mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-10 07:04:36 +00:00
Some more fixes and optmizations.
This commit is contained in:
parent
ea626cac07
commit
cce69d12e2
23 changed files with 157 additions and 34 deletions
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@ -318,22 +318,22 @@ namespace FirstPlugin
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if (bfresEditor == null)
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{
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BFRESRender.UpdateModelList();
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HasModels = BFRESRender.models.Count > 0;
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foreach (var model in BFRESRender.models)
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{
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if (model.shapes.Count > 0)
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{
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HasShapes = true;
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break;
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}
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}
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bfresEditor = new BfresEditor(HasModels);
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bfresEditor.Dock = DockStyle.Fill;
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LibraryGUI.Instance.LoadEditor(bfresEditor);
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}
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for (int i = 0; i < BFRESRender.models.Count; i++)
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{
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if (BFRESRender.models[i].shapes.Count > 0)
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{
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HasShapes = true;
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break;
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}
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}
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bool ViewportToggled = bfresEditor.DisplayViewport;
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if (SelectedSection is FTEX)
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@ -434,6 +434,7 @@ namespace FirstPlugin
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bool IsSimpleEditor = PluginRuntime.UseSimpleBfresEditor;
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if (SelectedSection is BFRES && HasShapes)
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bfresEditor.FrameCamera(BFRESRender);
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@ -746,12 +747,16 @@ namespace FirstPlugin
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if (Models != null)
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{
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foreach (FMDL mdl in Models)
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{
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BFRESRender.models.Add(mdl);
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DrawableContainer.Drawables.Add(mdl.Skeleton);
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}
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}
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}
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public void Unload()
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{
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BFRESRender.Destroy();
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DrawableContainer.Drawables.Clear();
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ObjectEditor.RemoveContainer(DrawableContainer);
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@ -761,9 +766,15 @@ namespace FirstPlugin
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{
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if (((BFRESGroupNode)node).Type == BRESGroupType.Textures)
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{
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for (int i = 0; i < ((BFRESGroupNode)node).Nodes.Count; i++)
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((FTEX)((BFRESGroupNode)node).Nodes[i]).Unload();
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if (PluginRuntime.ftexContainers.Contains(((BFRESGroupNode)node)))
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PluginRuntime.ftexContainers.Remove(((BFRESGroupNode)node));
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}
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((BFRESGroupNode)node).ResourceNodes.Clear();
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((BFRESGroupNode)node).Nodes.Clear();
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}
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if (node is BNTX)
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@ -1247,9 +1247,14 @@ namespace Bfres.Structs
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try
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{
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var skel = GetParentModel().Skeleton;
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Matrix4 trans = Matrix4.Identity;
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if (IsSingleBind)
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{
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bool IsRigidIndex = skel.IsIndexRigid(BoneIndex);
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if (!IsRigidIndex)
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return position;
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if (BoneIndex >= skel.Node_Array.Length || BoneIndex == -1)
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{
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STConsole.WriteLine($"Invalid bone index to bind bone to mesh {Text} {BoneIndex} ", System.Drawing.Color.Red);
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@ -146,6 +146,13 @@ namespace Bfres.Structs
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}
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}
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public bool IsIndexRigid(int index)
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{
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//Get the bone and see if the rigid index matches
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int BoneIndex = Node_Array[index];
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return bones[BoneIndex].RigidMatrixIndex == index;
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}
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public void AddBone(Bone bone)
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{
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node.Skeleton.Bones.Add(bone);
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@ -136,6 +136,7 @@ namespace Bfres.Structs
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public override void Unload()
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{
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texture = null;
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DisposeRenderable();
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Nodes.Clear();
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}
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@ -282,9 +282,14 @@ namespace FirstPlugin
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try
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{
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if (model.Skeleton.bones.Count > 0) {
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Matrix4 NoBindFix = model.Skeleton.bones[fshp.BoneIndex].Transform;
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v.pos = Vector3.TransformPosition(v.pos, NoBindFix);
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v.nrm = Vector3.TransformNormal(v.nrm, NoBindFix);
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//Check if the bones are a rigid type
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//In game it seems to not transform if they are not rigid
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if (model.Skeleton.bones[fshp.BoneIndex].RigidMatrixIndex != -1)
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{
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Matrix4 NoBindFix = model.Skeleton.bones[fshp.BoneIndex].Transform;
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v.pos = Vector3.TransformPosition(v.pos, NoBindFix);
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v.nrm = Vector3.TransformNormal(v.nrm, NoBindFix);
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}
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}
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}
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catch //Matrix failed. Print the coordinate data of the bone
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@ -179,8 +179,12 @@ namespace FirstPlugin
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}
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public void Unload()
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{
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foreach (var tex in Textures)
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tex.Value.DisposeRenderable();
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foreach (var tex in Textures.Values)
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{
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tex.Texture.TextureData.Clear();
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tex.Texture = null;
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tex.DisposeRenderable();
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}
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Textures.Clear();
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Nodes.Clear();
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@ -279,7 +279,7 @@ namespace FirstPlugin
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// Formats.Add(typeof(BFLAN));
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// Formats.Add(typeof(BFLYT));
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Formats.Add(typeof(GFPAK));
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Formats.Add(typeof(GFBMDL));
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// Formats.Add(typeof(GFBMDL));
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Formats.Add(typeof(NUTEXB));
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Formats.Add(typeof(NUT));
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Formats.Add(typeof(GTXFile));
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@ -310,7 +310,7 @@ namespace FirstPlugin
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Formats.Add(typeof(SHARC));
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Formats.Add(typeof(SHARCFB));
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Formats.Add(typeof(NARC));
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Formats.Add(typeof(SDF));
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// Formats.Add(typeof(SDF));
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Formats.Add(typeof(TMPK));
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Formats.Add(typeof(TEX3DS));
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Formats.Add(typeof(NXARC));
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@ -6,7 +6,69 @@ using System.Threading.Tasks;
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namespace CSharpImageLibrary.DDS
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{
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class DDS_BlockHelpers
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public class DDS_BlockHelpers
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{
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//From https://github.com/KFreon/CSharpImageLibrary/blob/master/CSharpImageLibrary/DDS/DDS_BlockHelpers.cs
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internal static void Decompress8BitBlock(byte[] source, int sourceStart, byte[] destination, int decompressedStart, int decompressedLineLength, bool isSigned)
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{
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byte min = source[sourceStart];
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byte max = source[sourceStart + 1];
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byte[] Colours = Build8BitPalette(min, max, isSigned);
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// KFreon: Decompress pixels
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ulong bitmask = (ulong)source[sourceStart + 2] << 0 | (ulong)source[sourceStart + 3] << 8 | (ulong)source[sourceStart + 4] << 16 | // KFreon: Read all 6 compressed bytes into single.
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(ulong)source[sourceStart + 5] << 24 | (ulong)source[sourceStart + 6] << 32 | (ulong)source[sourceStart + 7] << 40;
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// KFreon: Bitshift and mask compressed data to get 3 bit indicies, and retrieve indexed colour of pixel.
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for (int i = 0; i < 4; i++)
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{
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for (int j = 0; j < 4; j++)
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{
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int index = i * 4 + j;
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int destPos = decompressedStart + j * 4 + (i * decompressedLineLength);
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destination[destPos] = Colours[bitmask >> (index * 3) & 0x7];
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}
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}
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}
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/// <summary>
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/// Builds palette for 8 bit channel.
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/// </summary>
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/// <param name="min">First main colour (often actually minimum)</param>
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/// <param name="max">Second main colour (often actually maximum)</param>
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/// <param name="isSigned">true = sets signed alpha range (-254 -- 255), false = 0 -- 255</param>
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/// <returns>8 byte colour palette.</returns>
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internal static byte[] Build8BitPalette(byte min, byte max, bool isSigned)
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{
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byte[] Colours = new byte[8];
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Colours[0] = min;
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Colours[1] = max;
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// KFreon: Choose which type of interpolation is required
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if (min > max)
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{
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// KFreon: Interpolate other colours
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Colours[2] = (byte)((6d * min + 1d * max) / 7d); // NO idea what the +3 is...not in the Microsoft spec, but seems to be everywhere else.
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Colours[3] = (byte)((5d * min + 2d * max) / 7d);
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Colours[4] = (byte)((4d * min + 3d * max) / 7d);
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Colours[5] = (byte)((3d * min + 4d * max) / 7d);
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Colours[6] = (byte)((2d * min + 5d * max) / 7d);
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Colours[7] = (byte)((1d * min + 6d * max) / 7d);
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}
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else
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{
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// KFreon: Interpolate other colours and add Opacity or something...
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Colours[2] = (byte)((4d * min + 1d * max) / 5d);
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Colours[3] = (byte)((3d * min + 2d * max) / 5d);
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Colours[4] = (byte)((2d * min + 3d * max) / 5d);
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Colours[5] = (byte)((1d * min + 4d * max) / 5d);
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Colours[6] = (byte)(isSigned ? -254 : 0); // KFreon: snorm and unorm have different alpha ranges
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Colours[7] = 255;
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}
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return Colours;
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}
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}
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}
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@ -1,5 +1,6 @@
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using System;
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// https://github.com/KFreon/CSharpImageLibrary
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namespace CSharpImageLibrary.DDS
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{
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public static class Dxt
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@ -238,6 +239,19 @@ namespace CSharpImageLibrary.DDS
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}
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}
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static byte ExpandTo255(double v)
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{
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if (double.IsNaN(v) || v == 0)
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return 128;
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else
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return (byte)(((v + 1d) / 2d) * 255d);
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}
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internal static int GetDecompressedOffset(int start, int lineLength, int pixelIndex)
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{
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return start + (lineLength * (pixelIndex / 4)) + (pixelIndex % 4) * 4;
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}
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public static byte[] DecompressBc7(byte[] Data, int Width, int Height)
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{
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var image = new byte [Height * Width * 4];
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@ -338,7 +338,6 @@ namespace Switch_Toolbox.Library
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int W = (width + 3) / 4;
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int H = (height + 3) / 4;
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byte[] Output = new byte[W * H * 64];
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for (int Y = 0; Y < H; Y++)
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@ -77,7 +77,7 @@ namespace Switch_Toolbox.Library.Forms
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if (File == null)
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File = ArchiveFileInfo.OpenFile();
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if (File != null && IsConvertableText(File.GetType()))
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if (File != null && IsConvertableText(File.GetType()))
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{
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editor.FillEditor(((IConvertableTextFormat)File).ConvertToString());
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@ -92,7 +92,7 @@ namespace Switch_Toolbox.Library.Forms
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{
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foreach (var inter in type.GetInterfaces())
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{
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if (inter.IsGenericType && inter.GetGenericTypeDefinition() == typeof(IEditor<>))
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if (inter.IsGenericType && inter.GetGenericTypeDefinition() == typeof(IConvertableTextFormat))
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{
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return true;
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}
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@ -275,6 +275,7 @@ namespace Switch_Toolbox.Library.Forms
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private void BtnClose_Click(object sender, System.EventArgs e)
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{
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Close();
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GC.Collect();
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}
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private void BtnClose_MouseEnter(object sender, System.EventArgs e)
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@ -40,7 +40,8 @@ namespace Switch_Toolbox.Library
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public IFileFormat OpenFile()
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{
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return STFileLoader.OpenFileFormat(FileName, FileData, true);
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return STFileLoader.OpenFileFormat(
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IOExtensions.RemoveIllegaleFolderNameCharacters(FileName), FileData, true);
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}
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public virtual void Replace()
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@ -82,7 +83,19 @@ namespace Switch_Toolbox.Library
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protected byte[] _fileData = null;
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public string FileName { get; set; } = string.Empty; //Full File Name
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//Full File Name
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private string _fileName = string.Empty;
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public string FileName
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{
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get
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{
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return _fileName;
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}
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set
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{
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_fileName = value;
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}
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}
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public string Name { get; set; } = string.Empty; //File Name (No Path)
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public virtual byte[] FileData
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{
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@ -97,21 +97,16 @@ namespace Toolbox
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if (Runtime.UseOpenGL)
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{
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//Create an instance of this to help load open gl data easier and quicker after boot
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var viewport = new Viewport(ObjectEditor.GetDrawableContainers(), false);
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ShaderTools.executableDir = Runtime.ExecutableDir;
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if (OpenTK.Graphics.GraphicsContext.CurrentContext != null)
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{
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OpenTKSharedResources.InitializeSharedResources();
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Runtime.OpenTKInitialized = true;
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OpenTKSharedResources.InitializeSharedResources();
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Runtime.renderer = GL.GetString(StringName.Renderer);
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Runtime.openGLVersion = GL.GetString(StringName.Version);
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Runtime.GLSLVersion = GL.GetString(StringName.ShadingLanguageVersion);
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ParseGLVersion();
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}
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Runtime.OpenTKInitialized = true;
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// Runtime.renderer = GL.GetString(StringName.Renderer);
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// Runtime.openGLVersion = GL.GetString(StringName.Version);
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// Runtime.GLSLVersion = GL.GetString(StringName.ShadingLanguageVersion);
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// ParseGLVersion();
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}
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LoadPLugins();
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@ -1129,6 +1124,7 @@ namespace Toolbox
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{
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OnMdiWindowClosed();
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child.Close();
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GC.Collect();
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return;
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}
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}
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@ -59,6 +59,11 @@
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<HintPath>..\..\..\NintenTools.Bfres-master\NintenTools.Bfres\src\ConsoleApp1\OpenTK.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OpenTK.GLControl, Version=3.0.1.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>Lib\OpenTK.GLControl.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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