_update_events 2020-06-16 22:20:08 -07:00
Carter Anderson
e855995145 cargo fmt 2020-06-15 12:47:35 -07:00
Carter Anderson
8a704a3e28 render: add AssetRenderResourceBindings 2020-06-15 12:45:18 -07:00
Carter Anderson
f799d3ac93 render: add RenderPipeline and begin moving logic there 2020-06-15 00:08:50 -07:00
Carter Anderson
97edaa7343 render: rename ResourceType to RenderResourceType 2020-06-14 15:24:33 -07:00
Carter Anderson
3786224b28 render: replace ResourceInfo with ResourceType 2020-06-14 15:22:31 -07:00
Carter Anderson
574656b767 render: remove RenderResources wrapper type 2020-06-14 12:32:06 -07:00
Carter Anderson
0fec350411 render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" 2020-06-14 12:02:19 -07:00
Carter Anderson
0f608fc90f render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible 2020-06-14 11:41:42 -07:00
Carter Anderson
516cf9ddf0 text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example 2020-06-13 18:53:31 -07:00
Carter Anderson
5f0363a4f5 render: move more render code into system scheduler 2020-06-13 18:38:25 -07:00
Carter Anderson
eed40fee9c render: initial SharedBuffer 2020-06-13 18:37:02 -07:00
Carter Anderson
6362b2a516 render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events 2020-06-13 18:34:50 -07:00
Carter Anderson
8803bcd92e include buffer range when hashing RenderResourceAssignments 2020-06-11 11:12:23 -07:00
Carter Anderson
fc4160ea41 AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState. 2020-06-10 18:54:17 -07:00
Carter Anderson
2e48269923 migrate UniformNode / AssetUniformNode to query system fns 2020-06-10 16:02:50 -07:00
Carter Anderson
3c3449b719 RenderResourceSet builder pattern 2020-06-10 15:45:33 -07:00
Carter Anderson
e8e3e3c20f move FloatOrd to bevy_core 2020-06-10 15:35:23 -07:00
Carter Anderson
3d07fbdc81 render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
2020-06-09 23:16:48 -07:00
Carter Anderson
3ccaebf9a5 upgrade wgpu 2020-06-09 10:57:18 -07:00
Carter Anderson
1426208e2f remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api 2020-06-08 14:35:13 -07:00
Carter Anderson
4568f5dae3 remove specialization. bevy now builds on stable rust! 2020-06-07 23:36:39 -07:00
Carter Anderson
be23f119d5 remove old uniform system 2020-06-07 22:32:55 -07:00
Carter Anderson
62c434274f shader_defs: new leaner shader defs. they are now separate from uniforms 2020-06-07 22:24:53 -07:00
Carter Anderson
fd8f87400d add RenderResources/RenderResource traits to replace Uniforms/Uniform 2020-06-07 19:12:41 -07:00
Carter Anderson
5add29f8cf rename LocalToWorld -> Transform and LocalToParent -> LocalTransform 2020-06-07 13:39:50 -07:00
Carter Anderson
d0298a4f89 split AsVertexBufferDescriptor out from Uniforms 2020-06-07 13:00:58 -07:00
Carter Anderson
70e9892e00 remove bevy_derive from bevy crate and export derives from specific crates 2020-06-07 12:22:16 -07:00
Carter Anderson
4a71cd128d render: rename RenderResource to RenderResourceId 2020-06-07 12:10:14 -07:00
Carter Anderson
c1dcc74e0f asset: make asset folder loading permissive of non-assets 2020-06-07 11:45:18 -07:00
Carter Anderson
f2b3b909b4 sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder 2020-06-07 11:30:04 -07:00
Carter Anderson
6164ea6ecc sprite: dynamically resize atlas during build 2020-06-06 16:16:58 -07:00
Carter Anderson
2705e5cbb4 add texture atlases 2020-06-06 00:12:38 -07:00
Carter Anderson
ffc4246a74 remove TextureType 2020-06-05 19:38:03 -07:00
Carter Anderson
9a51b3e0fd asset: AssetServer versioning and load group status 2020-06-05 17:32:32 -07:00
Carter Anderson
5b6f24d6a2 input: make new Input resource generic and add Input<MouseButton> 2020-06-04 23:34:21 -07:00
Carter Anderson
b3a57c21a7 input: simpler input interface via an Input resource 2020-06-04 22:48:53 -07:00
Carter Anderson
db6a365b13 saner orthographic projection 2020-06-04 17:09:24 -07:00
Carter Anderson
e72b5583d1 wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment 2020-06-04 15:58:02 -07:00
carter
69ac775bfb ignore reflected gl_VertexIndex attribute 2020-06-04 11:30:43 -07:00
Carter Anderson
ab31bf9d9e impl Default for EventReader 2020-06-03 23:53:00 -07:00
Carter Anderson
4979a06e90 input: fix input example and add cursor move events 2020-06-03 23:22:32 -07:00
Carter Anderson
6eea96366d cargo fmt 2020-06-03 20:08:20 -07:00
Carter Anderson
a4c15f96de Timer Resource/Component 2020-06-03 19:53:41 -07:00
Carter Anderson
5927bad382 sprite sheets are fully operational 2020-06-03 19:00:19 -07:00
Carter Anderson
8c196139d4 derive: break up derive crate into modules 2020-06-03 13:04:09 -07:00
Carter Anderson
7019ff015b improve "derive uniforms" clarity 2020-06-03 12:54:02 -07:00
Carter Anderson
13d56907ed sprite: more sprite sheet work (not quite operable yet) 2020-06-03 11:39:10 -07:00
Carter Anderson
c9ae10a8a9 make mesh byte conversion zero-copy again 2020-06-03 11:15:58 -07:00
Carter Anderson
d65a2c783d bytes: impl for Vec<T> 2020-06-03 11:12:39 -07:00
Carter Anderson
97142a68d1 remove redundant mesh binding code 2020-06-01 22:24:36 -07:00
Carter Anderson
5bcd594cb4 bytes: AsBytes trait, remove zerocopy, remove glam fork 2020-06-01 19:38:05 -07:00
Carter Anderson
d5d0107ada bytes: remove AsBytes in favor of Bytes 2020-06-01 14:33:00 -07:00
Carter Anderson
e68ae995f8 rename rect to quad 2020-05-31 23:39:20 -07:00
Carter Anderson
4d8a567b36 text: migrate to ab_glyph. this should give rendering consistency across platforms 2020-05-31 15:59:11 -07:00
Carter Anderson
21a79c56a7 camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform. 2020-05-31 10:31:18 -07:00
Carter Anderson
19bf386de9 track time since startup 2020-05-30 21:32:47 -07:00
Carter Anderson
a463c040d7 use bottom left origin for ui 2020-05-30 21:15:55 -07:00
Carter Anderson
a5df2ca62b better time calculation 2020-05-30 21:15:39 -07:00
Carter Anderson
e59385472c camera: always update camera uniform buffers 2020-05-30 12:43:27 -07:00
Carter Anderson
6e76296ce0 sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement 2020-05-30 12:31:04 -07:00
Carter Anderson
71b3755633 camera: split 2d and ui camera. remove resource_name mod 2020-05-29 22:30:07 -07:00
Carter Anderson
51d41b2302 camera: remove active camera components in favor of camera names 2020-05-29 22:07:55 -07:00
Carter Anderson
fec9034644 camera: break out projection components 2020-05-29 17:25:14 -07:00
Carter Anderson
db27d63b91 upgrade ron 2020-05-29 16:06:23 -07:00
Carter Anderson
651f213570 scene: spawning 2020-05-29 15:51:36 -07:00
Carter Anderson
065a94aca8 scene: hot scene reloading. update load_scene example 2020-05-29 12:56:32 -07:00
Carter Anderson
8a14e61d0f fix test and tweak github action 2020-05-28 23:43:45 -07:00
Carter Anderson
7429ab98f7 remove glsl-to-spirv from repo 2020-05-28 17:54:58 -07:00
Carter Anderson
0472cbfc7c start porting "query" systems from SystemBuilder to functions 2020-05-28 17:32:51 -07:00
Carter Anderson
83d5275e10 add "query system functions" 2020-05-28 13:36:48 -07:00
Carter Anderson
1d4a574b52 remove lifetime bound from IntoSystem 2020-05-28 10:51:53 -07:00
Carter Anderson
b96fec5f44 use inclusive ranges in legion system fn macro 2020-05-28 09:35:22 -07:00
Carter Anderson
5b6001a413 legion fn system proc macro 2020-05-28 01:53:43 -07:00
Carter Anderson
55d6ea64f3 slightly better short name calculation 2020-05-27 22:59:52 -07:00
Carter Anderson
830565ae2b scene: type registry refactor. use short type names when possible 2020-05-27 19:27:55 -07:00
Carter Anderson
91af49ede3 props: move property impls to their own mod 2020-05-27 16:08:24 -07:00
Carter Anderson
3ee5a67cdb scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources) 2020-05-27 15:57:12 -07:00
Carter Anderson
a76bb8b507 props: fix small issues. scene loading now works! 2020-05-27 13:46:43 -07:00
Carter Anderson
c03da2b728 props: fix dynamic property deserialization 2020-05-27 13:30:05 -07:00
Carter Anderson
563a6fc57c remove ron fork 2020-05-27 13:10:43 -07:00
Carter Anderson
59dbf22e39 rework scene format. use property value serializer, removing the need for ron fork / enabling any serde target 2020-05-27 13:07:32 -07:00
Carter Anderson
d86d3ddcbc props: move property serde impls to their own mod 2020-05-27 11:25:27 -07:00
Carter Anderson
76adb888d3 props: remove need for explicit serde::Deserialize impl. replace impl_property macro_rules with proc_macro_fn 2020-05-27 11:13:57 -07:00
Carter Anderson
cb3a863366 component_registry: use FromResources trait instead of Default 2020-05-27 00:23:31 -07:00
Carter Anderson
da52b1b034 props: properties no longer directly implement the Serialize trait 2020-05-27 00:14:57 -07:00
Carter Anderson
bb56b07973 scene: use two spaces instead of four 2020-05-26 19:49:46 -07:00
Carter Anderson
d2d02f63f6 props: "Seq" properties 2020-05-26 19:47:33 -07:00