Carter Anderson
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3c3449b719
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RenderResourceSet builder pattern
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2020-06-10 15:45:33 -07:00 |
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Carter Anderson
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e8e3e3c20f
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move FloatOrd to bevy_core
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2020-06-10 15:35:23 -07:00 |
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Carter Anderson
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3d07fbdc81
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render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
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2020-06-09 23:16:48 -07:00 |
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Carter Anderson
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3ccaebf9a5
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upgrade wgpu
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2020-06-09 10:57:18 -07:00 |
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Carter Anderson
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1426208e2f
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remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
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2020-06-08 14:35:13 -07:00 |
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Carter Anderson
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4568f5dae3
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remove specialization. bevy now builds on stable rust!
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2020-06-07 23:36:39 -07:00 |
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Carter Anderson
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be23f119d5
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remove old uniform system
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2020-06-07 22:32:55 -07:00 |
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Carter Anderson
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62c434274f
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shader_defs: new leaner shader defs. they are now separate from uniforms
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2020-06-07 22:24:53 -07:00 |
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Carter Anderson
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fd8f87400d
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add RenderResources/RenderResource traits to replace Uniforms/Uniform
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2020-06-07 19:12:41 -07:00 |
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Carter Anderson
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5add29f8cf
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rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
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2020-06-07 13:39:50 -07:00 |
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Carter Anderson
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d0298a4f89
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split AsVertexBufferDescriptor out from Uniforms
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2020-06-07 13:00:58 -07:00 |
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Carter Anderson
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70e9892e00
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remove bevy_derive from bevy crate and export derives from specific crates
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2020-06-07 12:22:16 -07:00 |
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Carter Anderson
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4a71cd128d
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render: rename RenderResource to RenderResourceId
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2020-06-07 12:10:14 -07:00 |
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Carter Anderson
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c1dcc74e0f
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asset: make asset folder loading permissive of non-assets
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2020-06-07 11:45:18 -07:00 |
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Carter Anderson
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f2b3b909b4
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sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
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2020-06-07 11:30:04 -07:00 |
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Carter Anderson
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6164ea6ecc
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sprite: dynamically resize atlas during build
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2020-06-06 16:16:58 -07:00 |
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Carter Anderson
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2705e5cbb4
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add texture atlases
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2020-06-06 00:12:38 -07:00 |
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Carter Anderson
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ffc4246a74
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remove TextureType
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2020-06-05 19:38:03 -07:00 |
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Carter Anderson
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9a51b3e0fd
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asset: AssetServer versioning and load group status
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2020-06-05 17:32:32 -07:00 |
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Carter Anderson
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5b6f24d6a2
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input: make new Input resource generic and add Input<MouseButton>
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2020-06-04 23:34:21 -07:00 |
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Carter Anderson
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b3a57c21a7
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input: simpler input interface via an Input resource
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2020-06-04 22:48:53 -07:00 |
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Carter Anderson
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db6a365b13
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saner orthographic projection
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2020-06-04 17:09:24 -07:00 |
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Carter Anderson
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e72b5583d1
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wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment
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2020-06-04 15:58:02 -07:00 |
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carter
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69ac775bfb
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ignore reflected gl_VertexIndex attribute
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2020-06-04 11:30:43 -07:00 |
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Carter Anderson
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ab31bf9d9e
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impl Default for EventReader
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2020-06-03 23:53:00 -07:00 |
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Carter Anderson
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4979a06e90
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input: fix input example and add cursor move events
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2020-06-03 23:22:32 -07:00 |
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Carter Anderson
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6eea96366d
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cargo fmt
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2020-06-03 20:08:20 -07:00 |
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Carter Anderson
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a4c15f96de
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Timer Resource/Component
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2020-06-03 19:53:41 -07:00 |
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Carter Anderson
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5927bad382
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sprite sheets are fully operational
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2020-06-03 19:00:19 -07:00 |
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Carter Anderson
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8c196139d4
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derive: break up derive crate into modules
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2020-06-03 13:04:09 -07:00 |
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Carter Anderson
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7019ff015b
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improve "derive uniforms" clarity
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2020-06-03 12:54:02 -07:00 |
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Carter Anderson
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13d56907ed
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sprite: more sprite sheet work (not quite operable yet)
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2020-06-03 11:39:10 -07:00 |
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Carter Anderson
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c9ae10a8a9
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make mesh byte conversion zero-copy again
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2020-06-03 11:15:58 -07:00 |
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Carter Anderson
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d65a2c783d
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bytes: impl for Vec<T>
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2020-06-03 11:12:39 -07:00 |
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Carter Anderson
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97142a68d1
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remove redundant mesh binding code
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2020-06-01 22:24:36 -07:00 |
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Carter Anderson
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5bcd594cb4
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bytes: AsBytes trait, remove zerocopy, remove glam fork
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2020-06-01 19:38:05 -07:00 |
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Carter Anderson
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d5d0107ada
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bytes: remove AsBytes in favor of Bytes
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2020-06-01 14:33:00 -07:00 |
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Carter Anderson
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e68ae995f8
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rename rect to quad
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2020-05-31 23:39:20 -07:00 |
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Carter Anderson
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4d8a567b36
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text: migrate to ab_glyph. this should give rendering consistency across platforms
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2020-05-31 15:59:11 -07:00 |
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Carter Anderson
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21a79c56a7
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camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
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2020-05-31 10:31:18 -07:00 |
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Carter Anderson
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19bf386de9
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track time since startup
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2020-05-30 21:32:47 -07:00 |
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Carter Anderson
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a463c040d7
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use bottom left origin for ui
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2020-05-30 21:15:55 -07:00 |
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Carter Anderson
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a5df2ca62b
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better time calculation
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2020-05-30 21:15:39 -07:00 |
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Carter Anderson
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e59385472c
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camera: always update camera uniform buffers
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2020-05-30 12:43:27 -07:00 |
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Carter Anderson
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6e76296ce0
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sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
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2020-05-30 12:31:04 -07:00 |
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Carter Anderson
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71b3755633
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camera: split 2d and ui camera. remove resource_name mod
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2020-05-29 22:30:07 -07:00 |
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Carter Anderson
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51d41b2302
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camera: remove active camera components in favor of camera names
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2020-05-29 22:07:55 -07:00 |
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Carter Anderson
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fec9034644
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camera: break out projection components
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2020-05-29 17:25:14 -07:00 |
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Carter Anderson
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db27d63b91
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upgrade ron
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2020-05-29 16:06:23 -07:00 |
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Carter Anderson
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651f213570
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scene: spawning
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2020-05-29 15:51:36 -07:00 |
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