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https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 06:20:24 +00:00
Fix string entries not being relocated properly for user data (switch bfres)
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85333e7cf1
commit
7395d78d67
9 changed files with 17 additions and 10 deletions
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@ -301,7 +301,7 @@ namespace FirstPlugin
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mesh.SelectedImageKey = "model";
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mesh.BoneIndex = (int)VisualGroups[i].BoneIndex;
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mesh.Text = Skeleton.bones[(int)VisualGroups[i].BoneIndex].Text;
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mesh.Text = Skeleton.bones[(int)VisualGroups[i].MeshIndex].Text;
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Root.Renderer.Meshes.Add(mesh);
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var Buffer = VertexBuffers[i];
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@ -367,6 +367,7 @@ namespace FirstPlugin
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public Vector3 BoundingBoxMin = new Vector3(0);
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public uint BoneIndex { get; set; }
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public uint MeshIndex { get; set; }
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public void Read(FileReader reader)
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{
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@ -381,25 +382,25 @@ namespace FirstPlugin
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//Read the info section for position data
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reader.SeekBegin(InfoPosition - InfoOffset);
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ushort HeaderLength = reader.ReadUInt16();
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ushort UnknownPosition = 0;
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ushort VisBonePosition = 0;
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ushort VisMeshPosition = 0;
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ushort Unknown2Position = 0;
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ushort VisBoundsPosition = 0;
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ushort Unknown3Position = 0;
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if (HeaderLength == 0x0A)
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{
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UnknownPosition = reader.ReadUInt16();
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VisBonePosition = reader.ReadUInt16();
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Unknown2Position = reader.ReadUInt16();
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VisMeshPosition = reader.ReadUInt16();
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VisBoundsPosition = reader.ReadUInt16();
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Unknown2Position = reader.ReadUInt16();
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}
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else if (HeaderLength == 0x0C)
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{
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UnknownPosition = reader.ReadUInt16();
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VisBonePosition = reader.ReadUInt16();
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Unknown2Position = reader.ReadUInt16();
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VisMeshPosition = reader.ReadUInt16();
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VisBoundsPosition = reader.ReadUInt16();
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Unknown2Position = reader.ReadUInt16();
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Unknown3Position = reader.ReadUInt16();
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}
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else
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@ -412,6 +413,12 @@ namespace FirstPlugin
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BoundingBoxMax = reader.ReadVec3();
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}
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if (VisMeshPosition != 0)
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{
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reader.SeekBegin(InfoPosition + VisMeshPosition);
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MeshIndex = reader.ReadUInt32();
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}
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if (VisBonePosition != 0)
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{
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reader.SeekBegin(InfoPosition + VisBonePosition);
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@ -1119,12 +1119,12 @@ namespace FirstPlugin
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LoadOpenGLTexture();
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UpdateBfresTextureMapping();
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UpdateTextureMapping();
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if (IsEditorActive())
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UpdateEditor();
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}
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private void UpdateBfresTextureMapping()
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private void UpdateTextureMapping()
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{
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var viewport = LibraryGUI.Instance.GetActiveViewport();
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if (viewport == null)
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@ -1137,6 +1137,8 @@ namespace FirstPlugin
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((BFRESRender)drawable).UpdateTextureMaps();
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}
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}
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viewport.UpdateViewport();
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}
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public void Export(string FileName, bool ExportSurfaceLevel = false,
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@ -895,8 +895,6 @@ namespace FirstPlugin
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((FTEX)tex.Value).LoadOpenGLTexture();
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}
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}
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LibraryGUI.Instance.UpdateViewport();
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}
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private static void SetRenderPass(FMAT mat)
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