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https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
Progress on twilight princess hd file table
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parent
9e132a68d3
commit
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8 changed files with 88 additions and 32 deletions
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@ -23,21 +23,16 @@ namespace Switch_Toolbox.Library
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public Dictionary<string, uint> FileSizes = new Dictionary<string, uint>();
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public Dictionary<string, DecompressedTableEntry> DecompressedFileSizes = new Dictionary<string, DecompressedTableEntry>();
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public static void SetTables(IFileFormat FileFormat)
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{
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//Read the tables
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TPFileSizeTable CompressedFileTbl = new TPFileSizeTable();
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CompressedFileTbl.ReadCompressedTable(new FileReader($"{Runtime.TpGamePath}/FileSizeList.txt"));
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TPFileSizeTable DecompressedFileTbl = new TPFileSizeTable();
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DecompressedFileTbl.ReadDecompressedTable(new FileReader($"{Runtime.TpGamePath}/DecompressedSizeList.txt"));
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public bool IsInFileSizeList(string FileName) => FileSizes.ContainsKey(FileName);
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public bool IsInDecompressedFileSizeList(string FileName) => DecompressedFileSizes.ContainsKey(FileName);
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// var tableSave = new MemoryStream();
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// CompressedFileTbl.Write(new FileWriter(tableSave));
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// File.WriteAllBytes($"{Runtime.TpGamePath}/FileSizeListTEST.txt", tableSave.ToArray());
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// bool IsSuccess = CompressedFileTbl.TrySetSize(FileName, IFileInfo.CompressedSize, IFileInfo.DecompressedSize, ArchiveSizes);
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public void SetFileSizeEntry(string FileName, uint Size) {
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FileSizes[FileName] = Size;
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}
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public void SetDecompressedFileSizeEntry(string FileName, uint Size) {
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DecompressedFileSizes[FileName].Size = Size;
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}
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public void ReadCompressedTable(FileReader reader)
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@ -63,6 +58,8 @@ namespace Switch_Toolbox.Library
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entry.Precentage = reader.ReadString(BinaryStringFormat.ZeroTerminated);
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entry.FilePath = reader.ReadString(BinaryStringFormat.ZeroTerminated);
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Console.WriteLine($"Size {Size} Size2 {Size2} {entry.Precentage} {entry.FilePath}");
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uint sizeNum = 0;
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uint sizeNum2 = 0;
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@ -76,23 +73,6 @@ namespace Switch_Toolbox.Library
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}
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}
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public bool TrySetSize(string Path, uint DecompSize, uint CompSize, Dictionary<string, uint> ArchiveFiles = null)
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{
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string RelativePath = Path.Replace(Runtime.TpGamePath, string.Empty);
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if (FileSizes.ContainsKey(RelativePath))
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{
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if (UseCompressedSizes)
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FileSizes[RelativePath] = CompSize;
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else
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FileSizes[RelativePath] = DecompSize;
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return true;
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}
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return false;
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}
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public void WriteCompressedTable(FileWriter writer)
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{
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foreach (var file in FileSizes)
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@ -25,6 +25,32 @@ namespace Switch_Toolbox.Library
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ReadOnly = true;
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}
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public static void WriteLine(object line, int ColorKeyIndex)
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{
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if (console == null)
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return;
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if (ColorKeyIndex == 0)
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WriteLine(line.ToString(), Color.Red);
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else if (ColorKeyIndex == 1)
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WriteLine(line.ToString(), Color.Green);
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else
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WriteLine(line.ToString());
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}
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public static void WriteLine(string line, int ColorKeyIndex)
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{
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if (console == null)
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return;
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if (ColorKeyIndex == 0)
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WriteLine(line.ToString(), Color.Red);
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else if (ColorKeyIndex == 1)
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WriteLine(line.ToString(), Color.Green);
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else
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WriteLine(line.ToString());
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}
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public static void WriteLine(object line, Color? color = null)
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{
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if (console == null)
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@ -39,7 +39,7 @@ namespace Switch_Toolbox.Library.IO
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FileFormat.IFileInfo.CompressedSize = (uint)FinalData.Length;
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DetailsLog += "\n" + SatisfyFileTables(FileName, FinalData,
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DetailsLog += "\n" + SatisfyFileTables(FileFormat, FileName, FinalData,
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FileFormat.IFileInfo.DecompressedSize,
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FileFormat.IFileInfo.CompressedSize,
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FileFormat.IFileInfo.FileIsCompressed);
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@ -51,7 +51,7 @@ namespace Switch_Toolbox.Library.IO
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Cursor.Current = Cursors.Default;
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}
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private static string SatisfyFileTables(string FilePath, byte[] Data, uint DecompressedSize, uint CompressedSize, bool IsCompressed)
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private static string SatisfyFileTables(IFileFormat FileFormat, string FilePath, byte[] Data, uint DecompressedSize, uint CompressedSize, bool IsCompressed)
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{
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string FileLog = "";
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@ -83,11 +83,17 @@ namespace Switch_Toolbox.Library.IO
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//Now apply the file table then save the table
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if (BotwResourceTable.IsInTable(newFilePath))
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{
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FileLog += $"File found in resource table! {newFilePath}";
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STConsole.WriteLine(FileLog, 1);
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}
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else
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{
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FileLog += $"File NOT found in resource table! {newFilePath}";
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STConsole.WriteLine(FileLog, 0);
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}
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STConsole.WriteLine(FileLog);
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BotwResourceTable.SetEntry(newFilePath, Data);
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BotwResourceTable.Write(new FileWriter(RstbPath));
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@ -96,7 +102,51 @@ namespace Switch_Toolbox.Library.IO
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if (Runtime.ResourceTables.TpTable && IsTPHDFile)
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{
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string newFilePath = FilePath.Replace(Runtime.BotwGamePath, string.Empty).Remove(0, 1);
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newFilePath = newFilePath.Replace(".s", ".");
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newFilePath = newFilePath.Replace(@"\", "/");
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//Read the tables and set the new sizes if paths match
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TPFileSizeTable CompressedFileTbl = new TPFileSizeTable();
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CompressedFileTbl.ReadCompressedTable(new FileReader($"{Runtime.TpGamePath}/FileSizeList.txt"));
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if (CompressedFileTbl.IsInFileSizeList(newFilePath))
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{
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STConsole.WriteLine("Found matching path in File Size List table! " + newFilePath, 1);
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CompressedFileTbl.SetFileSizeEntry(newFilePath, CompressedSize);
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}
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else
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STConsole.WriteLine("Failed to find path in File Size List table! " + newFilePath, 0);
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TPFileSizeTable DecompressedFileTbl = new TPFileSizeTable();
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DecompressedFileTbl.ReadDecompressedTable(new FileReader($"{Runtime.TpGamePath}/DecompressedSizeList.txt"));
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bool IsArchive = false;
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foreach (var inter in FileFormat.GetType().GetInterfaces())
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if (inter.IsGenericType && inter.GetGenericTypeDefinition() == typeof(IArchiveFile))
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IsArchive = true;
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if (IsArchive)
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{
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IArchiveFile Archive = (IArchiveFile)FileFormat;
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foreach (var file in Archive.Files)
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{
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uint DecompressedFileSize = (uint)file.FileData.Length;
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string ArchiveFilePath = $"/DVDRoot/{file.FileName}";
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DecompressedFileTbl.ReadCompressedTable(new FileReader($"{Runtime.TpGamePath}/FileSizeList.txt"));
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if (DecompressedFileTbl.IsInDecompressedFileSizeList(newFilePath))
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{
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STConsole.WriteLine("Found matching path in File Size List table! " + newFilePath, 1);
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DecompressedFileTbl.SetDecompressedFileSizeEntry(newFilePath, DecompressedFileSize);
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}
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else
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STConsole.WriteLine("Failed to find path in File Size List table! " + newFilePath, 0);
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}
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}
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DecompressedFileTbl.WriteCompressedTable(new FileWriter($"{Runtime.TpGamePath}/FileSizeListTEST.txt"));
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DecompressedFileTbl.WriteDecompressedTable(new FileWriter($"{Runtime.TpGamePath}/DecompressedSizeListTEST.txt"));
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}
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return FileLog;
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