bjorn3
d6eb647451
Misc cleanups ( #879 )
...
* Remove cfg!(feature = "metal-auto-capture")
This cfg! has existed since the initial commit, but the corresponding
feature has never been part of Cargo.toml
* Remove unnecessary handle_create_window_events call
* Remove EventLoopProxyPtr wrapper
* Remove unnecessary statics
* Fix unrelated deprecation warning to fix CI
2020-11-17 13:40:18 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo ( #876 )
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System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
bjorn3
50c7e229b2
Rework ResourceData to use VecResourceStorage instead of Archetype ( #873 )
2020-11-16 16:55:59 -08:00
dependabot[bot]
601411d201
Update find-crate requirement from 0.5 to 0.6 ( #872 )
...
Updates the requirements on [find-crate](https://github.com/taiki-e/find-crate ) to permit the latest version.
- [Release notes](https://github.com/taiki-e/find-crate/releases )
- [Changelog](https://github.com/taiki-e/find-crate/blob/master/CHANGELOG.md )
- [Commits](https://github.com/taiki-e/find-crate/compare/v0.5.0...v0.6.1 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-11-16 16:39:26 -08:00
rod-salazar
3fca8c60bb
Remove redundant texture copies in TextureCopyNode ( #871 )
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Remove redundant texture syncs in TextureCopyNode
2020-11-16 16:38:14 -08:00
Julian Heinken
fcf9d525e1
Removed vertex fallback buffer ( #870 )
...
removed fallback buffer
2020-11-16 16:36:57 -08:00
Rob
7aac4223d0
Fixed property typos, KeyCode typo. ( #857 )
...
* Fixed property typos, KeyCode typo.
* cargo fmt
2020-11-16 16:33:19 -08:00
Carter Anderson
7628f4a64e
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle ( #863 )
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combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
2020-11-15 20:32:23 -08:00
François
02f543eca3
Fall back to remove components one by one when failing to remove a bundle ( #719 )
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Fall back to remove components one by one when failing to remove a bundle
2020-11-15 14:32:54 -08:00
milkybit
b3541a9a31
Add all basic color constants ( #859 )
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Add all basic color constants
2020-11-15 12:44:02 -08:00
memoryruins
4bdff66b80
Check for conflicting system resource parameters ( #864 )
2020-11-15 12:42:43 -08:00
Joshua J. Bouw
bb4a7392c0
Remove redundant .into
for mesh set_attributes with impl ( #866 )
2020-11-15 12:08:03 -08:00
Mariusz Kryński
515d750004
wasm32: non-spirv shader specialization ( #843 )
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wasm32: non-spirv shader specialization
2020-11-15 12:07:17 -08:00
Jackson Lango
18195bfa91
Controllable ambient light color ( #852 )
...
Control ambient light color via resource
The AmbientLight resource now controls the ambient light color in the
pbr fragment shader.
2020-11-15 11:34:55 -08:00
MinerSebas
43aac1a784
More query filter usage ( #851 )
...
* Examples now use With<>
* More Bevy systems now use With<>
* parent_update_system now uses Changed<>
2020-11-12 18:22:46 -08:00
Marcus Buffett
1a92ec2638
Make Timer.tick return &Self ( #820 )
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Make Timer::tick return &Self
2020-11-12 18:03:03 -08:00
Nathan Stocks
a0b16e8620
Clean up now-unused files due to changes in the transform system ( #849 )
2020-11-12 17:24:41 -08:00
Carter Anderson
e03f17ba7f
Log Plugin ( #836 )
...
add bevy_log plugin
2020-11-12 17:23:57 -08:00
Olivier Pinon
465c3d4f7b
Use glyph_brush_layout and add text alignment support ( #765 )
...
Use glyph_brush_layout and add text alignment support
Co-authored-by: Olivier Pinon <op@impero.com>
Co-authored-by: tigregalis <anak.harimau@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-12 16:21:48 -08:00
Carter Anderson
1eff53462a
cross-platform main function ( #847 )
2020-11-12 13:26:48 -08:00
Mariusz Kryński
fae628797f
bevy_render: delegate buffer aligning to render_resource_context ( #842 )
2020-11-11 14:08:27 -08:00
Carter Anderson
e769974d6a
query filters ( #834 )
2020-11-10 20:48:34 -08:00
Robert Swain
a266578992
Add tracing spans to schedules, stages, systems ( #789 )
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Add tracing spans to schedules, stages, systems
2020-11-10 18:49:49 -08:00
Mikail Khan
b3e1048e73
added #[inline] to more window accessor functions ( #830 )
2020-11-10 17:20:31 -08:00
Joshua J. Bouw
c9acef04e3
Ahash constructor extensions and HashMap / HashSet ( #790 )
...
Ahash constructor extensions and HashMap / HashSet
2020-11-10 17:06:55 -08:00
rod-salazar
0c30762ab7
Update FileAssetIo NotFound error to include full path ( #821 )
2020-11-10 16:21:41 -08:00
memoryruins
a68c217ccf
Mark Query and QuerySet contructors as pub(crate) ( #829 )
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Mark Query and QuerySet contructors as pub(crate)
2020-11-10 16:14:33 -08:00
Mariusz Kryński
60fa2d5f93
delegate layout reflection to RenderResourceContext ( #691 )
...
* delegate layout reflection to RenderResourceContext
Also:
* auto-reflect DynamicBindings
* use RenderPipeline::new, update dynamic_bindings
linting.
* add dynamic binding generation
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-10 13:20:05 -08:00
bjorn3
80a0448473
Add bevy_dylib to force dynamic linking of bevy ( #808 )
...
This easily improve compilation time by 2x
2020-11-09 19:26:08 -08:00
Carter Anderson
4ef6eb8a85
adjust to new clippy lints ( #826 )
2020-11-09 14:12:42 -08:00
Bram Buurlage
07f07a0736
Added RenderPass::set_scissor_rect ( #815 )
...
Added RenderPass::set_scissor_rect
2020-11-09 13:24:29 -08:00
Carter Anderson
213ba9629a
ecs: fix system name in "conflicting system" error message ( #816 )
2020-11-08 13:48:00 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params ( #798 )
...
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Oscar
f54788527b
Add received character ( #805 )
...
* Add ReceivedCharacter window event
* Add ReceivedCharacter window event examples
2020-11-06 17:15:56 -08:00
Carter Anderson
9224983897
upgrade glam and hexasphere ( #794 )
2020-11-06 17:11:32 -08:00
Rob
06f95e9982
Fixed several typos. ( #806 )
...
* Fixed common typo in several struct names.
* Fixed minor doc typos.
2020-11-06 17:11:12 -08:00
Chrs Msln
35d4fca0d0
[gltf] Support camera and fix hierarchy ( #772 )
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[gltf] Support camera and fix hierarchy
2020-11-06 17:08:15 -08:00
Lukas Wirth
fb7c651ab9
Port hecs derive macro improvements ( #761 )
...
* Port derive macro changes from hecs
* Emit more info on duplicate components in archetype creation
2020-11-06 13:20:53 -08:00
Carter Anderson
26be22e73c
fix unit test ( #802 )
2020-11-06 12:49:20 -08:00
Guillaume DALLENNE
5bd6deb974
Add mutated state when inserting an already existing component ( #404 )
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Add mutated state when inserting an already existing component
2020-11-04 17:51:54 -08:00
Carter Anderson
1aa832be1d
fix unsafe Query function names ( #785 )
2020-11-03 14:10:29 -08:00
Carter Anderson
9afe196f16
release: 0.3.0 ( #783 )
2020-11-03 13:34:00 -08:00
memoryruins
e21705bec6
Remove two unused deps ( #780 )
2020-11-03 11:38:37 -08:00
David Ackerman
7efb1b1887
Fix initial Android support ( #778 )
...
* Add force touches, fix ui focus system and touch screen system
* Fix examples README. Update rodio with Android support. Add Android build CI
* Alter android metadata in root Cargo.toml
2020-11-03 11:32:48 -08:00
Carter Anderson
2e2fa4fef4
make Mesh::attribute() immutable ( #774 )
2020-11-02 22:54:20 -08:00
Carter Anderson
66f2f76a18
rename add_plugin_group to add_plugins ( #773 )
2020-11-02 19:01:17 -08:00
Nathan Stocks
9871e7e24b
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios ( #767 )
...
Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios
2020-11-02 18:38:37 -08:00
Nathan Stocks
2f87ff6618
Move ElementState to top-level of bevy_input. Resolves #687 . ( #769 )
2020-11-02 18:16:13 -08:00
Nicholas Rishel
53c4c45eca
Use embedded glslang for runtime glsl-to-spirv and add Android example ( #740 )
...
Use embedded glslang for runtime glsl-to-spirv and add Android example
2020-11-02 16:30:30 -08:00
Carter Anderson
44b3e24e32
fix mesh allocation bug and public mesh api improvements ( #768 )
2020-11-02 13:15:07 -08:00
memoryruins
f81208adaa
impl ReadOnlyFetch for Or, FetchOr, and FetchMutated ( #763 )
2020-11-01 16:51:51 -08:00
simlay
9cc6368b28
An initial xcode setup for using xcode ( #539 )
...
An example of bevy using xcode
2020-10-31 14:36:24 -07:00
Julian Heinken
4645da30c8
Mesh overhaul with custom vertex attributes #592 ( #599 )
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Mesh overhaul with custom vertex attributes
2020-10-30 19:21:53 -07:00
Carter Anderson
ad940fbf6e
Rename query.entity() to query.get() and query.get() to query.get_component() ( #752 )
2020-10-30 18:04:33 -07:00
tigregalis
ff626f2f6f
fix wavy text ( #725 )
...
fix wavy text
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-30 16:29:24 -07:00
Oscar
b6004e44cf
Local resources don't create if already present ( #745 )
...
Local<T> will no longer insert the inner resource if it already exists.
2020-10-30 12:21:57 -07:00
Boxy
dea05e9af5
Remove unsound cast in thread local resources ( #749 )
...
* Remove unsound cast in thread local resources
* Make ResourceRef(Mut)::new impossible to cause unsoundness with
2020-10-30 11:43:39 -07:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
Alex Hirsch
1b051d3353
Add SamplerDescriptor to Texture ( #399 ) ( #747 )
...
GLTF loader now grabs (some) sampler information from the respective
GLTF sampler struct.
2020-10-29 14:22:45 -07:00
Utkarsh
fb2b19def5
Fix bug of connection event of gamepad at startup ( #730 )
...
* Removed f32==f32 comparision in gamepad.rs
* Trigger gamepad connection event at start up
2020-10-29 13:55:35 -07:00
SvenTS
7734b1ea6d
Fix PreviousParent lag by merging parent update systems ( #713 )
...
* Sync previous parent in parent_update_system
* Previous parent does not need to be an option now
* Remove previous parent after parent deletion
2020-10-29 13:54:29 -07:00
Carter Anderson
bf2a917b81
app: PluginGroups and DefaultPlugins ( #744 )
2020-10-29 13:04:28 -07:00
David Ackerman
0cddeed1c0
Add support for android file system ( #723 )
...
Add support for android file system
2020-10-28 17:08:33 -07:00
Freya
040b8f72b3
Optimize returns in file_asset_io.rs and entities.rs ( #728 )
...
Optimize returns in file_asset_io.rs and entities.rs
2020-10-28 16:59:45 -07:00
Boxy
8c053e7c67
Run app.initialize in the run_once runner ( #736 )
2020-10-28 16:43:17 -07:00
Carter Anderson
a6ac8faa8a
port upstream hecs performance improvements ( #716 )
2020-10-22 11:53:59 -07:00
CGMossa
58eb7e7e05
Documenting small things here and there.. ( #706 )
...
Documenting small things here and there..
2020-10-21 15:57:03 -07:00
Carter Anderson
267599e577
gamepad: expose raw and filtered gamepad events. ( #711 )
2020-10-21 15:56:07 -07:00
Mariusz Kryński
894cc5e40a
fix getrandom ( #712 )
2020-10-21 15:55:35 -07:00
Mariusz Kryński
677cb1fc67
fix wasm assets ( #714 )
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fix wasm assets
2020-10-21 15:55:15 -07:00
Utkarsh
d01ba9e4fc
Separate gamepad state code from gamepad event code and other customizations ( #700 )
...
Separated gamepad event and gamepad state code and made gamepad input more customizable
2020-10-21 10:27:00 -07:00
James R
0f43fb066f
update glam ( #707 )
2020-10-20 12:31:49 -07:00
lee-orr
0dba0fe45f
add flag for low power gpu as default ( #397 )
2020-10-20 11:47:10 -07:00
Dashiell Elliott
0dbba3efff
Migrate to rodio 0.12 using thread local resources ( #692 )
...
Migrate to rodio 0.12 using thread local resources
2020-10-20 11:44:50 -07:00
dependabot[bot]
67f87e1d2b
Update ahash requirement from 0.4.5 to 0.5.3 ( #704 )
...
Updates the requirements on [ahash](https://github.com/tkaitchuck/ahash ) to permit the latest version.
- [Release notes](https://github.com/tkaitchuck/ahash/releases )
- [Commits](https://github.com/tkaitchuck/ahash/commits )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-10-19 18:24:50 -07:00
Carter Anderson
f88cfabdde
asset: WasmAssetIo ( #703 )
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asset: WasmAssetIo
2020-10-19 17:29:31 -07:00
tigregalis
03bc5d7fdd
two-way conversions between Color
-Vec4
and Color
-[f32; 4]
( #688 )
...
two-way conversions between `Color`-`Vec4` and `Color`-`[f32; 4]` - use `impl From` instead of `impl Into`
2020-10-19 12:37:15 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Carter Anderson
a602f50c2c
small input example improvements ( #701 )
2020-10-18 13:20:42 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities ( #596 )
...
Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
Tomasz Sterna
149c39950a
Runners explicitly call App.initialize() ( #690 )
2020-10-18 12:25:33 -07:00
Sergey Minakov
a80469bd13
Touch support implementation ( #696 )
...
Adds a basic touch input system
2020-10-18 12:24:01 -07:00
Alex
d004bce0c9
Added basic mouse capture API ( #679 )
...
Added basic cursor lock API
2020-10-16 14:07:01 -07:00
David Ackerman
7ba45849f3
Add default for texture format ( #675 )
2020-10-16 11:44:31 -07:00
Mariusz Kryński
fccfa12d3b
do not depend on spirv on wasm target ( #689 )
...
do not use spirv for wasm target
2020-10-16 11:12:55 -07:00
Mat Hostetter
871790c6e0
Adjust how ArchetypeAccess
tracks mutable & immutable deps ( #660 )
...
`ArchetypeAccess` was tracking `immutable` and `mutable` separately.
This means that checking is_compatible requires three checks:
m+m, m+i, i+m.
Instead, continue tracking `mutable` accesses, but instead of
`immutable` track `immutable | mutable` as another `accessed` bit mask.
This drops the comparisons to two (m+a, a+m) and turns out to be
what the rest of the code base wants too, unifying various duplicated
checks and loops.
2020-10-15 13:39:01 -07:00
Junfeng Liu
f66a72563e
Expose a pointer of EventLoopProxy to process custom messages ( #674 )
2020-10-15 13:31:34 -07:00
Carter Anderson
b03d8da9bb
fix clippy ( #686 )
2020-10-15 12:49:56 -07:00
Utkarsh
dd91f8e116
Add support to get gamepad button/trigger values using Axis<GamepadButton> ( #683 )
2020-10-15 12:45:34 -07:00
François
76cc25823d
can change window settings at runtime ( #644 )
...
can change window settings at runtime
2020-10-15 11:42:19 -07:00
M
9c48e5cccb
Add a way to specify padding/ margins between sprites in a TextureAtlas. ( #460 )
...
Add a way to specify padding between sprites in a TextureAtlas
2020-10-14 20:49:07 -07:00
Catherine Gilbert
1f7fe77f32
added frame count to FrameTimeDiagnosticsPlugin ( #678 )
...
added frame count to FrameTimeDiagnosticsPlugin
2020-10-14 15:13:43 -07:00
Nathan Jeffords
7e23e132ef
add version of the ecs's write_world
method that takes a pre-boxed world writer ( #661 )
...
Co-authored-by: Nathan Jeffords <njeffords@comtechefdata.com>
2020-10-14 14:01:08 -07:00
Carter Anderson
df64e1fc92
upgrade rectangle pack ( #673 )
2020-10-12 18:12:17 -07:00
Carter Anderson
5e7c36d1c1
Fix example colors ( #672 )
2020-10-12 16:54:22 -07:00
Carter Anderson
930eba4ccd
add thread local resources ( #671 )
2020-10-12 15:09:44 -07:00
walterpie
53d6d10506
Register IndexFormat
as a property ( #664 )
2020-10-12 10:22:10 -07:00
Joshua J. Bouw
036b3bc0e6
add more methods to Assets for clearing and allocation reduction ( #669 )
2020-10-12 10:21:28 -07:00
Julian Heinken
32b122e1c5
Update color.rs ( #670 )
...
Co-authored-by: Julian Heinken <julian.heinken@gmail.com>
2020-10-12 10:19:06 -07:00
Nathan Stocks
f6fc76db1d
Upgrade to gilrs 0.8.0 to gain dpad support on macos from https://gitlab.com/gilrs-project/gilrs/-/merge_requests/50 ( #653 )
2020-10-10 13:30:34 -07:00