KillzXGaming
|
7ad04eedad
|
Fixes for batch bflim
|
2019-06-25 21:23:00 -04:00 |
|
KillzXGaming
|
5e0790ab8e
|
Fix folder path for batch bflim exporting
|
2019-06-25 20:08:16 -04:00 |
|
KillzXGaming
|
53b15c1f7b
|
A few more fixes.
Fix material copying for wii u bfres.
Add batch bflim exporting.
|
2019-06-25 20:03:50 -04:00 |
|
KillzXGaming
|
b6078e1432
|
Fix sarc not showing menu properly on right clicking
|
2019-06-25 17:51:42 -04:00 |
|
KillzXGaming
|
8823f54ff6
|
Fix SP2 sometimes not maping diffuse maps
|
2019-06-25 17:19:44 -04:00 |
|
KillzXGaming
|
8d38ab1f73
|
Disable textures for kcl legacy
|
2019-06-25 17:11:34 -04:00 |
|
KillzXGaming
|
0d4f208365
|
Fix legacy mode
|
2019-06-25 17:08:25 -04:00 |
|
KillzXGaming
|
072166ae45
|
Filter SDF by extension usage amout
|
2019-06-25 16:59:30 -04:00 |
|
KillzXGaming
|
2d1c15a333
|
Fix star link SDF
|
2019-06-25 15:58:20 -04:00 |
|
KillzXGaming
|
51eff3211d
|
Add legacy drawing for KCL
|
2019-06-25 15:45:22 -04:00 |
|
KillzXGaming
|
c5bf1a0c3e
|
Fix material deleting for good (hopefully)
|
2019-06-25 15:40:35 -04:00 |
|
KillzXGaming
|
7b18d66991
|
Export images with channel components enabled if used in image editor
|
2019-06-25 15:28:48 -04:00 |
|
KillzXGaming
|
7276ed399c
|
Add option to batch export all textures for wii u PTCL
|
2019-06-25 15:24:28 -04:00 |
|
KillzXGaming
|
7cd86b9a05
|
Fix removing byml properties from dictionaries and lists on save
|
2019-06-25 15:13:00 -04:00 |
|
KillzXGaming
|
d664a47426
|
Add big speed and memory improvements to bfres, bntx, and other formats
|
2019-06-25 14:56:19 -04:00 |
|
KillzXGaming
|
07c37ef3d4
|
Fix material exporting and bfres saving for user data that contains non string types
|
2019-06-24 20:51:35 -04:00 |
|
KillzXGaming
|
63a7c1afca
|
Adjust SDF version check so it hopefully works with star link
|
2019-06-24 16:11:52 -04:00 |
|
KillzXGaming
|
fa4ada2c1a
|
Handle sarc archives the same way to load faster
|
2019-06-24 15:57:28 -04:00 |
|
KillzXGaming
|
d6ca128798
|
Fix build errors
|
2019-06-24 15:52:39 -04:00 |
|
KillzXGaming
|
6798db20de
|
Add massive speed boost and memory improvements for archives with 1000s of files
This also fixes transparency on PBR shader.
Fixes odyssey costume viewer framing bfes
|
2019-06-24 15:45:54 -04:00 |
|
KillzXGaming
|
a317c88e3c
|
Fix swizzle pattern setting
|
2019-06-23 18:09:07 -04:00 |
|
KillzXGaming
|
71d91e470d
|
Update bones properly if a model is removed
|
2019-06-23 11:13:55 -04:00 |
|
KillzXGaming
|
31e5f42373
|
Limt skin count by default to prevent any possible issues
|
2019-06-23 11:04:34 -04:00 |
|
KillzXGaming
|
cbef8ab438
|
Fix fbx mesh names
|
2019-06-23 10:32:07 -04:00 |
|
KillzXGaming
|
b62305e2af
|
quick fix for importing fbx
|
2019-06-23 10:22:12 -04:00 |
|
KillzXGaming
|
e9d810704e
|
Fix crash from importing bones
|
2019-06-23 09:19:34 -04:00 |
|
KillzXGaming
|
dfd31c9fae
|
Some flag fixes
|
2019-06-23 09:17:49 -04:00 |
|
KillzXGaming
|
bdccb83cc4
|
Apply bone transform flags again
|
2019-06-23 09:12:13 -04:00 |
|
KillzXGaming
|
dcfeb6e619
|
More fixes for bone importing
|
2019-06-23 09:10:24 -04:00 |
|
KillzXGaming
|
2aea6eb28a
|
Fix dae importing having unmapped bones
|
2019-06-23 09:00:36 -04:00 |
|
KillzXGaming
|
7395d78d67
|
Fix string entries not being relocated properly for user data (switch bfres)
|
2019-06-22 18:45:43 -04:00 |
|
KillzXGaming
|
85333e7cf1
|
Fix material names for gfbmdl
|
2019-06-22 11:11:00 -04:00 |
|
KillzXGaming
|
c879ec7839
|
Only get the filedata once for opening archive editors for quicker loading/less memory usage
|
2019-06-22 10:40:08 -04:00 |
|
KillzXGaming
|
059e9d9ecc
|
Auto detect lz4 compression on open files and also sdf
|
2019-06-22 09:26:45 -04:00 |
|
KillzXGaming
|
29b4e07fd5
|
Flip UVs for gfbmdl
|
2019-06-22 09:20:08 -04:00 |
|
KillzXGaming
|
456796d684
|
Another fix
|
2019-06-22 09:00:58 -04:00 |
|
KillzXGaming
|
fab1c82fd1
|
Add swizzle checks for sdf files
|
2019-06-22 08:56:23 -04:00 |
|
KillzXGaming
|
54e88cdef5
|
Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally)
|
2019-06-22 07:57:26 -04:00 |
|
KillzXGaming
|
285eb3a028
|
Quick fix
|
2019-06-21 22:50:12 -04:00 |
|
KillzXGaming
|
7090234fe5
|
Disable automated transform flags to test something
|
2019-06-21 22:34:26 -04:00 |
|
KillzXGaming
|
09e9bf0e95
|
Better gfbmdl materials
|
2019-06-21 22:24:33 -04:00 |
|
KillzXGaming
|
067244555a
|
Improve gfmdl support. Fix raw astc exporting
|
2019-06-21 18:18:22 -04:00 |
|
KillzXGaming
|
6f22257113
|
Draw skeleton for gfmdl
|
2019-06-20 18:01:06 -04:00 |
|
KillzXGaming
|
0fbb18ac85
|
Update preview scale for kcl
|
2019-06-20 17:20:06 -04:00 |
|
KillzXGaming
|
9fe7f254ff
|
Generate mip maps for custom irradiance maps if they have none (prevents black skyboxes)
|
2019-06-20 16:05:07 -04:00 |
|
KillzXGaming
|
ad1c4aed4e
|
Improve lighting view in pbr shader. Start on SEModel support.
|
2019-06-20 15:29:04 -04:00 |
|
KillzXGaming
|
acc7dcd9c9
|
Update switch bfres library
|
2019-06-20 08:58:02 -04:00 |
|
KillzXGaming
|
a67849f324
|
Fix typo
|
2019-06-19 20:12:44 -04:00 |
|
KillzXGaming
|
60041c0c65
|
Make sure to unload model for combined export
|
2019-06-19 20:07:42 -04:00 |
|
KillzXGaming
|
1cc36eeabd
|
Add option to batch extract MKAGPDX models combined to single dae
|
2019-06-19 19:59:10 -04:00 |
|
KillzXGaming
|
c540b32cb7
|
Fix export extension
|
2019-06-19 19:44:53 -04:00 |
|
KillzXGaming
|
b2abeba272
|
Enable multi select for batch exporting
|
2019-06-19 19:43:01 -04:00 |
|
KillzXGaming
|
cc2e7df037
|
Fix shader issue from multiple viewports
|
2019-06-19 19:41:35 -04:00 |
|
KillzXGaming
|
307747ba1b
|
Cleanup tool menu
|
2019-06-19 18:58:36 -04:00 |
|
KillzXGaming
|
83abf17ff8
|
Adjust unload method
|
2019-06-19 18:20:13 -04:00 |
|
KillzXGaming
|
496d192097
|
Add option to batch export mkagpdx models
|
2019-06-19 18:17:42 -04:00 |
|
KillzXGaming
|
a9f26c2670
|
More framework updates
|
2019-06-19 17:46:43 -04:00 |
|
KillzXGaming
|
51be965bc2
|
Keep limit under 4k to prevent memory issues
|
2019-06-19 17:09:17 -04:00 |
|
KillzXGaming
|
cae1d75173
|
Update to latest gl framework
|
2019-06-19 17:05:44 -04:00 |
|
KillzXGaming
|
54c4bac8bc
|
Add MKAGPDX model viewing and exporting
|
2019-06-19 14:57:59 -04:00 |
|
KillzXGaming
|
a076fc6f92
|
Some mkagpdx model progress
|
2019-06-18 21:48:18 -04:00 |
|
KillzXGaming
|
15154d75b1
|
Add a few wip things
|
2019-06-18 20:52:09 -04:00 |
|
KillzXGaming
|
2f3c60c068
|
Fix appveyor errors
|
2019-06-18 16:23:24 -04:00 |
|
KillzXGaming
|
b1b9230146
|
Quick SDF fix
|
2019-06-18 15:48:18 -04:00 |
|
KillzXGaming
|
b0cecddee4
|
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
|
2019-06-17 19:40:59 -04:00 |
|
KillzXGaming
|
31c0351b0b
|
Dipose the stream properly for decompressed data.
|
2019-06-17 19:40:51 -04:00 |
|
KillzXGaming
|
99883c9a5b
|
Adjustments for limiting the size
|
2019-06-17 19:37:40 -04:00 |
|
KillzXGaming
|
b8aad096ff
|
Update image formats a bit. Add a fill editor option so editors update properly for archive viewer.
|
2019-06-17 19:19:27 -04:00 |
|
CosmicDreamsOfCode
|
98ab0792c7
|
Correct file format name for SDFTOC
"Snowdrop Engine" instead of "Snow Engine"
|
2019-06-17 19:57:11 +01:00 |
|
KillzXGaming
|
c1f7adb212
|
Try to fix appveyor
|
2019-06-17 07:34:01 -04:00 |
|
KillzXGaming
|
e8283ac4ee
|
More fixes
|
2019-06-16 20:48:17 -04:00 |
|
KillzXGaming
|
cee244669e
|
Fix DDS headers in SDF archive
|
2019-06-16 20:34:04 -04:00 |
|
KillzXGaming
|
8f849bf260
|
Add working SDF (Mario and Rabbids) archive support.
|
2019-06-16 19:35:46 -04:00 |
|
KillzXGaming
|
3ab44e1f63
|
Update viewport properly for sampler editing
|
2019-06-16 10:27:07 -04:00 |
|
KillzXGaming
|
2ed4dd0971
|
Make sure to only use transparency if enabled for pbr shader
|
2019-06-16 10:01:36 -04:00 |
|
KillzXGaming
|
ae1f2ebb79
|
Fix exporting individual objects
|
2019-06-16 09:53:41 -04:00 |
|
KillzXGaming
|
88f95dc8b3
|
Fix gtx file saving if there are no mip maps for a texture
|
2019-06-15 21:39:23 -04:00 |
|
KillzXGaming
|
8bbe51bb9c
|
Support for decompressing carcs
|
2019-06-15 20:50:26 -04:00 |
|
KillzXGaming
|
04e3e65845
|
Fix copying over
|
2019-06-15 14:27:42 -04:00 |
|
KillzXGaming
|
5b156b8c24
|
Reinstall assimp to fix errors
|
2019-06-15 14:26:24 -04:00 |
|
KillzXGaming
|
a7f5b2e6ad
|
Also so the same for the other replace function
|
2019-06-15 13:31:32 -04:00 |
|
KillzXGaming
|
bbe33f65f4
|
Adjust swizzle setting
|
2019-06-15 13:28:16 -04:00 |
|
KillzXGaming
|
70b15a94b7
|
More rstb fixes
|
2019-06-15 11:27:50 -04:00 |
|
KillzXGaming
|
1b2de8c7cf
|
Account fot tex2 files for RSTB size fixing
|
2019-06-15 10:44:22 -04:00 |
|
KillzXGaming
|
c50f3dc86e
|
Keep text for console data
|
2019-06-15 09:56:45 -04:00 |
|
KillzXGaming
|
25ae179a05
|
More console fixes
|
2019-06-15 09:49:59 -04:00 |
|
KillzXGaming
|
10f3b9741e
|
Fix build issues
|
2019-06-15 09:39:36 -04:00 |
|
KillzXGaming
|
c9d3c3efa9
|
Make sure to use mesh indices on export
|
2019-06-15 09:28:44 -04:00 |
|
KillzXGaming
|
a37ad31922
|
Disable a few things so it exports properly
|
2019-06-15 09:24:25 -04:00 |
|
KillzXGaming
|
2b91d8a834
|
Fix errors
|
2019-06-15 08:54:26 -04:00 |
|
KillzXGaming
|
05cb5979f8
|
Fix form dialogs not working for sarc (ie AAMP editor)
|
2019-06-15 08:50:09 -04:00 |
|
KillzXGaming
|
153783562e
|
Improve check for rigid index types
|
2019-06-14 21:36:58 -04:00 |
|
KillzXGaming
|
ad3cd6654b
|
Ignore rigid indices for now to fix transform issues
|
2019-06-14 21:35:09 -04:00 |
|
KillzXGaming
|
b8cb80727a
|
More updating fixes
|
2019-06-14 20:39:47 -04:00 |
|
KillzXGaming
|
b231df5d15
|
Fix property grid updating
|
2019-06-14 20:38:27 -04:00 |
|
KillzXGaming
|
c756089aad
|
Fix srgb toggle for off for ftex
|
2019-06-14 20:26:46 -04:00 |
|
KillzXGaming
|
34f724a6e1
|
Fix channel components previewing for gx2
|
2019-06-14 20:18:34 -04:00 |
|
KillzXGaming
|
6ef05a82c8
|
Properly align and create new alignment blocks for gtx files on save.
|
2019-06-14 19:53:06 -04:00 |
|
KillzXGaming
|
bb31926b1e
|
Some GTX file texture importing fixes
|
2019-06-14 18:44:40 -04:00 |
|
KillzXGaming
|
a8698a2ef4
|
Add LZARC support and a few random fixes.
|
2019-06-14 17:23:02 -04:00 |
|
KillzXGaming
|
d2e1018db9
|
Remove pointless files i had no idea was being copied
|
2019-06-13 20:19:22 -04:00 |
|
KillzXGaming
|
95d434a058
|
Add option to toggle SRGB for ftex
|
2019-06-13 20:05:05 -04:00 |
|
KillzXGaming
|
add182f902
|
Rework form editors a bit for later loading docked for archives
|
2019-06-13 18:40:29 -04:00 |
|
KillzXGaming
|
0c11a29e03
|
Add MKAGPDX PAC support
|
2019-06-13 17:31:35 -04:00 |
|
KillzXGaming
|
74dc1c132c
|
More bone transform fixes
|
2019-06-12 19:21:05 -04:00 |
|
KillzXGaming
|
c86a7b23ca
|
Ignore rigid indices on rigid bodies, only check if rigiid skinning.
|
2019-06-12 19:15:54 -04:00 |
|
KillzXGaming
|
19f3811a46
|
Fix zlib decompression for NARC
|
2019-06-12 18:25:41 -04:00 |
|
KillzXGaming
|
26de867fa9
|
Update image editor properly in archive previewer
|
2019-06-12 17:55:03 -04:00 |
|
KillzXGaming
|
0384191687
|
Fix file name for tphd table
|
2019-06-12 17:41:03 -04:00 |
|
KillzXGaming
|
376657825c
|
Dispose reader streams for file tables once finsihed
|
2019-06-12 17:40:15 -04:00 |
|
KillzXGaming
|
ef1550facc
|
Save the file first incase the table fails
|
2019-06-12 17:28:06 -04:00 |
|
KillzXGaming
|
4280728647
|
Update image editor properly for wii u bfres
|
2019-06-12 17:04:54 -04:00 |
|
KillzXGaming
|
18120fa028
|
Some sampler fixes for odyssey
|
2019-06-12 16:18:30 -04:00 |
|
KillzXGaming
|
05516ed3df
|
Gamma fix pbr diffuse color
|
2019-06-12 15:57:24 -04:00 |
|
KillzXGaming
|
92b5ade4ae
|
Fix cull modes being swapped
|
2019-06-12 15:41:32 -04:00 |
|
KillzXGaming
|
656ff9d0d0
|
Add support for cull modes
|
2019-06-12 15:39:25 -04:00 |
|
KillzXGaming
|
4045581579
|
Fix any more issues with tphd file table
|
2019-06-11 21:20:50 -04:00 |
|
KillzXGaming
|
0b87737eac
|
Now twilight princess file table works
|
2019-06-11 20:59:53 -04:00 |
|
KillzXGaming
|
35f547e9a7
|
Nearly working now
|
2019-06-11 19:51:27 -04:00 |
|
KillzXGaming
|
bd7a173876
|
Progress on twilight princess hd file table
|
2019-06-11 19:35:02 -04:00 |
|
KillzXGaming
|
9e132a68d3
|
More RSTB fixes
|
2019-06-11 18:05:07 -04:00 |
|
KillzXGaming
|
4536246d6f
|
Sort bone indices properly to prevent possible stretching.
|
2019-06-11 16:44:59 -04:00 |
|
KillzXGaming
|
41adcfffc1
|
Tons more RSTB progress (Note file in archives don't work yet)
|
2019-06-11 15:39:23 -04:00 |
|
KillzXGaming
|
e22005bbea
|
Start to impliment RSTB table.
|
2019-06-10 20:54:23 -04:00 |
|
KillzXGaming
|
b2f48fa8e9
|
Add support for channel components for bfres shaders,
|
2019-06-10 18:06:31 -04:00 |
|
KillzXGaming
|
cce69d12e2
|
Some more fixes and optmizations.
|
2019-06-10 16:30:06 -04:00 |
|
KillzXGaming
|
ea626cac07
|
Try to fix windows scaling again on 4k monitors
|
2019-06-09 21:21:03 -04:00 |
|
KillzXGaming
|
3b7e02f399
|
Add proper render pass check and sort transparent shapes properly
|
2019-06-09 21:06:50 -04:00 |
|
KillzXGaming
|
056a13d03a
|
Also add R8G8_SNORM to supported formats list
|
2019-06-09 20:53:33 -04:00 |
|
KillzXGaming
|
2e9632277b
|
Add ftex support for R8G8_SNORM
|
2019-06-09 20:51:50 -04:00 |
|
KillzXGaming
|
afe0fc2e3f
|
Update editor properly.
|
2019-06-09 20:16:11 -04:00 |
|
KillzXGaming
|
bb691dcd0b
|
Start to add multiple editor switching for archive files
|
2019-06-09 20:03:56 -04:00 |
|
KillzXGaming
|
7176063af3
|
Fix Texture SRT/shader param animation playing in viewport.
|
2019-06-09 18:41:33 -04:00 |
|
KillzXGaming
|
8b052bf4b4
|
Fix font scaling on title bar
|
2019-06-09 17:27:07 -04:00 |
|
KillzXGaming
|
e4e58a3bfb
|
Fix last frame display in param animation viewer
|
2019-06-09 14:43:51 -04:00 |
|
KillzXGaming
|
7bd1abf12a
|
More cleanup
|
2019-06-09 14:23:44 -04:00 |
|
KillzXGaming
|
a336e711f1
|
Some fixes and cleanup for textures
|
2019-06-09 14:17:10 -04:00 |
|
KillzXGaming
|
5546d0da24
|
Add preview archive option to sarc
|
2019-06-09 13:51:04 -04:00 |
|
KillzXGaming
|
e36173ce1e
|
Improve updating the image list
|
2019-06-09 12:19:23 -04:00 |
|
KillzXGaming
|
80f0c765aa
|
Add event for replacing textures after edits are applied.
|
2019-06-09 11:59:41 -04:00 |
|
KillzXGaming
|
978299f9ca
|
One more fix for gtx texture replacing which should fix corrupted swizzling
|
2019-06-09 10:48:48 -04:00 |
|
KillzXGaming
|
33e886e546
|
More GTX file texture replacing fixes
|
2019-06-08 21:48:30 -04:00 |
|
KillzXGaming
|
62f35684ed
|
More preview archive fixes and additions
|
2019-06-08 21:41:09 -04:00 |
|
KillzXGaming
|
e724fdc66b
|
Update images in preview editor
|
2019-06-08 20:36:21 -04:00 |
|
KillzXGaming
|
f6fdae96f6
|
A few fixes to archives
|
2019-06-08 20:19:55 -04:00 |
|
KillzXGaming
|
28cc63a95c
|
Some exporting improvements.
|
2019-06-08 14:50:10 -04:00 |
|
KillzXGaming
|
9b9a44b9a4
|
A few more assimp adjustments
|
2019-06-08 14:32:03 -04:00 |
|
KillzXGaming
|
5ffcdcabf6
|
Downgrade assimp to prevent bugs like bone names being wrong.
|
2019-06-08 14:26:13 -04:00 |
|
KillzXGaming
|
6d951b5906
|
Many rigging fixes. Meshes won't go to the center if using rigid skinning (1 skin influence)
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2019-06-08 13:58:19 -04:00 |
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KillzXGaming
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81c5cc588c
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Only frame camera if bfres has meshes
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2019-06-07 20:36:45 -04:00 |
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