Carter Anderson
73cc20768c
remove pathfinder code
...
its not ready yet so it shouldnt be on master :)
2020-05-12 16:35:49 -07:00
Carter Anderson
35e1d8b498
pathfinder: more backend work. it now renders the clear color without crashing
2020-05-11 09:01:31 -07:00
Carter Anderson
75614f5084
Ui depth from parent (falls back to insertion order for orphans), do ui rect size offsets before rendering,
2020-05-06 13:49:07 -07:00
Carter Anderson
c5ca59dc4d
cargo fmt
2020-05-05 18:44:32 -07:00
Carter Anderson
7560ecf9d8
correct "its"
2020-05-04 14:18:46 -07:00
Carter Anderson
4735c68ab4
add diagnostic examples
2020-05-04 14:14:49 -07:00
Carter Anderson
704a742661
Print diagnostics plugin
2020-05-04 13:42:49 -07:00
Carter Anderson
ea16f6fc56
frame time diagnostic plugin
2020-05-04 13:21:14 -07:00
Carter Anderson
6f32d18dc5
diagnostic filtering
2020-05-04 11:43:21 -07:00
Carter Anderson
ba795fdfb5
"fix" ui_bench
2020-05-04 11:06:02 -07:00
Carter Anderson
916978307b
fix anchor descriptions
2020-05-04 11:03:52 -07:00
Carter Anderson
076fef873a
Anchor constants
2020-05-04 11:02:04 -07:00
Carter Anderson
dcc34473e5
sprites
2020-05-04 01:23:40 -07:00
Carter Anderson
1056b79abf
ui textures
2020-05-03 23:49:45 -07:00
Carter Anderson
291b948b61
fix "ui_bench"
2020-05-03 19:32:27 -07:00
Carter Anderson
d50313c285
ui is back!
2020-05-03 19:30:31 -07:00
Carter Anderson
a4fe37add1
add plugin example
2020-05-03 01:30:10 -07:00
Carter Anderson
ff0db0df14
quality pass on ecs_guide
2020-05-03 00:48:36 -07:00
Carter Anderson
2fb9e115ff
Make ecs_guide a "real game"
2020-05-03 00:21:32 -07:00
Carter Anderson
71a4503df1
Move ecs_guide main function to the end of the file
2020-05-02 18:32:23 -07:00
Carter Anderson
355e219608
begin porting ui to new render graph
2020-05-02 17:56:30 -07:00
Carter Anderson
fd97bb7bc7
fix showcase script
2020-05-01 13:55:07 -07:00
Carter Anderson
7b79b3de8d
organize examples and add ecs guide
2020-05-01 13:12:47 -07:00
Carter Anderson
5458c6daf4
port a few more systems to functions and add some name clarity
2020-05-01 01:37:20 -07:00
Carter Anderson
3e3ab92ff5
cargo fmt
2020-04-30 22:30:51 -07:00
Carter Anderson
2447672c63
adapt examples to use system functions and state pattern
2020-04-30 13:52:11 -07:00
Carter Anderson
98f9639050
FromResource and derive macro
2020-04-30 13:26:01 -07:00
Carter Anderson
4923ac02de
remove entity builder example
2020-04-30 12:28:41 -07:00
Carter Anderson
3cdee1b8ad
system_fn named/id/anon. add "more-system-fn" cargo feature
2020-04-30 12:22:35 -07:00
Carter Anderson
2047f9c0d9
Add command encoder system variants
2020-04-30 10:42:22 -07:00
Carter Anderson
03e8c1caf7
flat system functions w/ arbitary resource inputs
2020-04-29 20:05:13 -07:00
Carter Anderson
45a710fe6a
cargo fmt
2020-04-29 01:37:54 -07:00
Carter Anderson
9230c370ba
Implement IntoSystem trait for flat functions using macros
2020-04-28 23:02:21 -07:00
Carter Anderson
f1a03a7a3a
some system_fn renaming and add system examples
2020-04-28 13:46:07 -07:00
Carter Anderson
713c4a6056
move system function constructors to System
2020-04-28 11:25:24 -07:00
Carter Anderson
9a3700d8f1
Change events.iter(&mut reader) to reader.iter(&events)
2020-04-28 10:59:42 -07:00
Carter Anderson
92182060a9
add app builder shorthand for system function
2020-04-28 02:52:26 -07:00
Carter Anderson
092f3888ca
Resource system functions
2020-04-28 02:31:01 -07:00
Carter Anderson
d5dcc96c39
"functions as systems"
2020-04-28 01:00:30 -07:00
Carter Anderson
57109f8726
remove broken instancing example
2020-04-24 18:58:54 -07:00
Carter Anderson
115a009c16
cargo fmt
2020-04-24 18:55:15 -07:00
Carter Anderson
057ad97a46
fix dynamic plugin example
2020-04-24 18:23:37 -07:00
Carter Anderson
791c475354
RenderGraph2: Finish porting, refactor, cleanup
2020-04-24 17:46:54 -07:00
Carter Anderson
3c83e34cc1
re-enable opt=3 for debug
2020-04-19 22:31:14 -07:00
Carter Anderson
1143f16743
model loading works!
2020-04-19 19:29:33 -07:00
Carter Anderson
7fe2288814
pipeline specialization (support different primitive topologies within the same pipeline)
2020-04-19 19:06:41 -07:00
Carter Anderson
e59693fe67
exit events and systems
2020-04-19 12:13:04 -07:00
Carter Anderson
649ffebb7f
New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
2020-04-19 10:08:47 -07:00
Carter Anderson
dcd71d1b72
Rework AppBuilder system interfaces. Remove setup() in favor of startup_system
2020-04-15 19:42:17 -07:00
Carter Anderson
837e1dc139
Port remaining functionality to RenderContext and remove Renderer
2020-04-12 14:47:41 -07:00
Carter Anderson
1d44b4034f
asset handle batcher system
2020-04-12 00:54:51 -07:00
Carter Anderson
b9f4c0a53b
move shader defs updates to their own systems. make UniformResourceProvider::update World read-only
2020-04-11 20:27:46 -07:00
Carter Anderson
394b7ce940
RenderContext, RenderResourceContext and wgpu implementations
2020-04-11 18:40:30 -07:00
Carter Anderson
f2b2065fbe
make CommandBufferBuilder non-consuming
2020-04-07 13:29:11 -07:00
Carter Anderson
2565a69230
make WorldBuilder non-consuming
2020-04-07 13:25:01 -07:00
Carter Anderson
bd97da3a51
Add comments to examples and fix example_showcase script timing
2020-04-06 21:33:18 -07:00
Carter Anderson
574bc93e4f
expand top level crate docs slightly and add hello world example
2020-04-06 17:39:06 -07:00
Carter Anderson
0af36cfaed
make every bevy dependency optional in bevy crate
2020-04-06 17:03:21 -07:00
Carter Anderson
b5d78477cf
cargo fmt
2020-04-06 16:15:59 -07:00
Carter Anderson
683a70d8e7
add SchedulePlans
2020-04-06 01:57:00 -07:00
Carter Anderson
686e1422db
Crate-ify (almost) everything
2020-04-05 20:19:02 -07:00
Carter Anderson
0202dcb009
Use type_name as plugin name default
2020-04-05 14:12:14 -07:00
Carter Anderson
6d53100ff3
mouse motion
2020-04-05 00:32:53 -07:00
Carter Anderson
ec65cfef4a
Add mouse input
2020-04-04 23:42:39 -07:00
Carter Anderson
f089df3a49
keyboard input events
2020-04-04 14:59:49 -07:00
Carter Anderson
4c3af427e9
dont force static lifetime on appplugin string
2020-04-04 13:00:52 -07:00
Carter Anderson
ef8c85f0c7
cargo fmt
2020-04-04 12:43:16 -07:00
Carter Anderson
5cbf606ef7
make window its own plugin and rename add_defaults to add_default_plugins
2020-04-04 12:40:32 -07:00
Carter Anderson
f6f8ba2cb6
Document and test Events. Rename EventHandle to EventReader. Fix buffer indexing. Customizable bevy path for proc macros
2020-03-31 18:04:54 -07:00
Carter Anderson
70b4100132
using consistent system naming conventions
2020-03-30 15:51:41 -07:00
Carter Anderson
dcb292e00a
quad uses size. polish examples
2020-03-30 15:44:29 -07:00
Carter Anderson
29bbc05eae
add support for multiple windows
2020-03-30 14:53:32 -07:00
Carter Anderson
7c121563db
headless apps
2020-03-30 11:52:33 -07:00
Carter Anderson
13da707aee
add event example
2020-03-29 23:51:13 -07:00
Carter Anderson
d8e7a3dcca
fix material shader example
2020-03-29 01:34:08 -07:00
Carter Anderson
3d261f72de
move plugin to app module
2020-03-29 01:15:47 -07:00
Carter Anderson
ec84a33b43
everything is a plugin
...
... well almost everything
2020-03-28 23:18:33 -07:00
Carter Anderson
ed9eb88835
only create wgpu swap chain when surface is ready
2020-03-28 13:57:41 -07:00
Carter Anderson
26ff878469
add default diagnostics wait time
2020-03-28 13:55:55 -07:00
Carter Anderson
92c421b5e1
add empty_defaults example
2020-03-27 18:00:21 -07:00
Carter Anderson
93bf728475
new Diagnostics system
2020-03-27 15:03:47 -07:00
Carter Anderson
e523dc92d8
shader_def: use to_upper instead of to_screaming_snake
2020-03-25 13:24:17 -07:00
Carter Anderson
a0fa4d2d79
cargo fmt
2020-03-22 11:06:08 -07:00
Carter Anderson
eaff311a80
simplify render graph builder interface
2020-03-22 03:06:08 -07:00
Carter Anderson
c6d7402318
add bevy_derive to prelude
2020-03-22 01:33:53 -07:00
Carter Anderson
5d893a83f2
remove unneeded light rotation
2020-03-22 01:16:29 -07:00
Carter Anderson
c9aec26f88
CommandBufferBuilder and setup systems
2020-03-21 22:35:57 -07:00
Carter Anderson
d2e160d44a
refactor cameras. add defaults
2020-03-21 21:55:33 -07:00
Carter Anderson
fb496a6172
validate VertexBufferDescriptors and fill in blanks when possible
2020-03-21 21:10:58 -07:00
Carter Anderson
a4eed18800
RenderGraph is now a Resource. RenderGraph owns vertex buffer descriptors. Assorted cleanup
2020-03-21 19:57:59 -07:00
Carter Anderson
7660b8bf3f
batched resource creation, vertex buffer macro
2020-03-21 18:12:30 -07:00
Carter Anderson
ae0d5abf45
use RenderResourceAssignments in place of Entity
2020-03-20 17:49:29 -07:00
Carter Anderson
71d091e10c
entities with renderable.is_instanced are now removed from normal rendering
2020-03-20 16:58:21 -07:00
Carter Anderson
cbba656f16
replace appbuilder::new() with app::build()
2020-03-20 16:35:19 -07:00
Carter Anderson
9881f64715
cargo fmt
2020-03-20 12:47:33 -07:00
Carter Anderson
04590de678
separate albedo color and make it required
...
I worked really hard to make ColorSource work, but sadly we need color to be instanceable and making it optional would add too much complexity. Maybe at some point in the future we can add it back. On the plus side, albedo color now modulates the albedo texture
2020-03-17 22:02:01 -07:00
Carter Anderson
28fb0fdfc8
Reflect Vertex Buffer Attributes
...
Must follow VertexBufferDescriptorName_AttributeName format
I_VertexBufferDescriptorName_AttributeName indicates that an attribute is instanced
Currently all attributes must be defined in shaders or offsets will be incorrect.
2020-03-17 13:20:54 -07:00
Carter Anderson
5d99f3a7e8
Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial
2020-03-16 00:45:28 -07:00
Carter Anderson
63f40589e3
begin instancing work
2020-03-14 12:58:22 -07:00
Carter Anderson
56e79d5225
reorganize texture and mesh
2020-03-14 12:56:37 -07:00