KillzXGaming
cea6f264cd
Some swizzle pattern fixes (Also fixes bflim issues)
2019-08-25 20:46:19 -04:00
LockeExile
a8b96185ca
resolve a few warnings
2019-08-25 13:08:32 -07:00
LockeExile
549a83604b
remove some more unused files
2019-08-24 23:09:04 -07:00
LockeExile
29e2b104c1
change debug output directory
2019-08-24 22:20:05 -07:00
LockeExile
a245dac9a8
clean STB Library debug build outputs
2019-08-24 22:01:16 -07:00
KillzXGaming
a5da5c8609
Always use linear types for anim rotation because angular breaks for some reason
2019-08-23 19:58:31 -04:00
KillzXGaming
ef9db11f03
Fix .anim exporting
2019-08-23 19:54:16 -04:00
KillzXGaming
a6c691bd82
Some shader and sampler fixes
2019-08-21 17:08:24 -04:00
KillzXGaming
4a137d34cc
Make alpha seperate from colors in the hue selector for ptcl
2019-08-20 19:56:47 -04:00
KillzXGaming
1815168479
Shader fixes
2019-08-20 19:46:06 -04:00
KillzXGaming
2bed8a49a6
Fix UV editor if no textures are present
2019-08-20 17:22:01 -04:00
KillzXGaming
957639f80d
Adjust PTCL UI a bit for switch. Slowly add some stream stuff to archives.
2019-08-20 16:52:48 -04:00
KillzXGaming
8b68c749d3
Adjust combobox control
2019-08-19 18:43:39 -04:00
KillzXGaming
2f8041bc93
Improve PTCL color editing and add texture icon previewing.
2019-08-19 18:28:59 -04:00
KillzXGaming
33456d0295
More fixes
...
Limit the texture renderer to prevent memory issues.
Prevent textures to be loaded and bound if gl textures cannot load.
Fix gen bntx types (PC) from having inaccuate target set.
2019-08-18 20:10:29 -04:00
KillzXGaming
3769cc12c2
EFFN ptcl fixes and add saving back
2019-08-17 09:58:17 -04:00
KillzXGaming
de84563377
Improve nutexb context menus
2019-08-16 17:18:44 -04:00
KillzXGaming
655cdff142
Add some useful shortcuts. Add Text editor fixes.
2019-08-16 17:06:34 -04:00
KillzXGaming
2264c8117b
Add support for v4 PACx files
2019-08-15 17:20:14 -04:00
KillzXGaming
751c1dc550
Batch create bntx with New From File - BNTX From Image
2019-08-14 16:36:19 -04:00
KillzXGaming
00e9c6506f
A few fixes and additions
...
Files can be dragged out of and dropped within archives if adding is supported..
Fixed some archive issues with it updating, and removing improperly.
Adjustments to default transform bone settings for bfres to prevent any deform issues if a new skeleton is created.
2019-08-14 15:27:45 -04:00
KillzXGaming
9ad828bbca
Lots more uv editor fixes
2019-08-12 20:09:35 -04:00
KillzXGaming
89ce65908c
Load all containers to uv editor if drawables is set to preview al
2019-08-12 19:37:57 -04:00
KillzXGaming
9e61c677ed
Add option to create screenshots
2019-08-12 19:27:48 -04:00
KillzXGaming
693fc7f934
Some anim exporting fixes
2019-08-12 16:34:57 -04:00
KillzXGaming
cb13c0a00a
Some fixes
...
Fixed loading files from clicked on when a single instance of the tool is used.
Fixed the UV editor, which loads materails and texture maps properly.
Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory.
Fixed bntx replacing.
2019-08-12 15:19:30 -04:00
KillzXGaming
e15e00c2c0
Adjust program to use one instance for loading files (can be disabled in config)
2019-08-11 11:10:32 -04:00
KillzXGaming
9a70890924
Msbt editor fixes
2019-08-11 10:16:32 -04:00
KillzXGaming
9f829b714b
Link botw actors to msbt for defining and organsing. Load msbt labels.
2019-08-10 20:52:58 -04:00
KillzXGaming
3fd07bd46b
A few more framework fixes
2019-08-10 19:29:51 -04:00
KillzXGaming
aed38de591
Finally fix the dpi scaling issues when opengl gets loaded
2019-08-10 19:20:39 -04:00
KillzXGaming
84f9811f93
Fix some tool menu extensions from the plguin
2019-08-09 21:33:26 -04:00
KillzXGaming
9e3556a5f9
More additions that seem ready for use,
...
Basic NCCH support, only romfs previewing for easy ripping and testing for file formats. Writing back and more improvements planned soon.
Save BTI files back.
Add structure based parsing from Kuriimu's IO extension. This will be expanded upon later to parse offsets and other things easier.
2019-08-09 18:21:16 -04:00
KillzXGaming
e5de8616d8
Some fixes
2019-08-08 20:09:58 -04:00
KillzXGaming
e0dc6bd12d
KCL cleanup
2019-08-08 19:58:14 -04:00
KillzXGaming
9df93a02af
KCL library fixes
2019-08-08 18:04:15 -04:00
KillzXGaming
855037d21c
Fix TXE decoding with bad image sizes
2019-08-08 17:12:11 -04:00
KillzXGaming
79d78f64ad
Textue importer improvements and some gui fixes
2019-08-08 15:26:08 -04:00
KillzXGaming
b5f50c824c
Fix bffnt with bntx that changes the sheet size
2019-08-07 21:53:59 -04:00
KillzXGaming
feecbeef55
Image editor fixes for bffnt
2019-08-07 21:14:18 -04:00
KillzXGaming
fb2648205b
Parse CTPK
2019-08-07 21:04:44 -04:00
KillzXGaming
9db860f0b8
Start to implement 3ds texture encoding. (Todo ETC1 and L4/A4)
2019-08-07 17:15:31 -04:00
KillzXGaming
c11389fb4f
Fix IArchive propery file counter
2019-08-06 19:02:09 -04:00
KillzXGaming
e5bb9fa9d5
Use file streams for non archive based writing. Allow giant file saving from opened streams.
2019-08-06 17:35:18 -04:00
KillzXGaming
23324a2233
Reset the camera when the movement mode is changed
2019-08-06 16:22:24 -04:00
KillzXGaming
c559b2c674
limit dds format support properly
2019-08-05 21:35:25 -04:00
KillzXGaming
de0382a08e
Adjust DDS header properly when edited
2019-08-05 21:33:42 -04:00
KillzXGaming
3ee6cd887a
Support DDS editing
2019-08-05 21:30:47 -04:00
KillzXGaming
714be7d126
Fix bti
2019-08-05 21:08:04 -04:00
KillzXGaming
33fff8e4de
Add in proper replacing for raw texture types
2019-08-05 18:48:14 -04:00
KillzXGaming
a655ea24d7
Rework IGZ reading and add writing back (for textures)
2019-08-05 15:38:03 -04:00
KillzXGaming
aa92482f15
Fix some dialog issues and paste the full data size for IGZ to prevent size issues
2019-08-04 21:12:36 -04:00
KillzXGaming
4eeb05e3d2
Remove libwii sharp as it's not used anymore
2019-08-04 19:57:38 -04:00
KillzXGaming
bd0953477a
Decompress IGA Pak and start parsing IGZ textures
2019-08-04 19:28:32 -04:00
KillzXGaming
2a19d4c75b
Improve multiple image icon loading speed
2019-08-04 14:26:52 -04:00
KillzXGaming
51e96ec1a5
Support the other normal TPL formats
2019-08-04 13:45:11 -04:00
KillzXGaming
10a3aa5017
Add suoport for SMB TPL
2019-08-04 13:31:16 -04:00
KillzXGaming
ea2b941b93
Parse TPL
2019-08-04 12:21:28 -04:00
KillzXGaming
5729b20c43
Add the latest bflyt files
2019-08-04 11:50:57 -04:00
JohnFiddleystein
dd33b5e6c5
Add support for basic BTI and TXE
2019-08-04 14:15:34 +01:00
KillzXGaming
89aecaec34
Add proper audio exporting in player
2019-08-03 18:18:26 -04:00
KillzXGaming
61ede33e29
Auto set the audio device to an active one
2019-08-03 18:00:51 -04:00
KillzXGaming
1ab2164339
Rewrite all the texture modes to use proper enums
2019-08-03 15:23:05 -04:00
KillzXGaming
231a6ee9c6
Add support for LM3DS GAR
2019-08-03 13:33:02 -04:00
KillzXGaming
e0b8ca5e27
Parse cmb materials almost completely
2019-08-02 21:24:13 -04:00
KillzXGaming
9e5e8d72b5
ZSI progress
2019-08-02 20:08:51 -04:00
KillzXGaming
95a50d03ec
Fix skeleton not hiding when drawables switched
2019-08-02 17:39:00 -04:00
KillzXGaming
f06cfbd053
CMB model previewing and parsing
2019-08-02 17:27:44 -04:00
KillzXGaming
894e53ea07
Choose when to end the thread
2019-08-01 21:16:48 -04:00
KillzXGaming
72cce64583
Update the image only after decoding is entirely finished
2019-08-01 21:11:57 -04:00
KillzXGaming
531feeff78
Resize the preview automatically if the image is directly set
2019-08-01 21:05:02 -04:00
KillzXGaming
5272063ca6
Don't reload the config file to prevent settings reset if another file is opened
2019-08-01 20:48:33 -04:00
KillzXGaming
de20881676
Update single texture based image icons
2019-08-01 20:02:38 -04:00
KillzXGaming
b445590961
Add preview to single textures (ie NUTEXB)
2019-08-01 19:28:37 -04:00
KillzXGaming
e2edd2e923
Load texture icons via before expand event
2019-08-01 19:16:50 -04:00
KillzXGaming
a9b92e42e2
Some platform swizzle fixes and preview textures for bmd
2019-08-01 18:11:56 -04:00
KillzXGaming
f4e4afa2f7
Cleanup. Start to impliment texture preview icons in tree
2019-08-01 17:47:35 -04:00
KillzXGaming
aa006fd389
Fix double click again because windows keeps breaking it from generated code
2019-08-01 09:22:35 -04:00
KillzXGaming
c4a2c3f7e1
Some form fixes
2019-07-31 21:13:58 -04:00
KillzXGaming
ccde8d3276
Add option to dock the search panel
2019-07-31 21:11:06 -04:00
KillzXGaming
d744e0b339
Update mainform for file format adding to editor
2019-07-31 20:42:40 -04:00
KillzXGaming
9c98ff2c83
Load IArchives if added to object editor
2019-07-31 20:40:16 -04:00
KillzXGaming
d244ceab0a
Add proper file remove dialog and update the menus
2019-07-31 20:27:46 -04:00
KillzXGaming
2340d6a7a4
Improve file removing from object editor
2019-07-31 20:11:10 -04:00
KillzXGaming
25bc66e505
Support loading multiple IArchive and node types from a single format within an archive file
2019-07-31 19:45:03 -04:00
KillzXGaming
2df6d35d17
Add interface to not dispose data (for NSP, NCA, XCI, etc)
2019-07-31 19:33:45 -04:00
KillzXGaming
116d114c77
Make double click optional on searching nodes
2019-07-31 17:53:26 -04:00
KillzXGaming
f376f16dcc
Dispose of the search window iif the object editor is closed
2019-07-31 17:48:31 -04:00
KillzXGaming
c83d7e7f1e
Fix treeview not firing double click event, ops
2019-07-31 17:31:50 -04:00
KillzXGaming
d19aa09c32
More improvements for searching
2019-07-31 17:25:41 -04:00
KillzXGaming
01d74e3839
Add functional search window
2019-07-31 17:08:00 -04:00
KillzXGaming
4576364e13
Disable opengl on very old opengl versions to prevent crashes
2019-07-30 16:24:10 -04:00
KillzXGaming
8afae95e2c
Fix vertex increase from assimp's tans/bitans (calculate with ST)
2019-07-30 15:38:42 -04:00
KillzXGaming
030f9effc2
Fix null parameters
2019-07-29 16:48:24 -04:00
KillzXGaming
326b11aef6
More format fixes. Add custom parameters for not swapping red and green channels
2019-07-29 15:48:36 -04:00
KillzXGaming
e1d9dff336
Force ptcl for wii u to generate mip offsets
2019-07-29 15:05:50 -04:00
KillzXGaming
f58efacbef
Automatically generate GX2 mipoffsets if null or empty
2019-07-29 14:55:43 -04:00
KillzXGaming
691d4c7d35
Decompress hyrule warriors (Wii U) gz files
2019-07-29 14:40:12 -04:00
KillzXGaming
4ef0025fe2
Add color/alpha preview combo as a control
2019-07-29 12:23:15 -04:00
KillzXGaming
dd273d88ed
Rework ptcl color handling so it works better
2019-07-29 11:19:34 -04:00
KillzXGaming
f70a18c3f8
Add option to export all GT1 textures
2019-07-29 10:54:19 -04:00
KillzXGaming
ce85ad3835
Add GT1/G1T support
2019-07-28 21:58:28 -04:00
KillzXGaming
2af2b11ad5
Add proper folding to text edtior and align margins better
2019-07-28 18:44:18 -04:00
KillzXGaming
dc20d5eac3
Add xml editor tab for byaml
2019-07-28 17:10:40 -04:00
KillzXGaming
e7c0876517
Camera improvements and adjust viewport toolbar
2019-07-28 15:14:40 -04:00
KillzXGaming
e346f26b5f
Basic WASD camera movement
2019-07-28 13:59:53 -04:00
KillzXGaming
9011f2a4c7
Try to dispose rarc properly
2019-07-28 12:45:39 -04:00
KillzXGaming
2ac0fcef2d
Adjust bc5 channel settings
2019-07-27 22:25:26 -04:00
KillzXGaming
2da0d605fe
Fix loading 3ds bflim
2019-07-27 21:05:12 -04:00
KillzXGaming
f599ea9b41
Add parameters class to textures to configure how to display the texture
2019-07-27 18:25:35 -04:00
KillzXGaming
64be5b2408
More buffer and exploding fixes for LM2
2019-07-27 14:48:55 -04:00
KillzXGaming
25aa49cc29
Some fixes for file paths for newly added files
2019-07-26 21:30:51 -04:00
KillzXGaming
e15aa39eb9
Some archive fixes
2019-07-26 16:44:22 -04:00
KillzXGaming
df9641faab
Bfres library fixes, and some form fixes
2019-07-26 15:35:15 -04:00
KillzXGaming
76c0b560ad
restet saved lists for rarc on save
2019-07-25 20:56:28 -04:00
KillzXGaming
eb288d36b9
More rarc fixes
2019-07-25 18:54:58 -04:00
KillzXGaming
e0df03cc26
Wip zar, gar,, and more rarc saving progress
2019-07-25 16:49:04 -04:00
KillzXGaming
40c0fcae11
Try to fix the file loader disposing streams
2019-07-25 14:31:33 -04:00
KillzXGaming
5582f31c38
Add option to export lm2 dark moon models
2019-07-25 09:36:49 -04:00
KillzXGaming
1fb66d4490
Always dispose file streams once everything is loaded
2019-07-24 21:15:21 -04:00
KillzXGaming
4ba79980c9
Automatically clear the playlist for the audio player to prevent dupes
2019-07-24 17:42:59 -04:00
KillzXGaming
fdca563b07
Fix reference path
2019-07-24 17:30:51 -04:00
KillzXGaming
c7614bc9b4
Another adjustment
2019-07-24 16:57:00 -04:00
KillzXGaming
8221aa98fd
Fix configuration for release build
2019-07-24 16:47:44 -04:00
KillzXGaming
a386d2e85e
Adjust direct x tex
2019-07-24 15:50:46 -04:00
KillzXGaming
cd0e3377b4
Sarc fixes and more windows 7 fixes
2019-07-24 15:10:05 -04:00
KillzXGaming
9e1613d946
Update filenames for archives if the file is not saved by tree dialog
2019-07-23 20:52:38 -04:00
KillzXGaming
9180bb1cf2
Direct X tex fixes for windows 7 and 8
2019-07-23 20:42:57 -04:00
KillzXGaming
f9395b2144
Fix build issues
2019-07-23 19:03:52 -04:00
KillzXGaming
82d96d4a73
Return raw bytes for compressing without direct x tex
2019-07-22 21:18:52 -04:00
KillzXGaming
eac9022938
Fix files in archives not compressing back
2019-07-22 21:01:05 -04:00
KillzXGaming
8be02596e6
More adjustments
2019-07-22 19:01:29 -04:00
KillzXGaming
667ec7c752
rgba8 channel fix for non direct x tex
2019-07-22 18:26:23 -04:00
KillzXGaming
e7256f607a
Adjust decoding rgb8 without direct x tex
2019-07-22 16:48:15 -04:00
KillzXGaming
68a3933362
Draw LM2 models. Extreemly glitchy atm
2019-07-22 16:44:03 -04:00
KillzXGaming
1429a00178
More fixes and additions
...
Archives now use a link list for archive infos and treenodes. Handling replaced treenodes is easier and fixes renaming issues if a file was opened and renamed.
More LM2 archive improvements, with more chunk loading.
2019-07-22 15:06:49 -04:00
KillzXGaming
571dad0776
Some archive fixes
2019-07-21 14:58:57 -04:00
KillzXGaming
ba6fef722d
Adjust the vertex color view to clamp values above 255
2019-07-21 14:51:50 -04:00
KillzXGaming
976c214799
Add option to always dispay all models
2019-07-21 14:09:25 -04:00
KillzXGaming
d25d10c22b
Fix LM2 textures with multiple image blocks
2019-07-21 13:25:18 -04:00
KillzXGaming
8d2b2c0d4d
Load sonic all stars racing transformed archives for PC
2019-07-21 10:29:54 -04:00
KillzXGaming
ee5f01e44d
Add sonic all stars transformed archive as it's basically an older version of SP2
2019-07-20 20:56:22 -04:00
KillzXGaming
419a76a508
Fix btye order for image decoding gc images
2019-07-19 17:24:54 -04:00
KillzXGaming
0699a50408
Another fix for .anim with keyed frames
2019-07-19 16:45:19 -04:00
KillzXGaming
c4279e6404
Fix some anim exporting issues
2019-07-19 16:05:53 -04:00
KillzXGaming
395a9bd65d
Some dds edit fixes
2019-07-19 15:39:25 -04:00
KillzXGaming
da46126e8b
Update image editor properly if edited
2019-07-19 15:27:30 -04:00
KillzXGaming
c0c1e621a4
A few additions and fixes
...
Add custom color option for image editor background.
Start on character exporting for bffnt. as xlor.
Fix sarc hashes.
Fix bflims in archive editors
2019-07-19 15:11:55 -04:00
KillzXGaming
643ccb24d0
Add additional sarc extension for botw font
2019-07-18 20:02:37 -04:00
KillzXGaming
64639c4886
Add option to make new sarcs
2019-07-18 19:19:16 -04:00
KillzXGaming
557fb17232
Option to add new folders to IArchives
2019-07-18 18:16:45 -04:00
KillzXGaming
38af392160
Clear IArchive files properly
2019-07-18 18:05:27 -04:00
KillzXGaming
e5b57de5e8
Fix sorting bone weights with duplicate indices
2019-07-18 17:50:46 -04:00
KillzXGaming
4428dd20ef
File check fixes if the position is too big for base stream
2019-07-18 17:14:09 -04:00
KillzXGaming
b6de4bf6a4
Properly check for text converting support for archive files
2019-07-18 16:55:41 -04:00
KillzXGaming
043983fdad
Set the file format instance on editor load for saving back
2019-07-18 16:52:46 -04:00
KillzXGaming
1a420f65a3
Fix save button for archive editors
2019-07-18 16:48:52 -04:00
KillzXGaming
2e55d789ae
Add the newest archive stuff to sarc
2019-07-18 16:42:27 -04:00
KillzXGaming
49ab034d46
Adjus bc5 decoder to prevent errors on re encoding
2019-07-18 15:58:50 -04:00
KillzXGaming
7dc00e4bf3
Tons more bffnt progress. Adjust assimp version to fix issues
2019-07-18 13:33:16 -04:00
KillzXGaming
ff9c598d99
Add IContextMenuContainers to IArchives
2019-07-17 19:59:17 -04:00
KillzXGaming
80655a6aaa
Parse cmap sections, and add a block check
2019-07-17 19:01:06 -04:00
KillzXGaming
aa0bbfc57c
Fix exporting individual levels as dds for bffnt
2019-07-17 16:42:47 -04:00
KillzXGaming
9b15a3d5fe
Some bffnt stuff
2019-07-17 16:14:55 -04:00
KillzXGaming
9e01d29127
Update direct x tex
2019-07-16 18:39:17 -04:00
KillzXGaming
6cfb6a214f
Adjust the toolbox name to no longer include "Switch" in it.
2019-07-16 17:35:21 -04:00
KillzXGaming
43081a4086
Texture decoder cleanup. Also fix wii u texture patterns with null issues
2019-07-16 16:54:46 -04:00
KillzXGaming
ea26ebc82f
Attribute fixes for bfres and gmx
2019-07-15 15:41:02 -04:00
KillzXGaming
b50d8925e4
Some gmx and bmd fixes
2019-07-14 21:08:47 -04:00
KillzXGaming
4a87ceb8a0
More fixes to tex regs
2019-07-14 19:16:36 -04:00
KillzXGaming
7e89e63fe3
More swizzle adjustments
2019-07-14 18:59:52 -04:00
KillzXGaming
df1ec92e92
Fix illegal character check for exporting in iarchive files
2019-07-14 18:17:45 -04:00
KillzXGaming
ddcf80a6d7
More gx2 reg fixes
2019-07-14 18:13:00 -04:00
KillzXGaming
f84753aa11
Add viewer for TPHD file tables
2019-07-14 17:36:52 -04:00
KillzXGaming
cd4a9f1788
Generate GX2 tex registers
2019-07-14 16:43:08 -04:00
KillzXGaming
7bf92f8fc4
Reinstall assimp
2019-07-14 14:39:02 -04:00
KillzXGaming
3312f5ab00
Another shortcut adjustment
2019-07-14 12:58:42 -04:00
KillzXGaming
a2f01c7748
Fix double click event for treeview
2019-07-14 12:57:07 -04:00
KillzXGaming
8a89bce579
Check ctrl key for shortcuts
2019-07-14 12:51:51 -04:00
KillzXGaming
ff8b6bccc8
Check the node on key down to check if shortcut has been used
2019-07-14 12:13:09 -04:00
KillzXGaming
11c850ba77
Fix a dumb error
2019-07-13 19:25:55 -04:00
KillzXGaming
1f9b82ddda
Fix double clicking window title bar to go full screen
2019-07-13 19:25:41 -04:00
KillzXGaming
7e3b2c16da
Adjust default bntx format
2019-07-13 18:22:47 -04:00
KillzXGaming
631f59ef93
Add audio meta data icons
2019-07-13 15:54:39 -04:00
KillzXGaming
716e2c254f
Start on SMO kingdom loading
2019-07-13 10:56:21 -04:00
KillzXGaming
384185ab4a
Start on scene loader
2019-07-13 09:58:44 -04:00
KillzXGaming
5fc6522449
Add more bmd material conversion. Reorder bmd object draw, and check transparency
2019-07-12 21:48:56 -04:00
KillzXGaming
530c86e672
Use bmd cull modes
2019-07-12 20:13:27 -04:00
KillzXGaming
1becccb4ec
Map bmd materials by index rather than name for opengl
2019-07-12 17:53:57 -04:00
KillzXGaming
d87426fbd8
bmd fixes and fix image editor issues
2019-07-12 15:28:14 -04:00
KillzXGaming
134eff9401
More BMD fixes and adjustments
2019-07-11 20:23:47 -04:00
KillzXGaming
9c5917cc6a
Load bmd textures to opengl
2019-07-11 19:51:28 -04:00
KillzXGaming
7f679b9fa6
Add bmd drawing
2019-07-11 19:38:29 -04:00
KillzXGaming
5081e39414
More format additions and fixes.
...
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
BMD wip support using SuperBMDLib.
Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00
KillzXGaming
e5b0b71eaa
Fix multiple ptcl issues with rebuilding. Add some GCN formats
2019-07-10 20:38:35 -04:00
KillzXGaming
a28606e150
Fix some ptcl saving issues from bfres having null data
2019-07-10 19:21:53 -04:00
KillzXGaming
d191d9c393
Cleanup. Prepare some functions
2019-07-09 20:25:32 -04:00
KillzXGaming
ca5d0316c9
Many more texture pattern editor improvements
2019-07-09 20:13:39 -04:00
KillzXGaming
8defebe175
Add additional bytes for RSTB entries to prevent issues
2019-07-09 17:59:58 -04:00
KillzXGaming
bb22dc8483
Texture pattern editor overhaul. Not functional yet!
2019-07-09 17:50:50 -04:00