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https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-10 15:14:55 +00:00
Fix UV editor if no textures are present
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parent
957639f80d
commit
2bed8a49a6
9 changed files with 44 additions and 5 deletions
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@ -14,8 +14,8 @@ namespace DKCTF
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public FileType FileType { get; set; } = FileType.Layout;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Cafe Layout Animation (GUI)" };
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public string[] Extension { get; set; } = new string[] { "*.bflan" };
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public string[] Description { get; set; } = new string[] { "DKCTF Archive" };
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public string[] Extension { get; set; } = new string[] { "*.pak" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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@ -298,6 +298,11 @@ namespace Toolbox.Library.Forms
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ClearNodes();
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}
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private void GetArchiveMenus(TreeNode node, ArchiveFileInfo info)
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{
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}
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private void treeViewCustom1_MouseClick(object sender, TreeNodeMouseClickEventArgs e)
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{
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if (e.Button == MouseButtons.Right)
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@ -307,6 +312,14 @@ namespace Toolbox.Library.Forms
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bool IsRoot = e.Node.Parent == null;
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treeNodeContextMenu.Items.Clear();
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if (e.Node.Tag != null && e.Node.Tag is ArchiveFileInfo)
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{
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//The tag gets set when an archive is replaced by a treenode
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//Todo store this in a better place as devs could possiblly replace this
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//Create menus when an archive node is replaced
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GetArchiveMenus(e.Node, (ArchiveFileInfo)e.Node.Tag);
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}
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if (IsRoot)
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{
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foreach (var item in ((IContextMenuNode)e.Node).GetContextMenuItems())
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@ -519,7 +519,8 @@ namespace Toolbox.Library.Forms
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}
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}
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textureCB.SelectedIndex = 0;
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if (textureCB.Items.Count > 0)
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textureCB.SelectedIndex = 0;
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}
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}
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24
Switch_Toolbox_Library/Helpers/ArchiveNodeMenuHelper.cs
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24
Switch_Toolbox_Library/Helpers/ArchiveNodeMenuHelper.cs
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@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox.Library.Forms;
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using System.Windows.Forms;
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namespace Toolbox.Library
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{
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public class ArchiveNodeMenuHelper
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{
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private ArchiveFileInfo FileInfo;
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private TreeNode Node;
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private void RenameAction(object sender, EventArgs args)
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{
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RenameDialog dialog = new RenameDialog();
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dialog.SetString(Node.Text);
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if (dialog.ShowDialog() == DialogResult.OK) { Node.Text = dialog.textBox1.Text; }
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}
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}
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}
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@ -36,6 +36,7 @@ namespace Toolbox.Library
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bool AddFile(ArchiveFileInfo archiveFileInfo);
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bool DeleteFile(ArchiveFileInfo archiveFileInfo);
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}
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public class ArchiveFileInfo : INode
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{
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// Opens the file format automatically (may take longer to open the archive file)
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@ -909,8 +910,6 @@ namespace Toolbox.Library
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}
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ArchiveFileInfo.FileFormat = file;
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Console.WriteLine("replacedFileFormat ");
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}
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private void OpenFormDialog(IFileFormat fileFormat)
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@ -994,6 +993,7 @@ namespace Toolbox.Library
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NewNode.ImageKey = replaceNode.ImageKey;
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NewNode.SelectedImageKey = replaceNode.SelectedImageKey;
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NewNode.Text = replaceNode.Text;
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NewNode.Tag = fileInfo;
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rootNode.FileNodes.RemoveAt(index);
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rootNode.FileNodes.Insert(index, Tuple.Create(fileInfo, NewNode));
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@ -284,6 +284,7 @@
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</Compile>
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<Compile Include="Generics\Texture\ImageParameters.cs" />
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<Compile Include="Generics\Texture\STTextureFolder.cs" />
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<Compile Include="Helpers\ArchiveNodeMenuHelper.cs" />
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<Compile Include="Helpers\DragHelper.cs" />
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<Compile Include="Interfaces\FileFormatting\ILeaveOpenOnLoad.cs" />
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<Compile Include="Interfaces\FileFormatting\IPropertyContainer.cs" />
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