Carter Anderson
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99a3ee6570
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fix texture atlas bytes test
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2020-06-21 18:26:11 -07:00 |
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Carter Anderson
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faacd2778d
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sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
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2020-06-21 17:43:36 -07:00 |
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Carter Anderson
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17d70f7d67
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bytes: FromBytes trait and round trip tests
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2020-06-21 12:25:36 -07:00 |
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Carter Anderson
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ecea30cadb
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text: new atlased rendering finally works!
removed old render-to-texture rendering
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2020-06-20 12:40:37 -07:00 |
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Carter Anderson
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da3d6983a7
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text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
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2020-06-19 13:45:26 -07:00 |
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Carter Anderson
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a3c1b7930e
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render: fix SharedBuffers render resource context
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2020-06-19 13:44:21 -07:00 |
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Carter Anderson
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4246d47fec
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render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
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2020-06-18 17:27:20 -07:00 |
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Carter Anderson
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085cda8bc6
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legion: remove filter types from system_fn macro and IntoSystem and use "casting" instead
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2020-06-18 11:53:06 -07:00 |
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Carter Anderson
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74d0055a3d
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render: move dynamic_bindings to PipelineSpecialization
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
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2020-06-17 18:10:29 -07:00 |
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Carter Anderson
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e89c693c4d
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render: add SpecializedPipeline and SpecializedShader types
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2020-06-17 13:27:10 -07:00 |
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Carter Anderson
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e57fdca1bc
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render: more progress on immediate mode rendering and DrawableText
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2020-06-17 13:10:33 -07:00 |
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Carter Anderson
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f4acbdddad
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SharedBuffersNode
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2020-06-16 22:23:33 -07:00 |
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Carter Anderson
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1dd81587dd
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events: iter_current_update_events
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2020-06-16 22:20:08 -07:00 |
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Carter Anderson
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e855995145
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cargo fmt
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2020-06-15 12:47:35 -07:00 |
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Carter Anderson
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8a704a3e28
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render: add AssetRenderResourceBindings
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2020-06-15 12:45:18 -07:00 |
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Carter Anderson
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f799d3ac93
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render: add RenderPipeline and begin moving logic there
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2020-06-15 00:08:50 -07:00 |
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Carter Anderson
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97edaa7343
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render: rename ResourceType to RenderResourceType
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2020-06-14 15:24:33 -07:00 |
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Carter Anderson
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3786224b28
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render: replace ResourceInfo with ResourceType
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2020-06-14 15:22:31 -07:00 |
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Carter Anderson
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574656b767
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render: remove RenderResources wrapper type
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2020-06-14 12:32:06 -07:00 |
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Carter Anderson
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0fec350411
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render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
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2020-06-14 12:02:19 -07:00 |
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Carter Anderson
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0f608fc90f
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render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
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2020-06-14 11:41:42 -07:00 |
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Carter Anderson
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516cf9ddf0
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text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
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2020-06-13 18:53:31 -07:00 |
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Carter Anderson
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5f0363a4f5
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render: move more render code into system scheduler
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2020-06-13 18:38:25 -07:00 |
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Carter Anderson
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eed40fee9c
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render: initial SharedBuffer
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2020-06-13 18:37:02 -07:00 |
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Carter Anderson
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6362b2a516
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render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events
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2020-06-13 18:34:50 -07:00 |
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Carter Anderson
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8803bcd92e
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include buffer range when hashing RenderResourceAssignments
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2020-06-11 11:12:23 -07:00 |
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Carter Anderson
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fc4160ea41
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AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
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2020-06-10 18:54:17 -07:00 |
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Carter Anderson
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2e48269923
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migrate UniformNode / AssetUniformNode to query system fns
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2020-06-10 16:02:50 -07:00 |
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Carter Anderson
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3c3449b719
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RenderResourceSet builder pattern
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2020-06-10 15:45:33 -07:00 |
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Carter Anderson
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e8e3e3c20f
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move FloatOrd to bevy_core
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2020-06-10 15:35:23 -07:00 |
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Carter Anderson
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3d07fbdc81
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render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
|
2020-06-09 23:16:48 -07:00 |
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Carter Anderson
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3ccaebf9a5
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upgrade wgpu
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2020-06-09 10:57:18 -07:00 |
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Carter Anderson
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1426208e2f
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remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
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2020-06-08 14:35:13 -07:00 |
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Carter Anderson
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4568f5dae3
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remove specialization. bevy now builds on stable rust!
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2020-06-07 23:36:39 -07:00 |
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Carter Anderson
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be23f119d5
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remove old uniform system
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2020-06-07 22:32:55 -07:00 |
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Carter Anderson
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62c434274f
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shader_defs: new leaner shader defs. they are now separate from uniforms
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2020-06-07 22:24:53 -07:00 |
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Carter Anderson
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fd8f87400d
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add RenderResources/RenderResource traits to replace Uniforms/Uniform
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2020-06-07 19:12:41 -07:00 |
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Carter Anderson
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5add29f8cf
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rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
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2020-06-07 13:39:50 -07:00 |
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Carter Anderson
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d0298a4f89
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split AsVertexBufferDescriptor out from Uniforms
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2020-06-07 13:00:58 -07:00 |
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Carter Anderson
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70e9892e00
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remove bevy_derive from bevy crate and export derives from specific crates
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2020-06-07 12:22:16 -07:00 |
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Carter Anderson
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4a71cd128d
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render: rename RenderResource to RenderResourceId
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2020-06-07 12:10:14 -07:00 |
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Carter Anderson
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c1dcc74e0f
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asset: make asset folder loading permissive of non-assets
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2020-06-07 11:45:18 -07:00 |
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Carter Anderson
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f2b3b909b4
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sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
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2020-06-07 11:30:04 -07:00 |
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Carter Anderson
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6164ea6ecc
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sprite: dynamically resize atlas during build
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2020-06-06 16:16:58 -07:00 |
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Carter Anderson
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2705e5cbb4
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add texture atlases
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2020-06-06 00:12:38 -07:00 |
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Carter Anderson
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ffc4246a74
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remove TextureType
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2020-06-05 19:38:03 -07:00 |
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Carter Anderson
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9a51b3e0fd
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asset: AssetServer versioning and load group status
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2020-06-05 17:32:32 -07:00 |
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Carter Anderson
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5b6f24d6a2
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input: make new Input resource generic and add Input<MouseButton>
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2020-06-04 23:34:21 -07:00 |
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Carter Anderson
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b3a57c21a7
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input: simpler input interface via an Input resource
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2020-06-04 22:48:53 -07:00 |
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Carter Anderson
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db6a365b13
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saner orthographic projection
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2020-06-04 17:09:24 -07:00 |
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Carter Anderson
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e72b5583d1
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wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment
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2020-06-04 15:58:02 -07:00 |
|
carter
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69ac775bfb
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ignore reflected gl_VertexIndex attribute
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2020-06-04 11:30:43 -07:00 |
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Carter Anderson
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ab31bf9d9e
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impl Default for EventReader
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2020-06-03 23:53:00 -07:00 |
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Carter Anderson
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4979a06e90
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input: fix input example and add cursor move events
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2020-06-03 23:22:32 -07:00 |
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Carter Anderson
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6eea96366d
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cargo fmt
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2020-06-03 20:08:20 -07:00 |
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Carter Anderson
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a4c15f96de
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Timer Resource/Component
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2020-06-03 19:53:41 -07:00 |
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Carter Anderson
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5927bad382
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sprite sheets are fully operational
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2020-06-03 19:00:19 -07:00 |
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Carter Anderson
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8c196139d4
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derive: break up derive crate into modules
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2020-06-03 13:04:09 -07:00 |
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Carter Anderson
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7019ff015b
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improve "derive uniforms" clarity
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2020-06-03 12:54:02 -07:00 |
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Carter Anderson
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13d56907ed
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sprite: more sprite sheet work (not quite operable yet)
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2020-06-03 11:39:10 -07:00 |
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Carter Anderson
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c9ae10a8a9
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make mesh byte conversion zero-copy again
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2020-06-03 11:15:58 -07:00 |
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Carter Anderson
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d65a2c783d
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bytes: impl for Vec<T>
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2020-06-03 11:12:39 -07:00 |
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Carter Anderson
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97142a68d1
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remove redundant mesh binding code
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2020-06-01 22:24:36 -07:00 |
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Carter Anderson
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5bcd594cb4
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bytes: AsBytes trait, remove zerocopy, remove glam fork
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2020-06-01 19:38:05 -07:00 |
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Carter Anderson
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d5d0107ada
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bytes: remove AsBytes in favor of Bytes
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2020-06-01 14:33:00 -07:00 |
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Carter Anderson
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e68ae995f8
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rename rect to quad
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2020-05-31 23:39:20 -07:00 |
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Carter Anderson
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4d8a567b36
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text: migrate to ab_glyph. this should give rendering consistency across platforms
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2020-05-31 15:59:11 -07:00 |
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Carter Anderson
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21a79c56a7
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camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
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2020-05-31 10:31:18 -07:00 |
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Carter Anderson
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19bf386de9
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track time since startup
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2020-05-30 21:32:47 -07:00 |
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Carter Anderson
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a463c040d7
|
use bottom left origin for ui
|
2020-05-30 21:15:55 -07:00 |
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Carter Anderson
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a5df2ca62b
|
better time calculation
|
2020-05-30 21:15:39 -07:00 |
|
Carter Anderson
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e59385472c
|
camera: always update camera uniform buffers
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2020-05-30 12:43:27 -07:00 |
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Carter Anderson
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6e76296ce0
|
sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
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2020-05-30 12:31:04 -07:00 |
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Carter Anderson
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71b3755633
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camera: split 2d and ui camera. remove resource_name mod
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2020-05-29 22:30:07 -07:00 |
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Carter Anderson
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51d41b2302
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camera: remove active camera components in favor of camera names
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2020-05-29 22:07:55 -07:00 |
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Carter Anderson
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fec9034644
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camera: break out projection components
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2020-05-29 17:25:14 -07:00 |
|
Carter Anderson
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db27d63b91
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upgrade ron
|
2020-05-29 16:06:23 -07:00 |
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Carter Anderson
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651f213570
|
scene: spawning
|
2020-05-29 15:51:36 -07:00 |
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Carter Anderson
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065a94aca8
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scene: hot scene reloading. update load_scene example
|
2020-05-29 12:56:32 -07:00 |
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Carter Anderson
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8a14e61d0f
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fix test and tweak github action
|
2020-05-28 23:43:45 -07:00 |
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Carter Anderson
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7429ab98f7
|
remove glsl-to-spirv from repo
|
2020-05-28 17:54:58 -07:00 |
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Carter Anderson
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0472cbfc7c
|
start porting "query" systems from SystemBuilder to functions
|
2020-05-28 17:32:51 -07:00 |
|
Carter Anderson
|
83d5275e10
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add "query system functions"
|
2020-05-28 13:36:48 -07:00 |
|
Carter Anderson
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1d4a574b52
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remove lifetime bound from IntoSystem
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2020-05-28 10:51:53 -07:00 |
|
Carter Anderson
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b96fec5f44
|
use inclusive ranges in legion system fn macro
|
2020-05-28 09:35:22 -07:00 |
|
Carter Anderson
|
5b6001a413
|
legion fn system proc macro
|
2020-05-28 01:53:43 -07:00 |
|
Carter Anderson
|
55d6ea64f3
|
slightly better short name calculation
|
2020-05-27 22:59:52 -07:00 |
|
Carter Anderson
|
830565ae2b
|
scene: type registry refactor. use short type names when possible
|
2020-05-27 19:27:55 -07:00 |
|
Carter Anderson
|
91af49ede3
|
props: move property impls to their own mod
|
2020-05-27 16:08:24 -07:00 |
|
Carter Anderson
|
3ee5a67cdb
|
scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources)
|
2020-05-27 15:57:12 -07:00 |
|
Carter Anderson
|
a76bb8b507
|
props: fix small issues. scene loading now works!
|
2020-05-27 13:46:43 -07:00 |
|
Carter Anderson
|
c03da2b728
|
props: fix dynamic property deserialization
|
2020-05-27 13:30:05 -07:00 |
|
Carter Anderson
|
563a6fc57c
|
remove ron fork
|
2020-05-27 13:10:43 -07:00 |
|
Carter Anderson
|
59dbf22e39
|
rework scene format. use property value serializer, removing the need for ron fork / enabling any serde target
|
2020-05-27 13:07:32 -07:00 |
|
Carter Anderson
|
d86d3ddcbc
|
props: move property serde impls to their own mod
|
2020-05-27 11:25:27 -07:00 |
|
Carter Anderson
|
76adb888d3
|
props: remove need for explicit serde::Deserialize impl. replace impl_property macro_rules with proc_macro_fn
|
2020-05-27 11:13:57 -07:00 |
|
Carter Anderson
|
cb3a863366
|
component_registry: use FromResources trait instead of Default
|
2020-05-27 00:23:31 -07:00 |
|
Carter Anderson
|
da52b1b034
|
props: properties no longer directly implement the Serialize trait
|
2020-05-27 00:14:57 -07:00 |
|
Carter Anderson
|
bb56b07973
|
scene: use two spaces instead of four
|
2020-05-26 19:49:46 -07:00 |
|
Carter Anderson
|
d2d02f63f6
|
props: "Seq" properties
|
2020-05-26 19:47:33 -07:00 |
|