Carter Anderson
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cd1fb92a7a
|
cache bind group hashes
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2020-01-28 01:53:28 -08:00 |
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Carter Anderson
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599d30d861
|
remove unused indices
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2020-01-28 01:08:57 -08:00 |
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Carter Anderson
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0eb6c6fa74
|
dynamic uniform buffer info
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2020-01-28 00:36:51 -08:00 |
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Carter Anderson
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6ba659049d
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cleanup
|
2020-01-27 19:36:06 -08:00 |
|
Carter Anderson
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0b49557237
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cleanup
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2020-01-27 19:07:05 -08:00 |
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Carter Anderson
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07ba56c6cf
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add plane to example
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2020-01-27 01:44:02 -08:00 |
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Carter Anderson
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be2a3659c7
|
dynamic uniforms now actually work!
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2020-01-27 01:40:53 -08:00 |
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Carter Anderson
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36568d91d2
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use buffers + dynamic offsets for shaderuniforms
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2020-01-27 01:13:38 -08:00 |
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Carter Anderson
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d76b2b032e
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entity uniforms kind of work in the new render graph
but only the last entity because they all use the same buffer
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2020-01-26 21:44:01 -08:00 |
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Carter Anderson
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5ca84dbde0
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add new materials to example
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2020-01-26 00:24:50 -08:00 |
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Carter Anderson
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2226292ce0
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more graph work
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2020-01-23 00:31:56 -08:00 |
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Carter Anderson
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9e0d29d27e
|
prep flat pipeline
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2020-01-21 03:15:28 -08:00 |
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Carter Anderson
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129a9747bb
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add dynamic plugin loading
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2020-01-20 20:10:40 -08:00 |
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Carter Anderson
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e4d42c29a9
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incomplete plug in
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2020-01-19 13:24:01 -08:00 |
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Carter Anderson
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b0df491559
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make legacy rendergraph optional (and off by default)
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2020-01-19 12:43:18 -08:00 |
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Carter Anderson
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3783deed07
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rename object3d to mesh
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2020-01-19 02:10:29 -08:00 |
|
Carter Anderson
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ec4ca5559f
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EntityArchetype proc macro
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2020-01-19 02:02:12 -08:00 |
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Carter Anderson
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e0753c8ace
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entity archetypes
(for organization and compile time speedups)
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2020-01-18 15:36:24 -08:00 |
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Carter Anderson
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e649d4f6e1
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initial render graph v2 work
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2020-01-17 00:46:40 -08:00 |
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Carter Anderson
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7037c8c494
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cargo fmt
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2020-01-14 22:23:00 -08:00 |
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Carter Anderson
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68676bf6fa
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add initial serialization
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2020-01-14 22:19:28 -08:00 |
|
Carter Anderson
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5f6bad2dc8
|
add system stages to app builder
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2020-01-14 12:37:01 -08:00 |
|
Carter Anderson
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5433ba7ea1
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add prelude
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2020-01-13 19:20:58 -08:00 |
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Carter Anderson
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32f196c7c2
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move mesh and texture to asset mod
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2020-01-13 18:59:30 -08:00 |
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Carter Anderson
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c867c021c9
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add texture types
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2020-01-13 18:06:06 -08:00 |
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Carter Anderson
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5ab026d943
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update alpha dst_factor
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2020-01-13 02:14:10 -08:00 |
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Carter Anderson
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a798cf3346
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add alpha to ui pipeline
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2020-01-13 01:32:04 -08:00 |
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Carter Anderson
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5d9bb88d1b
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update simple
|
2020-01-12 22:26:07 -08:00 |
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Carter Anderson
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ae325846ff
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Node tree structure
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2020-01-12 22:18:17 -08:00 |
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Carter Anderson
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dd34c1e237
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ui example comments
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2020-01-12 18:47:17 -08:00 |
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Carter Anderson
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875b7492c8
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rename ui_update_system
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2020-01-12 18:00:58 -08:00 |
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Carter Anderson
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6da891be29
|
ui node system
|
2020-01-12 16:51:21 -08:00 |
|
Carter Anderson
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7f0f2d0515
|
Add anchor data
|
2020-01-11 17:33:44 -08:00 |
|
Carter Anderson
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9c3c92f39a
|
cargo fmt
|
2020-01-11 15:21:31 -08:00 |
|
Carter Anderson
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4d903df33c
|
simplify AssetStorage and Handles
|
2020-01-11 12:32:38 -08:00 |
|
Carter Anderson
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0049715070
|
remove explicit type
|
2020-01-11 03:32:22 -08:00 |
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Carter Anderson
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151675a5ef
|
upgrade legion. refactor system and world construction
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2020-01-11 03:31:36 -08:00 |
|
Carter Anderson
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ee03942e40
|
rustfmt examples
|
2020-01-11 01:59:39 -08:00 |
|
Carter Anderson
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55c50f7185
|
refactor app startup. AppBuilder. clean up examples
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2020-01-11 01:46:51 -08:00 |
|
Carter Anderson
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aeeb85b7b0
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batched rect rendering
|
2020-01-10 22:42:54 -08:00 |
|
Carter Anderson
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eb1233d9f0
|
initial ui pass
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2020-01-08 19:17:11 -08:00 |
|
Carter Anderson
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86a467f0f3
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initial gltf example
|
2020-01-07 23:03:09 -08:00 |
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Carter Anderson
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42236cfe57
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new shadow pass. pipeline assignments
|
2020-01-05 21:38:43 -06:00 |
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Carter Anderson
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cb6de5b2bf
|
initial RenderGraph
|
2020-01-01 13:53:44 -06:00 |
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Carter Anderson
|
7bfafc22bc
|
initial instancing support
|
2019-12-27 15:35:07 -06:00 |
|
Carter Anderson
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6a819a1884
|
render resources refactor and normal forward rendering
|
2019-12-23 18:13:05 -06:00 |
|
Carter Anderson
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c0f8ded062
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make variable immutable
|
2019-12-09 23:32:18 -08:00 |
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Carter Anderson
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aa2f7e9789
|
Use floats for vertex values
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2019-12-09 23:12:50 -08:00 |
|
Carter Anderson
|
5c1ce0597f
|
average frame time
|
2019-12-07 23:48:25 -08:00 |
|
Carter Anderson
|
42fd25cfd9
|
move forward uniform setup to forward pass
|
2019-12-05 09:29:26 -08:00 |
|
Carter Anderson
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03c1ec3405
|
we glam now
|
2019-12-04 00:11:14 -08:00 |
|
Carter Anderson
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4437f37690
|
light debugging
|
2019-12-03 22:13:04 -08:00 |
|
Carter Anderson
|
25b7dad1c2
|
update example
|
2019-12-03 19:01:48 -08:00 |
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Carter Anderson
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0e0eb97430
|
cleanup
|
2019-12-03 09:01:15 -08:00 |
|
Carter Anderson
|
816d0c9bdd
|
wander spawner
|
2019-12-03 00:30:30 -08:00 |
|
Carter Anderson
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21ce87ba45
|
fix camera projection
|
2019-12-02 15:51:24 -08:00 |
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Carter Anderson
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2a27cacba8
|
lights and cameras data driven. setup moved to relevant passes
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2019-12-02 15:19:56 -08:00 |
|
Carter Anderson
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df5c74a0ea
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material constructor
|
2019-12-02 11:05:35 -08:00 |
|
Carter Anderson
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6b937d5df4
|
use more harmonious colors in sample
|
2019-12-02 10:54:42 -08:00 |
|
Carter Anderson
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3922c76efe
|
fix asset loading. no more temp!
|
2019-12-02 10:48:08 -08:00 |
|
Carter Anderson
|
a96f3cfda5
|
asset loading, hierarchies, more refactoring
|
2019-12-02 01:31:07 -08:00 |
|
Carter Anderson
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07c0fa0704
|
refactor pipelines
|
2019-12-01 01:16:15 -08:00 |
|
Carter Anderson
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e204538ad7
|
transition math to nalgebra and add tiny-town.
|
2019-11-30 21:21:45 -08:00 |
|
Carter Anderson
|
cd60778d46
|
use wgpu example as base
|
2019-11-30 17:42:27 -08:00 |
|
Carter Anderson
|
669849c454
|
initial commit
|
2019-11-12 19:36:02 -08:00 |
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